Knock-knock, players! The subject of today's patch is Bjorn, Bjorn and a bit more Bjorn! We opened the first tarot card for our elf, taught him how to fight the final boss and added a few more interesting things involving him. We’ve also been fixing bugs!
Final fight with Millenis added in the standard playthrough for Bjorn. The fight is still in beta. It will be adapted and expanded, but you can already challenge Millenis.
New Tarot card - The Hermit (Bjorn) - added.
Two new quests for Bjorn added. Bjorn has a special system of quests and rewards. Right now the rewards may seem insignificant. The system will be fully revealed with the new Tarot cards. Players will learn more about this system in the subsequent Tarot cards for Bjorn.
New travel notes added for Bjorn.
Some important events are now linked to specific locations on the map.
Zaratosh is now found at predetermined points.
Timer indicating length of run added to pause menu.
Changes to mechanics
Mechanics of Burning debuff changed.
Properties of Fire Fanatic Set items and cards for these items changed.
Some Fire Fanatic Set bonus effects changed.
The effect of Sigil of Fire trophy changed.
The fight in the "Father and Son" event partially changed.
Changes to enemy effects and Bjorn items that affected Agility – they now directly affect Spirit.
The battle with Elder Troll partially changed – now you can only see the effects on Troll that are active at the moment.
Bug fixes
Bug of Lunar set fixed – now when collecting 3 pieces of the set Lunar Curses are also taken into account.
Fixed bug with resetting the counter of The Nameless Thing when restarting a battle.
Fixed bug with the improved Deadly Peace effect that caused the second attack not to be counted.
Fixed bug in the notes of Zaratosh's quest.
A stage of “The Nameless Thing” quest fixed. Now Fortune Seller gives gold for the Thing, not after the end of the event, but right away.
Fixed several events in which Bjorn was given Persival's items.
Event items removed from chests.
Hot Potato buff fixed. Now, the transfer is affected not only by Attacks and Skills.
Fixed bug with Resistance of Mosquitoes in the Bog– now, the calculation of maximum damage is correct.
Troll Amulet now properly adds to Bjorn’s health.
Bjorn's Toy Wolf now works correctly.
Fixed bug where the instinctive card dealt damage for the last Notch in the weak form.
Healing effects after killing the last enemy in battle now work correctly.
Fixed bug with duplicating background in some battles.
Bjorn's Meditation now triggered before the start of the battle.
Crimson Amulet now reduces the cost of cards correctly.
Bjorn no longer receives Notches if someone steals a card from him.
Fire Knight's Fire Shield no longer deals damage when dodging.
Fixed animation for escape of the summoned units after the summoner dies.
Fixed Undead Bear’s health after respawning.
Bjorn's Bristle talent has been fixed.
Rebalancing
Partial rebalancing of opponents in the Bog, Steppes, and Castle.
Welcome to our DCS World 2021 Autumn Sale where you will find great savings across the field with up to 50% discount on most of our popular modules. We will also be participating in the upcoming Steam Sale.
Please kindly note that NS 430 Navigation System is now also available as a separate product on Steam. All users who owned the legacy NS 430 module will receive: NS 430 + Mi-8MTV2 integration + L-39C/ZA integration.
F-16C Viper
Development Report
The latest Open Beta 2.7.8 introduces multiple fixes and new features for the Viper including Mark Points that can be set by the radar, targeting pod, and through the HUD. https://www.youtube.com/watch?v=-pe5v5jqgQg The new implementation of Ground Moving Target radar mode allows the radar to detect and designate surface targets moving between 8 and 75 knots. This is a great tool for detecting, tracking, and attacking moving, enemy ground forces. https://www.youtube.com/watch?v=D_O9xq-NE4w
This is a fabulous helicopter time trial which is being held on the Shadow's Trophy Race Track. Rotary wing pilots will have a chance to show off their skills, and new pilots will be able to get to grips with these amazing machines. VIRPIL Controls will also be providing an impressive range of prizes, with the Grand Prize consisting of a complete helicopter controls setup!
For more information on the tournament and statistics on participants, complete prize fund and regulations of the event can be found on VIRPIL Controls Forum
“We are waiting for you on the race track! Good luck!” - VIRPIL Controls Team
- expanded world map in preparation for future content - fixed inconsistencies on combinations of focus highlighting individual objects and highlighting all - fixed inconsistencies of focus highlighting in shared co-op screen - fixed large performance impact when using highlight all - fixed pathfinding issues on low framerates - fixed pathfinding issue on alt-tabbing out and in to paused application - fixed item descriptions potentially breaking when split into two columns - fixed issues with using the space key on the world map - co-op: fixed pointer towards other player potentially obscured by level elements - fixed a few small level design issues - adding game state data to sending script error reports - additional small bug fixes and framework improvements
More technical challenges solved this week. But we also spent a bit time on updating the world map and improving its tools. Be aware this update is just about updating the map and not adding new locations to it, but it's of course part of the ongoing work on new content.
Hope you'll have a great weekend, and see you again next week with another update.
Hello everyone, hope you enjoy solving our puzzles in Rob Riches. We have made a few updates to the game that are live now:
Added optimal step counts for each level in the level list, this is what we developers think are the best possible solutions for each level. This is a nice reference for people to maximize their own steps, and is an open challenge to try and find better solutions than we have!
Added one more secret and achievement!
Added more settings for graphics.
Fixed an unintended level solution (this has been taken into consideration for minimum step count)
We have a quick announcement to make. Our latest creation - Sherlock Holmes Chapter One is now available to play! And it seems that we struck a chord with some reviewers too.
Play as a young Sherlock, before he became the world's most famous detective, and experience the events that shaped our hero. Explore the open-world island of Cordona and discover the answers behind your mother's death.
If you want to buy Sherlock Holmes Chapter One, now is the best time to do it. If you buy the game before the 23rd of November, you will get an additional DLC that contains a new case as well as costumes. Plus, with every Sherlock Holmes Chapter One purchase, you will get Sherlock Holmes: Crimes and Punishments for free, to keep! This offer ends this Tuesday, so there’s not much time left.
If you want to find out more about our latest title, check our Sherlock Holmes Chapter One Steam Page, or visit one of our Social Media channels.
Here's the last weekly patch for this version of ATC, after this one, and barring any large problem, I'll switch gears toward the next major update which I'll talk about in a devlog tomorrow.
This patch includes several new UI improvements regarding the Raze button and the replacement of the Repair button by a multi purpose button. It's also getting rid of several bugs ranging from incredibly minor to very annoying.
As usual, saves & mods are compatible and the full changelog is at the bottom :)
Balance Pass
Fire has been tuned down. Wild fires will spread (but also die on their own) and damage 33% slower. The heat-wave weather pattern can no longer appear in the first 2 weeks, which should give you more time to prepare.
Additionally, got it, fire crabs are a bit too overpowered. Their range has been reduced by 2 tiles. The fireball they throw at you got its armor penetration value reduced from High to Medium, meaning that any medium+ integrity armor will offer its full protection (assuming it does something against fire damage). Fire vests also got their integrity increased from low to medium.
Raze Button
It functions exactly as usual by default. But, you'll notice that when pressing the button or keyboard shortcut, a row of buttons appears just above the bottom menu.
As you can see, you can now set what you want to raze exactly. For instance, using the "Clutter" button, It's a lot faster & easier to "clear up" a house while keeping the walls intact. Additionally, EVERYTHING related to removal is in this menu. You no longer have to go look deep inside the "Build" menu to remove roofs or tiles anymore.
Misc. Orders
The barely used "Repair" button has been replaced by a "Misc Orders" button (same icon), it works similarly to the new Raze sub-panel.
From there, you can still repair stuff, but you can also mass-assign butchering jobs or copy existing structures (and their settings) without having to use the build menu. Both of those options already existed but only in forms of keyboard shortcuts until now.
Additionally, the "Forbid Items" and "Allow Items" buttons can be used to manually allow or disallow your survivors to retrieve specific items dropped on tiles. This can be used to prevent survivors from going into a death trap to retrieve a piece of wood.
Misc. Improvements & Bug Fixing
After getting a lot of work done on the underlaying UI code, the keyboard shortcuts should also behave in a way more consistent fashion no matter if you're in combat mode or building mode. Esc should also escape from all situations properly (if you really don't like to right click for some reason).
As usual most, if not all, reported (and non reported) bugs have been fixed :)
Full Changelog
AI: Survivors are better with the retrieval of items on tiles (and stopping the job if the tile get forbidden or emptied)
Balance: Reduced penetration value for the fireball used by fire crabs (from high to medium) and reduced its range by 2 tiles
Balance: Reduced update rate of fires by 33% (spread & damage slower)
Balance: Increased integrity of fire-vest (from low to medium), making it a good early defensive armor against fire crabs
Balance: Heat waves can't appear for the first 2 weeks (instead of 3 days) to account for the fires it can now cause
Content: Items on the ground can be manually forbidden/allowed for retrieval
Content: Added and updated some screens in the tutorial to mention some recent/important features
Engine: Further hardening of the engine to prevent crashes from removing mods mid-game (never will be perfect, but it's pretty decent at it now)
Engine: Pass at the input code, keyboard shortcuts should work in a more consistent fashion, independently of the game's state
UI: Expanded the "Raze" button: the default option stays the same but you can click buttons to raze specific things (plants, clutter, wall, tiles, roofs...)
UI: With the expanded raze button, options to delete zone, roofs and tiles have been removed from the build menu
UI: Renamed "fixed strange scar" by "fixed early pandemonium symptoms" to clarify that the Pandemonium cure is working as intended
UI: Rewrote the descriptions of all the stats and jobs/skills, giving a lot more information
UI: Replaced the "Repair" button by a "Misc Orders" button, which reveal a row of useful stuff (repair, mass butcher, copy item, forbid/allow item retrieval on tile)
UI: Added encyclopedia article listing all stats & skills and what they are used for (it's basically the same as the new tooltips, but in an article)
Fixed: Hostile animals could follow people through stairs (regression bug from 0.8.6 performance pass)
Fixed: Minor UI fixes (text overflowing in some menus)
Fixed: top resource bar not aligned properly when the UI size is not 1:1 after quitting & reloading a savegame
Fixed: All farms had the same name which could lead to confusion in some of the encyclopedia menus
Fixed: Putting someone at a doorway wouldn't reveal the room on the other side
Fixed: Missing tooltip for survivor statistics in New Game / Settlers menu
Fixed: Can't rebind Esc key in settings menu
Fixed: Possible issue with LUA mods after loading a save
Fixed: Raiders and new recruits would occasionally spawn in an area in which they can't path toward your base
Fixed: It was technically possible for suppliers and traders to spawn at a location where they can't path toward your trading zone
Fixed: After opening some of the main menus via keyboard shortcuts in combat mode, the combat shortcuts might no longer work until mode is reset
Fixed: Made Fullscreen mode a lot less crash prone on load (or just don't check other windows while the game is initializing, Monogame doesn't like that at all)
Fixed: One weird crash that someone had consistently despite the fact it would imply using a combination of keys at the very first frame when the game is launched
Fixed: Survivors under your direct control wouldn't fire back at enemy turrets in range on their own
Fixed: A case where the UI would start at the wrong scale (menus going off-screen) on first launch with some screen resolutions (and stay that way until fiddling with settings)
Fixed: The tutorial stage where player is asked to raze 10 things was (wrongly) expecting the user to raze everything at the same time
Fixed: Supply Left info not updated in New Game / Customize Equipment menu when loading it for the first time
After many years of work, Today (19th of novemeber of 2021) we will release our incoming game Farlight Commanders
As you know, Farlight Commanders will be a little experience or short experience of hadling a spaceship with friends or solo, if the game is liked by the community we coulkd work in more content or a second part.
This is a little game made with a lot of love, I hope you will like it. Remember reviews help a lot!
After many years of work, Today (19th of novemeber of 2021) we will release our incoming game Farlight Commanders
As you know, Farlight Commanders will be a little experience or short experience of hadling a spaceship with friends or solo, if the game is liked by the community we coulkd work in more content or a second part.
This is a little game made with a lot of love, I hope you will like it. Remember reviews help a lot!