It's our first chance to participate in the Steam Awards, and the Girls wanted to go for Outstanding Visual Style. We've put a lot of efforts into art and animation, from the hand-drawn and animated backgrounds to the girls and their various scenes.
One thing that we've worked hard to do is give the girls the emotional range to respond when talking. It's not always the easiest thing to do in 2D, and 'puppeteering' the characters as they talk and interact has become a fulltime task for Master Puppeteer Chastitty.
Recently we've been pushing to include that in the various sexually explicit scenes; hopefully you enjoy the upgraded sex scenes we're rolling out in our November and December updates. November finished setting up dynamic camera-movement; you can see it in action in Olga's scene, as well as Cath's and Gabby's early sequences.
We've also added support for sound effects and voice-overs (moan-overs?) for the sex scenes. So far the only one that's had sound effects added is Maria's new Cosplay scene, but we'll be going back and upgrading a bunch of the old scenes, in the same way we're upgrading them with dynamic camera angles.
One aspect of Early Access development is that, 18 months into development on this game, we're improving every month... but the early content doesn't always reflect that. So for November and December we're going back and adding more love to the early couple of hours of the game; both for new players and for people revisiting the beginning. This will include new comics for key moments (like Andrea's early dressing scene), improving erotic scenes, fixing up minigames and adding a new core minigame that unlocks early in the story, but can be played at any point throughout the game.
Hopefully you're enjoying Paradise Lust, and the new Update that dropped last night. If you like the visuals, give it a nomination for Outstanding Visual Style; it'll help others discover the game, and let the team know they're doing something right.
There is now double the content in Adventure Mode! Face off against flying tengu, rest at the Spring of Blessing, and unseal a horrific new curse...
New Versus Stages!
Mirror Matches!
Let the chaos begin!! We're also planning to add unique character palettes in the next update.
Audio Overhaul
What started as a bug fix became a complete re-write of the Game Maker audio system using Ethan Lee's FAudio! Everything sounds better, and we laid the foundation for more dynamic sound possibilities in future updates.
For the entire list of gameplay tweaks and bug fixes, scroll to the bottom for the full Update Log.
Bright Memory: Infinite has just been released, but we would be honored to receive your nomination for the Labor of Love award! FQYD Studios has been working on the game continuously, ever since the very first lines of code were written for the Early Access version of Bright Memory.
We'd never have made it this far without you, so thank you for your continued support!