Age of Empires II: Definitive Edition - Lady Eridani


November is here and we are celebrating the second anniversary of Age of Empires II: Definitive Edition, and with an entirely new event for the occasion!

This year’s Second Anniversary Event is very special. Each set of challenges will unlock many rewards that you might have missed out on in the past. No More FOMO! So, get ready to unlock everything you never knew you wanted!

🡒 NEW REWARDS!
Now through December 1 complete the in-game tasks within the time limit to unlock exclusive rewards!

Each of the following challenges must be unlocked in order and on separate days:
🔒 Sign into Xbox Live. 🏆 Unlock all Player Profile Icon event rewards from the first 3 months of 2020. 💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Train 20 unique units in any amount of matches. 🧱 Unlock all Mod event rewards from the first 3 months of 2020. 🔒 Construct 5 Monasteries in any amount of matches. 🏆 Unlock all Player Profile Icon event rewards from the second third of 2020. 🔒 Play an Empire Wars match in Skirmish or Multiplayer.  🧱 Unlock all Mod event rewards from the second third of 2020. 🔒 Raze 20 Buildings. 🏆 Unlock all Player Profile Icon event rewards from the third 4 months of 2020. 🔒 Train 3 Militia or Men-at-arms before 15 minutes of game time. 🧱 Unlock all Mod event rewards from the third 4 months of 2020.
Keep It All!
Remember: if you sign in to Xbox Live during the event, you’ll get to keep all of the mods and profile icons you’ve achieved! Sign in, earn your rewards, and you're ready!

We hope you enjoy the Age of Empires II: DE Second Anniversary Celebration!

—The Age of Empires Team



Event Wallpapers

DOOM Eternal - tokyopunchout | Bethesda
This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work!




Bug Fixes

GENERAL

  • Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment
  • Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode
  • Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed
  • Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly
  • Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode
  • Fixed the issue where the Main Menu music selection Options text was truncated on some languages
  • Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped

CAMPAIGN
  • Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level
  • Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste

THE ANCIENT GODS - PART ONE (CAMPAIGN)

  • Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica

THE ANCIENT GODS - PART TWO (CAMPAIGN)

  • Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously

MASTER LEVELS

  • Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)
  • Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped

BATTLEMODE 2.0

  • Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead
  • Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby
  • Disabled the ability to see other players’ Boosters to help prevent Lobby dodging
  • Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI
  • Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame
  • Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)
  • Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0
  • Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change

HORDE MODE

  • Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively
  • Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode
  • Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode
  • Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters
  • Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summary screen after finishing all Horde Rounds on Cultist Base and Reclaimed Earth
  • Fixed the bug in which the Difficulty Bonus score was incorrectly attributed to Combat Score on the Horde Mode Summary screen after dying
  • Fixed an issue in which the player may become stuck if performing a wall grab immediately after the countdown timer expires in a Traversal Round
  • Resolved the bug in which the timer would disappear while playing Unclaimed Earth or The Holt Traversal Rounds on some languages
  • Fixed a bug in which possessed Barons may not spawn without Spirit buff VFX in the final wave of the final Arena Round in The Holt
  • Fixed a Polish language bug in which Blitz round objective text would overlap with the Bonus Coin Round unlock message
  • Resolved the issue where certain demon combat tutorial UI pop-ups would reappear multiple times in Horde Mode
  • Addressed a bug when immediately tabbing on the Victory Summary screen would not reward the BFG ammo
  • Fixed a bug where the player could not progress to the next arena if they spam the dash button when acquiring the new weapon at the end of an Arena Round
  • We set a new Horde Mode final score softcap of 500,000 pts. and purged the global Leaderboards of any scores above it, as we've deemed those to be non-human. As always, in the spirit of the mode and the sanctity of classic IRL local arcades, we encourage you to challenge other Slayers on your friends list, and most importantly, your own personal best
  • We encourage any Slayer looking to prove their Horde Mode global dominance to check out the brand new, community-run, peer-reviewed, Unofficial Horde Mode Leaderboard




Known Issues

GENERAL

  • Issue: Some users have reported that the profile icon for the Ow! Milestone no longer appears in their customization inventory if the milestone was completed prior to Update 6.66
  • Resolution: Thank you for your patience as we look into this
  • Issue: Some users have reported that attempting to immediately skip certain interactive sequences or cutscenes in the Campaign or Master Levels will cause the game to get in a bad state
  • Resolution: If encountered, this issue is usually resolved by a checkpoint reload. Because there is no checkpoint reload on Ultra Nightmare, we recommend waiting a few seconds before attempting to skip any interactive sequence or cutscene on that difficulty
  • Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. id and NVIDIA are aware and are actively investigating these reports but having trouble reproducing it. If you think you experienced this issue, please send us your crash dumps following these instructions
  • Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here

CAMPAIGN

  • Issue: Some community members are reporting a crash using the Chaingun in Exultia
  • Resolution: We have not been able to reproduce this issue in our testing efforts. If you encounter, please submit your crash dump using these instructions

MASTER LEVELS

  • Issue: Milestone progress is not visible from the Pause Menu while playing Master Levels
  • Resolution: This is the intended design. We incorrectly stated earlier that this would be addressed in a later update. We apologize for any confusion this may have caused

HORDE MODE

  • Issue: The "Doomguy in a Box” icon is not granted upon completion of the “Reinvent the Weapon Wheel” Horde Mode Challenge
  • Resolution: We are investigating a fix for a future update





RPG Maker MZ - Nick_Komodo
https://store.steampowered.com/app/1816290/RPG_Maker_MZ__Meal_Time_Tileset__Fantasy_Edition/

What do a birthday party, a king’s dining room and a restaurant have in common? They all call for stunning food, well arranged on the best plates available and ready to let your taste buds tingle!

With the Meal Time pack there won’t be an empty table left in your game, unless you really want it to be. Filled with mouth watering goods, this set has everything your heroes could be craving for. Be it a rustic homemade pie from your main character's grandmother or a three course meal, starting with a delicious vegetable soup, followed by a sushi platter and closing with a dessert of fruit, the possibilities are endless. And for your more adventurous gourmets there are also some more fantastic options available - are you brave enough to give the shark head a try? Do the faces on the vegetables keep you from trying them

So, no matter your game or setting, there is something in here for you. Maybe your too-late-to-school protagonist has to run past the beautiful pancake stack their mom made for them or that your fantasy heroes enjoy a hearty filling meal in a tavern along the way, you will find many scenarios become even better with these. And on top of that, there are also some spoiled dishes included which could be very interesting for horror settings or as details in abandoned places.

https://store.steampowered.com/app/1819720/RPG_Maker_MZ__Heroine_Character_Generator_3_for_MZ/

Do you ever feel like you run out of options for your heroines, especially for a modern setting, and are looking for a broad selection of cool new pieces? Then there is no need to search anymore, as the Heroine Character Generator 3 for MZ comes with so many clothes, hairstyles, and accessories that you can spend hours trying out the best combinations for your unique characters!

Maybe you want to have a cute sheep cosplayer be part of your party, fully dressed up from the wooly body suit to the headpiece with little horns? Or you want to be the healer of your contemporary game to be a nurse with the appropriate clothes? You could round this up by tying her hair into pigtails so they don’t get in her way when she cares for her fellow party mates. With a total of twenty different outfits there are many routes you can take. You can even have your characters change clothes midgame! Each of them can be worn with one of the eight individual headpieces that are included as well, so why not finish your character design for example with a sweet little striped bow on the head?

With four of each front and rear hair there are plenty of options on how to arrange your heroine’s hair to give her the perfect look! Do you want it to be tied up in ox horns or maybe should it be shoulder length with cute bangs and a braided midsections? That and much more is possible with this pack!

Enjoy the nearly endless options of combinations and create your perfect strong female heroines, ready to take out their enemies!
Princess & Conquest - Towerfag
Heavy work on Bird has been done!
She can now wage war onto other Reigns, battling birdies will be fighting around the Sky Lift, and enemy armies can reach the Birdcage to conquer her Reign!



TOMORROW we'll begin distributing 👼🏻Fina🎤️
This build will be required!



Size: 941.8 MBs

Additions and Changes:
ːswirliesː Bird Princess can now have field and siege battles
ːswirliesː Bird Princess can now join Tea Parties
ːswirliesː Added Bird Princess dialogues for Tavern / Campsite / Sexual interludes
ːswirliesː Fina NSFW animation #1 added
ːswirliesː New armor added: Kotinos!
ːswirliesː New item added: Queen's Roar!
ːswirliesː New trait added: Snitch!

Fixes:
ːswirliesː Fixed how Dog Princess reacts to Progeny. She now ignores males and eggs!
ːswirliesː Sexy Times with Bird Progeny now gives Affinity with their race
ːswirliesː Missing hairstyles when you hit certain combinations (Alternative color + standard hairstyle)
中华富甲三国 - 375659963
更新君主头像,对应大地图君主模型
The Elder Scrolls® Online - ZOS_SamL
Delve into the Deadlands with special guests from the ESO Stream Team!

Tune in to https://www.twitch.tv/bethesda this Friday, November 19 at 4PM EST/9PM GMT as Community Managers Jess Folsom and Gina Bruno venture into Mehrunes Dagon’s volatile realm and explore the new Deadlands zone with two very special guests from the ESO Stream Team: ItsIffy_ and Gracefully_Lyris!

Together, they’ll journey into the zone’s two unique biomes and discover some of its unique locations and challenges. Whether you’re interested in seeing more of ESO’s most-recent story DLC, want to watch the team struggle with wandering Havocrel Executioners, or simply enjoy having a laugh with some of ESO’s talented Stream Team members, this is the show for you! 

As usual, the team will also discuss the very latest ESO news and host a giveaway. Take note, Twitch Drops will be enabled, so don’t forget to link your account. This special ESO Live will be live in Oblivion this Friday, November 19 at 4PM EST/9PM GMT on https://www.twitch.tv/bethesda—we’ll see you there!

ESO Live is your official Elder Scrolls Online stream, hosted on https://www.twitch.tv/bethesda by ESO’s Community Manager Gina Bruno and Senior Community Manager Jess Folsom. 
Melvor Idle - mod_shaun
Welcome to the official launch of Melvor Idle!

After 2 years, 2 months, and 7 days since the first public Alpha update was released, we have finally made it to Full Release!

This is an accomplishment I never expected to reach. To see Melvor Idle finally hit v1.0 is still an unbelievable feeling. After 23 very long updates, we finally made it.

Thank you to everyone who joined me in this journey to v1.0. To the incredible community that has been here since the beginning, to all the new players who are only discovering us now, thank you all!

The official release of Melvor Idle does not bring any new content to the game, so there are no changes to list here! However, it marks the beginning of a new journey for me and the team as we move forward and continue on our adventure with the planned expansions. Three absolutely mind-blowing content updates are on the horizon for Melvor Idle, so we are nowhere near done yet!

This game will continue to grow, and it will continue to push boundaries in terms of what can be achieved. I very much look forward to what the future holds!

Enjoy the game, and be sure to join us on Discord and Reddit where I will always be hanging out and chatting with you all!

- Malcs
Battlefield™ 2042 - eastreamingonsteam
The countdown begins...





Check the map for Standard Edition launch times:




https://store.steampowered.com/app/1517290/Battlefield_2042/
Nov 18, 2021
Crea - Jasson
Greetings everyone!

It has been over two years since my last official post, so first off I want to thank everyone for being patient with me and apologize that it has taken this long. This post is a mixture of both great news and not so great news.

TL;DR: Crea will not be receiving any substantial updates in the future; however, I'm not done with either the world of Crea nor the game concept.

This is undoubtedly upsetting to many of you as many people have told me that “the game has so much potential.” I too share that feeling, but it gives me hope for the future! Before looking forward to the future let's take a look at the past - storytime!

The world of Crea was born nearly 20 years ago as an RPG Maker 2k game that I was working on in High School. In true indie gamedev style, the scope of the game I designed was way beyond my abilities at the time. Years later I revisited the Crea mythos in the form of a card game inspired by Final Fantasy 8/9. Once again years later in February 2012 I was inspired to take the world I had been working on for so long and began shaping it into Crea, the sandbox RPG game you know today.

I worked on it during nights and weekends while holding a fulltime job. The successful Crea Kickstarter gave me the confidence to quit my job and work on Crea full time. In my youthful naivete, I sincerely believed the game would be released in just a few months. Instead, it took another 4 years to a 1.0 release and several years of post 1.0 updates.

During Crea's development I was continually revising the vision for the game while constantly behind the unrealistic schedule I had set for myself. This led to making many poor decisions and a relentless pressure, primarily from myself, to get Crea released. Unsurprisingly, years of this pressure resulted in burnout and depression. It has taken me the majority of the last 3 years to recover to the point that I could even resume game development.

During that time I did somehow manage to release the latest Crea update in August 2019. With a new update out and an acquaintance offering to dedicate some development time, things were looking up for Crea. I was excited and shared that excitement in my last post, “Crea’s Future”. Unfortunately not everything turned out the way I had hoped.

My wife and I had a newborn, and things got very challenging with the newborn and toddler. We enrolled the toddler into preschool so that I could have more time to work. That backfired as the toddler was sick just as often as she wasn’t, and the rest of the family would become ill too. Things were finally starting to look up again in the second half of February 2020...when it all fell apart again. As we all know the pandemic affected everyone and in different ways. For my family it meant going back into survival mode with two little kids stuck at home. Struggling with exhaustion and burnout again, I barely touched game development until the beginning of December 2020. At that point I felt it was best to start something new that I would be truly excited about.

My new project, AutoForge, is a 2D sandbox base building automation game (Terraria meets Factorio) being developed in a new engine I plan to use for future projects. Autoforge will take some time to develop and afterwards, then I would love to work on a Crea followup. I've already designed out a large chunk of what a new Crea game would look like. It would be a great undertaking which is why I'm trying to build up to it - both engine and development team. The best way I believe I can achieve that is making a smaller game such as AutoForge.

I apologize to fans who were looking forward to the updates that I promised in the last “Crea’s future” post. As I hope you can see from this post, Crea has been a part of my life in some form for the last 20 years. It’s truly a part of me and not something I've chosen to carelessly abandon.

I’m moving forward with a new project because I believe that’s what’s best for my career and mental health. I don’t know exactly what my future holds, but I do know that I'm going to keep working hard on making even better games. If you have any questions you are welcome to ask them in the comments below and I’ll do my best to answer. Thank you for all of the support and I hope I will continue to have it moving forward.
Dark Fracture: Prologue - Error 404

#Discussions_QuoteBlock_Author
TL;DR version:
  • We talk about the 'Underworld' - what is it?
  • An update on the latest developments
  • A recap of the industry events we have attended over the past month and a half

Imagination is a powerful tool: since the dawn of time, humanity has used it to bend the laws of logic and nature to escape reality in the only place in which none of them apply - the mind. But what if there is a place in which thought takes a physical, tangible shape? Today, we want to take into consideration such a possibility by talking to you about the most mysterious part of Dark Fracture!



Welcome to the Underworld
In the last couple of devblogs we have talked a lot about the body farm — an eerie but actually real kind of research facility, as well as the workplace of Dark Fracture protagonist, Edward. The body farm is not the sole environment Edward will explore in the full release of Dark Fracture. Those of you who have played the Dark Fracture: Prologue demo till the end had a glimpse of some very obscure and unearthly place that looks like coming straight out of a Beksiński artwork (that's not accidental - more on that later). For the sake of the conversation, from now on we will refer to that place as the 'Underworld'.

The Underworld is a place (is it though?) in which inanimate and living matter seem to merge together in forming shapes and surfaces that resemble nothing like the world we know. The laws of physics are bent, environments do not follow euclidean principles, and its creatures and objects look alien to us.



While so far we have hinted at the possibility that the Underworld is the fruit of whimsical imagination, we cannot avoid asking ourselves why someone would fantasize about a place that is so terrifying and dangerous to themselves. Sure, the world is full of people with unusual kinks, but that doesn't seem to be the case with our protagonist Edward, whose life has been harmful enough to not need to make it more miserable.



Moving from hypothetical to factual information, the visual representation of the Underworld is inspired by multiple creative sources: the biomechanical designs of Swiss artist H.R. Giger, the surreal & melancholic landscapes of Polish painter Zdzisław Beksiński, and some of the otherworldly locations described in the horror stories of American writer H.P. Lovecraft.

While the creations of these artists are very different from each other, all of them possessed a very vivid imagination, which they used to introduce terrifying thoughts in our collective minds.

By using these sources of inspiration, we aim to blend proven concepts of terror with our vision of the Underworld, a place that might or might not be real - but that's for you, the player, to decide when you will venture into the release version of Dark Fracture, coming in 2022.




What's happening in the real world

Events

In the real world (the actual one), over the past month and a half we have been quite spreading awareness about our game in different events, both physical and digital ones. It all started in early October with EGX in London, our first physical event since the global pandemic began. Visitors had the chance to play the Dark Fracture: Prologue demo in person and win Dark Fracture merchandise by completing the demo in less than 25 minutes - which turned out to be such an attractive opportunity that by the third day of the event we ran out of t-shirts. Nevertheless, people kept coming in, and we received some very positive feedback from most of the players.

After that, Dark Fracture appeared on the physical show floor of Busan Indie Connect in Korea (unfortunately we couldn't be there, but Dark Fracture: Prologue had a booth), followed by the digital ones of Indie Live Expo and Megamigs. On the latter, Dark Fracture has received a nomination for Best Audio & Soundtrack - while that isn't an award, having been only one of the few games selected for competing for that prize among dozens of participants was certainly a privilege.



Production

Given these circumstances, the development has been slowed down a bit, but is proceeding nonetheless. These are the main highlights:
  • We have continued to focus on accessibility, for example by adding the settings option to interact with doors & drawers by either using drag 'n' drop movements or the simple click of a button
  • We are improving and testing the language of missions & objective scripts to make them clearer to anyone and avoid confusing the players
  • 2D images & art in the game are being improved
  • New pieces of equipment are getting implemented, including but not limited to a compass, a walkie-talkie, and some more mysterious and deadly tools...


Until our next devblog post, we remind you, as usual, to add Dark Fracture to your wishlist to not miss any updates 👇

https://store.steampowered.com/app/1268790

If you enjoyed Dark Fracture: Prologue, please consider writing a review and inviting your friends to play it 👇

https://store.steampowered.com/app/1389160

Lastly, if you want to get directly in touch with us, join our community on Discord (click the image 👇)

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