Nov 22, 2021
Elewder - Henley
Hello, Warlocks! Thank you for your patience as we build the first post-release patch for Elewder for early access. A little later than our target date of the 15th, this new build is just jampacked with new mechanics, new systems, overhauls, graphics, sounds, etc. There should be a lot of requested fixes and such for the game as well, getting your feedback on the build will be very exciting!



As for the new art assets and content, please expect that in the next patch, building the new minions will take a little bit more time. For now, enjoy our new patch, we have been working really hard to get this done as soon as we can!

Changelog:
  • New Lust system: Build up that lust from exploring and fighting minions, use the lust to power your special attacks and engage in our new Finisher system and minigame!
  • Finisher animation overhaul: New animation system that is both timed and click dependent, clap as fast or as slow as you want!
  • New finisher sex minigame: Booty loot is a powerful tool in Elewder, depending on your “performance” in the first iteration of our new minigame you will get more loot.
  • Overhaul how all items work: Now you can collect multiple of the same item. To put it in gameplay terms, the original was like Binding of Isaac, the new system is more towards Risk of Rain 2.
  • New enemies balance: The game is a lot harder, and we are making the early preparation for the new minion designs to be implemented into the next patch.
  • New economy: Memory fragments, Essence, Gold, Shops, all of these have been worked into the system to build a much more stable and rewarding economy of items and growth.
  • Overhaul player characters: The Warlock and the Knight are now very unique compared to each other, the Warlock is about dodging and weaving, the Knight has about tackling enemies front on. Both have unique attacks, unique specials, and unique defensive skills.
  • Small fixes on the maps, no more wall and underground traps: We have done a sweep of terrible placed traps and removed just about every single one. If you find any we have missed, please let us know and we will get them removed.
  • Game difficulty modification: Turns out our community is way better at Elewder than we anticipated, now the game is far more difficult but far more rewarding to play.
  • New system for unlocking new items: The Memory Master and the Memory Fragment system has been implemented, find the fragment in the game, unlock the items with essence, those items appear in-game and help you achieve better runs!
  • New SFX: New sounds for several interactions in our systems.
  • New Sex Gallery: The player area now has a room dedicated to a pump and dump. As we add new animations expect them to be made available for your enjoyment!
  • Book of Choice: Now you can find the book of choice within the runs of Elewder, these books will grant the user a choice between several items and possibly currency.
  • Lighting system overhaul: You’ve spoken up about the lighting system, and the fog, so we have made changes to the look and feel of Elewder.
  • Biographies and Dialogue: We have added several new dialogue interactions with the NPC’s in the player area at the start of the game, along with building out the biographies of our two playable characters, the Warlock and the Knight.

https://store.steampowered.com/app/1597710/Elewder/

Please send your feedback in! We are excited to hear what you all think!
Booty Calls - anca.b
Happy Spanksgiving, Booty Callers!

It’s time to give our thanks to our favorite Naughty Beach hotties, and what better way to do that than through our annual Spanksgiving party?



Join the event to get limited BDSM Garments, and take advantage of our major sale to stock up on goodies.

Don’t miss out, the event is only available until November 24th!

https://store.steampowered.com/app/823550/Booty_Calls/

The Booty Calls team



Dying Light 2 Stay Human: Reloaded Edition - Uncy_Techland


Ever imagined your dream Dying Light map? Now, you can bring your idea to life and show it to us in our new contest for a chance to win amazing prizes!

For more details about the contest check out our discord channel - LINK

To take part in the Contest you should add the entry (map) yourself here https://steamcommunity.com/app/239140/workshop/. Your map shall be marked with the following codename: DL1CONTEST-MapName-CATEGORY. The entry (map) must fulfill all Contest and technical requirements (especially be in line with Steam Workshop requirements)

Prize list:

Buggy Racing
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);

Survival
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);

Parkour
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator)

Additionally, if one of the winning maps is unique and outstanding, an additional prize (only one) may be granted: ROG Zephyrus Duo 15 SE GX551. The additional prize was sponsored by ASUS. Please note, that the above additional reward remains at Techland's sole discretion and may be granted only if one of the maps is extraordinary.


Ravenfield - SteelRaven7
Hey!

It's been a while since the game last recieved an Early Access update, I just wanted to let everyone know what I'm working on and why it has taken a while!

Game engine update
Since its Steam release in 2017, Ravenfield has run on a now-outdated version of Unity (Unity 5.6). While this engine version has worked fairly well throughout the years, it is no longer officially supported by Unity which leads to compatibility issues with more modern hardware. Also, Unity 5.6 has not been receieving bugfixes since early 2019 which isn't ideal.

In June this year, I experimented with updating the game engine to the latest stable release of Unity, 2020.3. The initial experiments seemed promising and apart from some bugs the game even ran faster than before. That's why I decided to update the game to the 2020.3 engine version for EA26. After I released EA25 I took a few weeks off, and then started working on EA26 in september.

So that's what I've been working on since september, but unfortunately the task of updating from 5.6 to 2020.3 has taken a lot longer than expected due to hundreds of compatibility-related bugs. For the last two weeks or so the game has run pretty well on the new engine version, with the following improvements over EA25:
  • Significantly increased frame rates (Many users have reported an increase of 20-30% or even more!)
  • Major performance improvements to levels made with the ingame map editor.
  • Reduction of frame jitter, making the frame rate more stable.
  • Proper V-sync implementation.
  • This Unity engine version should now fully support the latest graphics card drivers and vice-versa.
  • You can optionally run the game using Vulkan on Windows and Linux.
  • Support for new engine features such as terrain holes, etc.

On top of the benefits from the updated engine version, I've also implemented the following things in the upcoming EA26 update:
  • Multi-threaded mod loading, reducing mod load times.
  • Optimization work for framerates and reduced frame jittering.
  • Improvements to bot movement code, making their movement smoother.
  • Benchmark mode to easily measure game performance.
  • Full Steam Input support

However, there are some inevitable downsides to the engine update in EA26, such as:
  • Dropped compatibility for some old GPU hardware and OS versions. I have updated the minimum requirements on the game's store page accordingly so please check them out if you're concerned about this.
  • Animation compatibility issues affecting some weapon/vehicle mods made in the Unity 5.6 mod tools. This is an issue with the internal game engine which I have no control over :(

When EA26 is officially released, I will set up a compatibility branch for the game running EA25 (and the old engine version). If you're experiencing any issues related to EA26, you will be able to run this compatibility branch instead. Please note that this branch will not be receiving future updates to the game.

Testing the EA26 beta
I'm still working close with the modding community to iron out the last bugs related to the engine upgrade, so I'm not sure exactly when EA26 will be ready, but you can try it out right now by opting into Ravenfield's beta branch by following these steps:
  1. Go to your Steam Library page
  2. Right click Ravenfield -> Properties
  3. Click the Betas tab and select the Beta branch in the dropdown (No need to enter an access code as the beta is publicly available)

Story Campaign status
Unfortunately I haven't had time to implement a working campaign story mission yet. I originally intended to release a story mission from the campaign in EA26, but there just hasn't been enough time to update game engine version and design the story mission for this update, so I'm pushing the mission back to EA27.

It's not all bad news though, I have recently completed the first draft of the Ravenfield campaign story. This means that the overall story is in place and gives me a good overview of what still needs to be added to the game for the story to play out. I plan on working together with a 3d artist and a level designer to speed up the campaign development.


Even though it's taking a while, I hope you're looking forward to the release of EA26 and what's to come after!

/Johan (SteelRaven7)
Dying Light - Uncy_Techland


Ever imagined your dream Dying Light map? Now, you can bring your idea to life and show it to us in our new contest for a chance to win amazing prizes!

For more details about the contest check out our discord channel - LINK

To take part in the Contest you should add the entry (map) yourself here https://steamcommunity.com/app/239140/workshop/. Your map shall be marked with the following codename: DL1CONTEST-MapName-CATEGORY. The entry (map) must fulfill all Contest and technical requirements (especially be in line with Steam Workshop requirements)

Prize list:

Buggy Racing
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);

Survival
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator);

Parkour
Dying Light 2 Stay Human - Digital Code; Set of peripherals (Mouse; Keyboard; Headset) provided by ASUS; Highlight on our Social Media (Map + Creator)

Additionally, if one of the winning maps is unique and outstanding, an additional prize (only one) may be granted: ROG Zephyrus Duo 15 SE GX551. The additional prize was sponsored by ASUS. Please note, that the above additional reward remains at Techland's sole discretion and may be granted only if one of the maps is extraordinary.


Nov 22, 2021
BustyBiz - anca.b
Get limited Garments and stock up on Boosters & currency with the limited Black Friday offers.



Don’t miss out on the limited Chat and sexy pics either, they won’t be around for long!

The event is available between November 22nd ~ 30th.

https://store.steampowered.com/app/1443820/BustyBiz/

The Busty Biz team
Nov 22, 2021
Looking for Aliens - Ira Roka
Alien News are on the air 👽

There's a grand event on everyone's radar today — people have finally decoded our crop circles! The message on them says that Looking for Aliens will be available for installation on Earth's receivers as early as December 8.

In the meantime, add the game to your Wishlist and download the demo so people won't know you're one of us!



https://store.steampowered.com/app/1733500
飞跃跳台:冒险!!! / 1000 Stages : Adventure!!! - 游戏手册 GAME NOTEBOOK
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“游戏手册 GAME NOTEBOOK”是ltaoist的私人steam帐号的名称。如果你遵照装置说的精神,你可以免费申请使用“游戏手册 GAME NOTEBOOK”作为你的游戏的开发者和发行者的名字。详情请联系 ltaoist@163.com

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“游戏手册 GAME NOTEBOOK” is ltaoist‘s private steam account. If you follow the spirit of On Installation, you can apply for the use of “游戏手册 GAME NOTEBOOK” as the name of the developer and publisher of your game in free. For details, please contact ltaoist@163.com

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====== 大纲 =====

导言:提供一种工程的规范性和创意的灵活性相平衡的元方法

(主要内容:电子游戏作为一种“计算机应用软件”,在软件开发的过程中的困难,尤其是面向变化了游戏玩法、游戏性的工程应用实现的困难,可以概括为“规范性和灵活性的矛盾”。这不是同于单纯的图形图像实现的困难,而是同逻辑学与合理有关,虽然也可以从图形图像实现的角度来切入。这里并不意在提供一种“标准”级别的方法解决这种困难,因为这种困难是具有客观的物质性和社会性的,但提供了一种梳理和研究这种困难的方法,不一定是最优的,但或许可以对实践帮助。这些内容来源于广泛的业界实践,不是我个人原创的成果,我只是加以总结,并且可能有潜在的不妥当不通用的地方,还需要加以研究。)

1.作为精神、价值观和社会活动的电子游戏
2.背景:游戏性的前进
3.问题:规范性和灵活性的矛盾
4.标准:困难,个人价值,社会价值和妥协
5.致谢

本有的装置说

(主要内容:这里有两个部分。第一部分,人们对游戏的使用,并且建立一种可能可以更全面的描述游戏的各个方面的语言体。第二部分,前定性,引入“装置化”的概念,并展开到模仿与编排,游戏性如何从现实现实或想象世界落实为实际的计算机软件或其单元。)

1.装置的描述:视听特性,互动特性,外延特性
2.装置的编程:前定性,装置化与游戏中的模仿与编排

构成的装置说

(主要内容:游戏中不同的主要存在物或关联存在物如何构成了游戏的体验,他们与三大特性的关系,游戏引擎会对这部分的内容有较大的影响。基本上特殊的事物或者公有的事物都有可能要特殊处理,仍然是可以为了“最高设计决策”服务的。)

1.空间:地图,按钮,表示器,特殊效果
2.时间:触发链,事件链,感受链
3.动力:世界的背景、存在者与介入效应
4.叙事:人称与故事
5.反馈:兴观群怨和商业化

价值的装置说

(主要内容:对设计良好的游戏可能具有的个人价值和公共价值做出正面回答。)

1.个人价值:消遣与提供体验
2.公共价值:社会价值和社会功能

=================================

Introduction: provide a meta method that balances engineering standardization and creative flexibility

(main content: as a kind of "computer application software", the difficulties in the process of software development, especially the difficulties in the implementation of engineering applications with changed game playing methods and games, can be summarized as "the contradiction between standardization and flexibility" This is not the same as the difficulty of simple graphic image implementation, but related to logic and rationality, although it can also be cut in from the perspective of graphic image implementation. This is not intended to provide a "standard" The level method solves this difficulty because it is objective, material and social, but it provides a method to sort out and study this difficulty. It is not necessarily the best, but it may be helpful to practice. These contents come from a wide range of industry practice, not my own original achievements. I just summarize them, and may be potentially inappropriate Where it is not common, it needs to be studied.)

1. Video games as spiritual, values and social activities
2. Background: Playful progress
3. Problem: the contradiction between standardization and flexibility
4. Criteria: difficulties, personal values, social values and compromise
5. Thanks


Existing and Installation

(main content: there are two parts here. The first part is people's use of the game and establishes a language body that may more comprehensively describe all aspects of the game. The second part, pre characterization, introduces "installation" And expand to imitation and arrangement, how to implement gameplay from the real or imaginary world into actual computer software or its unit.)

1. Description of the device: Audio-visual characteristics, interactive characteristics and epitaxial characteristics
2. Device programming: pre characterization, installation and imitation and arrangement in the game

Composition and Installation

(main content: how different main or related beings in the game constitute the game experience, their relationship with the three characteristics, and the game engine will have a great impact on the content of this part. Basically, special things or public things may need special treatment, which can still serve the "highest design decision")

1. Space: map, button, indicator, special effect
2. Time: trigger chain, event chain, feeling chain
3. Motivation: World background, existence and intervention effect
4. Narrative: person and story
5. Feedback: interest and resentment and commercialization

Value and Installation

(main content: give a positive answer to the possible personal and public values of well-designed games.)

1. Personal value: Recreation and providing experience
2. Public value: social value and social function
Nov 22, 2021
Chop Shop Simulator - tbejbera
We present a piece of the city where you will work!





The Glade - Michael schade
Hello survivors!

hope you are all enjoying The Glade.. this update brings some fixes, more content and a new survival mechanic.



FIXES

* Fixed storage box still having the players resources after starting a new game.

* Fixed still being able to harvest from the log after it has been broken.

* Fixed double harvesting on the deer after being chopped.

* Fixed Rabbit invisible collision box that allowed players to get multiple Harvests.

* Hanger buildings can now be entered (this was a collision error.

NEW BUILDABLE ITEMS

* Base marker added (this will display a HUD item on screen instead of the workbench)

* Flower bed added ( make your house a home with a new decorative peice)

OTHER CHANGES

* New world temp system added to game ( night time will get cold and cause the players health to slowly burn unless the player is near a campfire.) --- Coats and other items of clothing coming soon.

* Seeds can now be collected from bushes.

* Adjusted some out of place ui elements.

* Enables players to uncap fps

...