We’re thrilled to announce that Growing Up’s new DLC is available today! You can get the new DLC content after update to the latest version! Enjoy.
The new DLC adds 2 new unusual jobs with unique skill trees:
Bowler
You can now head down to The Alley Way, find the perfect ball, and give bowling a try. Can you become a pro bowler or proud owner of multiple titles?
Magician
The secret of magic is another mysterious path to follow. Under the wings of equally mysterious and extravagant Daz, you will track down the secrets of magic and illusion to develop your own spectacular magic shows in dazzling theaters.
Besides these two careers, new endings, items, and skills await your discovery!
With the addition of this DLC, you can meet a total of 21 different pals for knowing, loving, and playing! The free DLC brings three new friends to your life:
Jake, a well-meaning but slightly troubled boy that can't help but get into all sorts of trouble.
Bobbie, a girl who lives for the spotlight! She’s always busy singing, acting, and performing.
Charles, meet “Hoffer”, a boy born into a political family who suffers from the conflicts between his family, identity, and sexual orientation.
After hearing your feedback, some amazing community items and the beautiful OST are now available on Steam.
Meet your new Turkish Community Manager: Volkie! Volkie has arrived to watch over the Turkish Community in Conqueror’s Blade and make sure they have all the information they need, while having a few laughs along the way.
After a decade in Marketing & Business Development and another role within MY.GAMES, Volkie is now part of the Community Management team, and you may have already seen him streaming on our Twitch channel and chatting to players in our Discord.
We sat down with Volkie and chatted about everything from gaming on a Commodore 64 to his ideal Conqueror’s Blade weapon.
You’ve been part of MY.GAMES for over a year now, starting in Customer Support. How does it feel to join the Community Management team?
As professionals working with a fun spirit here in MY.GAMES; we are like a family. When I was a support team member, I was already working closely with the Community Team. Although I know the Community Team well, I am very excited to be a part of the team as a newcomer!
What has been your favourite moment in the Community Team so far?
It was the Clash event last year that the Community Team and I fought together against moderators and community members. We got beat up bad, but it was good to share the same fate as a team. I could say that the result will not be the same this time in this year’s event... Wait for it.
What do you hope to provide for and bring to the Turkish Community?
I have known the Turkish community for a long time, and I know their expectations. Although sometimes they think that I am a bot in support [chat], I will show them I am not and will always be there to listen to them. I want to be a bridge between the community and the game and have fun together.
What was the first game you ever played?
It was “Paperboy” on Commodore 64 - a newspaper delivery boy riding a bicycle in a neighbourhood throwing newspapers to the right places in front of the houses. It was really fun. After I got a PC, I started with “Prince” and “Civilization”. Those were good times.
What do you like to do for fun (apart from gaming)?
I am in love with nature and love being free. Apart from gaming, I travel with my campervan and my dog always goes with me. We are good buddies with nature.
What is your favourite Conqueror’s Blade Unit and why?
My favourite Unit is definitely the Elite Symmachean Stalwarts. They are very functional. Although they have shields and are strong defensively, they are also great for attacking every kind of Unit and Hero if you brace theirs spears at the right place and time.
If you could add a new weapon to Conqueror’s Blade, what would it be?
I like how the Iron Reapers fight, so I would add a Flail to the game. I think we have enough ranged classes, and a Flail could be a strong class against heavy armours.
You can get in touch with Volkie via Discord and catch his Turkish (TR) streams on the Conqueror’s Blade Twitch channel.
We’d like to invite you to a special community-driven event organized by Drackenfells and ThePsychoCat. In this event, you’ll be joining a Custom Match in the BMD-4 Tier 6 Armored Fighting Vehicle. The organizers will be driving around in their Wiesels and you’ll be firing at them using 100mm HE ammunition from a pre-determined position. The player with the most damage dealt wins!
The event will take place on November 26 at 20:00 CET (14:00 EST).
Join us and enjoy an environment where everything has been designed and tailored for you.
News and updates in real-time, more than 4 languages, GO LIVE stream with one click, a large area for the community with spaces for PBEM Multiplayer, find opponent, Tournaments, Wall of Honor, Screenshot, Support area, tutorials, guide materials, strategies, map editing, AAR, and much more..
Legend of Dice Helper “Leila” will be available in Ohrdor Commercial District.
Players who complete the following quests can each get 1 dice every day.
For every 50 Red Zen/Bound Red Zen, you can get an additional chance to roll a dice, up to 5 times per day.
After using the dice once, you could forward according to the random number of 1~6
Players will get corresponding rewards or other special effects based on the grid they stay in. When the player completes one rotation in the Dice Board, they will get an extra accumulation of EXP
According to the accumulated progress of EXP, you can determine the reward box that can be opened (level 1-5)
Once the rewards are activated, the progress of EXP accumulation will be emptied and reset to reward chest level 1.
Players can hunt and kill monsters on the Crescent Moon Island map or in the Ancient Relic Dungeon and will have a chance to get Normal Dice as an item drop.
Use Normal Dice to exchange items in the Dice Shop at Legend of Dice Helper “Leila”
At the same time, the treasure chest rewarded by EXP progress can also help players get Normal Dice as a reward.
In the Dice Shop, Players can get Legend of Dice Potion that can be purchased 5/5 per day that can give another additional play count in the Legend of Dice game.
This is a substantial update that brings a ton of new content, features, and fixes. It does not break compatibility with saved campaigns, but it does introduce a new system for campaign records (those accessible from the main menu screen), so unfortunately any existing records will no longer be visible. If you want to view your old records, you can switch to the legacy 1.0.9 branch and view them from there. Any new records will only appear in the 1.1.0 version of the game.
This update introduces the South Pacific / Southeast Asia region, and two new campaigns set there covering the Battle of Luzon. These are just the first of many forthcoming campaigns set in the region.
As always, please report bugs or crashes on the Steam discussion board or on the Discord.
1.1.0 Changelog
ADD: Japanese Type 92 (early), Type 92 (late), Type 95 So-Ki, Type 1 Ho-Ni I, Type 4 Ho-Ro, Type 97 Chi-Ha (late), Type 1 Ho-Ki, Type 1 47mm AT Gun, Year-38 12cm Howitzer, Year-3 14cm Naval Gun, Type 93 AA Gun, Type 98 20mm AA Gun, Type 96 AA Gun (Single, Double, and Triple variants), Type 10 120mm AA Gun ADD: Renault FT Kegresse (POL), VAU-33 (early), VAU-33 (late), 9TP ADD: Type 89 Mortar, added randomly to Japanese infantry squads ADD: Destroyer, Cruiser, and Battleship naval artillery support unit definitions ADD: Battle of Luzon (USA) and Battle of Luzon (Japan) campaigns ADD: Ukraine to Stalingrad (Italy) campaign ADD: Naval artillery support; only available in coastal map areas, naval guns re-roll failed to-effect rolls on targets ADD: Custom icon for game window ADD: South Pacific region definition, zone and scenario terrain types ADD: Jungle and Bamboo Forest also apply Airburst HE FP effect ADD: Marsh terrain HE FP effect, -25% ADD: Message at start of Campaign Day reporting on time of sunrise and time of sunset ADD: Special Scenario random events for South Pacific region: Japanese small team emerges from a cave; American naval artillery bombardment ADD: enemy_fanatic and player_fanatic tags for campaigns: fanatic units will never rout and never surrender ADD: "Mudrunner", "Spray and Pray" crewman skills ADD: 'Stabilize Crewmen' bailout action, will add a bonus to chance for critical injuries to stabilize during the bailout minigame ADD: Display of Open Topped and Open Rear to unit info displays ADD: 'Fire at Will' battlegroup command, squadmates will wait until player has fired with main weapon before attacking ADD: 'View Mode' in Campaign Day layer, allowing player to view info on map zones with keyboard alone ADD: 'View Mode' in Scenario layer, allowing player to view info on units with keyboard alone ADD: Crewmen in a turret with an open rear can now bail out of the rear doors ADD: Oasis zones have a small chance of turning out to be a mirage when reconning or moving into them ADD: New Desert unit portraits by chri ADD: Sound effect for SMGs firing ADD: Memorial display for KIA crewmen; memorial file stored in user folder ADD: Tutorial slide on maintaining RoF ADD: When a vehicle is immobilized while moving, chance that it comes to a stop facing a slightly different direction ADD: Animated display of support request roll ADD: Player option to attempt an immobilize attack on an armoured target ADD: Command to view the Unit Gallery from the in-game menu ADD: Autocannon tag for guns, gives a substantial bonus to RoF chance if reloading from Ready Rack
CNG: Increased maximum number of player squad members to three for armoured cars CNG: Unbog chance now reflects original bog chance CNG: Reduced odds of armoured unit surrendering, armoured units with no adjacent enemy units will no longer surrender CNG: AI units can now potentially perform multiple actions in a single activation; infantry and gun units can only move once per activation CNG: New morguefile used, campaign records will be reset CNG: Base RoF chance for the 37S gun on the Renault FT now set to 15% CNG: Much higher chance of encountering resistance when moving into certain zone types: Mountain Pass, Fortress, Fortification CNG: If a crewman comes up for promotion and their level is higher than the minimum required for promotion to the next rank, the odds of being promoted are increased CNG: Impassible campaign day map zone will no longer appear adjacent to each other CNG: 'Battles Fought' stat now changed to 'Engagements Fought' throughout code CNG: Message when AI units attack or maintain RoF now only displayed if player is the target; with the new multiple AI actions per turn, these messages were greatly slowing down the game CNG: Campaign records now only loaded when needed, new location and data structure CNG: Display of decoration ribbons by EngineerZero added to campaign record / final report screen CNG: Now only possible to get 5 of the same decoration / 4 additional bars CNG: Value of Hold objectives in a Hold the Line mission day now scale based on how many objectives are on the map
FIX: Changed more in-game references from 'tank' to 'vehicle' FIX: Minor fixes to typos and unit definitions FIX: The 1 in a roll of 100.0 in the bailout minigame was not being cleared from the screen properly FIX: Enemy friendly fire air and artillery attacks would not choose units from the correct list FIX: Critical hit odds and display bar no longer shown if attack cannot result in a critical hit FIX: The Bishop was incorrectly tagged as open topped; hatch definitions fixed FIX: Immobile units now cannot spawn as part of an enemy attack on a player-held zone FIX: Units with Panzer 38(t) hulls now have the hatch correctly on the assistant driver side, rather than the driver side FIX: Flamethrower weapons can no longer go into negative fuel through RoF attacks