The Crafter's Defense - Dapper Duck
This is a small patch to address various minor bug fixes.
WW2: Bunker Simulator - Art Games Studio S.A.

Soldiers!

Today we would like to give you an update on what we are doing in the Bunker.
For the past few weeks, hard work was done to eliminate most of the awkward issues. All the Players appreciated improvements and massive dev codes changes. That is why our review rate on Steam is increasing and a big THANK YOU for the commitment. We really appreciate it.

We still progressing with the Road Map schedule and here are the hottest "to do" list:

- new save system with 3 slots to improve the gameplay;
- new demo version with all the mechanics based on the Early Access build;
- intro and audio system under development;
- improving the AI in general;
- fixing the issues posted by Players;
- balancing the gameplay based on what Players suggested;



Together we have spent a lot of time testing, playing, analyzing, improving. You know what does it mean - Bunker can really become one of the best simulator games out there!


If anyone will encounter any problem feel free to join our Discord server:

{LINK REMOVED}


cheers,
Bunker Dev Team
Solasta: Crown of the Magister - Myzzrym
This version is a Public Beta
As a reminder, we use Public Beta so that people who are blocked by specific bugs may try to get their run back on track as soon as possible, However, as it takes time to properly QA new versions, we can't guarantee they are 100% stable. Therefore, if you do not have any of the issue listed below, you should just wait for the next patch instead.

Note: This Public Beta does not have a Mac version (not to worry, Mac will get the patch at the same time)

How to switch to Public Beta branch?
Simply go to your steam library, right click on Solasta and select properties. Then, go to the BETAS tab and select publicbeta from the drop down menu, and then restart Steam.

Changelog
1.2.15: Fixed a bug introduced with 1.2.14 where Wild Shape state wouldn't save properly
  • Added Lockpicks to Spy & Lowlife starting equipment
  • Fixed voice samples not playing properly in the Character Sheet outside the Main Menu
  • Fixed Loot Containers not showing all items if there were more than 15 items inside them
  • Fixed a Game Over screen wrongly triggering when killing the last non-charmed creature in a fight where the party charmed an enemy
  • Fixed Kindred Spirit not correctly using the Druid's stats when summoned while in Wild Shape
  • Fixed a softlock that would occur when trying to resurrect an ally with a Barbarian holding the crown while raging. Barbarians can now use magic items while raging, just don't ask them to use a spell scroll unless you want it shoved in your mouth.
  • Fixed Druid Wild Shape UI showing incorrect HP value if the enemy monster HP scale isn't 100% in the difficulty settings
  • Creatures charmed by Animal Friendship now disappear at the end of the battle (like Charm Person)
  • Staff of Healing is now usable by druids and is a universal focus
  • Fixed Hide Armor +1 and Studded Leather +1 not displaying their proper title once identified
  • Fixed Wild Shape Badlands Eagles not having 2 attacks per round
  • Fixed Druids losing their buffs / Kindred Spirit if their Wild Shape goes down to 0 HP
  • Fixed Aid not working properly with Wild Shape
  • Fixed being able to use the major Gate to teleport to Caer Cyflen in the middle of the fight with Mardracht
  • Fixed Pilgrim's & Zealot DoT not lasting the correct duration
  • Fixed Counterspell Reaction pop-up sometimes not displaying the correct spell slots remaining
  • Fixed Guiding Winds not being applied when attacking an enemy with a spell attack
  • Fixed Acolyte, Veteran, Highwayman & Guard not being targetable by Heat Metal
  • Fixed "Stop Rage" being displayed in the combat log as ActioneStopTitle (lol typo)
  • Fixed creatures not being damaged by Spirit Guardians if they entered the AoE with a charge (as opposed to moving normally into the AoE)
  • Fixed a falling column in Monastery not pushing the PCs aside when it fell, effectively blocking them forever.
  • Added feedback in the combat log when Kindred Druids use Share Pain
  • Fixed Stone Resilience temporary HP not being removed when Stone Barbarians stop raging
  • Fixed Drained status (lower maximum health) being transferred to the animal form when using Wild Shape
  • Fixed Wall of Thorns dealing piercing damage instead of slashing damage when moving inside it
  • Fixed a rare instance where the mouse cursor could disappear when an error pop-up appeared, making it seem like the game froze
  • Fixed Dimension Doors destination visual feedback being restricted by Line of Sight
  • Druids, Sorcerers, Wizards & Clerics now start the game with a spell focus equipped
  • Fixed Charm enemies not dropping loot at the end of the fight, potentially preventing quest items from dropping
  • Fixed a rare issue where characters could lose their animations if a cutscene started while they jumped (how does that even happen)
  • Fixed Minotaurs' successful charge pausing the fight for several seconds.
  • Fixed Carried by the Winds still triggering when the Wind Druid's spell is counterspelled
  • Fixed Scroll Scribing not displaying the correct information
  • Fixed Bracers of Defense being sold for dirt cheap
  • Fixed dying enemies vanishing before their death animation played out completely
  • Fixed Savage Attacks not using the correct weapon dice when using versatile weapons two-handed
  • Fixed Heat Metal VFX not appearing when re-applying the effect on subsequent rounds
  • Fixed portrait not being updated when deleting and recreating a character with the same name but different face
  • Fixed Reckless Attack giving Barbarians advantage until the start of their next turn instead of the end of their current turn
  • Fixed items being too large when held in hand in the inventory viewer (those are some MASSIVE candles)
  • Fixed Twinned Guiding Bolt & Levitate being interrupted on both targets when one dies
  • Fixed traps being triggered by proxy spells (like Sunlight or Fog Cloud)
  • Fixed Rage damage being added when attacking using DEX with a finesse weapon
  • Fixed Unarmored Defense stacking with Mage Armor
  • Fixed Flame Blade not using WIS as spellcasting ability for attack rolls when cast by druids
  • Fixed Spell Focus not properly displaying their type (Arcane / Divine / Druidic)
  • Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class)
  • Fixed Druids playing their idle animation instead of combat animation if entering a fight in animal form and reverting to human form while in combat
  • Added sound when dropping items on the ground
  • Fixed a sequence break in the Wanderer Background Quest that could prevent the player from triggering the final fight
  • Fixed a rare instance where Druids would be stuck in the ground in animal form after loading a save (what the...?)
  • Fixed certain monster AIs not properly taking into account their movement range when deciding on an action

  • Dungeon Maker: Fixed ContentType sometimes disappearing from the .json file
  • Dungeon Maker: Fixed some doors not being compatible with Activators in Town Interior environment
  • Dungeon Maker: Fixed shadows flickering rapidly under certain conditions in Town Exterior environment
  • Dungeon Maker: Fixed the Merchant icon behaving strangely when a combat triggers nearby
  • Dungeon Maker: Fixed Entry Activators activating right as the player finished loading, even if they didn't click continue
  • Dungeon Maker: Fixed the "Y-shaped Wooden Beam" not being correctly restricted to walls
If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D

Cheers,
Myzzrym
The Planet Crafter - Brice MijuGames
Hello Team Members!

The work on the next update is going great. There is going to be a focus on biology for this update.

Introducing a bio lab allowing you to grow bacteria wich is basicly the first form of life!
You'll be able to create algae farms, recolt filtered water from air and lakes, once you reached the correct terraformation level.

There's going to be much more, but I wanted to give you a sneak peek!




Can you spot all the new items in this clip ?!

The next update is planned for December!


Remember you can follow us to stay informed about the game & the studio :
Spacelords - TENKA
Humans have all learned to use the Aleph in certain basic aspects:
- Exposure to the Aleph provides greater resistance, physical strength and, in some cases, the development of special skills or the strengthening of existing ones. Because of that, the elite soldiers carry small containers of Aleph that enable them to fight for hours without becoming fatigued at all.
- The enormous energy potential of the Aleph also serves to improve the performance of the nuclear fuel of some of the vehicles and facilities. The Aleph is even used as a plasma substitute in large-caliber weapons.

The locals can't do much to expel the humans from their dying planet. They left their aggressive traits behind thousands of years ago and, despite their vast knowledge of the Aleph, they never used it to defend themselves or to attack. Only a few, led by Harec, resist the invader precariously.

They lack resources and must steal everything they need from the different human factions, which are usually busy fighting among themselves. Harec trusts that he can inspire his countrymen by example, but the truth is that the conditions in which they fight are highly precarious and the possibility that they are all killed is very high. He and his men hide in a sub-orbital fragment of the Broken Planet. The situation does not look good and doesn't seem like it will improve.

Harec has a plan and a list of names: They are unique human warriors, legendary mercenaries who came to the Broken Planet to make their fortune, but who now might have reasons to change sides and fight with him. All Harec has to do is find them and convince them to join him.

Learn more about the Broken Planet on the in-game UNIVERSE files!
Insurmountable - Splice
Greetings, Mountaineers!

Now we are on the 11th DevBlog. Last time we took a look at thebase and showed you the mysterious stranger that will be waiting for you there. In this DevBlog it's time to select the mission. Today we'll take a look at the mission table.

Lets get into it!



One problem that bothered many about Insurmountable was the low variation of the three consecutive mountains. The new base now offers us the opportunity to better address this problem. Much more possibilities than just preparing for a total of three ascents.



In addition to the big climbs of the three mountains, there are also a lot of side missions. We don't want to give too much away, but these missions won't just be about reaching the summit. You can take a look what the selection looks like:



The Map is divided in three regions, each with one major mountain and several side missions. The player needs to play a few side missions in each region before they can start climbing in the next one The player himself decides at the mission table which mission he wants to pursue next.

The individual missions vary much more strongly than the three Mountains in the old version. Now you can clearly see what weather conditions or other modifiers await you before the mission. This way you can better prepare for the respective mission and who knows, maybe you'll find new allies in some of the side missions. The mountains in the new missions are characterized by an increased random map generation.



Thanks for reading our DevBlog.

If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game or discuss these ideas with the other members. Now that we've selected a mission, in the next Dev Blog we'll look at how you as a player prepare for your mission and what else there is to discover in the base.

We hope you can overcome the insurmountable in your life. Have a nice day!
Serum: Toxic Survival - TheDustCommunity




I needed a weapon, something that would keep those Fume Toads away from me. From the first few scraps of metal I came across in the Safe House and a solid stick I found in the forest, I crafted a Spear that maybe wasn’t looking great, but I wouldn’t want to end up on the sharp end of it. It was time to go outside and try it out.






Add Serum to your wishlist now:

https://store.steampowered.com/app/1610520

CYBRID - SHADA GAMES
If your HP Reverb G2 Headset has audio problems. Follow the official link to update your firmware. This solves the problem.

ATTENTION. Please check everything carefully before installation. Please, be careful!
This is only advice, the responsibility rests solely with you when you download and update.

OFFICIAL UPDATE LINK
Conqueror's Blade - Kaeden
The Conqueror’s City belongs to the Tyrant, and he won’t give up control without fighting a battle for the ages. His evil reign has spread like a plague across the Borderlands, and the Conqueror’s City is the last bastion left to seize for those Houses and Alliances who seek to put an end to his rule in Season IX: Tyranny.

On November 22, Stage 5: Imperial Dawn will begin, and the Conqueror’s City can be reclaimed from the Tyrant and his rebel armies. Before you can hope to take down this threat, you’ll need to know a few things first.



How do you participate in the Territory War for the Conqueror’s City?

Territory Wars take place every Tuesday and Saturday, and are a great way for you and your allies to increase your holdings and gain more Prestige. During Stage 5 (November 22-December 6), there will be four Territory Wars.

Before you can attack the Conqueror’s City, you must first take one of the Conqueror’s City Gates (and have enough Prestige to declare war on them). Your House or Alliance must also already possess one other fief (in addition to the Gate) in the Borderlands before you can begin this battle, so make sure you’ve expanded your empire. If a House has captured one of the four surrounding gates of the city and meets the criteria, they will then be able to declare war on the Conqueror’s City, attempt to recover it from the Tyrant, and ward off other contenders.

When will the victors be decided?

The House or Alliance that claims and holds the Conqueror’s City at the end of Stage 5 will be its sole owners until the Territory War reset, just before the start of Season X. Past victors will still be honoured in the future through a ‘Hall Of Fame’ on the official Conqueror’s Blade website.

What are the Conqueror’s City rewards for House and Alliance members and leaders?

Members of the House and Alliance which win the Conqueror’s City will receive a special Player Title. Prizes for claiming dominion over the Conqueror’s City are larger than for ordinary fiefs, and those rewards will be revealed soon.

Rewards will be calculated once the final battles have ended, and distributed after that — stay tuned to the official website for more information.

Read up on more important information on this crucial battle for the Conqueror’s City here.
Dorfromantik - Toukana_Dom


New Theme Announcement

The theme for the 6th Creative Showcase is OPEN THEME.
Over the last ~3 months, we have seen so many awesome builds from all of you, we'd love to put the reins into your hands for this one. You have the choice to submit whatever creative endeavor you think is your best, or the one deserving to be shown off most.

Creative Showcase Duration
In order to allow you to be the most creative you can be, we will stretch this one's submission period until December 6th, giving you two weeks to submit!
Likewise, we'll stretch voting over the weekend, as well.

This Showcase will run from November 19th until December 13th. Results will also be announced then.

November 19th - December 6th - Submission Period
December 6th - December 13th - Voting Period

How to submit an entry
Taking part in the creative Showcase is as easy as uploading your screenshot to Steam and linking it in a reply to this post.
Alternatively, you can submit your entry on our Discord.

Rules
The Team at Toukana decides on an interesting Theme, which may or may not work in conjunction with new or recent content. The announcement happens on a Friday in the afternoon CET. From there, you get a week or two to enter your screenshot of a creative world that adheres to the announced Theme. After the submission period ends on monday, voting will commence and remain open until friday afternoon CET. On Friday, winners and a new theme will be announced as well.

Everyone gets to vote. When voting, you get three votes, worth 5 Points, 3 Points, and 1 Point respectively. After Voting concludes, we will add up all points and whoever has gotten the most points will win. In case of a tie, the highest amount of 5 Point votes will decide. If those tie as well, the higher amount of 3 Point votes will decide the winner. If those tie as well, the 1 Point votes decide. If all numbers match, it will be a confirmed Tie.

YOU MAY USE THE BETA BRANCH FOR OTHERWISE UNAVAILABLE FEATURES (or potential new tiles)

Where do I vote!?

Voting is done via this Google Form! (We do not track emails or google accounts!)

Voting concludes at 2pm CET on Monday December 13th.


How the Voting works
Voting is simple. You have a total of three votes, each with a different weight.
Each entry can receive one of your votes max, and each weight of vote (5, 3, 1 points) can only be given once.

The winner will be determined by the total amount of points every entry got. In case of a tie, we will compare who has more 5 point votes (3 point votes if those tie as well, and 1 point votes if THOSE tie as well). Should both entries receive the same amount of votes of each weight, they will share the tied place.

The Midwestern Grain Belt Showcase Winners

🥇 FIRST PLACE - Oldcuppa


🥈 SECOND PLACE - mbutton15


🥉 THIRD PLACE - Lylun


All other Entries

Foxbot


Stalker2


yoyofi


Spiffosi


donkeyman223


Meliana


TDN_Mike


JoeonyJoe


Nightowl Luke


A big Thank You to all participants of this Creative Showcase. We hope to see more from all of you!
...