This update significantly improves the game for first time players, including an overhauled HQ, shooting range, and tutorial. It also adds the Collectables Shelf for an upcoming new feature... ːcoolendoː I'm working on the big final 1.0 release, but I decided it would be better to release some of the content I have available across a few updates in the meantime instead of going too long without any updates at all.
NEW/CHANGED:
Complete overhaul of all HQ assets
Complete overhaul of shooting range
Overhauled tutorial
Images and diagrams added to tutorial
Adjusted shotgun shell grab position
Adjusted SMG clip grab position
Adjusted Chaos Compound graphics
Scattered weapons return to gun racks
Added many interactable items to HQ (you can open / close the cupboards, fridge, oven etc.)
FIXED:
Teleporting in tutorial makes weapons reset
Killing yourself in setup soft-locks game
Non-tutorial weapons dropping when leaving tutorial
Open laser rifles flying out of gun racks
P.S. You may need to restart Steam for changes to take place. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
It is out! After months of teasing it, you can now play Suicide For Him in Early Access and experience the first act of the story mode!
Suicide For Him is currently in early access, which means that most of the game’s content is currently missing or in progress, like the story acts, the environment and models. The game is frequently updated, some content is being added and adjusted over the time.
We are open to feedback and always listening to the players. You can join the official Discord server to report bugs or to send feedback and suggestions to improve the game.
We just upload the first Next Space Rebels patch (version 1.6) with some first fixes.
mouse scroll wheel should work better
several UI fixes
tweaks of several parts, challenges and tags
fixed issue that prevented the 'Free Network' ending (pay Radik and don't use the auto orbit swivel to achieve this ending)
no audio stutter when loading time lapse
button in settings to reset position of design UI parts
fixed missing wall in a time lapse scene
fixed issues using a controller to buy parts in the shop
fixed monetary revenue at highest NSR rank
fixed progression lock when final challenge somehow got achieved without triggering cutscene
can scroll in credits
challenge from story doesn't appear in creative mode anymore
'Collector' achievement can now also be gained in creative mode (by collecting all parts over multiple playthroughs)
From now on we will start digging into the late-game performance problems that some of you are experiencing. Hopefully we can come up with a fix for that soon! Please keep reporting issues if you encounter them.
this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
changelog [v.1.0.0+87 -> v.1.0.0+91]
v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixed tooltip overlapping in Campaign start screen
v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
v.1.0.0+90 russian loc.updates
v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates
Second devblog here; this time it's all about the competition system. In Full Metal Sergeant you will not only have to build great soldiers, but you will also have to show their skills during competitions against other camps.
Every 2 weeks there will be new competitions available at the bulletin board. Actually there are three types:
Shooting
Running
Swimming
You have to choose the competition in which your recruits will perform best. You will be able to see the required attributes and the reward in Prestige Points. So, do you have recruits who are skilled at shooting? Then Sniper Cup. Or are you focused on agility and strength training? Then better go for a run.
In this devblog let's see the race...
Choose you man
The first step is to choose the best recruit for the duty, so in this case, with the one with most strength and agility. Pay attention to the stamina: it is necessary to jump into the competitions with the recruits rested otherwise they will not have enough energy to complete the race.
Run run run
Watch the racer and see if your man can overtake the others... The race is divided into multiple sessions, so if one recruit is too tired you can compete with another.
Straight to the finish line!
...this time It didn't go well, better get back to camp and push the trainings.
We have released a client patch to fix the following issues.
1. Fixed an issue where the some Avatars would not be shown properly when equipped by Spectres. 2. Fixed an issue where Spectre skills were missing from some Creatures. 3. Fixed some minor text issues.
Please restart your client to apply the changes.
We apologize for any inconveniences this has caused. Thank you for your understanding.
Dear Players, To bring you improved gaming experience, we will undergo zero-downtime maintenance on Thursday, November 25 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!
NEW EVENT
The Thanksgiving Dinner event runs from 11/25 to 12/8. Complete missions to trade gold for prizes up to level-A "Pumpkin Hunter" Ion Cannon skin!
GAME BALANCE MODIFICATIONS
1. Hotsteel Increased damage vs. mecha for Tornado Missile from 200 to 220; Improved fire rate for Tornado Missile from 0.9s/shot to 0.82s/shot; Decreased CD for Thermal Fusion Missile from 10s to 9.5s. 2. Trio of Enders Increased damage vs. mecha for Assault Rifle from 87 to 90; Increased DUR from 3,100 to 3,150. 3. Neutron Star Improved fire rate for Double Energy Blasters from 0.06s/shot to 0.055s/shot; Increased shielding from 750 to 850. 4. Northern Knight Increased shield DUR in defensive posture from 1,200 to 1,450 Increased shielding recovery from 100/second to 120/second. 5. Aurora Increased damage vs. pilots for Beam Rifle from 38 to 43. 6. Andromeda Improved fire rate for Energy Catapult from 0.5s/shot to 0.45s/shot. 7. Ranger Slowed fire rate for Ranger Missile from 0.24s/shot to 0.28s/shot. 8. Unicorn Hovertank Cannot move at full speed when the driver is shooting.
ADJUSTMENTS & OPTIMIZATIONS
1. Nerfed Weakness Detection for Ranger's SS-level Big Tony appearance; 2. Fixed the problem of special actions not matching the icons for Ranger's Big Tony sold in the Meow Store; 3. Fixed the problem of the Trampoline showing up outside the Gravity Mode in certain situations; 4. Improved page display for Select Mode; 5. Portal added to respawning points in Extreme Sportsground to facilitate movement between levels for pilots and mecha; 6. Fixed Arthur's joystick not working in extreme situations; 7. Added options in Settings for Ranger vehicle form joystick's effect on view angle when swiping the screen. 8. Fixed the issue of text exceeding the box for some languages in Lucky House.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
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