Isn't it time you proudly displayed your love of Bunkers & Badasses across the Borderlands and beyond? Now you can evoke everyone's favorite chaotic fantasy RPG in Borderlands 3 thanks to the new loot available to earn in Vault Card 3: Bunker Masters. The final Vault Card included in the Director's Cut add-on to Borderlands 3, Vault Card 3 is now available!
If you need a refresher on what Vault Cards are and how they work, check out our Vault Cards and Diamond Keys guide for the complete rundown. Vault Cards and their respective rewards can only be accessed if you own the Director's Cut add-on to Borderlands 3, which is available for individual purchase or as part of Borderlands 3 Ultimate Edition, Season Pass 2, or the Season Pass Bundle.
As with the Fallen Heroes and Welcome to Pandora Vault Cards, Bunker Masters offers a bevy of new cosmetic items and powerful Legendary loot. Collect it all through standard gameplay or shoot your way through the Daily and Weekly Challenges for faster rewards.
BUNKER MASTERS Vault Card 3 is all about paying tribute to Bunkers & Badasses, conjuring visions of chaotic fantasy made possible by tabletop battles, coveted custom dice, and meticulously painted miniatures. Between Bunker Masters and the recently released Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure, you'll have everything you need to embody the spirit of Bunkers & Badasses before Tiny Tina's Wonderlands launch (Coming Soon).
There are 28 unique rewards to be unlocked in Vault Card 3, with the full item breakdown below. If you've scored all the cosmetic and gear rewards, you can still earn endless Eridium and maybe even some of those coveted Diamond Keys!
4 pieces of new Legendary gear (2 Assault Rifles, Grenade Mod, Shield) 4 Vault Hunter Heads 4 shared Vault Hunter Skins 4 ECHO Device Skins 3 Weapon Skins 5 Weapon Trinkets 3 Emotes 1 Room Decoration Remember, you can only have one Vault Card active at a time, each with their own Daily and Weekly Challenges to complete. Regardless of whether you've completed them or not, Daily Challenges refresh every day at 9:00 AM PT / 12:00 PM ET, and Weekly Challenges refresh on Thursdays at 9:00 AM PT / 12:00 PM ET.
CO-OP LOOT DROP (LIMITED-TIME EVENT) To celebrate the debut of Vault Card 3, for a limited time we're bringing back the Co-op Loot Drop event! From November 18 at 9:00 AM PT to November 25 at 8:59 AM PT, all Badass enemies will drop more loot when you're playing co-op in online multiplayer or local split-screen. The bigger your co-op party, the more loot you’ll see drop!
This effect applies to all Badass enemies game-wide, including any you encounter in paid add-on content, such as Moxxi's Heist of The Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, and even Arms Race from Designer's Cut (albeit at a slightly lower bonus rate for balance purposes).
We hope all you Vault Hunters enjoy a bit of light-hearted roleplaying with the new gear of Vault Card 3, and reap tons of rewards during the limited-time Co-op Loot Drop!
The testing and reports from the past two Experimental builds have performed well, so we're graduating the branch this week. In case you missed it, here's the notes for the past two weeks:
Change List
Added - Custom markers now appear on compass Added - New meteor type to Proteus 2 Added - Multiplayer data safeguards to better persist through crashes of either host or clients Added - Additional loading screen messaging for remote clients joining a host Added - More robust system for syncing save data among all clients
Changed - Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon Changed - Tweaked current mission set to lead the player through the tech tree Changed - Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves
Fixed - Objects can once again be built on Custom Piece structures Fixed - Removed nonfunctional customize screen on various objects Fixed - Zer planet is no longer blindingly bright in low orbit Fixed - Default language now properly is applied based on system languageFixed - Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards
Fixed - Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated Fixed - Crashes occurring during client joining or leaving should no longer cause data losses or duplication Fixed - Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit Fixed - Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship
Please reach out to us regarding language localization to verify it's working for you.
If you experience any problems loading please reach out to us here. The last thing we want is for you to have any trouble playing and experiencing the game.
There's a lot of different ways to do an in-game map. There's a lot of ways to get it right and a lot of ways to get it wrong. As the world of Lost Nova got bigger, I needed to start thinking about how to do my own in-game map. Here's the results!
Can you Read It?
Map readability was a top priority for me. As a rule, I used high-contrast colors and borders to really emphasize where you can and can't travel. I then immediately proceeded to break that rule for Secret Reasons.
Where's the SECRETS
There's a lot of secrets in Lost Nova! Would putting them all on the map ruin the fun of exploration? I'm not sure. Instead, I decided to go with a sprinkling of little hints. Certain parts of each map are left open, alluding at hidden pathways. There are tiny pictograms to mark important locations and landmarks. Each map also displays which resources you can find in that area. I'm trying to help the player as much as I can without fully tipping my hand. A tricky thing to do when you're making a game primarily about exploration.
How Do I, Jon, Even Make a Map?
I took screenshots of each area within the editor and traced them. It works!
Other Neat Things
I did a lot more than just think a whole lot about maps since my previous devlog. In Lost Nova you can now:
mow the lawn
talk to a rock
have multiple saves
play with a controller!
shoot a rock
It's all really coming together!
Until Next Time
That's all for now! I believe there's still one major zone in the game that I haven't talked about yet, but I'll save that for next time. Until then, don't forget to wishlist the game. It really helps me out and the Steam algorithm really likes it!
It's the last weekend of Feast of the Moon! To help you finish up those variants Bruenor, Calliope, Freely, Beadle and Grimm, and Avren are buffed all weekend long!
Check out the Treeclimber's Weekend Buff live in-game now!
This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we are able to determine bugs even if we missed them during development. As stated before we are re-balancing a few things due to upcoming content. It will affect weapon damage, food refill rate, medicine effectiveness, etc. Work is in progress and we always look at test logs to make sure that will be no OP tactics for the Lost Region. Also, we will need to return to all of our locations in the future to replace current doors with openable and closable ones. That will make your looting slightly safer.
3D artists work
As we stated previously, our 3D artists are currently creating new meshes for the new location with the name ARS Rotor&Motor. And our level designer is filling it upon receiving new meshes. Here is an example of a checkpoint from this ARS.
That's all for today. We will continue working and next week will share some more details.
Fixes: ːswirliesː Fixed Eldritch Princess automatically using her ability as you enter an unsafe area ːswirliesː Reduced CPU stress in crowded battle maps ːswirliesː Fixed Cinder Ribbon not working on Bird Princess ːswirliesː Fixed Bird Princess remaining in Faun's Tavern even after withdrawing her ːswirliesː Fixed Breeding Contract (Rabbit) rewards for birds ːswirliesː Fixed Bulbous Root not working correctly on Bird Princess ːswirliesː Komachi now rewards the player with the "Penned In" costume for Bird Princess & Progeny too ːswirliesː Fixed Bird Princess fertility not being influenced by her bunny girl suit ːswirliesː Mermaid and Bird Princess can now appear in slave auctions ːswirliesː Fixed "Snitch" trait bugging crashing the Level Up screen ːswirliesː Fixed 404B face in the Bunny Garderie menu ːswirliesː Alternative hairstyles now remain after recruiting NPCs using the "Hero Banner"
ːswirliesː Fina offering Sexy Times in the campsite ːswirliesː Fina campsite dialogues crashing during rainy nights
We have a new update for the Beta branch, this update includes a new tutorial that will guide you through the roasting mini-game and additional information for several roasting screens.
You can also find a total of 12 Roasting Milestone Challenges which can unlock all the new machines and continents when completed. This means that you can finally achieve Diamond Bean rating in your store and complete all the objectives of the new location.
We had to make some changes to support the milestone challenges. For that reason, some of your existing roasting challenges might not work anymore. We recommend using the "Skip" option for these challenges, newly generated challenges should work as expected.
This update marks a massive step towards releasing roasting for everyone, we still have some things to do, but we are getting closer every day. Here is a list of the remaining tasks:
Add story dialog for the new location
Sound treatment for Roast result screen
Add option to speedup/skip animations on Roast result screen
Add new help topics
Add notification when roasting challenge is completed
Burnt coffee should not give you points for the tasting notes
Bug fixes
Warning about Game Saves
Your game save will work with the Beta of the Roasting update, and your progress will not be lost once the full update is out. However, a save that has been upgraded to the roasting update v0.8.0 can't be used in the old version of Coffee Shop Tycoon, trying to do so will reset the save without warning. We know that this is not ideal, and unfortunately, the old version works like this, but we will improve this going forward and warn players about unsupported game saves.
For now, if you play the Beta, please stay on the beta branch until the update is fully released, otherwise, you can potentially lose your progress. If you want to keep a copy of your game save, you can follow these steps. That way, if you want to go back to the non-beta build, you can use that backup to restore your old save. That save will not include any of your progress while playing the Beta.
On Windows, go to this path, and copy all the folder contents to a safe location. C:/Users/<your username>/AppData/LocalLow/Riff Studios/Coffee Shop Tycoon/
On Mac, go to this path, and copy the folder contents to a safe location. ~/Library/Application Support/Riff Studios/Coffee Shop Tycoon/
How to play the beta
Instructions about how to play the Beta and whats int the update can be found HERE
Known Issues
Some bean properties like long names and processes can overlap other UI elements.
Animations on roasting challenge screen replay after a challenge is created or completed.
Employee information screen does not refresh after training completes or employee levels up.
Some times the reviewer's comment does not align with the score given
Coffee bag design can crop in certain aspect ratios
Supply specialization to order beans is not working for 2 star beans
Trends can disappear when traveling to the HQ
Thank you for reading this far, we hope you are having fun with the beta, as always, enjoy your coffee.
You can follow us on Twitter @RiffStudios for more updates.
if you love Coffee Shop Tycoon, and want to get some cool new logos for your shop join our discord! 😊