We're very excited to announce that the release date for Re:Turn 2 - Runaway has been set and will be available at the Nintendo Switch, Xbox and Steam on the 28th January 2022. Wishlist now and stay tuned for more info soon!
If you haven’t taken this train before, we highly recommend that you begin your journey with Re:Turn - One Way Trip, the first game where it all began…
It’s the perfect time to experience it from the beginning while the next instalment creeps ever closer.
We hope to see you again soon. Perhaps on January 28th?
We are finally ready to release what we were working on!
With this update, we're introducing the new "Campaign Mode". It's designed to give a sense of progress and increasing challenge, by gradually introducing all the gameplay mechanics and increasingly difficult levels.
Another novelty is a complete reinventation of the "hand playstyle mode". In this mode the virtual guitars now also have 2 arrows on the frets, which will allow you to assume 3 possible positions for each note, for a more balanced and engaging gameplay.
By the way, as you can see above, mini-tutorials have also been introduced during the campaign, which will allow you to learn the various gameplay mechanics.
Still, if you would prefer an easier way at the cost of a small score penalty, we also added a new gameplay modifier for you: "No directional notes".
A lot of work has been done to improve the various levels, in all playstyles, in order to have a more balanced difficulty curve. We would like an easy level to be really "easy" and an expert one to be an adequate challenge for our players. This should be a bit step toward that direction.
Numerous other "quality of life" changes and fixes are included in this update. We do not want to risk boring you by deepening them all, but we'll leave a summary below:
- First release of the "Campaign" mode - "Hand playstyle mode" completely overhauled - Tutorial missions (during the campaign) - New gameplay modifier: "No long notes" - New gameplay modifier: "No directional notes" - Note velocity modifiers have been replaced by a slider - Many changes and rebalancing in the levels - Game-over animation to explain the reason for the defeat - In-game indicator for the pick that crosses the guitar string - Vibration feedback improvements - Fixed a case of app crash following the game logo - Fixed issue with reset called by mistake when releasing the trigger in the pause dialog - Other minor fixes and improvements
We are eager to know your feedback about the update!
We released a new patch. We are focusing on finishing the campaign. So there were loads of improvements done on Editor and map logic.
New Tutorials
After listening to your feedbacks we improved the tutorial and added another two for more complex mechanics and better understanding as well as we constantly adding new records to the wiki page: https://the-mystic.fandom.com/wiki/The_Mystic_Wiki
New : 1. Interface - Added general settings - Leaderboard - Loading screen * Added hint "Holding Shift while crouching will move faster."
Change: 1. Control - Running changed from LB to LT - Crouching changed from LT to LB - Facing back changed from RB to RT
Fix: 1. Bug fix - Royalist bullet can't shoot any Fishstop - T-Pose Fishstop don't break locker - Baby Fishstop not alert when crouching to hit it - Sometime player may stuck in Brutal Ravine
Please let me know if you find more bugs or have any suggestion. Thanks.
Hello everyone, another day another patch, featuring a new visual feedback display for Block and Path Signals, Hyper Tube Floor Holes, Dedicated Servers allowing more cores to be used, some crash fixes and a bunch of polish!