And here we are in the most beautiful season of the year: how to celebrate it if not by playing ːliz_btpː LIZ: Before the Plague?
Explore the depths of the ːliz_ankhː Ankh Pharmatech and immerse yourself in an action-packed case with a sci-fi atmosphere. Explore the depths of the Ankh Pharmatech and immerse yourself in an action-packed case with a sci-fi atmosphere. Liz is waiting for you to experience this adventure together: arm yourself with your VR-viewer!
Take advantage of this limited time discount to try out the early access of LIZ: Before the Plague. Don't waste the chance of getting the full game at an even cheaper price than the usual early acces!
You may have noticed that with the release of the 0.79 update, the Maximum Uploader stopped working.
YOU CAN NOW ACCESS THE UPLOADER IN-GAME.
I will eventually remove the Maximum Uploader from the game startup. All future workshop uploading and updating will be done from within Maximum Action.
I just released a patch that adds the weapon uploader functionality into the new editor, so now you can upload both weapons and levels from within Maximum Action! No more separate applications for uploading to the Steam Workshop!
Simply click the upload or update on Steam Workshop buttons in the scene creator to access the uploader.
Also, this patch fixes and adds some other small changes: *Fixed bug with Jungle Tank Boss being stuck *Adjustments made to AI attack animations so they are more consistent *Changed the endless mode music to the new track "Mega Mean"
Hi everyone! Patch 1.14 is on its way to release. The main changes are the long-promised key binding, the ability to test landings in the editor and to fight with different types of ammunition and of course a huge pile of different bug fixes too.
Full list of changes:
1. Key binding. 2. Updated ship designs, all modules are brought to the same characteristics. 3. Added ability to change ammo types in editor to test ship. 4. Added ship test landing in the editor. 5. Added ability to stretch screen for widescreen monitors. 6. Fixed the bug with sound when changing the playback device, such as switching to a Bluetooth headset. 7. Fixed the bug with getting information about hidden cities. 8. The point at which the strike groups spawn is chosen randomly. 9. Added ship's role icons. 10. Added a division of the moral accrual: fleet moral, squadron moral, ship moral. 11. Fixed automatic selection of ships to attack cities. 12. Fixed the bug with session time during radio interception. 13. Fixed spamming of merchants' radio calls. 14. Fixed super-fast repairing in cities with bonuses. 15. Fixed the bug with the tarkhan ship not appearing in the city. 16. Fixed the bug with the merchant lands and takes off if the enemy is nearby. 17. Fixed the bug which led to the loss of the item when leaving through the escape button. 18. Fixed the bug at the separation of tankers (when the initial squadron remains in the small ships fuel was lost). 19. Fixed the bug which caused the repair values of the landing towers to change during the landing. 20. Fixed the bug which led to inability to rename ships back to the system name. 21. Limit on number of characters in ship's name (20). 22. Fixed crash in the story script. 23. Fixed the bug that caused APS to shoot down its own planes. 24. Marketplace removed from the tutorial. 25. Fixed the bug when there is no loot left at the battle site. 26. Fixed the bug with instant refueling on the undo button. 27. Fixed the bug which caused unarmed ships not working APS and Flares. 28. Fixed the bug which led to incorrect order in the battle if there are ships with zero morale. 29. Ships with insufficient thrust to fly are now crashing. 30. Fixed the bug with connecting engines. 31. Fixed the bug with ability to take out hull parts from under FSS. 32. Fixed the bug where a frame would flip in the editor. 33. Fixed the bug with the tiling of combridges. 34. Fixed crash on the global map. 35. Fixed screen jerking bug. 36. Fixed bugs with destroyed planes on the global map. 37. Fixed the bug which caused MRLS sights not to be drawn when MRLS go to the secondary. 38. Fixed the bug which caused the loss of ammo if you load it on the ship, but do not use it in battle. 39. Added a number of fixes to remembering radar settings between saves/battles. 40. Fixed the bug with instant and free refueling if you remove and put the fuel tanks. 41. The ram algorithm was tuned. 42. Added an auto repair of slightly damaged modules. 43. The landing procedure was fixed. 44. Fixed the bug in the quest "A MATTER OF HONOR". 45. Added a special cursor when selecting planes.
We present to your attention a global update for the game Synthwave Burnout.
We have completely changed the control system, the behavior of the car on the road, and the physics. The drifts, which many complained about, have been fixed.
Now the game has the ability to switch the camera (1st person view and 3rd person view)
Added 2 levels and 20 synthwave/retrowave music tracks.
And this is just the beginning! There will be many more interesting updates ahead.
Good afternoon, friends! The Oriental magic spirit record will be stopped and updated at 15:00 Beijing time on November 26. It is expected to take 30 minutes to complete the maintenance at 15:30 on November 26. Little partners are ready to go offline in advance. Please understand the inconvenience caused to you. 100 prayer stones will be compensated after maintenance Skin and self voting activities: Activity time: updated on November 26, 2021 - 12:00 on December 5, 2021 ① Skin list ◆ the first and second place in each battle can get 10 or 5 votes. The characters in the top 2 votes will be made within 40 working days after the event. ◆ the top two characters in the ballot list will be produced within 40 working days. ◆ nominated player display only the first player nominated for this role due to the size of the picture ② Role list ◆ the first and second in each battle can get 10 or 5 votes. The role ranking first in the ballot will be completed within 60 working days after the event. ◆ the character who ranks first in the vote will make an additional set of skin and put it into prayer. ◆ nominated player display only the first player nominated for this role due to the size of the picture ③ Reward level ◆ after the voting activity, rewards of the corresponding level will be given according to the total number of votes of players ◆ the total number of votes is more than 4000, and the reward: 1000 blessing stones, voting machine exchange coupons * 1, voting skin exchange coupons * 2, blessing fragments * 50 ◆ the total number of votes is more than 3000, and the reward: 800 blessing stones, self voting exchange coupons * 1, voting skin exchange coupons * 1, blessing fragments * 30 ◆ the total number of votes is more than 1500. Reward: 600 blessing stones, voting skin exchange coupons * 1, blessing fragments * 20 ◆ if the total number of votes is more than 1000, reward: 300 blessing stones, voting skin exchange coupons * 1, skin fragments * 50 ◆ if the total number of votes is more than 500, reward: voting skin exchange certificate * 1, skin fragment * 20 Playoff related: ① ◆ slightly adjust the awards related to the competition system. ◆ there will be three rounds of competition. In the first round, 24 players will be randomly assigned to 6 groups. In the first round, there will be two random combination fights, and the ranking will become cumulative points. The smaller the number, the higher the ranking ◆ the top 8 players in the second round of points will be divided into two groups to fight, and the ranking will become accumulated points. The smaller the number, the higher the ranking. The players who are not promoted will be divided into four groups, and the first player in each group will receive the fourth prize ◆ in the third round, the top four players will compete in the top four, and the last four players will compete in 6-8 ◆ the first round of competition will start at 1:00 p.m. on November 24, with a waiting time of 10 minutes. If the contestants are not present at more than 13:10, they will be replaced by a simple computer ◆ there will be a 10 minute interval for each round of competition to rest and announce the opponents in the next round ◆ if you win the first and second place by replacing the simple computer of the participants, the next player will replace you when you are promoted ◆ when multiple players are at the promotion line but the points are the same, the points minus the number of victories in this round will be divided by 10. If they are still the same, the points minus the number of rounds at the end of the round will be divided by 10 ② Reward related ◆ limited title of Blessing Stone ◆ first 2500 Blessing Stone Limited Title: Lord of spring snow ◆ second and third 2000 Blessing Stone Limited Title: spring snow war China ◆ the fourth, fifth and sixth 1500 Blessing Stone Limited Title: spring snow chaos ◆ No. 7 No. 8 No. 1 of each group in the knockout competition 1500 Blessing Stone Limited Title: snow falling in spring ◆ 1000 Blessing Stone Limited title for the non winner of the knockout: the winner of the spring snow showdown Praying and receiving related: ① Up related ◆ after the update on the 26th, the up rotation of praying fengna will be changed to flame cat phosphor - tights, ghost human good and evil - tortoise shell binding ◆ 120 lottery guarantee will not be cleared because new items are not added. If new items are added next time, the lottery guarantee will be cleared ◆ update 120 guaranteed exchange items, remove the chessboard of Baiyu building, and add flame cat phosphor - tights, ghost human righteousness and evil - tortoise shell binding List of playoff contestants: ◆1.终极菜鸟 ◆2.单骑国士无双 ◆3.OliverKFC ◆4.糸雨 ◆5.北部玄驹 ◆6.七色的人偶使 ◆7.幻梦project ◆8.春抚繁花 ◆9.猫咪舟 ◆10.绝弦 ◆11.Desert ◆12.屿 ◆13.灵梦酱❤莎莎 ◆14.凉宫莲妈 ◆15.乱码 ◆16.青灵 ◆17.痴梦 ◆18.灰流丽 ◆19.君奇 ◆20.SACHIKO ◆21.奇迹的巫女 ◆22.椎名マユリ ◆23.凯撒大帝 ◆24.Mei
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Setting up radio fuzes for shells
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.
In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasn’t an accurate reproduction of the real life mechanics.
Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells.
To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
40 mm kulsgr m/90 (15 m → 4 m);
40 mm slsgr m/484 (15 m → 4 m);
40 mm M822 (15 m → 4 m);
57 mm DKY-1 (15 m → 6 m);
57 mm HE-VT (15 m → 6 m);
76 mm MOM-HE (15 m → 8 m).
Speeding up self entrenching
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes.
Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
Correcting Italian and Japanese machine gun belts
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns.
Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Continuing work on hull guidance
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it.
This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103С.
“Come back soon!”
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them.
By the way - this change is also relevant for tournament battles - as asked for.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.11.0.85
Ground vehicles
Strv 103A, Strv 103С — a bug has been fixed with incorrect display for the commander’s camera while hull aiming.
Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.
Aviation
12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns — a bug has been fixed with missing explosives in the HE rounds. 0.8g of PETEN explosives has been added (report)
20mm MG 151 cannon - explosive type of the HE-I round has been changed to HA 41 (report)
AGM-114B, AGM-114K, PARS 3 LR missiles - “Launch distance” and “Guaranteed launch distance” parameters have been added to the info card.
1,600 lbs AP AN MK1 bomb - explosive type has been changed to Dunnite (Explosive D) (report)
A28B - a bug has been fixed where the lod at distance on aircraft was displayed with the old name J28B.
Naval
USS Pittsburgh — modification of the 127mm semi AP round has been added.
PT-658, PT-200 114mm M8 rockets have been changed to 127mm M7.
PT-658, PT-200 - a bug has been fixed where rockets flew over the target.
PT-658 - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.
PT-658 - a bug has been fixed that resulted in torpedo launch while firing artillery.
Other
A bug has been fixed where available aircraft from a player’s setup were coloured red in the mission editor.
A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.
A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.
A bug has been fixed where two players might be selected at once in the team list while watching a replay.
The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.
The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:
40mm kulsgr m/90 (15 m → 4 m);
40mm slsgr m/484 (15 m → 4 m);
40mm M822 (15 m → 4 m);
57mm DKY-1 (15 m → 6 m);
57mm HE-VT (15 m → 6 m);
76mm MOM-HE (15 m → 8 m).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.