SUCCUBUS - TheHellMessenger
Dear Martyrs,

Here it is, the long awaited Succubus - Tight Armors DLC. Just in time for the weekend dress-up.

Watch the announcement:



And grab the DLC here!

Enjoy!

Madmind Studio
Zorya: The Celestial Sisters ™ - kayla.mansell
Thank you everyone for the continued support of Zorya: The Celestial Sisters.

We are happy to announce that we are officially releasing the game on February 8, 2022!

Grab a partner and come join sisters, Aysu and Solveig, as you work together to bring back the night to Vyraj in this fully crossplay, co-op experience!

To stay up to date with all things Zorya: The Celestial Sisters follow us on:

Click the banner below to also join our Discord community!

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Artefacts_Eric
This patch prepares the arrival of the second DLC of the game: "Splat Jaypak's Arenas".
It also brings its fair share of bug fixes, the bigger ones are listed below.

Bug fixes:
- Fixed a blocker when the Thief's nervous burst kills the target just before doing a critical parry
- Fixed a blocker when the party leader is changed while the Thief goes to defuse a trad
- Fixed a blocker when a character dies while executing its skill (self AOE damage or returned damage)
- Fixed a blocker when using the Elf's "Unlikely strike" on an unconscious poisoned/burned ally
- Fixed a blocker when critically failing the Ranger's "Poisoned shot" in certain circumstances
- Fixed a blocker when trigerring traps in combat under certain circumstances
- Fixed a blocker when playing the third fight of the tutoral under certain circumstances
- Fixed a blocker when throwing the Dwarf onto more than one overwatch
- Fixed a blocker when attacking with the Ranger's standard melee attack in the skating rink fight
- Fixed a whole bunch of minor bugs
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

In this upcoming announcement, we will discuss the general plans and activities going on in the development studio and look at the bigger picture!

We are most of the way through our roadmap that we published at the start of the year, with just the natural disasters update outstanding. This major update and a couple more are in development, as well as several minor updates. We don't have any release dates yet but will let you know when we do.

Our release schedule is major updates every 12 to 16 weeks, and minor updates every 2 weeks. However, we have more recently done some "only bug fixes" minor updates which have been well received, As we focus more on quality improvements and fixes, we are considering that this type of minor update could become more common (perhaps every other minor update).



As previously discussed, we have also been working on our quality assurance procedures and we are spending longer testing updates, with clearer plans on exactly what changes need testing. The impact of this has immediately been noticeable and we continue to look for more ways we can improve the quality of updates.

Following the release of our new issue tracker, there has been another big improvement in the way we track and plan work internally. It is now so much easier for us to communicate with players and give individual support, as well as identify issues. Players have been very awesome and engaged with the new tool, and in kind, we have been doing our best to make the required improvements to the game.

The new issue tracker has helped so much, that we have been working on a 2nd phase of internal tools to help track tasks and workflow. The new task-tracker forms part of our agile workflow, and is built specifically around our new processes and should further help us track progress, communicate internally, and better control quality. In reality, this is just an internal website, but we are receiving around 1500 requests a month, and managing that volume is a challenge.

We remain committed to supporting Stormworks and are already working on many updates for the rest of the year and far into 2022. Developing Stormworks for this community of talented builders is very rewarding and few Steam developers are fortunate enough to be able to serve such an active and creative community. We value this, and are excited to continue bringing updates and improvements into the future.



Beyond Stormworks? As many players are already aware, we developed Carrier Command 2 which has been very rewarding and fun to build. We have also learned a lot from building a very different type of game from the ground up. We are not working on any other games right now, but are thinking about the future. We are very interested in modding, as are a huge number of our players, and any future game we might build should have much improved support for modding. We have been doing some research and development around this, intended for any future game engine we may create.

We will be back next week with a new and exciting minor update!

Much love <3,

The Stormworks Developers
Russian Fishing 4 - TpCatch_DE


Dear players,
We would like to invite you to take part in our Old Burg Journey Tournament on 28/11/2021 19.00 CET / 1 pm EST.

Registration for the tournament will start at 18.00 CET / 12.00 am EST using an In game competition system.

How to join the Competition: https://rf4game.com/userguide/#competitions_join

Duration of the tournament: 48 in game hrs ( 2hrs).
The tournament will be hosted by Levo.

Tournament type : In game competition system.
Min lvl requirement for this tournament is lvl 12.
Tournament will take place on Lake Old Burg .
Fish species that we will fish for are Tench, Bream and Roach.
Players from all regions can take part in the tournament.

Rewards:
Place 1: 10 Gold + 5000 Silver + 14 days Premium
Place 2: 8 Gold + 4000 Silver + 12 days Premium
Place 3: 5 Gold + 3500 Silver + 10 days Premium
Place 4: 2500 Silver + 7 days Premium
Place 5: 2000 Silver + 7 Days Premium
Place 6: 1500 Silver + 5 Days Premium
Place 7: 1200 Silver + 5 Days Premium
Place 8: 1000 Silver + 3 Days Premium
Place 9: 700 Silver + 3 Days Premium
Place 10: 700 Silver .

Rewards will be paid by 48hrs after the tournament finishes.

See you all at the Old Burg Lake!
RF4 Team
The Collector - ALK2196
-When the computer is turned on, the game will be suspended to avoid the characters running around during the use of the computer
-At present, the word "REC" is displayed only in the recording state of the camera, so as to avoid the problem that the camera does not start recording until it is held up for a few minutes
-The new identification system will mark the prop that can be picked up and target location on the screen to avoid the situation that the road cannot be found
-Reduced the damage of enemy AI and increased the number of AI
-More complete support for English
-The new performance optimization algorithm reduces the fluctuation of frame number
-Increased battery use time
-And some other minor changes
Nov 19, 2021
Unturned - SDGNelson
Changelog:

Added:
  • Bounce Charge [ID 1691]
  • Damage_Falloff_Range and Damage_Falloff_Multiplier gun options.
  • Bypass_Pickup_Ownership barricade option. Enabled for charges.
  • Nightvision_Color and Nightvision_Fog_Intensity options.
  • Movement_Speed_Multiplier clothing option.
Changed:
  • Improved movement input in multiplayer to reduce rubberbanding.
  • Strafing in midair is no longer immediate, player now has velocity.
  • Setting game server login token (GSLT) is required for the internet server list.
  • Converted hardcoded physics material audio effects to WIP physics material assets.
Fixed:
  • Explosive traps ignoring effect spawn radius.
  • Salvaging a Schofield now gives a metal scrap and a maple plank (originally, two metal scrap). This change is consistent with similar item salvages.
  • Split Coconut crafting recipe is now categorized under Supplies instead of Tools, just like other food-based crafting recipes are.
  • Makeshift Armor salvage recipe is now categorized under Apparel instead of Tools, just like other clothing salvage recipes are.
  • Cable Tie crafting recipe is now categorized under Tools rather than Barricades.
  • Large Slippery Plate now uses the high-tier armor multiplier (originally, low-tier armor). This makes it consistent with other metal barricades and structures.
  • Coalition Beret damage reduction is now 5% (originally, 15%). This fix makes it consistent with the armor values provided by other berets.
  • Birch Hole and Birch Ramp structures now have 450 health (originally, 500). This fix makes their health the same as other types of birch roofs.
  • Pine Hole, Pine Ramp, and Pine Stairs structures now have 550 health (originally, 500). This fix makes their health the same as other types of pine roofs.
  • Metal Ramp structures now have 1300 health (originally, 1100). This fix makes their health the same as other types of metal roofs.
  • Canteens/bottles no longer reference deprecated data properties. This change has no gameplay impact.
  • Typos/punctuation in the following item localization files: Fedora, Mafia Fedora, Tophat, Police Vest, Metal Scrap, Honeybadger, Machete, Military Knife, Shovel, BLT Sandwich (both variants), Bloodbag, Bandage, Birch Spikes, Maple Spikes, Pine Spikes, Caltrop, Barbed Wire, Ornamental Barbed Wire, Barbed Wire Fence, and Ornamental Barbed Wire Fence.
  • Typos in the localization files for Scaffhold objects #1‒3. They have now been renamed to Scaffold.
  • Disable cloth colliders on Kuwait parachute pack because unfortunately the game does not have a way for weapons to ignore them yet.
  • Dango dragon horns glasses layer.
Special thanks to MoltonMontro for the fixes to inconsistent item stats, categorization of various crafting recipes, and copyediting for the localization files.

Multiplayer Movement Improvements:

Movement rubberbanding has been a frustrating problem for a long time in Unturned multiplayer. The issue was that when the server position did not match the client position, the client would get teleported back to the server position to prevent cheating. Many servers would turn this off which then allowed cheaters to noclip and fly. Now after this update when the positions do not match, the client can locally re-simulate inputs that have not been acknowledged by the server yet, sort of rewinding and replaying time, which eliminates the rubberbanding. Servers with custom anti-movement-cheat plugins can disable them now. (not for vehicles yet however)

As part of rewriting movement it was a good opportunity to replace special cases for falling and sliding with actual velocity. This restricts the annoying midair dodging in gunfights, and enables fun velocity-related items like the new bounce charges! (and inevitable rocket-jumping mods too)

Game Server Login Tokens:

Setting a Steam game server login token (GSLT) is now required for listings to be visible on the internet server list. Previously server listings could be spoofed or faked, whereas now a valid Steam account with a GSLT is used to verify the server.

View Official GSLT Documentation Here

Patch #1 Changelog:

Fixed:
  • Clothing respects Bypass_Hash_Verification option.
  • Velocity not updating when flying at high velocity into a wall.
Levelhead: Platformer Maker - BscotchSampy
Time to put your feet up and enjoy the weekend with the best community around! Happy Spotlight Day!

This week GR-18 took part in a rainbow treasure hunt, explored new travel modes to escape from dangerous games.... your routine week for a delivery robot!

As always, remember to click the level names to bookmark them for later on. And don't forget to nominate levels that you think are worthy of the Community Spotlight with the nomination form. The nominations for next week will be open till next Thursday morning!
Featured Levels:
Rainbow Treasure Hunt


GR-18 dawns the stylish but dusty treasure hunter hat in SpaceTimeX701's adventurous level Sky-High Delivery. Can GR-18 find all the hidden treasure and secrets in the boundless sky?
Cannon Way


GR-18 takes the Cannon Way in Rib Snatcher's engaging level 1 Vacrat Cannon Canopy. Will GR-18 survive this new mode of transportation and make faster deliveries?
Escape Room


GR-18 has been lured in a dangerous game of escape room in Noob Jr's complex level Scrubb Brain Zone. Can GR-18 use all its robot logic to get out of this one in time for package delivery?
Puzzling Assessment


GR-18 is going through a series of assessments in Kukilet's engaging level Escape The Lab! Will GR-18 pass with flying colors and the package?
Smiling Deceit


GR-18 has to get past the smiling deceit in Kalhua's spectacular level Smiley Canyon Lagoon. Can GR-18's truth-gazing eyes overcome the dangers on the way to the package?
Featured Viewing:
After a day of playing, it is time to turn on some youtube and watch others play. Check out this week's featured youtube videos:
SamMeBe playing Halloween Themed Levels


Reaun Da Crayon showing Advanced Tactics


NosTale - Anime MMORPG - [CM] Daveius GF


Hello NosPlayers!

Over the last few days we’ve judged all the many submissions and are now proud to announce the winners of our contest! Thank you to everyone who submitted an entry, and our hearty congratulations to all the winners for their outstanding work!

The top 5 (in no particular order):

~Alexandra~ - Ancelloan

Choucho - International 1

1Asiate - International 2

Nakori - NosCitadel

Omdre - Cylloan


6th–20th (in no particular order):

Avia - International 2

Brirock - Flare

Vanisher - Cylloan

Eassy - Fortuna

-Isaac - Infinity

Julith - International 1

-Juricas- - Fortuna

Pathololi - International 2

sabri94 - Flare

Sakura-Izayoi - Cosmos

SchwarzesLicht - Ancelloan

SpiritOfWill - Ancelloan

Tetsuwa - International 2

Tininyan - Cosmos

ZyGaRdEl - Infinity


The prizes will be delivered either directly in the game, or via the email address used for the submission in the case of coupons.

The NosTale Team
Nov 19, 2021
CYBRID - SHADA GAMES
Guidelines for the first launch! But I strongly advise you to complete the training in the Main Menu.

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