This is a substantial update that brings a ton of new content, features, and fixes. It does not break compatibility with saved campaigns, but it does introduce a new system for campaign records (those accessible from the main menu screen), so unfortunately any existing records will no longer be visible. If you want to view your old records, you can switch to the legacy 1.0.9 branch and view them from there. Any new records will only appear in the 1.1.0 version of the game.
This update introduces the South Pacific / Southeast Asia region, and two new campaigns set there covering the Battle of Luzon. These are just the first of many forthcoming campaigns set in the region.
As always, please report bugs or crashes on the Steam discussion board or on the Discord.
1.1.0 Changelog
ADD: Japanese Type 92 (early), Type 92 (late), Type 95 So-Ki, Type 1 Ho-Ni I, Type 4 Ho-Ro, Type 97 Chi-Ha (late), Type 1 Ho-Ki, Type 1 47mm AT Gun, Year-38 12cm Howitzer, Year-3 14cm Naval Gun, Type 93 AA Gun, Type 98 20mm AA Gun, Type 96 AA Gun (Single, Double, and Triple variants), Type 10 120mm AA Gun ADD: Renault FT Kegresse (POL), VAU-33 (early), VAU-33 (late), 9TP ADD: Type 89 Mortar, added randomly to Japanese infantry squads ADD: Destroyer, Cruiser, and Battleship naval artillery support unit definitions ADD: Battle of Luzon (USA) and Battle of Luzon (Japan) campaigns ADD: Ukraine to Stalingrad (Italy) campaign ADD: Naval artillery support; only available in coastal map areas, naval guns re-roll failed to-effect rolls on targets ADD: Custom icon for game window ADD: South Pacific region definition, zone and scenario terrain types ADD: Jungle and Bamboo Forest also apply Airburst HE FP effect ADD: Marsh terrain HE FP effect, -25% ADD: Message at start of Campaign Day reporting on time of sunrise and time of sunset ADD: Special Scenario random events for South Pacific region: Japanese small team emerges from a cave; American naval artillery bombardment ADD: enemy_fanatic and player_fanatic tags for campaigns: fanatic units will never rout and never surrender ADD: "Mudrunner", "Spray and Pray" crewman skills ADD: 'Stabilize Crewmen' bailout action, will add a bonus to chance for critical injuries to stabilize during the bailout minigame ADD: Display of Open Topped and Open Rear to unit info displays ADD: 'Fire at Will' battlegroup command, squadmates will wait until player has fired with main weapon before attacking ADD: 'View Mode' in Campaign Day layer, allowing player to view info on map zones with keyboard alone ADD: 'View Mode' in Scenario layer, allowing player to view info on units with keyboard alone ADD: Crewmen in a turret with an open rear can now bail out of the rear doors ADD: Oasis zones have a small chance of turning out to be a mirage when reconning or moving into them ADD: New Desert unit portraits by chri ADD: Sound effect for SMGs firing ADD: Memorial display for KIA crewmen; memorial file stored in user folder ADD: Tutorial slide on maintaining RoF ADD: When a vehicle is immobilized while moving, chance that it comes to a stop facing a slightly different direction ADD: Animated display of support request roll ADD: Player option to attempt an immobilize attack on an armoured target ADD: Command to view the Unit Gallery from the in-game menu ADD: Autocannon tag for guns, gives a substantial bonus to RoF chance if reloading from Ready Rack
CNG: Increased maximum number of player squad members to three for armoured cars CNG: Unbog chance now reflects original bog chance CNG: Reduced odds of armoured unit surrendering, armoured units with no adjacent enemy units will no longer surrender CNG: AI units can now potentially perform multiple actions in a single activation; infantry and gun units can only move once per activation CNG: New morguefile used, campaign records will be reset CNG: Base RoF chance for the 37S gun on the Renault FT now set to 15% CNG: Much higher chance of encountering resistance when moving into certain zone types: Mountain Pass, Fortress, Fortification CNG: If a crewman comes up for promotion and their level is higher than the minimum required for promotion to the next rank, the odds of being promoted are increased CNG: Impassible campaign day map zone will no longer appear adjacent to each other CNG: 'Battles Fought' stat now changed to 'Engagements Fought' throughout code CNG: Message when AI units attack or maintain RoF now only displayed if player is the target; with the new multiple AI actions per turn, these messages were greatly slowing down the game CNG: Campaign records now only loaded when needed, new location and data structure CNG: Display of decoration ribbons by EngineerZero added to campaign record / final report screen CNG: Now only possible to get 5 of the same decoration / 4 additional bars CNG: Value of Hold objectives in a Hold the Line mission day now scale based on how many objectives are on the map
FIX: Changed more in-game references from 'tank' to 'vehicle' FIX: Minor fixes to typos and unit definitions FIX: The 1 in a roll of 100.0 in the bailout minigame was not being cleared from the screen properly FIX: Enemy friendly fire air and artillery attacks would not choose units from the correct list FIX: Critical hit odds and display bar no longer shown if attack cannot result in a critical hit FIX: The Bishop was incorrectly tagged as open topped; hatch definitions fixed FIX: Immobile units now cannot spawn as part of an enemy attack on a player-held zone FIX: Units with Panzer 38(t) hulls now have the hatch correctly on the assistant driver side, rather than the driver side FIX: Flamethrower weapons can no longer go into negative fuel through RoF attacks
Signups for the CBL: Tyranny Asia Division Play-ins have ended, and the selected squads will soon be contending for their spots in the Play-ins. We have seen that many Warlords have not yet to sign up for the Ranked Battle selections, and so we have decided to extend the signup period for Ranked Battle in the Asia, South America, and MENA divisions until Nov. 26th, 12:00 (UTC+8). Naturally, this means that player and house information that needs to be provided to sign up can be filled in until the new extended time ends. This means that you can continue working on your Ranked Battle score and season level. Houses that want to participate with house squads should also pay extra heed to the signup time and their members' statuses.
We will publish the CBL Knockout Stage contestants list on 11/28, including squads that are promoted from the Asia Division Play-ins. We will then be holding the tournament's drawing ceremony on 11/29 to finalize the matchups.
Thank you for your continuous support of Conqueror's Blade League.
Should you have any inquiries whatsoever regarding CBL, feel free to contact us on: Discord: violeta#4335
The final interpretation right of Conqueror's Blade League belongs to Booming Games.
Added: • Characters on name entry can now also be deleted by pressing Left face-button. • When your most current score is ranked in the local leaderboards it will now be highlighted. • When using keyboard submitting menus can now also be done using "Return/Enter" button.
Balancing: • Removed the chance of looting a Static-Stasis powerup while Static-Stasis is already active. • Static-Stasis time will drain faster while mounted to reduce downtime.
Performance: • Optimised X-Charge Check Functions. Direct calls instead of relying on a bool. • Button prompts will only be updated outside gameplay (during menus).
『Lullaby Days』 will end early access in early 2022 and switch to full release with English translation.
Since the completeness of the game is already over 99%, it doesn't really matter if you are user for Korean version. However, it seems that many people are waiting for the release of the English version, so I would like to inform.
Initially planned for global launch at the end of this year, translation quality issues arose while English localization work was in progress. Due to the nature of this game, where the scenario is very important, I decided that it would be correct to release it after maximizing the quality of the translation, and decided to postpone the schedule.
Sorry for delaying the schedule. However, as it is delayed, the more complete the English localization work can be expected. The store pages and announcements may not be smooth because they mainly use a machine translator, but localization specialist companies are in charge of translating the in-game text of Lullaby Days, also I check again to see if there are any misunderstandings.
Thank you for waiting for the global release of "Lullaby Days". I look forward to your continued interest. Thank you.
We want to start by thanking you all for your support, patience, and enthusiasm for Paleo Pines while we've been working away to bring it to life. If you check in on our social channels regularly you'll know that we've been making great progress on the game’s development. We know we owe you an update on the highly-anticipated release date, and we WILL have an update on that soon...
We have some important news as 2021 draws to a close: Italic Pig and The Irregular Corporation are parting ways, which means we will be announcing a new publishing partner as soon as we are able. Irregular has been amazingly supportive throughout Paleo’s early development, Italic Pig’s company growth and these strange times of global lock-down. They’ve provided a generous balance of support, freedom, and experience whenever the project needed it, and we can’t thank them enough for getting Paleo Pines to where it is today.
What does this mean for Paleo Pines? For starters, we’ve already begun our search for a new publisher who will see this project through to the end. In its current state, Paleo Pines has received a great response from publishers we’ve approached, and the size and activity of our community (that’s you!) has a huge influence on opening those doors.
In the meantime, development continues! The design team have been honing more features, the artists and animators have been prepping colour, clothing, and collectibles, and the development team are amped up for what is sure to be an exciting run to the finish line. We have no doubt that Paleo Pines will find a comfortable and cozy new home in the not too distant future.
Of course, there’s still the big question on everyone’s mind: Where is the finish line? When will Paleo Pines be released?
Short answer: not in 2021. Despite the snippets of beauty we’ve been able to show you through social media, there’s still a long way to go to pull all the features together into a game-ready package for you to play. We’re sorry that this means you’ll have to wait a little longer to boop snoots yourselves, but trust us when we say that it’s definitely worth waiting for.
We promise to stay in touch over the coming weeks and months, and as soon as we’ve got something more to share, you’ll be the first to know. As always, be on the lookout for new developments, features, characters, regions, and of course, more dinosaur reveals!
In the meantime, we’ve got a long-awaited surprise for you… We’ve updated the Steam Page!
If you haven’t already, please add us to your Wishlist! Every wish helps Paleo Pines get bigger, better, and more bountiful.