Greetings. Some users have problems to access the page to generate the OAuth Token, and access our Discord.
When clicking on the buttons, the browser opens, and the error adds "%22" to the address bar. This engine bug occurs for Google Chrome and MS Edge users.
Changes: Buttons keep copying addresses to ClipBoard. We've added a message to make the copy more explicit. We removed the Browser automatic opening, to prevent this from getting in the way of users.
We've also added a button with our support email. in the Menu for easy access.
Português - BR Update 21/11/2021 v1.8.0.2
Endereços do OAuth Token e Discord
Saudações. Alguns usuários tiverem problemas para acessar a pagina para gerar o OAuth Token, e acessar nosso Discord .
Ao clicar nos botões, o navegador é aberto, e o erro adiciona "%22" na barra de endereços. Este bug da engine ocorre para usuários do Google Chrome e MS Edge.
Mudanças: Os botões continuam copiando endereços para o ClipBoard. Adicionamos uma mensagem para deixar mais explícito a cópia. Removemos a abertura automática do Navegador, para impedir que isso atrapalhe os usuários.
Também adicionamos um botão com nosso email de suporte no Menu, para facilitar o acesso.
stellar objects which go out of universe boundaries will send to current player location (before: center of universe)
fixed graphic bug where player black hole lost the dark blue shimmer effect and went completely black
Added Features
player black hole has now much smoother surface and shimmer effect
3 new unrealistic galaxy forms: Cube, Octahedron, Star
Universe Boundary
I saw for a few players that the center black hole grew faster than the player themself. It happened as they shoot stellar objects around them, which lead these objects to the border of the universe. Before, it was set that those objects will be send back to the center of the universe, where the center black hole is.
Now, at the moment where it exceeds the universe boundary, it will be send to the player position instead. This change reduces the growth of the center black hole, will increase the amount of roaming stellar objects and in the last state of the game helps the player to gather the remaining stellar objects, if the player stands still.
Player Black Hole
Furthermore, I saw that sometimes the player black hole went completely black and lost its dark blue shimmer effect. This bug is now fixed and in addition to that I increased the amount of polygons used for the player black hole to achieve a smoother surface and better looking shimmer effect.
Before:
After:
New Galaxy Forms
Last but not the least, I added three new unrealistic galaxy forms. Open the images in a new tab to be able to zoom in, especially for the first star picture.
Cube
Octahedron
Star
Next Update and Volunteers
For the next update I will work on VR support. I think to see this universe in VR will be a great experience.
Regarding to this, if you call yourself a volunteer, you can write me in the comments if you have a VR headset and which one. This would help me to know which one I could ask to test the VR feature, as I don't have all VR headsets by my own. Thank you.
Nevertheless, have fun with this new update and delight yourself in void!
We disabled the Cast's flashlight and the ability to interact with objects while in downstate so they can no longer do objectives while downstate.
Spectator Mode
Fixed Issue when in spectator, the camera would glitch out if the camera collided with an object that was too close to the player.
Quality of Life
You are now able to sprint out of crouch.
Trick or Treat Bowls
We just couldn't part with the Trick or Treat candy bowls, so they will be staying in for now! HALLOWEEN FOREVER!
Balance Changes
PUNKIE
Poison Splinter Decreased fire rate from 2.5 second per shot to 4 seconds per shot. Decreased Base Damage from 6 to 3 Replaced the Instant 10 second Reveal with 1 second of 90 Fear Damage.
KILLER KEITH
Rebar Increase Redraw time from 4 to 8 seconds. Health Time until Health starts Regenerating was increased from 0 to 0.39
COREY SISLEY
Movement Removed Air Control from Corey’s jumps (Allows her to keep her momentum with when she jumps Increased Character Mass from 10 to 21 (This will reduce Corey’s knockback)
Doll Mode Increased Lunge Force 100 to 300 Decreased Lunge Drag from 10 to 6 Can now Lunge while running. Increased Cooldown from 3 seconds to 5 seconds
Health Corey will now slowly regenerate Health after 10 seconds without taking damage.
WEREWOLF
Added 15 Stamina cost for Werewolf crouch jump pounce.
EDITH
Travel mode Leave transition length reduced from 1 to.3 Start of match cooldown reduced from 50 to 0 Speed max speed increased from 7 to 8
Pounce Hit box width and height have been increased from .2 to .5 Hit box depth has been increased from .7 to 1
I increased the overall brightness and the surveillance camera now looks more like a real CCTV camera. Glitch effects and slight distortions can be seen to emulate a surveillance camera.
Despite the fact that SCP-3199 is running towards you, you can also see a button with a camera icon in it. The button is used to switch between a different camera perspective. These buttons are present in some rooms to observe blind spots.
Similar to the camera button, there is also a button that allows you to activate a Tesla Gate. This can help you to survive or maybe it just makes them more angry.
The picture above shows the perspective outside of a surveillance camera. The look of the GUI may change in the future.
At the edge of the image you can see a bunch of monitors. They can be used to observe some rooms without directly entering the camera system. They may save your live in some situations, but you still need to monitor the cameras manually if you want to survive.
The picture also shows the generator I talked about in the previous post.
I removed a lot of unnecessary hallways from the Light Containment map. This makes it easier to follow the path of an SCP without getting confused.
You can move the camera map around using the WASD keys. Note that some rooms are not yet visible on this image, such as room SCP-173.
20211121 One of a kind gamers! You know how it feels when you’ve worked really hard on something for a few weeks and then you have to write an update and you get to tell people how awesome it is? Well, you just have to believe us that it’s really fun! The menu came together even better than we imagined and we came up with a few last-minute ideas that really tie the room together. We hope you feel it’s as much of an upgrade as we do! There are a ton of new taunts and sprints to help celebrate the occasion and to make everyone less alike in the lobby. Next we’ve got to dig back into cleanup and refinement for a little bit but hopefully it doesn’t take too long so we can get onto the next awesome new thing! A solo mode to play while you’re queued, including a leaderboard!