I wanted to start out by thanking everyone who reached out to me following last month’s video version of the Dev thoughts - as requested I got a huge amount of feedback - which was overwhelmingly positive so I went ahead and made another one for this month! Check it out and once again please let me know what you think!
I’d highly recommend both wishlisting the expansion and checking the store page regularly, there might just be some additions over the coming weeks. Also stick around for the rest of the Dev Thoughts - these are not the only Survivors of the Void reveals we have today...
Survivor’s Corner
Here’s a new section I'd like to include in each new Dev Thoughts where I highlight something cool created by our fans! This month i’d like to show off this amazing creation from @TheFiddleCat on Twitter:
Go and show them some love! If any of you have created or seen anything Hopoo Games related drop me an email at jonathan@hopoogames.com or ping me on Twitter or Discord and I might just include it in a future Dev Thoughts!
IRL Item Printer
You’ll never guess what we installed in our new office this month: A genuine Item Printer from RoR2!
Someone let Ben near the bloody thing and he decided to make a load of copies of his raincoat...
Great job Ben you dingus, What are we supposed to do with all these coats??
Ok all is forgiven
New Game Mode
Revealed in Dev Thoughts #21 and teased last month is the new game mode which will be available in Survivors of the Void.
How long will you last within the Simulacrum?
The Simulacrum is a wave-based arena mode set within a Void simulation. It can be played both single and multiplayer and contains any artifacts you’ve unlocked ready for use. It is an endless mode that can conclude only in your simulated demise.
My personal best attempt is wave 65 as Bandit, the office record is currently held by raincoat enthusiast Ben at an astounding wave 140 as Acrid. There is no shortage of testing (a.k.a. trying to beat each other’s record) going in behind the scenes with this new mode. We think you’ll have as much fun playing it as we have testing it!
The Void has recreated some of the iconic locations from Risk of Rain 2 to assess the threat of these dangerous places - the simulation is familiar yet somehow… different.
But definitely purple.
Within a confined safe-zone monsters spawn in waves of increasing difficulty and every 5th wave is a difficult Boss encounter. Some waves also have random mutators applied - maybe a random artifact is activated for one round...
...or maybe something that really sucks instead.
After each wave a Void Potential is created for every player, allowing you to select between 3 items giving you a great deal of control over your power within the Simulacrum.
Item Crates and other interactables spawn on the stage as normal - but venturing outside of the safe zone to reach these can be a great risk. Thankfully after every boss wave the safe zone moves to a new area, giving you a brief opportunity to open more crates and increase your power.
Get back here ya pesky varmint!
Getting those extra items will be a great help - when you experience a Void simulation of the most dangerous threats in the universe you never know who or what might show up to challenge you.
Gotta Kill ‘em All?
Please share your renditions of this mystery enemy in the #ror2-art-and-content channel on the Discord with a @SeventeenUncles ping plz. My personal favourite(s) will be included in next month’s Dev Thoughts.
A new patch has been uploaded to Steam, fixing multiple bugs that could cause the game to crash in Free mode. Please contact us if you're still experiencing such problems.
Also, we'd like to thank you for support! You are very important to us because we're a small studio and it's a pleasure to see your positive feedback. We'll do our best to keep creating awesome updates for the game.
Finally, how about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :) Here's the link: http://discord.gg/invite/9eHyYap
With Punk Wars now available we are also happy to share the news with you that the official soundtrack for the game is now also out. For those who already own the game there is a 10% discount :).
Explore the enhanced game world which is now double of the size then before!
This update is adding 4 new towns and other minor locations to the game world as well as the large part of Utah Beach! Everything comes with 19 new Achievements, an enhanced AI, new Minimap and other improvements and fixes.
And the best part: It's 100% free!
Check the full list down below!
Update Notes
added new towns and utah beach
added 19 new achievements
added UI options
added new fullscreen minimap
fixed and updated fall damage
fixed issue with search lights not getting destroyed correctly
fixed kinfe targets in training
fixed typo in training
fixed several minor issues
updated main menu loading
updated reduced range required to obtain a long range kill
updated and improved weapon textures
updated story mission 1
updated and reduced stamina costs
updated Weapon FOV
What would you like to see added to the game?
We’d love to keep you up-to-date! Please join us also on Discord or on Facebook
Added: Russian and Chinese language. Added: new traps in the dungeons. Changed castle obstacles. Fixed: some things in the options are not saved when you change them in the main menu. Fixed: no sound is heard when you hit the small water bucket. Fixed: 2 crossbows are obtained when a crossbow is picked up in the dungeon 1. Other changes.
Our developers are working hard to bring you the first version of the Camping Builder. The game is already looking great, and we want to share the first screenshots with you guys.
Camping Builder will be a simulation game unique in many ways. Apart from the building and renovation mechanics that you all know from our other games, the main plot will revolve around nature preservation! Yes, you heard it right. The beautiful island that the action will take place on is full of wildlife and rich flora. As the main character, you will be building and restoring a camping site that we would all love to spend time on, and while doing that, you will be making decisions that will affect the nature around you.
Your choices will influence all living things around you, and we cannot wait to tell you more about this fantastic experience that the Camping Builder will be when it’s ready.
System - The language setting has been modified so that it is automatically applied according to the personal setting when the game is launched. - Fixed the issue of empty slots appearing in the inventory.
Interface - The layout error of the party HUD in Wild Island has been fixed. - The interface for receiving requested items from the exchange has been improved. - Improvements have been made so that you can check the construction time immediately after building a building. - The problem that the party member's auto-hunt settings could not be properly set on the Wild Island has been fixed. - Fixed the issue where the output of the ranch building was displayed abnormally.
Game Play - The problem that the boss of the First Island 4th level 'Wasp Queen' was created in an abnormal location has been fixed. - An error in the contents of the random box received as a contest screening reward has been corrected. - Social Coins can now be earned normally through social activities. - The problem that entry was possible even if the entry fee for the Wild Island was insufficient has been fixed.