How would you like to earn bonus rewards for participating in activities around the Spiral you already enjoy? During the Spiral Showcase event, you can earn points to fill up your personal progress bar by fishing, training your pets, doing daily quests, crafting items, and helping others with the Team Up Kiosk!
As you fill up your personal progress bar, you’ll unlock special free rewards:
Professor's Hoard Pack
Treasure Cards from the Eye of Bartleby Pack
Reagents from the Mega Reagent Pack
Jewels from the Rockhammer’s Jewel Pack
Mega Snacks
And More!
More good news! Earning points in the Spiral Showcase will also earn you points towards your Scroll of Fortune progress for even more rewards.
Today we are releasing the soundtrack of the game!
Composed by Sam Dillard, this soundtrack DLC will give you the opportunity to show your appreciation directly with our composer as a big part of the sales will go directly to the artist.
We really hope you will enjoy bringing the spirit of Mist Legacy any time you listen to our album.
We’re thrilled to announce that development on Gravi is recommencing. So far we have upgraded the game engine to Unity 2020 and addressed a number of serious bugs. Game controls and in-game physics have been reworked for a smoother experience. In the near future, we will be publishing an update that includes these fixes. We will be upgrading the in-game art and graphics. We are intending on adding new levels and content to the game. Stay posted for more updates.
Well maybe it's not so much of a surprise if you've been following our social media for the last 2 weeks...
Anyway, this time around we're stoked to introduce weapons, skills and skins from some fellow indie studios, who kindly let us add a little taste of their games to Dead Cells!
How do you get this free stuff?
You'll find a book of clues in the opening area - figure out the riddles within and complete the challenges to unlock fresh outfits!
You'll also find lore rooms dotted around the place, hiding bizarre and powerful weapons from other worlds...
If you want the full details of everything right now then check out the patchnotes and the little summary below, if you want to keep some mystery then download the update and get into it!
Hollow Knight
The Knight was a bit too shy to show themself, so you won't be seeing them running around the island, but their trusty nail is here :)
The Pure Nail can attack upward and downward. Attacking downward while airborne causes you to bounce on your enemies, dealing critical damage.
Hyper Light Drifter
Laser guns are finally in the game! The Drifter wields their trusty energy sword/gun combo, ready to wordlessly slay more monsters.
The Hyper Light Gun marks its targets while also dealing damage. The Sword deals critical damage to the marked targets, increasing with the number of gun marks on the target. Sword hits also recharge the gun's ammo, which doesn't recharge passively.
Blasphemous
The Penitent One is here. Mea Culpa...
Crush the Face Flask on your forehead, dealing low damage to yourself and transforming 35 percent of your missing health into recovery.
Guacamelee
The luchador Juan arrives, with a feathery surprise up his non-existent sleeve...
Channel your chicken spirit with the Pollo Power, turning into a chicken for a few seconds while firing several explosive eggs around you.
Skul: The Hero Slayer
Tear your way through hordes of enemies as Skul, slaying mobs with a trusty bone club.
Smash enemies with a bone club. Hitting with the second attack enables a whirlwind attack that deals critical damage.
Curse of the Dead Gods
That's right, mutton chops are in Dead Cells, we have now accomplished everything that we set out to do when we started this. Shut it all down.
Slash twice with a machete. The third attack uses the pistol to bump and inflict critical damage to nearby enemies. Holding the attack button charges a slow and powerful ranged attack.
That's it for the content, there's a few of the usual QoL fixes and what not too, so check out the patchnotes if you'd like to know more about that.
If you haven't had the chance to play Curse of the Dead Gods, Skul: The Hero Slayer or Guacamelee 2, then we are running a bundle with them from 10am PT so go fill your boots and show some love for the indies!
We'll be back soon with some more news, hope you enjoy the update and as always please don't hesitate to leave us feedback here or on social media :)
-Doors are not marked with a circle, will make a different way of marking them, but for now it works. -Default movement speed increased, enemy movement speed raised to match it. -Run speed adjusted to match the increase. -New room added to connect b3 left and right. Should make it harder to forget about it and thus miss a boss.
Hello! A new utility class, the miner! (tin armor), Directional lights helmet, glowing sticks, sonar, explosive & throwing pickaxe skills! The patch took a little time because the light engine had to be partially redone to optimize the directional light level resources & Oni had to redesign the particle engine in anticipation of future needs for new bosses and functions.
Changelog 0.13.1.0
Adds:
- New class: the miner (tin armor), with 4 skills and a mining speed bonus:
- sonar
- Glowing sticks
- Pickaxe throwing
- explosive pickaxe
- Upgrades of the lighting engine
- directional lights
- a light pass to amplify the lights on precise areas (can be disabled in config.ini)
- A directional light is associated to the miner helmet (works also on the vanilla slot)
- Particles: hot reload is now supported for configuration files (F11)
Changes:
- Killing enemies provide exp to armor pieces
- Water is more transparent
Engine:
- Internal rework of the lighting engine. Shadows use half vram.
- Better control on the shadow buffer, with possibility to create lights of specific shapes.
- Rework of the particle engine:
- optimized particles creation from O(n) to O(1)
- ability to create "parent" particles in moddable files so we can use the same
shape for different particles without duplicate texture.
- new particle emitters options in config files
- Complete refactoring of old hardcoded particles, now using config files
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri