Peninsular War Battles - keith
  • Change: The bonus 'To Arms!' Campaign is now available to all players without requiring an email registration.
  • Fix: Some sound effects not playing following the last update.
Animation Studio Manager - David Estes Creations
Sound Effects

Turn up the volume because the Sound Effects are here! When you make a cup of Coffee you can hear the caffeine and when you fire an Employee, they boo at you...just like in real life.


  • In addition to sounds for when you click on things, buy, sell, etc...each room has an ambient noise so the noisy Coffee Room sounds different than the busy Production Room or your quiet Office.
  • Payday notification and other Alerts make sounds when they pop up as well to make sure they are noticed and not missed!
  • Music and Sound Effect volume can be controlled separately.
  • Hopefully this all adds a level of immersion into the game as it responds to you audibly as well as visually now!
  • Shout out to Gina Bonacquisti who did the vocals along with me!

Early Game Balancing
The last few updates have introduced the Mom Tutorial in level 1 and heavily rebalanced the first 4 levels dramatically. The first three levels go much more quickly now as you build your production crew and unlock more features.

After testing the tutorial and getting some feedback, I have made some improvements to the Tutorial. This new version now removes 7 early game pop-ups that were disrupting the gameplay and instead has Mom explain this information during her tutorial which now covers the clipboards on the bookshelf a little better.


Coming Soon:
The next big update should see these changes applied to the corporate side (levels 5-8), including:
  • Corporate Employee bays showing the individual Employees
  • Mom Guiding you through your first Awards Ceremony (level 7)
  • Production Employee Upgrades that will help you win Awards (levels 7+)

Random Fixes
  • Fixed a glitch where if a Production Department got sick while Employees were being retrained to that Department it would break the game.
  • The Fan Minigame now pops up like the other Alerts at the bottom of the screen to help make sure you see it
  • Once you hit level 4+ on Extra Credit, there are now 4 different Inventory Reward options that are randomly chosen each week, so you don't always have the same choices.
  • Minor text / graphic clarifications throughout
  • Some layering issues with the Pop-up Hints
  • You no longer get Fan Demands (level 8+) if your Fan Rating is below 20%, as you are unable to create the basic Fan Demand unless you have 20% or higher, which creates a cycle, doomed to failure!
Nov 24, 2021
Freestyle 2: Street Basketball - [GM] Winter


Take the chance to spin and get a bunch of rewards!

Event Period:

11/24~ 12/21 23:59 (PST)



Event Mechanics:

1. Get 1 Roulette Ticket for completing 1 Regular Match.
*Maximum of 20 tickets per day
2. Use the ticket to spin the roulette and win the rewards!
3. The 'Giveaway ' gauge goes up as the roulette is spun. (Server Wide)
4. Join users around the world and grab the rewards!
5. However, you can only gauge up until a week before the end of the event. (2021.11.16 23:59)
6. Don't worry! You can still spin the roulette even if you finish accumulating the gauge.

Medieval Dynasty - SwordsOfTheSouth
Hello everyone!

We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!


  • Scarecrow as a new piece of decorative furniture
  • New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
  • Clicking in inventory on armor slot changes item selection to that item
  • Clicking in inventory on quick slot changes item selection to that item
  • Added "priority" parameter in consumption for "people needs UI"
  • Drag and drop in inventory from item to quick slot
  • Drag and drop to change item quick slot index from one to another
  • Drag and drop items on character portrait makes character equip it
  • Drag and drop items on mount portrait makes mount equip it
  • Drag and drop item on armor slot to equip it
  • Drag and drop items out of inventory to remove them from the inventory
  • Drag and drop items works with trading and transferring
  • Consuming items by drag and dropping it on the character's portrait
  • Sorting in management "buildings" tab
  • Sorting in management "people" tab
  • Sorting for inhabitants and buildings in assignment UIs


  • Achievement with interaction on a field larger than 6x6
  • Several flying plants
  • Sometimes some NPCs don't go to work after loading the game
  • Sometimes some NPCs hang in the air after loading the game
  • Sometimes NPC may start working at the same workbench the player is working at
  • Clicking on "Free Up Workstation" and moving the NPC will block the workbench
  • Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
  • Pressing space while crouching did not stop player from crouching
  • Horizontal sensitivity value no longer affects the turning speed of mount
  • Character stands perpendicular to the ground after dismounting on sloped terrain
  • Sometimes character appears far from mount and then move quickly near mount when dismounting
  • Possibility to open inventory while moving for interaction or performing interaction with animal
  • Camera FoV not resetting when getting on a mount while aiming
  • Camera moving too far back when looking up with head bobbing disabled
  • Interacting with cauldron in kitchen did not lighting up the grate
  • Simple sack interact animation
  • Crafting a waterskin with water at well adds another empty waterskin
  • Crafting wine from juice makes an extra empty wine bottle
  • No notification about removed items during crafting
  • Selection changing too fast if other input was held
  • Double colon in "New field" quest
  • When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
  • Pressing button for starting game 2 times in a row results in bugged background
  • Looking at the cauldron in the kitchen sometimes showed grate interaction instead
  • Mothers holding invisible infants
  • Changing tool while aiming with the bow would keep right hand in aiming state for short time
  • Washing in washtub consumed stamina
  • Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
  • NPCs that leave the player's village don't disappear when a season or day is skipped
  • Bandits don't react when the player shoots them with a bow or crossbow from a distance
  • NPC jerking when walking
  • Reduced stuttering when turning the mount
  • Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
  • Position of planer in woodshed for male NPCs


  • Rendering optimizations
  • Added Broadleaf Plantain to starting inventory
  • Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
  • Sowing animation now doesn't cancel after interacting with field chunk
  • Filling waterskin, bucket or lighting a campfire no longer consumes stamina
  • Reduced jittering of knees/legs for horse and donkey when standing still
  • Updated the way game counts selling stolen items towards achievement
  • Replaced waterskin with wine bottle in barrel crafting animations
  • Polish updated
  • German updated
  • Dutch updated
  • Swedish updated
  • Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources

Nov 24, 2021
Fluffy Store - Kadoyoshi
Optimized the English localization work.
COMPOUND - BEVAN


This update significantly improves the game for first time players, including an overhauled HQ, shooting range, and tutorial. It also adds the Collectables Shelf for an upcoming new feature... ːcoolendoː
I'm working on the big final 1.0 release, but I decided it would be better to release some of the content I have available across a few updates in the meantime instead of going too long without any updates at all.


NEW/CHANGED:
  • Complete overhaul of all HQ assets
  • Complete overhaul of shooting range
  • Overhauled tutorial
  • Images and diagrams added to tutorial
  • Adjusted shotgun shell grab position
  • Adjusted SMG clip grab position
  • Adjusted Chaos Compound graphics
  • Scattered weapons return to gun racks
  • Added many interactable items to HQ (you can open / close the cupboards, fridge, oven etc.)
FIXED:
  • Teleporting in tutorial makes weapons reset
  • Killing yourself in setup soft-locks game
  • Non-tutorial weapons dropping when leaving tutorial
  • Open laser rifles flying out of gun racks



P.S. You may need to restart Steam for changes to take place. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Nightlight Secrets - Starbit Light
It is out! After months of teasing it, you can now play Suicide For Him in Early Access and experience the first act of the story mode!



Suicide For Him is currently in early access, which means that most of the game’s content is currently missing or in progress, like the story acts, the environment and models. The game is frequently updated, some content is being added and adjusted over the time.



We are open to feedback and always listening to the players. You can join the official Discord server to report bugs or to send feedback and suggestions to improve the game.

Enjoy the game! 🌠💜
Community Announcements - 暗夜以北
【本次更新内容】

◆魔法之夜 活动开启◆

1. 活动时间:2021年11月24日维护后——2021年12月8日4:59,共计14天;
2. 奖励兑换时间:2021年11月24日维护后——2021年12月9日4:59,共计15天;
3. 活动规则:在活动页中每日5:00刷新活动任务,完成活动任务可以获得用于在“黑猫炼金屋”中兑换道具的活动货币,并推动活动剧情发展。(与计算机的对局将无法计入任务进度,且当日未完成的任务不会保留)

※. 详细内容见游戏内活动页。

◆雀士、装扮&寻觅限时UP◆

1.樱花烂漫限时UP:
2021年11月24日维护后——2021年12月1日4:59,藤田佳奈获取概率UP;
2021年12月1日5:00——2021年12月8日4:59,泽尼娅、八木唯获取概率UP;

2. 竹林深篁限时UP:
2021年11月24日维护后——2021年12月1日4:59,如月莲获取概率UP;
2021年12月1日5:00——2021年12月8日4:59,明智英树、汪次郎获取概率UP;

3. 2021年11月24日维护后——2021年12月8日4:59,共计14天;
寻觅上架以下装扮获取概率UP:「和牌-天降正义」、「和牌-黄金之蝶」、「立直-断罪」、「立直-蝶惑」

※. 上架装扮将于2021年12月8日4:59概率UP活动结束后下架,下架后将无法获取。

◆暗夜法则系列登场&化装舞会、魇魔之约系列再登场◆


1.活动时间:2021年11月24日维护后——2021年12月8日4:59,共计14天;
2.服饰屋限时开放购买暗夜法则系列限定服饰:「暗夜法则-藤田佳奈」、「暗夜法则-如月莲」;
3.服饰屋限时再登场化装舞会、魇魔之约系列限定服饰:「化装舞会-二阶堂美树」、「化装舞会-泽尼娅」、「化装舞会-四宫夏生」、「化装舞会-汪次郎」、「魇魔之约-八木唯」、「魇魔之约-明智英树」。

※. 服饰需持有对应雀士后才可以使用;
※. 购买后的服饰可在仓库-服饰中查看已持有的服饰状态;
※. 寮舍内点击服饰按钮或寮舍-查看角色-点击角色头像旁服饰按钮可更换服饰。

◆其他更新内容◆
1. 修复了早期牌谱数据无法查看的问题;
2. 优化了部分文本内容上有出入的描述;
3. 发现了三麻拔北也会中里宝牌的情况;
4. 控诉了完全不知道来维修空调的物业。
Next Space Rebels - floriskaayk
We just upload the first Next Space Rebels patch (version 1.6) with some first fixes.

  • mouse scroll wheel should work better
  • several UI fixes
  • tweaks of several parts, challenges and tags
  • fixed issue that prevented the 'Free Network' ending (pay Radik and don't use the auto orbit swivel to achieve this ending)
  • no audio stutter when loading time lapse
  • button in settings to reset position of design UI parts
  • fixed missing wall in a time lapse scene
  • fixed issues using a controller to buy parts in the shop
  • fixed monetary revenue at highest NSR rank
  • fixed progression lock when final challenge somehow got achieved without triggering cutscene
  • can scroll in credits
  • challenge from story doesn't appear in creative mode anymore
  • 'Collector' achievement can now also be gained in creative mode (by collecting all parts over multiple playthroughs)

    From now on we will start digging into the late-game performance problems that some of you are experiencing. Hopefully we can come up with a fix for that soon! Please keep reporting issues if you encounter them.
Nov 24, 2021
Urtuk: The Desolation - Mad Sheep Studios
Hi all!

this is another path/fix update.
I've also added some minor new stuff (see below), hope you'll enjoy!


changelog [v.1.0.0+87 -> v.1.0.0+91]

v.1.0.0+87
Patience - now auto unlocks at level 15 for any class (QoL feature)
Capping recovery time to 20 days for all diff.
Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy
Crystal skin (v3): disabled when acid applied

v.1.0.0+88
Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.

fixed tooltip overlapping in Campaign start screen

v.1.0.0+89
bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators
'Growing' mutators - now can be applied only to scalable ones

v.1.0.0+90
russian loc.updates

v.1.0.0+91
fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest
french loc.updates


David
...