Fixes: ːswirliesː Fixed Eldritch Princess automatically using her ability as you enter an unsafe area ːswirliesː Reduced CPU stress in crowded battle maps ːswirliesː Fixed Cinder Ribbon not working on Bird Princess ːswirliesː Fixed Bird Princess remaining in Faun's Tavern even after withdrawing her ːswirliesː Fixed Breeding Contract (Rabbit) rewards for birds ːswirliesː Fixed Bulbous Root not working correctly on Bird Princess ːswirliesː Komachi now rewards the player with the "Penned In" costume for Bird Princess & Progeny too ːswirliesː Fixed Bird Princess fertility not being influenced by her bunny girl suit ːswirliesː Mermaid and Bird Princess can now appear in slave auctions ːswirliesː Fixed "Snitch" trait bugging crashing the Level Up screen ːswirliesː Fixed 404B face in the Bunny Garderie menu ːswirliesː Alternative hairstyles now remain after recruiting NPCs using the "Hero Banner"
ːswirliesː Fina offering Sexy Times in the campsite ːswirliesː Fina campsite dialogues crashing during rainy nights
We have a new update for the Beta branch, this update includes a new tutorial that will guide you through the roasting mini-game and additional information for several roasting screens.
You can also find a total of 12 Roasting Milestone Challenges which can unlock all the new machines and continents when completed. This means that you can finally achieve Diamond Bean rating in your store and complete all the objectives of the new location.
We had to make some changes to support the milestone challenges. For that reason, some of your existing roasting challenges might not work anymore. We recommend using the "Skip" option for these challenges, newly generated challenges should work as expected.
This update marks a massive step towards releasing roasting for everyone, we still have some things to do, but we are getting closer every day. Here is a list of the remaining tasks:
Add story dialog for the new location
Sound treatment for Roast result screen
Add option to speedup/skip animations on Roast result screen
Add new help topics
Add notification when roasting challenge is completed
Burnt coffee should not give you points for the tasting notes
Bug fixes
Warning about Game Saves
Your game save will work with the Beta of the Roasting update, and your progress will not be lost once the full update is out. However, a save that has been upgraded to the roasting update v0.8.0 can't be used in the old version of Coffee Shop Tycoon, trying to do so will reset the save without warning. We know that this is not ideal, and unfortunately, the old version works like this, but we will improve this going forward and warn players about unsupported game saves.
For now, if you play the Beta, please stay on the beta branch until the update is fully released, otherwise, you can potentially lose your progress. If you want to keep a copy of your game save, you can follow these steps. That way, if you want to go back to the non-beta build, you can use that backup to restore your old save. That save will not include any of your progress while playing the Beta.
On Windows, go to this path, and copy all the folder contents to a safe location. C:/Users/<your username>/AppData/LocalLow/Riff Studios/Coffee Shop Tycoon/
On Mac, go to this path, and copy the folder contents to a safe location. ~/Library/Application Support/Riff Studios/Coffee Shop Tycoon/
How to play the beta
Instructions about how to play the Beta and whats int the update can be found HERE
Known Issues
Some bean properties like long names and processes can overlap other UI elements.
Animations on roasting challenge screen replay after a challenge is created or completed.
Employee information screen does not refresh after training completes or employee levels up.
Some times the reviewer's comment does not align with the score given
Coffee bag design can crop in certain aspect ratios
Supply specialization to order beans is not working for 2 star beans
Trends can disappear when traveling to the HQ
Thank you for reading this far, we hope you are having fun with the beta, as always, enjoy your coffee.
You can follow us on Twitter @RiffStudios for more updates.
if you love Coffee Shop Tycoon, and want to get some cool new logos for your shop join our discord! 😊
Welcome once again, Capsuleers, to the Community Beat!
Since the last Beat we’ve seen champions rise to the top of the Alliance Tournament, a new destination to go for all of EVE’s lore, massive player battles, lives changed at EVE London and more! Keep reading for a glimpse of just a few of the exciting things happening in and around EVE Online since the last Community Beat.
Alliance Tournament XVII Comes to a Close
After over 36 hours of tournament broadcast, one team rose to the top of the 75 alliances which registered to compete. Huge congratulations to Hydra Reloaded on their successful victory and breaking their second-place curse. The Alliance Tournament monument in Manarq has already been updated with a new winner’s plinth in their honor. Hydra Reloaded last won the Alliance Tournament in 2011 during Alliance Tournament IX.
Alliance Tournament XVIII has already been announced for next year, so we look forward to seeing you all in the arena in 2022!
EVE Universe
A new website has been launched with the goal of being a one-stop shop for all EVE Online lore. The new EVE Universe website is loaded with information and stories about everything happening behind the scenes in New Eden and you can even find evidence of these stories in game, such as the haphazardly assembled stargate in the system of Old Man Star. You can read all about the incredible story behind what it took to build it in the Old Man Star chronicle.
Take some time to read up on the history of New Eden and go take a look for evidence of those events in-game! What you find might surprise you, and, perhaps in some cases, terrify you in equal measure.
0SHT-A Battle Report
While the ‘war’ is largely considered over, the fighting is not. PAPI and Imperium forces clashed in the system of 0SHT-A in the region of Curse on the evening of 11 November. Over 2,000 pilots were involved in the fight as PAPI forces attempted to destroy a Fortizar which had been used by Initiative to strike at the PAPI back lines during the war. The Imperium defense held strong against the assault and PAPI took high losses while being unable to take their main objective.
Imperium forces clearing PAPI attackers from the D87E-A Gate |Source: Imperium News
In the end, PAPI forces lost 526 ships totaling over 76 billion ISK in value, while Imperium forces defended their Fortizar and lost only 245 ships worth approximately 17 billion ISK in comparison. You can read more about the battle from our partner INN in their article 0SHT-A Hits the Fan
Partner Spotlight – Ashterothi
Greetings fellow Empyreans! Ashterothi is a longtime EVE streamer and podcaster whose shows are packed full of fantastic information and discussions about EVE history, lore, and game design. This past week Ashterothi met with CCP Aurora and CCP Swift to discuss the recent Alliance Tournament and a bit about the day-to-day work of being a Community Developer.
You can catch the interview here and more of Ashterothi’s streams and in-depth EVE discussions at https://twitch.tv/ashterothi/
A Match Made in Pochven
Our heartfelt congratulations to a couple at EVE London last week who got engaged during the event with a matching pair of Triglavian rings! These players met during the Invasion as they fought on the side of the Triglavians, and fittingly, each ring is a custom piece engraved with Triglavian script.
We knew EVE had an uncanny ability to forge friendships, but it seems on rare, lucky occasions it can go so much further.
Blood Raiding in Style
And last of all we wanted to give a shout out to a player who made a sick Blood Raider inspired PC case mod to celebrate this year’s Crimson Harvest. Xenontechs handcrafted this excellent design to grace his new PC case. We hope the Red God brings his in-game blood raiding good fortune.
Please pray for our IT department who are now having to shoot down our requests for custom case mods for our office computers.
That's all for this installment. Head on over to the EVE Online forums to chat and share your stories, or check out EVE Pulse for a different look at what’s going on in EVE!
MOE will undergo maintenance for an update, all servers will be down for maintenance in approx.3 hours, lasting for around 30 minutes.
Please get ready to log off to avoid unnecessary progress loss, sorry for the inconveniences caused, and thank you very much for your support and cooperation. (ง •_•)ง
The following updates are expected after the maintenance:
1. Fixed an additional problem that can cause failure to launch
2. Fixed two additional problems that can cause the client to crash
3. Fixed the problem causing failure when setting up PVE servers with custom server configuration tools
4. Players are now able to determine whether a port is occupied in the custom server tool
5. Language options are added the first time using custom server configuration tools
6. Optimized some descriptions in the guild section
7. Optimized the icons of some items
8. Press Enter will not cancel the queue state
9. Fixed some situations where a ladder can’t be climbed
10. Fixed the situation where an over-encumbered player can still climb a ladder
11. Optimized the translation of some descriptions
12. Fixed the situation where the Boundary Marker quest cannot be completed
13. Optimized the default parameters in the custom servers
14. Fixed some additional problems related to the custom server list
15. Fixed the situation where no notification is shown when transferring items from inventory while mounted
16. Fixed the situation where crouching while mounting can cause abnormal display of animation
Please do not hesitate to leave your feedback and game-related issues on our bug report channel here; or join the Myth of Empires Discord server: https://discord.gg/mythofempires, our team will be there to assist you asap! ːsteamhappyː
Hello everyone! 19th of November is upon us! Let's get through the latest news!
Wolfenstein Enemy Territory Single-Player Release
You heard that right! Enemy Territory Single-Player campaign is finally released!
Wolfenstein Enemy Territory: Single-Player is a free addon for RealRTCW. It is an attempt to recreate the cut single-player campaign of multiplayer only Wolfenstein Enemy Territory. Basically it is a solid single-player conversion of all six multiplayer maps from original Enemy Territory.
Wolfenstein Enemy Territory: Single-Player is available on Steam Workshop. The package includes:
6 extensive missions based on converted multiplayer maps from Enemy Territory
25 new achievements to earn
Exclusive weapons: Rifle Grenade, Browning MG, Air Strike and Gas Grenade.
Thanks everyone for watching Return to Castle Wolfenstein 20th Anniversary LIVE Event on Youtube! A lot of stuff was revealed and showcased. Even one of the original RTCW devs joined us at this event and gave us a little interview. In case you missed it - you can watch it here: https://www.youtube.com/watch?v=uxcr3ryLwuc Lets get through the recap of the stuff that was featured and revealed on Event.
Community Spotlight: Elite Guard
Elite Guard - is a mod by Colonel Vanek which replaces all human enemies with Elite Guards. But mod author took it to another level with improved faces and new unique Elite Guards models and skins. Just give it a try! It is available on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2603371491
Exclusive console chapter Cursed Sands PC Port
Another Wolfenstein modder Eugeny shared his progress on PC Port of console exclusive chapter called Cursed Sands, which features unique Egypt environments. His work is based on superior Xbox version - Tides of War. The project is still in its early alpha stages.
Castle Gothicstein Demo Release
Initially planned as Haloween event - creepy overhaul mod Castle Gothicstein is being delayed for 2022. But mod's author - AidenDemon decided to give you guys a preview of things to come - a fully playable Castle Gothicstein demo with 5 playable levels!
Long awaited massive modification from Wolfmap.ru community is finally being released! The Victors are coming to Steam Workshop and ModDB on 24th of December 2021.
The Victors features:
Based on RealRTCW engine
New arsenal
Non-linear gameplay elements
Unique environments with Eastern European aesthetics
We have created a Trello board where all of you can take a peek at what is being worked on and what new is coming for Unsafe. We will be updating it as we develop new maps, enemies, tools, game mechanics, as you break stuff and we fix them!
- [BIG] Animals now automatically notice if we have a toy in hand (or use a laser) and want to play right away! (Works only if an animal is already on grass) - [BIG] New version of animal adoption summary panel - Better sorting of ground layers, so grids and other additional layers are better visible - Implemented pee particle effects - Corrected arrows in missions - Changed the moment Tab tip for alerts appears and disappears - Corrected starting buildings positions - Changed balloon colors to be more subtle - Added option to change the animal we play with while already playing with another animal - Cardboard model fixed - Dog cages height corrected - Grass color material corrected - Dogs and cats enclosure height fixed - Most "it's simple" and "just" removed from missions and popups texts - Corrected cat's navmesh offset - Shy and Aggressive perks exclude each other (can't be on the same animal) - New, more distinct, building level icons for build mode buy buttons - Small fixes for equipment tool tip - Pets now have separate brains depending on the type of the pet ;) - Fixed spawning of cats with wounded/broken limbs - Dogs should no longer disappear after being picked up while changing items - Grit particle effect changed to more grit-like - Added poop bag dispensers into level 1 animal buildings - Fixed brush progress bar issues - Fixed pixelated animal name label on camera screen then zoomed in (when ready to take a photo) - Fixed reputation stars not refreshing in computer stats after game reloading - Added small trash bin that can be bought in build mode - Fixed the dimensions of animal runs - Fixed the refresh of "Animals in Shelter" list after finishing an adoption - Build mode buy button now shows a 'no money' icon if we don't have enough money to buy a building or a furniture (in addition to making the buttons grayed out, as before) - Tutorial arrow in first task now hide properly after using the computer - Slowed the rate of brushing cats - Turned off heart particles after curing an animal - Lightly colored animals should no longer "glow" so much - Fixed right arrow in "external veterinary" popup