Nov 23, 2021
Armoured Commander II - Rev. Sudasana
This is a substantial update that brings a ton of new content, features, and fixes. It does not break compatibility with saved campaigns, but it does introduce a new system for campaign records (those accessible from the main menu screen), so unfortunately any existing records will no longer be visible. If you want to view your old records, you can switch to the legacy 1.0.9 branch and view them from there. Any new records will only appear in the 1.1.0 version of the game.

This update introduces the South Pacific / Southeast Asia region, and two new campaigns set there covering the Battle of Luzon. These are just the first of many forthcoming campaigns set in the region.

As always, please report bugs or crashes on the Steam discussion board or on the Discord.

1.1.0 Changelog

ADD: Japanese Type 92 (early), Type 92 (late), Type 95 So-Ki, Type 1 Ho-Ni I, Type 4 Ho-Ro, Type 97 Chi-Ha (late),
Type 1 Ho-Ki, Type 1 47mm AT Gun, Year-38 12cm Howitzer, Year-3 14cm Naval Gun, Type 93 AA Gun,
Type 98 20mm AA Gun, Type 96 AA Gun (Single, Double, and Triple variants), Type 10 120mm AA Gun
ADD: Renault FT Kegresse (POL), VAU-33 (early), VAU-33 (late), 9TP
ADD: Type 89 Mortar, added randomly to Japanese infantry squads
ADD: Destroyer, Cruiser, and Battleship naval artillery support unit definitions
ADD: Battle of Luzon (USA) and Battle of Luzon (Japan) campaigns
ADD: Ukraine to Stalingrad (Italy) campaign
ADD: Naval artillery support; only available in coastal map areas, naval guns re-roll failed to-effect rolls on targets
ADD: Custom icon for game window
ADD: South Pacific region definition, zone and scenario terrain types
ADD: Jungle and Bamboo Forest also apply Airburst HE FP effect
ADD: Marsh terrain HE FP effect, -25%
ADD: Message at start of Campaign Day reporting on time of sunrise and time of sunset
ADD: Special Scenario random events for South Pacific region: Japanese small team emerges from a cave; American naval artillery bombardment
ADD: enemy_fanatic and player_fanatic tags for campaigns: fanatic units will never rout and never surrender
ADD: "Mudrunner", "Spray and Pray" crewman skills
ADD: 'Stabilize Crewmen' bailout action, will add a bonus to chance for critical injuries to stabilize during the bailout minigame
ADD: Display of Open Topped and Open Rear to unit info displays
ADD: 'Fire at Will' battlegroup command, squadmates will wait until player has fired with main weapon before attacking
ADD: 'View Mode' in Campaign Day layer, allowing player to view info on map zones with keyboard alone
ADD: 'View Mode' in Scenario layer, allowing player to view info on units with keyboard alone
ADD: Crewmen in a turret with an open rear can now bail out of the rear doors
ADD: Oasis zones have a small chance of turning out to be a mirage when reconning or moving into them
ADD: New Desert unit portraits by chri
ADD: Sound effect for SMGs firing
ADD: Memorial display for KIA crewmen; memorial file stored in user folder
ADD: Tutorial slide on maintaining RoF
ADD: When a vehicle is immobilized while moving, chance that it comes to a stop facing a slightly different direction
ADD: Animated display of support request roll
ADD: Player option to attempt an immobilize attack on an armoured target
ADD: Command to view the Unit Gallery from the in-game menu
ADD: Autocannon tag for guns, gives a substantial bonus to RoF chance if reloading from Ready Rack

CNG: Increased maximum number of player squad members to three for armoured cars
CNG: Unbog chance now reflects original bog chance
CNG: Reduced odds of armoured unit surrendering, armoured units with no adjacent enemy units will no longer surrender
CNG: AI units can now potentially perform multiple actions in a single activation; infantry and gun units can only move once per activation
CNG: New morguefile used, campaign records will be reset
CNG: Base RoF chance for the 37S gun on the Renault FT now set to 15%
CNG: Much higher chance of encountering resistance when moving into certain zone types: Mountain Pass, Fortress, Fortification
CNG: If a crewman comes up for promotion and their level is higher than the minimum required for promotion to the next rank, the odds of being promoted are increased
CNG: Impassible campaign day map zone will no longer appear adjacent to each other
CNG: 'Battles Fought' stat now changed to 'Engagements Fought' throughout code
CNG: Message when AI units attack or maintain RoF now only displayed if player is the target; with the new multiple AI actions per turn, these messages were greatly slowing down the game
CNG: Campaign records now only loaded when needed, new location and data structure
CNG: Display of decoration ribbons by EngineerZero added to campaign record / final report screen
CNG: Now only possible to get 5 of the same decoration / 4 additional bars
CNG: Value of Hold objectives in a Hold the Line mission day now scale based on how many objectives are on the map

FIX: Changed more in-game references from 'tank' to 'vehicle'
FIX: Minor fixes to typos and unit definitions
FIX: The 1 in a roll of 100.0 in the bailout minigame was not being cleared from the screen properly
FIX: Enemy friendly fire air and artillery attacks would not choose units from the correct list
FIX: Critical hit odds and display bar no longer shown if attack cannot result in a critical hit
FIX: The Bishop was incorrectly tagged as open topped; hatch definitions fixed
FIX: Immobile units now cannot spawn as part of an enemy attack on a player-held zone
FIX: Units with Panzer 38(t) hulls now have the hatch correctly on the assistant driver side, rather than the driver side
FIX: Flamethrower weapons can no longer go into negative fuel through RoF attacks
Fate Seeker II - JSLGAME
致 翱游于江湖的伙伴们

非常感谢大家对于《天命奇御二》的热烈支持,自发售第一时间起,许多伙伴们玩了个通宵,论坛上的各种讨论跟谬赞,让我们又惊又喜,但同时随之而来的各种反馈,也让我们诚惶诚恐。

经过一夜的时间,基于各位对内容的反馈,团队对于《天命奇御二》整理出了更多的规划与想法,想在这边跟各位伙伴逐一说明:

首先,伙伴们对于角色立绘的关注,我们实实切切收到了反馈,这方面我们针对”部份”不符大众所喜的立绘,已经开始着手调整,我们会全数进行调整后,陆续更新到游戏中,相信很快就能有新的面貌呈现给大家。


其次,对于少数因安装或计算机设备问题,无法顺利畅游江湖的大侠,这边先提供几个可以帮助改善的方法:
一、游戏过程中黑屏,因为档案下载时不完整所产生:最快今天会进行更新提示讯息,协助大家尽可能解决这问题,届时将会有更新档更新。
二、无法正常启动游戏,多数因有安装greenluma*.dll相关档案所造成。请先将steam目录greenluma*.dll相关档案并移除。(关闭steam,删掉greenluma*.dll相关和bin目录下的文件。)
三、选取生辰天赋后卡读取条,主要是游戏档案下载不完全所造成:请先在收藏库中验证游戏档案的完整性。
四、打完摩尼教主闪退问题,多为效能问题:请尝试清理计算机内存,关闭未使用的应用程序。(关闭cpu/内存占用比较高的程序)
五、笔记本电脑默认F4为其他功能,第一波山贼新手引导的「F4」按键,请尝试使用「Fn+F4」。
六、少数伙伴建议各类型手柄的适配,由于手柄类型市面上数量繁杂,将会尽可能的收集较为需求的手柄进行优化,让喜欢用手柄进行游戏的伙伴,也能顺利的游戏。

第三,对于大家都十分关心的角色感情问题,在本作中,诸葛羽的人物设定是一位有着使命感、一心专注为了普罗大众而努力,不会沉溺于儿女私情的角色,他的性格是比较严谨、沉稳、甚至于木讷的,对于感情问题不敏感,也不太懂得如何去响应,与前作主角形象大不相同。
至于随着剧情发展,许多角色纷纷登场后,会跟诸葛羽产生甚么样的情感纠葛,这些都有待于小伙伴们进行深度发掘,或许结局会有出人意料的惊喜。


最后,关于游戏的后续更新问题,《天命奇御二》将持续进行一段长时间内容的增加,从上市后一年之间,大家都能直接从主程序中获得免费的更新,内容将大幅度从角色人物、武学招式、大型支线任务、新增大地图与场景等;并且除了甫上市时大家提供的建议与遇到的问题协助外,我们也会尽力将各位伙伴们持续回馈的问题,不定期针对游戏的内容协助,让各位翱游在《天命奇御二》的大江湖中,能够顺利且拥有良好的体验。

感谢大家对于《天命奇御二》的支持,希望大家能时时保有着不同的惊喜,每一次的回味都会有乐趣与美好;游戏中有许多的小趣味,希望大家都能够慢慢挖掘,喜爱猫咪的伙伴,也别忘了多喂食猫咪,并且将牠带回家喔。

《天命奇御二》数位版购买
《天命奇御二》开发团队 邀你一同体验这款充满江湖醍醐味的游戏

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Nov 23, 2021
Conqueror's Blade - Booming_dingyi.shu
Signups for the CBL: Tyranny Asia Division Play-ins have ended, and the selected squads will soon be contending for their spots in the Play-ins.
We have seen that many Warlords have not yet to sign up for the Ranked Battle selections, and so we have decided to extend the signup period for Ranked Battle in the Asia, South America, and MENA divisions until Nov. 26th, 12:00 (UTC+8).
Naturally, this means that player and house information that needs to be provided to sign up can be filled in until the new extended time ends. This means that you can continue working on your Ranked Battle score and season level. Houses that want to participate with house squads should also pay extra heed to the signup time and their members' statuses.

We will publish the CBL Knockout Stage contestants list on 11/28, including squads that are promoted from the Asia Division Play-ins. We will then be holding the tournament's drawing ceremony on 11/29 to finalize the matchups.

Thank you for your continuous support of Conqueror's Blade League.

Should you have any inquiries whatsoever regarding CBL, feel free to contact us on:
Discord: violeta#4335

The final interpretation right of Conqueror's Blade League belongs to Booming Games.
NAVYFIELD - NavyField GM
Nov 23, 2021
Ricky Recharge - John Buise
Added:
• Characters on name entry can now also be deleted by pressing Left face-button.
• When your most current score is ranked in the local leaderboards it will now be highlighted.
• When using keyboard submitting menus can now also be done using "Return/Enter" button.

Balancing:
• Removed the chance of looting a Static-Stasis powerup while Static-Stasis is already active.
• Static-Stasis time will drain faster while mounted to reduce downtime.

Performance:
• Optimised X-Charge Check Functions. Direct calls instead of relying on a bool.
• Button prompts will only be updated outside gameplay (during menus).
Nov 23, 2021
MIR4 - MIR4


From our battle to our war MMORPG MIR4

Greetings, This is MIR4.

[ASIA101, ASIA221, ASIA232, ASIA233, ASIA234, ASIA252, ASIA254, NA31] servers will be restarted for server stabilization.

Sorry for causing inconvenience on playing.

[Restart Period]
■ Tuesday, November 23, 2021, (UTC+8) 6:00 pm
■ Tuesday, November 23, 2021, (UTC-4) 6:00 am

※ Portal / Raids will be restricted from 30 minutes before the Server Restart

Thank you.
Nov 23, 2021
V.R.G. - latel88
Weapons
  • Increased the bullet speed of slower weapons by about 25%.
  • Changed the distance and size of punches to be constant depending on the amount of charge.
Manipulation
Sliding is now aborted when hitting an object that cannot be blown up by sliding.

Applications
Fixed the pointer lock to be removed when switching tasks and then activating them again.

Performance
  • Reduced the number of shaders in the renderer by one, resulting in a slight performance improvement.
  • Adjusted texture normal maps, slightly improved performance.
Lullaby Days - sunflof
『Lullaby Days』 will end early access in early 2022 and switch to full release with English translation.

Since the completeness of the game is already over 99%, it doesn't really matter if you are user for Korean version. However, it seems that many people are waiting for the release of the English version, so I would like to inform.

Initially planned for global launch at the end of this year, translation quality issues arose while English localization work was in progress. Due to the nature of this game, where the scenario is very important, I decided that it would be correct to release it after maximizing the quality of the translation, and decided to postpone the schedule.

Sorry for delaying the schedule. However, as it is delayed, the more complete the English localization work can be expected.
The store pages and announcements may not be smooth because they mainly use a machine translator, but localization specialist companies are in charge of translating the in-game text of Lullaby Days, also I check again to see if there are any misunderstandings.

Thank you for waiting for the global release of "Lullaby Days".
I look forward to your continued interest.
Thank you.
Nov 23, 2021
Paleo Pines - Italic Pig
Howdy Ranchers,

We want to start by thanking you all for your support, patience, and enthusiasm for Paleo Pines while we've been working away to bring it to life. If you check in on our social channels regularly you'll know that we've been making great progress on the game’s development. We know we owe you an update on the highly-anticipated release date, and we WILL have an update on that soon...

We have some important news as 2021 draws to a close: Italic Pig and The Irregular Corporation are parting ways, which means we will be announcing a new publishing partner as soon as we are able. Irregular has been amazingly supportive throughout Paleo’s early development, Italic Pig’s company growth and these strange times of global lock-down. They’ve provided a generous balance of support, freedom, and experience whenever the project needed it, and we can’t thank them enough for getting Paleo Pines to where it is today.

What does this mean for Paleo Pines? For starters, we’ve already begun our search for a new publisher who will see this project through to the end. In its current state, Paleo Pines has received a great response from publishers we’ve approached, and the size and activity of our community (that’s you!) has a huge influence on opening those doors.

In the meantime, development continues! The design team have been honing more features, the artists and animators have been prepping colour, clothing, and collectibles, and the development team are amped up for what is sure to be an exciting run to the finish line. We have no doubt that Paleo Pines will find a comfortable and cozy new home in the not too distant future.

Of course, there’s still the big question on everyone’s mind: Where is the finish line? When will Paleo Pines be released?

Short answer: not in 2021. Despite the snippets of beauty we’ve been able to show you through social media, there’s still a long way to go to pull all the features together into a game-ready package for you to play. We’re sorry that this means you’ll have to wait a little longer to boop snoots yourselves, but trust us when we say that it’s definitely worth waiting for.

We promise to stay in touch over the coming weeks and months, and as soon as we’ve got something more to share, you’ll be the first to know. As always, be on the lookout for new developments, features, characters, regions, and of course, more dinosaur reveals!

In the meantime, we’ve got a long-awaited surprise for you… We’ve updated the Steam Page!

If you haven’t already, please add us to your Wishlist! Every wish helps Paleo Pines get bigger, better, and more bountiful.

Much love,

Italic Pig & the Paleo Pines Development Team
Nov 23, 2021
World of Warplanes - blindfoId


Hurry up to become the owner of valuable rewards with the new trials in the skies of World of Warplanes! Complete missions on your favorite warbirds and take home three Premium aircraft:
  • Henschel Hs 129 А,
  • Lavochkin LaGG-3 series 34,
  • Bell P-39N-1 Airacobra!
From November 19 (01:30 PT / 04:30 ET) till December 19 (01:30 PT / 04:30 ET), enjoy the special with:

Missions

November Trials: Henschel Hs 129 А
Rewards
  • Henschel Hs 129 А
  • х1 Hangar slot
  • х1 100% trained crew (a pilot + a gunner)
How to get them:
  • Earn 20,000 capture points for destroying ground
    targets
Restrictions
  • Once per account
  • Tier V - X

November Trials: Lavochkin LaGG-3 series 34
Rewards
  • Lavochkin LaGG-3 series 34
  • х1 Hangar slot
  • х1 100% trained crew (a pilot)
How to get them:
  • Participate
    in capturing 350 sectors in any number of battles
Restrictions
  • Once per account
  • Tier V - X

November Trials: Bell P-39N-1 Airacobra
Rewards
  • Bell P-39N-1 Airacobra
  • х1 Hangar slot
  • х1 100% trained crew (a pilot)
How to get them:
  • Destroy
    700 enemy aircraft in any number of battles
Restrictions
  • Once per account
  • Tier V - X

Get Airborne!
...