I recently started doing some devlogs and posting them on YouTube. If you are interested in some behind the scenes development I'll link them here :) This is really new to me so feel free to leave some feedback on what to improve or if you enjoyed them.
Episode 1: Creating a boss with pixel art timelapse and implementation
Episode 2: Level design, how to sketch it, build and iterate it.
Episode 3: Making visual fx and polishing the game
You might've noticed that the game is listed for release on the 13th of December. You might also remember that we very clearly announced the game's release to be on the 12th.
Rest assured, the game will still release on the 12th on our https://didgames.itch.io/didnapper-2 page. However, I deeply regret to inform all of our Steam fans that the game will have to be released a day later on their preferred platform.
The reason for this delay? Steam, a digital distribution platform, refuses to release games on weekends it would seem, and the 12th being a Sunday doesn't really help. Until then, feel free to stop by our Discord server to stay in the loop and join the community!
Checkout some roguelite tower defense action with the developers! Feel free to ask us questions in the chat or suggest some challenges for maze-master Bilal!
NOTE: This fasttrack may break the multiplayer synchronization. This will be fixed for the next fasttrack build. It does however include lots of big changes. Tutorial Chapter 1 is complete, music has been redone for most of the game and trades between factions works properly again. We also have lots of improvements on the use of space docks and beacons. Check out the full changelog below.
FastTrack v.782:
Fixed missing Merchant Marine unit on planet (oops!)
Big updates to Tutorial chapter 1
--- Custom load screens to provide player basic info
--- Help UI redesigned
--- Progress on chapter 2
Improved relationship between space dock and spaceport
Updated to trade between factions. Merchant AI now work as delivery service
--- on trade of commodities, set quantity is put into a "crate" in the space dock for pickup
--- future potential for capture/destroy of goods/units in transit
Added Space Dock Launch Pad facility
--- Ability to build a facility on planet that will create a space dock in orbit if dock is lost
Added visual "bounce" effect when going up a level (visual improvement only)
Refactored Music Playback system
Replace many music tracks, added many more, music almost completely redone
Updated AI build preference system for better mix of ships
Updated energy shield and Survey VFX
Updated Command Unit and Radar Truck 3D models
Added condition test 36 for hotspot counts.
Added advanced orders to tell space units to station in place
Rebalanced planet scale sizes, add more variability to gas giant sizes and non-landable
Beacon mechanics improved, minor fixes
--- Systems with a beacon show a blue ring around the system status medallion
Fix factions sending multiple diplomatic offers with different products
Fix factions always asking for energy in some other conditions
Fixes to facility attack order
Improved performance for level change
Fixed issue causing people silhouette graphic not to appear on missing pics
Fixed FTL order conflict with Formation move. Everything arrives at the beacon
Cleaned up some GameTexture allocation memory leaks
This is a small update to tell you the GPU performance leak that was in the game was fixed. The game will no longer take up to 100% of your GPU for no reason.
Introducing Holo Night; our brand new holographic themed track! Featuring new obstacles, this track will be sure to brighten up your day!
Holo Night currently features one track configuration with procedurally generated variations on the way so there's more to look forward to!
New Items
This update also comes equipped with a TON of new customization items! From funky fluorescent glasses to neon neckwear, there's something for everyone!
Here's a little taste:
New Achievement
For all those achievement hunters, we've got a new one for racing on Holo Night! Earn a Steam achievement and a brand new exclusive item in-game!
New Missions
Our new track comes with a host of brand new missions to complete! Check in daily for new missions to earn coins and cosmetics for your characters!
Changelog:
New track (Holo Night)
New track related missions
New cosmetic items
New achievement
Track selection shuffle
Confirmation box for adding new local players
Fixed controller type swapping in Party Manager window
Checking players or using the Shockpack to knock players into obstacles and walls now grants points.
We're super excited about this update and we'd love to hear your thoughts! Feel free to leave your feedback in the form in-game, or join us on Discord!
Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Thankful Hearts: Autumn Event 11/23 - 12/7!
To last the coldest seasons of the year, thankful hearts have gathered in your pizzeria to share a bit of warmth. Come stop by with a hot cup of tea and lend an ear to their heartwarming stories.
Here is a little sneak peek: • Returning characters and updates on their lives • New characters that need your pizza expertise! • 20+ New cozy yet classy fall decorations! • New PNN and Story app! • Collectible rewards! • A never-before-seen cameo..!
Version 1.2 Update: - Sunset Rider, Viridian Warrior and Fatal Scarlet added as unlockable ships. - Player Ships at low health now spew sparks and puffs of smoke. - Player Ships now have a yellow shield around them when 'Hold Together' is active. - Enemies now drop orange and blue particles when the player has 'Weapon Master' and 'Phantom' respectively. - Attacks with status effects now have special visual effects. - An option to lower the brightness of the background has been added. - New animations added to the small pieces of Scrap. - Other minor bug fixes and corrections.