The upcoming November Update will be performed on November 29th.
For players who are looking forward to the update, we prepared “Update Preview” about the major updates and changes in November.
More details will be delivered through the patch notes on November 29th. Please look forward to it.
[November 29th Major Updates]
1. “Regrant Runes” System
- “Regrant Runes” function by Equipment Specialist will be added.
2. Potential System
- Potential system that allows you to increase the character’s stats by equipping Potential Cores will be added.
Various patterns of Potential Cores for a panel can be equipped, and the equipped effects are applied to all the characters in your account.
3. Dimensional Dungeon
- A dimensional dungeon that is stronger than the previous dungeons is coming soon.
Multiple phases are in a dimensional dungeon, and players can test their limit in this place.
Together with a Dimensional Dungeon, the Golden Key Traders support those players who are trying to obtain a rare stone that can only be obtained from these Dimensional Dungeons.
Also, “Dimensional Stone”, a reward of Dimensional Dungeon, will be added as a new currency, and rare products can be purchased using Dimensional Stones.
▶ Dimensional Stone Trade Merchant NPC
▶ Products in Dimensional Stone Trade Merchant
4.New Enhancement Grade
- “Ancient” grade will be added for an enhancement.
5. S+ Battlefield Equipment will be added.
6. “Empire’s Unbinding Scroll”, an unbinding scroll for S and S+, will be available at Limited Merchant.
7. Ancient Weapons can be upgraded to S+ through crafting.
* After upgrading, the Runes of the Ancient Weapon are regranted.
8. ‘Wing Costume’ slot will be added.
[Update Changes]
- For the upcoming update on November 29th, we will introduce some changes. Check out the details below.
1. Improvement on Prestige Quests
- Available days and the reset cycle of the prestige quest in each region will be changed. - The duration of some regional quests will be changed from 3 hours to 1 day. - Regardless of the objective type(Exploration, Gathering, Hunting, Repairing) of a prestige quest, it will be completed if a regional quest is completed. - The resetting objectives function of a prestige quest will be removed.
[Before] - Available Day for the Quest : No limit - Reset Day : Every Monday
[After] - Available Day for the Quest : Certain day per region - Reset Day : Every certain day per region
※ Notes 1. Reward will be changed on November 29th, 2021, and the Prestige quest is not available after the “Available Day”. 2. Please take note that a Prestige quest will be reset every certain day per region.
※ Notes 1. Attendance reward is changed on November 29th, 2021, and the previous rewards can no longer be obtained. 2. All the previous records of Attendance and Login Time Streak are maintained, and the changed reward will be claimed for the unclaimed Attendance rewards. 3. “Card: Tricolor Kid” can be destroyed. 4. Tea Time Hat/Outfit costume can be destroyed and is available for a fusion. 5. Tea Time Hat/Outfit costume can be upgraded from a fusion, but a unique rare costume(Vampire) cannot be obtained.
3. Change of Login Time Streak Reward
- Reward of [Streak 750 Min] in Attendance will be changed.
Greetings to you, Grand Masters and leaders of Secret Societies! In this short article on our upcoming updates, we’d like to tell you about the new game features that we’re going to add very soon. Any strategy game requires you to assess the situation. After all, you make your decisions thanks to this. So it’s very important to easily receive accurate information about the situation. This is exactly the tool we have added. This tool is called trends. The trend shows you the changes of any parameter so that you can see its movement pattern. For example, you raised taxes for peasants to reduce their numbers and started tracking the parameter of the number of peasants to do so. Trends are perfect for this. The trend will show how the number changed in the past few days after the chosen actions. This feature allows you to quickly and easily read information about the status of the parameter you need. Trends are displayed as a graph, which makes them very easy to understand.
Now trends are visible for almost all parameters in the game, which makes the gameplay in such a challenging and complex game even more transparent. You will be able to see and try out this new feature in the next updates. As always, we are happy to receive your feedback and comments.
Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support
So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.
More building collision adjustments and pathing adjustments around West Treasure Island.
New Walk Animations added for CERC Units
M16 switched to be used for Drivers
M9 given to pilot unit
Garrisoning of units into vehicles improved: Saving/loading should be more accurate now, with units properly remembering which seat they were in (for visible seats). The seats themselves will track who is in them (rather than relying on a linear array to keep track)
Updated degarrisoning logic to default to not ejecting the pilot
Updated degarrisoning selection widget to not select the pilot by default (and to prevent selecting him if fast-roping)
Added logic to make Pilots/Drivers go to their respective seat when garrisoning, if that seat is open
Added logic to make a vehicle spawn its Pilot/Driver by default, if defined
Added logic to make vehicles turn off their engine and stop accepting movement commands if they have no pilot/driver
Updated the Charon's garrison capacity to reflect the additional 'seat' taken up by the Pilot
Added Pilot logic to the Merlin, and updated its capacity to reflect the Pilot
Added Drivers to Peregrine and Springbok (w/ appropriate sockets, etc.)
Cerc sprints reorganized. added 4 blendspaces for cerc movement.
Gave the cerc medic and engineer the m16 as base starting weapon.
AX53 added for the assault. adjust damage for m16 (nerf) the scar(buff) & m4(buff). ax53 is weaker than the scar but better range dmg compared to the m4, better than the m16 in damage.
Added Drivers to the Atlas variants
Updated some logic to ensure cursor would properly track Ammo Runner only seats and not say you can garrison someone into the Atlas if the only missing units are Runners (not yet restricted to say 'driver only' yet, though)
Fixed some issues with some Atlases to resolve Driver conflicts
Fixed the Transport Atlas not properly running some regular logic related to Garrison UI
For vehicles that had a Population cost of greater than 1, lowered their population cost by 1 to account for the fact that they come with a Driver/Pilot (who also counts as pop)
Updated the Capture Truck to cost 1 pop (thus 2, counting its driver) to avoid being able to spam Capture Trucks (then killing their pilots) to fill the map up
Updated the Recruit Popup to account for the number of Pilots/Drivers a vehicle requires when listing its population cost (to prevent over-recruiting on the bulk recruit slider, etc.)
Fixed units not properly clearing special animations when exiting a pilot seat (which caused issues if they then sat in a gun-enabled passenger seat on another vehicle)
Fixed Driver/Pilot units in passenger seats 'pretending' they're the Driver/Pilot of the current vehicle when attempting to degarrison them from another vehicle via the degarrison selection widget
1P operator audio volume fixes
Fixed up the Garrison display widget (over vehicles when they're selected) to no longer display their driver or any 'special-unit' seats (such as those used by ammo runners)
Added 'NEEDS DRIVER/PILOT' text over a Vehicle, when it's selected, if it needs one
Fixed the Sparrow's carrying capacity NOTE: Strange bug with the Driver/Pilot of a vehicle sometimes having some 'visibility lines' showing on them erroneously if they leave their vehicle. Not tracked down yet, though spent some time trying to fix.
Fixed pilots improperly acting as 'walls' for the 'see my own units through walls' functionality, when degarrisoned due to vehicle destruction
And added a safety to make their guns also not do this
Added the Driver and Pilot to the list of units recruitable at the Barracks and adjusted their prices a bit
Autumn splash
Infection growth system has expanded on Open world V2 to use more of the world
Fixed operator weapon going invisible when you switch weapons sometimes
More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks
Please note the following going forward (Restart your game/steam to get the update if needed
Cepheus Protocol Anthology
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː
DLSS updated to 2.3.1 which includes better visuals + new sharpening option.
Added AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.
Unreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.
Other fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.
Patch 1.011 Player LVL & EXP/Thanksgiving Update Release -Players are now able to Level Up and earn EXP for each in-match battle won -Further Tweaking of Placement Matches to get you to the right ranking for your skill level -Full Controller Support completed -Fixes for Leaderboards (sorts and displays ranks for each playlist correctly) -Fix for Currency not displaying correctly in Armory -Updating Lifetime Stats in Postgame Stats Board -Updated Daily Challenges to cater towards our more hardcore players -Name Change is now possible in the Armory (only 1,000 digital currency for a limited time to account for players who didn't get a chance to change on first play) )will be raised to 35,000 in 2 weeks -Bug not detecting Premium correctly is now resolved. -Various UI bugs ironed out.
Current Bugs: (expecting to all be resolved in next update this weekend) -Story Mode isn't unlocking correctly and will always show notification -Leaderboards occasionally crash, but will display correctly on restart -Fix for Weapon Lock (we almost have this bug resolved) )-temporary manual fix: if it is Aice or DMG that is locked, shoot LPA/Sniper once, then repeatedly click shoot while switching to locked weapon
Happy Thanksgiving from the CPS Devteam!
UPDATE: A few bugs appeared in this current build that had gotten passed us after last night's testing: -Xeno & Kosmos /Warfront Matchmaking rounds are only to 30 seconds. -Rank Reset does not reset placement matches -Skill Assessment after Reset does not update invisible rank for placement matches
We are reverting to our previous build until we can get these bugs resolved, which probably won't be till Friday due to the holiday. We hope you enjoy your wholesome dinners with your families, we will catch up with you again this weekend.
To celebrate the launch of Spiral Mode, we've asked different creators to challenge you each week. If you participated in the last three weeks on challenges featuring AtomBombBody, AJ & Big and Little, you can continue collecting more chances to win by completing new tasks added to our Gleam Giveaway!
Join us in-game this week with challenges set by GetHip for your chance to win epic Synth Riders merch and gift cards thanks to Kiwi Design VR Accessories.
Enter for a chance to win:
1 of 3 Official Synth Riders merch or,
1 of 3 USD$60 vouchers for VR accessories by KIWI Design
Challenges can be completed on all platforms, there's 6 to choose from of different difficulties - look for the Challenges tab, top right on the Leaderboards panel in game.
Starting from this update, our Patch Reports will now be released with the Live server update instead of the Test server update.
When shooting our amazing Patch Report videos a stable game build is required - however, the build we need becomes complete around the time when the Live server gets updated. Due to this hectic process, our creators inevitably undergo crunch mode. Therefore, we decided it would be best for both ourselves and our players to extend our working days and provide a better Patch Report by releasing it on a later date. We appreciate your understanding.
※ Please keep in mind that the features and updates we provide below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.
Map Service Update
We announced the long-term Map Service Plan to our players not so long ago, but after reviewing our players' feedback, we realized our plan was not something our players looked forward to. Therefore, after thorough internal debates based on our community's feedback, we have decided it would be best to change the map rotation service for Season 15 to the following:
Normal Match
Erangel / Miramar / Sanhok / Taego / Vikendi
Ranked
Erangel / Miramar / Taego
Taego will remain in the map rotation for Season 15 due to two reasons: first, our players' feedback, and second, our data showing us that Taego maintains its status as a very popular map. With these being the case, including Haven to the rotation would eventually cause stability issues as we'd have to adapt the map selection UI for regions with map selection without thorough testing. As for regions without map selection, players could feel frustrated having to play several matches before reaching the map they'd like.
Please note that our map service plan for Season 16 and later are still being discussed, but a separate announcement will be made to our players once decisions are made.
New Vehicle: Mountain Bike
Attention all triathletes! The Mountain Bike, a fan-requested vehicle is coming to the Battlegrounds. Unlike our other vehicles, the Mountain Bike can be found as a lootable item in its folded state. It can be located most often on the outskirts of the map, helping you have additional transportation methods.
Due to the lack of an engine, it hardly makes any noise, allowing for stealthy movement. Combined with Driver shooting, this can lead to some great surprises for your enemies.
Specifications
Maps: All maps in normal matches
Spawned in a folded form.
Unfold it into a rideable vehicle or store them in inventory.
Folds back into an item when stored back into the inventory.
Due to the absence of a speedometer, the current traveling speed is not displayed.
Does not spawn in Esports Mode.
Maximum number of passengers: One
Maximum speed:
Max speed without sprinting (85% Throttle): 50 km/h
Riding with 40% or more Boost (90% Throttle): 54 km/h
Riding with sprint tapping (100% Throttle): 62 km/h
HP: Cannot be destroyed, including the wheels
Item weight: 70
Fuel consumption: None
Sprinting Like in real life, you can sprint on the Mountain Bike by putting in some physical effort to mash the "Move Forward" key repeatedly to cycle faster. Being boosted makes it easier to reach max sprint speed. Higher tapping speeds increase sprint speed.
Jumping Additionally, you can put your BMX skills to the test by jumping with the Mountain Bike. Holding the "jump" key longer (up to half a second) will increase jump height. High speed and being boosted also increases the jump height.
Wheelies We hipsters don't ride on two wheels. We don't find the need to use all wheels because it just ain't cool! One, that's right, one wheel is all we need. Try to find the perfect balance by holding the "sprint" key and tapping "jump" in rhythm to find the hipster inside you.
Weapon Balance Update
Weapon Balance As a battle royale game where every match presents different situations, we believe each weapon category should have its purpose in certain types of encounters. Based on our data findings and community feedback we have made weapon balance changes.
P90
The P90 is making the most kills of any Crate weapon and is performing better on ranges where we want Crate ARs to dominate. So we decided to increase the recoil difficulty while supplying less ammo.
Increased horizontal and vertical recoil
Increased ADS deviation during full-auto burst
Lowered Care package ammo from 250 -> 200 bullets
Shotguns
The Shotguns in Battlegrounds continue to have a very limited role as seen in our data, to improve their usability we are increasing the effective range.
Increased damage drop-off range to improve effective range by several meters per shotgun
Increased hit probability on short range
Increased Sawed-Off damage by 1
Decreased Sawed-Off pellet spread
LMGs
LMGs in general are not considered useful enough based on our data, so we are slightly increasing their damage potential to improve the weapon's role. For MG3 we saw very little usage in our data compared to the other crate weapons so we are making it more powerful.
Reduced recoil when shooting in crouch and stand
Increased Body Damage multiplier from 1.0 to 1.05
Increased M249 damage by 1
Increased MG3 damage by 2
Decreased MG3 horizontal recoil
SMGs
While some players feel that SMGs have a strong position due to their relatively low recoil, we still see in data that their role in weapon balance is very limited. To incentivize more accurate firing we are increasing the Head Damage multiplier.
Increased Head Damage multiplier from 1.8 to 2.1
Increased PP-19 Bizon weapon accuracy during ADS full auto firing
Decreased UMP45 Damage at longer ranges
Decreased UMP45 weapon accuracy during ADS full auto firing
AUG
The AUG seems to be overtaken by the P90 and even by the user's ability to control the Beryl, thus we are making it slightly more powerful to improve its Crate weapon status.
Increased damage by 1
Increased damage drop-off range to improve effective range
Magazine Balance Based on our data over the years, we see that magazines in PUBG have not been very equally balanced. The Extended QuickDraw magazine offers an obvious upgrade over the Extended and QuickDraw magazines. The QuickDraw magazine is often left aside with players not even bothering to pick them up despite their advantage over having no magazine attachment at all.
We have tweaked our magazine attachments to add tactical decision-making and to improve the usefulness of the QuickDraw Magazine and Extended Magazine. Now every magazine attachment will be useful and offer its own play-style.
If you want to have up to 60% faster reloads, take a QuickDraw Magazine. If you want to have the highest magazine capacity, take an Extended Magazine. If you want to have a bit of both, take an Extended QuickDraw Magazine.
Example when applied to M416:
Default Magazine: 30 bullets
QuickDraw Magazine: 30 bullets and 60% faster reload
Extended Magazine: 42 bullets
Extended QuickDraw Magazine: 40 bullets and 15% faster reload
Additionally, we have added the QuickDraw Magazine Attachment to the Skorpion.
World Updates
Sanhok Update
Bootcamp
As being one of the most hottest drop zones in Sanhok, Bootcamp should be able to provide dynamic gameplay experiences. But we've been hearing that our players were not enjoying the reworked Bootcamp as the structure felt too crowded and complex for desirable tactical plays. Therefore, we decided to make Bootcamp undergo another big change and the best way to go at it was to shift the whole structure. Here are some of the main changes:
To reduce the complexity and bunched-up feeling of Bootcamp, the central tower has been repositioned from the center to the right. We have then considered different angles and distances and adjusted the layout of the other buildings around the center area to provide an open space for better shooting.
Players seemed to have too much of an advantage behind the parapet walls on the third floor of the central tower so we got rid of them and instead placed boxes made of stone on the rooftops.
We also narrowed the space between the second and third floor to reduce the advantage players had on the third floor.
We realized that the large windows on the second floor of the central tower were allowing a wide view of players' surroundings which resulted in frequent camping. Thus, we have shrunk the size of the windows.
Training areas have been added and scattered around the center as well to provide more cover and looting spots.
We moved the watchtowers to place one each in the north and south to prevent players from hoarding them.
Players didn't seem to have the best opportunities when they land a little late on Bootcamp. Therefore, we removed the 4 warehouses within Bootcamp and added 3 to the North (outside of Bootcamp) so even players who start late could earn a better chance at arming and hiding.
Shoreline
Players seemed to be feeling vulnerable around the shoreline areas so more rocks and trees have been added.
Weather
The lighting and weather effects in Sanhok seemed to be hindering our players' in-game sight, so we:
Increased brightness by 25% for Clouds and Sunset weather.
Decreased darkness from 66% → 33% when it turns Foggy/Rain during Overcast weather.
Vikendi Update
KAKAO FRIENDS
PUBG's new collaboration is with KAKAO FRIENDS! More information on this collaboration will be updated in a separate announcement on the day the Live Server gets updated.
Dinoland has transformed into KAKAO FRIENDS LAND.
KAKAO FRIENDS statues have been positioned here and there in KAKAO FRIENDS LAND.
Billboards for KAKAO FRIENDS have been added.
Buildings have been decorated with KAKAO FRIENDS ornaments.
Christmas
Christmas theme has been applied to Dinoland, Castle, and Winery.
Christmas weather has been added.
Players can use this weather setting in Custom Matches for Vikendi.
Ranked Season 15
Season 14 Ranked Mode Rewards Season 14 has now wrapped up and it’s time to enjoy your rewards, after a hard-fought season of Ranked. Rewards will be automatically distributed to your inventory upon login at the beginning of Season 15. Season 14 rewards are granted based on your final end-of-season rank.
Tier
Reward List
Bronze
Bronze PUBG ID Emblem
Silver
Silver PUBG ID Emblem
Gold
Gold PUBG ID Emblem
Ranked Parachute Skin
Platinum
Animated Platinum PUBG ID Emblem
Ranked Parachute Skin
Diamond
Animated Diamond PUBG ID Emblem
Ranked Parachute Skin
Master
Animated Master PUBG ID Emblem
Animated Master Nameplate
Ranked Parachute Skin
Top 500
Bonus rewards for Top 500 players:
Animated Top 500 PUBG ID Emblem
Animated Top 500 Nameplate
Unlocked Rewards
TheParachute Skin is a permanent reward players keep forever and can equip as they please.
The rest of the earnable rewards are only 'Unlocked' for the duration of a single Ranked Season.
Only the unlocked rewards from a player's highest rank will be granted.
Unlocked Rewards can be found in the inventory at the start of the new Season.
Once the Ranked Season is over and the server maintenance begins, Unlocked Rewards will be collected from the inventory.
Training Mode Update
Every vehicle but the Scooter has been removed from Training Mode to prevent various sound and crash issues and to prevent players from getting bothered by other players' vehicles during shooting practice.
After we observe the change in memory usage issues, we will discuss about the feature of allowing players to choose a vehicle of their choice in Training Mode.
Action Wheel Update
An additional Action Wheel with 8 more slots has been added as we noticed that players did not seem to have enough space to fit and use all their spray and emote items.
Players will be able to find their additional Action Wheel in the Customize tab.
In the lobby or in a match, players can use their mouse wheel to switch between the first and second action wheel.
If players select spray items from their Action Wheel in the lobby, a message will pop up saying that sprays are unable to use.
Performance Update
There has been performance updates with the Hideout tab.
The loading speed when first accessing the page has been improved.
A feature that could help prevent accidental weapon upgrades has been added.
A message showing the current level has been added to the Upgrade button.
Once a player clicks the Upgrade button, an additional confirmation message will pop up.
Memory usage has been improved by removing unused and duplicate data files within the game.
Smoke Grenade Sound Update
Smoke grenade deployment sound and visual effects are now synchronized
The deploy sound stops ten seconds before the smoke cover fully disappears.
Smoke cover fadeout starts when sound effect is stopped, so player can start being visible from five seconds while inside smoke.
Known Issues
New Vehicle: Mountain Bike's tool tip is displayed only in English in all languages.
Bug Fixes
Gameplay
Fixed the issue of the Cancel Interaction key being bound to the F key even though the Interaction key was set to another.
Fixed the issue of the PGC 2021 Contingent Chaos - Beryl M762's rail blocking players' sight in ADS mode.
Fixed the issue of a player unable to join the Comeback BR after getting killed while disconnected from the game.
Fixed the issue of custom game sessions getting deleted due to unknown reasons.
Fixed the issue of a dirt bike with blown-out tires moving slowly by itself on the ground.
Fixed the smoke effect visual issues when using DX11 Enhanced.
Fixed the issue of a black line being shown on characters when players set their effect settings to low.
Fixed the issue of an empty screen being shown to players when a custom game session is deleted.
Fixed the issue of characters being shown in a consistent pose after pausing during replay.
Fixed the issue of creatures not being killed when shot
Fixed the issue of the SORT BY feature not working in the inventory.
Fixed the issue of the crosshair of a weapon with a scope equipped in ADS mode shaking severely when used in the backseat of a vehicle.
UI
Fixed the issue of the parachute reward from Ranked Season 13 being shown as two items in the inventory.
Fixed the issue of the kill message on the upper right screen not disappearing in matches.
Fixed the issue of the character glitching when changing items in the set item preview screen.
Fixed the issue of an empty space being shown on the lower left of the in-game chat box.
Fixed the issue of the awkward P90 magazine appearance in the inventory.
Fixed the issue of the killfeed text being cut off due to specific killfeed limit settings.
Fixed the issue of the Porter's inventory text looking awkward in a specific resolution.
Fixed the issue of the text being cut off after a teammate dies in Ranked when player sets game language to English.
Items & Skins
Fixed the clipping issue when a male character equips Shadowstar's Top with Moon Rabbit Jacket.
Fixed the issue of the Bunny Aeronautics - M416 and Bunny Aeronautics - Mini-14 looking severely dark indoors.
Fixed the issue of the Night Hunter Costume's bullet loops looking awkward in-game.
Fixed the clipping issue when the PUBG Varsity Jacket is equipped with most glove items.
Fixed the clipping issue of a female character's top and bottom when equipping specific jacket items.
Autumn Sale has started! RONIN: We've discounted Two Soul by 40% for a limited time. We can make our game better with bigger discounts and future updates.