Turn up the volume because the Sound Effects are here! When you make a cup of Coffee you can hear the caffeine and when you fire an Employee, they boo at you...just like in real life.
In addition to sounds for when you click on things, buy, sell, etc...each room has an ambient noise so the noisy Coffee Room sounds different than the busy Production Room or your quiet Office.
Payday notification and other Alerts make sounds when they pop up as well to make sure they are noticed and not missed!
Music and Sound Effect volume can be controlled separately.
Hopefully this all adds a level of immersion into the game as it responds to you audibly as well as visually now!
Shout out to Gina Bonacquisti who did the vocals along with me!
Early Game Balancing
The last few updates have introduced the Mom Tutorial in level 1 and heavily rebalanced the first 4 levels dramatically. The first three levels go much more quickly now as you build your production crew and unlock more features.
After testing the tutorial and getting some feedback, I have made some improvements to the Tutorial. This new version now removes 7 early game pop-ups that were disrupting the gameplay and instead has Mom explain this information during her tutorial which now covers the clipboards on the bookshelf a little better.
Coming Soon:
The next big update should see these changes applied to the corporate side (levels 5-8), including:
Corporate Employee bays showing the individual Employees
Mom Guiding you through your first Awards Ceremony (level 7)
Production Employee Upgrades that will help you win Awards (levels 7+)
Random Fixes
Fixed a glitch where if a Production Department got sick while Employees were being retrained to that Department it would break the game.
The Fan Minigame now pops up like the other Alerts at the bottom of the screen to help make sure you see it
Once you hit level 4+ on Extra Credit, there are now 4 different Inventory Reward options that are randomly chosen each week, so you don't always have the same choices.
Minor text / graphic clarifications throughout
Some layering issues with the Pop-up Hints
You no longer get Fan Demands (level 8+) if your Fan Rating is below 20%, as you are unable to create the basic Fan Demand unless you have 20% or higher, which creates a cycle, doomed to failure!
Take the chance to spin and get a bunch of rewards!
Event Period:
11/24~ 12/21 23:59 (PST)
Event Mechanics:
1. Get 1 Roulette Ticket for completing 1 Regular Match. *Maximum of 20 tickets per day 2. Use the ticket to spin the roulette and win the rewards! 3. The 'Giveaway ' gauge goes up as the roulette is spun. (Server Wide) 4. Join users around the world and grab the rewards! 5. However, you can only gauge up until a week before the end of the event. (2021.11.16 23:59) 6. Don't worry! You can still spin the roulette even if you finish accumulating the gauge.
We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!
Scarecrow as a new piece of decorative furniture
New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
Clicking in inventory on armor slot changes item selection to that item
Clicking in inventory on quick slot changes item selection to that item
Added "priority" parameter in consumption for "people needs UI"
Drag and drop in inventory from item to quick slot
Drag and drop to change item quick slot index from one to another
Drag and drop items on character portrait makes character equip it
Drag and drop items on mount portrait makes mount equip it
Drag and drop item on armor slot to equip it
Drag and drop items out of inventory to remove them from the inventory
Drag and drop items works with trading and transferring
Consuming items by drag and dropping it on the character's portrait
Sorting in management "buildings" tab
Sorting in management "people" tab
Sorting for inhabitants and buildings in assignment UIs
Achievement with interaction on a field larger than 6x6
Several flying plants
Sometimes some NPCs don't go to work after loading the game
Sometimes some NPCs hang in the air after loading the game
Sometimes NPC may start working at the same workbench the player is working at
Clicking on "Free Up Workstation" and moving the NPC will block the workbench
Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
Pressing space while crouching did not stop player from crouching
Horizontal sensitivity value no longer affects the turning speed of mount
Character stands perpendicular to the ground after dismounting on sloped terrain
Sometimes character appears far from mount and then move quickly near mount when dismounting
Possibility to open inventory while moving for interaction or performing interaction with animal
Camera FoV not resetting when getting on a mount while aiming
Camera moving too far back when looking up with head bobbing disabled
Interacting with cauldron in kitchen did not lighting up the grate
Simple sack interact animation
Crafting a waterskin with water at well adds another empty waterskin
Crafting wine from juice makes an extra empty wine bottle
No notification about removed items during crafting
Selection changing too fast if other input was held
Double colon in "New field" quest
When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
Pressing button for starting game 2 times in a row results in bugged background
Looking at the cauldron in the kitchen sometimes showed grate interaction instead
Mothers holding invisible infants
Changing tool while aiming with the bow would keep right hand in aiming state for short time
Washing in washtub consumed stamina
Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
NPCs that leave the player's village don't disappear when a season or day is skipped
Bandits don't react when the player shoots them with a bow or crossbow from a distance
NPC jerking when walking
Reduced stuttering when turning the mount
Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
Position of planer in woodshed for male NPCs
Rendering optimizations
Added Broadleaf Plantain to starting inventory
Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
Sowing animation now doesn't cancel after interacting with field chunk
Filling waterskin, bucket or lighting a campfire no longer consumes stamina
Reduced jittering of knees/legs for horse and donkey when standing still
Updated the way game counts selling stolen items towards achievement
Replaced waterskin with wine bottle in barrel crafting animations
Polish updated
German updated
Dutch updated
Swedish updated
Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources
This update significantly improves the game for first time players, including an overhauled HQ, shooting range, and tutorial. It also adds the Collectables Shelf for an upcoming new feature... ːcoolendoː I'm working on the big final 1.0 release, but I decided it would be better to release some of the content I have available across a few updates in the meantime instead of going too long without any updates at all.
NEW/CHANGED:
Complete overhaul of all HQ assets
Complete overhaul of shooting range
Overhauled tutorial
Images and diagrams added to tutorial
Adjusted shotgun shell grab position
Adjusted SMG clip grab position
Adjusted Chaos Compound graphics
Scattered weapons return to gun racks
Added many interactable items to HQ (you can open / close the cupboards, fridge, oven etc.)
FIXED:
Teleporting in tutorial makes weapons reset
Killing yourself in setup soft-locks game
Non-tutorial weapons dropping when leaving tutorial
Open laser rifles flying out of gun racks
P.S. You may need to restart Steam for changes to take place. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
It is out! After months of teasing it, you can now play Suicide For Him in Early Access and experience the first act of the story mode!
Suicide For Him is currently in early access, which means that most of the game’s content is currently missing or in progress, like the story acts, the environment and models. The game is frequently updated, some content is being added and adjusted over the time.
We are open to feedback and always listening to the players. You can join the official Discord server to report bugs or to send feedback and suggestions to improve the game.
We just upload the first Next Space Rebels patch (version 1.6) with some first fixes.
mouse scroll wheel should work better
several UI fixes
tweaks of several parts, challenges and tags
fixed issue that prevented the 'Free Network' ending (pay Radik and don't use the auto orbit swivel to achieve this ending)
no audio stutter when loading time lapse
button in settings to reset position of design UI parts
fixed missing wall in a time lapse scene
fixed issues using a controller to buy parts in the shop
fixed monetary revenue at highest NSR rank
fixed progression lock when final challenge somehow got achieved without triggering cutscene
can scroll in credits
challenge from story doesn't appear in creative mode anymore
'Collector' achievement can now also be gained in creative mode (by collecting all parts over multiple playthroughs)
From now on we will start digging into the late-game performance problems that some of you are experiencing. Hopefully we can come up with a fix for that soon! Please keep reporting issues if you encounter them.
this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
changelog [v.1.0.0+87 -> v.1.0.0+91]
v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixed tooltip overlapping in Campaign start screen
v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
v.1.0.0+90 russian loc.updates
v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates