🔍 Meet NEW hidden object scene Garage. Search for hidden objects in the beautifully drawn location, exchange new collections and embark on the new adventure.
🔍 Get gifts from Christmas Advent calendar! Every day from December 1 to December 24, complete a special task for the day described in the calendar, and get gifts.
We hope you'll enjoy festive time with Time Gap!
We strive for constant improvement, so never hesitate to share your feedback. Thank you playing Time Gap!
We just released another hotfix for the Autumn Update.
As usual, you can see the quick change notes below:
Hotfix 0.7.2
Localization
• Added approximately 50% of translations for Russian, Dutch and Spanish • Fixed errors in English, French and Japanese texts
Bugfix
• Fixed a multiplayer crash occurring when your brobot selects a perk • Speculative Fix: Reduced occurrences of infinite loading issues in multiplayer • Finishing the game in 'Discovery' difficulty will no longer unlock all other difficulties
The Crackpet Show will launch into Steam Early Access on December 16, 2021, with console releases happening in 2022 alongside the game’s full launch.
You can keep up with all news on The Crackpet Show by visiting the official website or following Vixa Games on Twitter, YouTube, and joining the Discord server.
To start the week well, I'm introducing first update for Para Bellum - Hold the Line. This comes with the version number 1.1.0 as it's the first regular update. Here's the list of changes for this update:
NEW
- Quick Unit selection - you can assign Units to groups by holding Left Control and pressing a number key on the number key bar on the top of your keyboard. You can then quickly select these groups by pressing the corresponding number. - Unit selection sound - You now hear a short sound prompt when you select Units.
FIXES
- Dead Units will no longer be selected or highlighted in certain edge cases. - Potential fix for cursor size on certain platforms.
CHANGES
- Tweaked range and volume for shell casing impact sounds based on impact velocity
I have a couple of updates planned for the future that will include some new content that has been requested by the players. Stay tuned for those in the near future!
Small update to the recent 'pin to hud' system. Extra buttons to allow pinning garden combinations for creating more exotic plants. This is available via the perks list.
- Fixed bug where level 24 was not playable due to cable being too short on initial grapple - Fixed bug where certain joystick controls were overwritten faulty on startup
Hello, Warlocks! Thank you for your patience as we build the first post-release patch for Elewder for early access. A little later than our target date of the 15th, this new build is just jampacked with new mechanics, new systems, overhauls, graphics, sounds, etc. There should be a lot of requested fixes and such for the game as well, getting your feedback on the build will be very exciting!
As for the new art assets and content, please expect that in the next patch, building the new minions will take a little bit more time. For now, enjoy our new patch, we have been working really hard to get this done as soon as we can!
Changelog:
New Lust system: Build up that lust from exploring and fighting minions, use the lust to power your special attacks and engage in our new Finisher system and minigame!
Finisher animation overhaul: New animation system that is both timed and click dependent, clap as fast or as slow as you want!
New finisher sex minigame: Booty loot is a powerful tool in Elewder, depending on your “performance” in the first iteration of our new minigame you will get more loot.
Overhaul how all items work: Now you can collect multiple of the same item. To put it in gameplay terms, the original was like Binding of Isaac, the new system is more towards Risk of Rain 2.
New enemies balance: The game is a lot harder, and we are making the early preparation for the new minion designs to be implemented into the next patch.
New economy: Memory fragments, Essence, Gold, Shops, all of these have been worked into the system to build a much more stable and rewarding economy of items and growth.
Overhaul player characters: The Warlock and the Knight are now very unique compared to each other, the Warlock is about dodging and weaving, the Knight has about tackling enemies front on. Both have unique attacks, unique specials, and unique defensive skills.
Small fixes on the maps, no more wall and underground traps: We have done a sweep of terrible placed traps and removed just about every single one. If you find any we have missed, please let us know and we will get them removed.
Game difficulty modification: Turns out our community is way better at Elewder than we anticipated, now the game is far more difficult but far more rewarding to play.
New system for unlocking new items: The Memory Master and the Memory Fragment system has been implemented, find the fragment in the game, unlock the items with essence, those items appear in-game and help you achieve better runs!
New SFX: New sounds for several interactions in our systems.
New Sex Gallery: The player area now has a room dedicated to a pump and dump. As we add new animations expect them to be made available for your enjoyment!
Book of Choice: Now you can find the book of choice within the runs of Elewder, these books will grant the user a choice between several items and possibly currency.
Lighting system overhaul: You’ve spoken up about the lighting system, and the fog, so we have made changes to the look and feel of Elewder.
Biographies and Dialogue: We have added several new dialogue interactions with the NPC’s in the player area at the start of the game, along with building out the biographies of our two playable characters, the Warlock and the Knight.
Ever imagined your dream Dying Light map? Now, you can bring your idea to life and show it to us in our new contest for a chance to win amazing prizes!
For more details about the contest check out our discord channel - LINK
To take part in the Contest you should add the entry (map) yourself here https://steamcommunity.com/app/239140/workshop/. Your map shall be marked with the following codename: DL1CONTEST-MapName-CATEGORY. The entry (map) must fulfill all Contest and technical requirements (especially be in line with Steam Workshop requirements)
Prize list:
Buggy Racing Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);
Survival Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);
Parkour Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator)
Additionally, if one of the winning maps is unique and outstanding, an additional prize (only one) may be granted: ROG Zephyrus Duo 15 SE GX551. The additional prize was sponsored by ASUS. Please note, that the above additional reward remains at Techland's sole discretion and may be granted only if one of the maps is extraordinary.