Nov 17, 2021
Shakes and Fidget - Leander Playa Games
Hello heroes!

Get ready for our weekend events GLORIOUS GOLD GALORE & FANTASTIC FORTRESS FESTIVITY from Friday to Sunday! You get five times as much gold for quests, city guard shifts, from the gambler's game of dice and the wheel of fortune, and +50% more gold upon collecting from the gold pit in the underworld. In addition, the pet Armoruck can be found if you unlocked it in the pet habitat. Moreover, you can find wood and stone on quests and get twice as much wood and stone from the gambler and the wheel of fortune, the training duration of fortress units is halved and you find only big gems in the gem mine.



In addition, you can look forward to the SPEED SERVER EVENTS Epic Quest, Good Luck and Shopping Spree Extravaganza, Sands of Time Special, Fantastic Fortress Festivity, Forge Frenzy Festival & Days of Doomed Souls from Friday to Sunday!

Have a nice weekend!​
War Mongrels - mc
INFO REGARDING PRIOR SAVES:
As you've requested, we've added a new public branch named 'previous_game_version' for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the 'default' branch and continue the journey with the latest fixes.

Changelist 41417:

  • [Tweak] Improvements to patrolling behavior after loading a saved game state.
  • [Tweak] General improvements to character movement.
  • [Tweak] Barrel and gasoline spill can be used only by one character at the same time.
  • [Tweak] Mines can be disarmed only by one character at the same time.
  • [Tweak] Combat Mode cannot be entered while carrying a body.
  • [Tweak] Tweaks to how AI alerts each other of suspicious behavior around them.
  • [Tweak] Tweaks to how AI discovers bodies.
  • [Tweak] Greta shooting with silenced pistol now draws more attention from enemies.
  • [Tweak] Improvements to pick up logic, mainly how it reacts to body vs ammo situations.
  • [Tweak] Autosaves will delay additional time after a manual or quick save requested by the player. This avoids the reported issue of too many saves made in almost identical moments.
  • [Bugfix] Fixed issue with AI turning the Gramophone on, when it was supposed to turn it off.
  • [Bugfix] Bunch of fixes to Rubble's firecracker.
  • [Bugfix] Several bugs related to ladders, their behavior on client, targeting logic were resolved.
  • [Bugfix] AI has incorrectly searched for players hiding in bushes in some cases. Those cases now behave as designed.
  • [Bugfix] Enemies didn’t always react to decoys fast enough. They've improved their senses.
  • [Bugfix] Shooting received numerous fixes.
  • [Bugfix] Enemies now properly hide weapons after loading a saved game state.
  • [Bugfix] Localization improvements for Spanish, Turkish and Brazilian-Portuguese locales.
  • [Bugfix] Log stack now behave properly after loading a game
  • [Bugfix] Close combat and targeting animations are now properly resetting when loading a saved game state.
  • [Bugfix] Formations now properly restore their relative locations after loading a saved game state.
  • [Bugfix] Solved issue with some orders improperly restoring after loading a saved game state.
  • [Bugfix] Solved issues with clients not receiving credit for finishing chapters as well as not receiving the relevant achievements.
  • [Bugfix] Chapter II - Fixed a case where a bridge could explode again after loading the game.
  • [Bugfix] Chapter II - Fixed ledge on warehouse area - so Lukas can climb it now properly.
  • [Bugfix] Chapter III - Added some missing textures to some 3d objects.
  • [Bugfix] Chapter III - Fixed visibility of additional collectibles widgets after loading the game.
  • [Bugfix] Chapter III - Fixes to navmesh near the fence of the tank repairing facility.
  • [Bugfix] Chapter IV - Added additional collision to the building to block projectiles and visibility.
  • [Bugfix] Chapter IV - Eagle figure environmental kill now behaves properly after loading the game.
  • [Bugfix] Chapter IV - The Place mine subquest now fails when it’s supposed to.
  • [Bugfix] Chapter IV - Properly showing quests after loading the save that was made after talking to Greta.
  • [Bugfix] Chapter IV - Tramway will now properly block projectiles.
  • [Bugfix] Chapter IV - Collision on rooftops tweaked.
  • [Bugfix] Chapter V - Tweaked position of a soldier in the last arena so the guy stands next to his spotlight.
  • [Bugfix] Chapter V - Guys manning the spotlight now bear arms.
  • [Bugfix] Chapter V - Camera now cannot collide with the second jail block.
  • [Bugfix] Chapter VI - Fixed the soldier that was trying to shoot up Ewald at the cutscene ending the level.
  • [Bugfix] Chapter VI - The path to the collectible is now more visible.
  • [Bugfix] Chapter VI - Fixed the exploit when you could lure the officer with the documents by shooting near the starting point of the level.
  • [Bugfix] Chapter VII - Fixed case where some players were blocked if they gathered keys to the gates twice with the same hero.
  • [Bugfix] Chapter VII - Joachim cannot die before you add him to the team.
  • [Bugfix] Chapter VII - Fixed an issue where the game misinformed the player about failing the challenge after loading the game.
  • [Bugfix] Chapter VII - Fixed visibility of additional collectibles widgets after loading the game.
  • [Bugfix] Chapter VII - Fixed updating open gate quest even if gates have been opened before activating that quest.
  • [Bugfix] Chapter VII - Fixed issue when player was able to crawl inside crates near the garrison building.
  • [Bugfix] Chapter VII - Fixed displaying lines showing fuse on electric fences hover.
  • [Bugfix] Chapter VII - Fixed navmesh under the stairs.
  • [Bugfix] Chapter VIII - Some enviro objects now properly block the enemy vision.
  • [Bugfix] Chapter VIII - Enemies near the road sign are now properly grouped.
  • [Bugfix] Chapter VIII - Fixed an issue when you skipped the intro in the right circumstances our heroes constantly were aiming weapons at Michelle.
  • [Bugfix] Chapter VIII - Fixes to the "Free prisoners" challenge.
  • [Bugfix] Chapter VIII - Gameplay bushes that were placed outside the gameplay area were removed.
  • [Bugfix] Chapter IX - Fixed an issue where the roof of the mansion did not hide after quick load and intro.
  • [Bugfix] Chapter X - Navmesh tweaked and smoothed.
  • [Bugfix] Chapter X - Collision near the bunker tweaked.
  • [Bugfix] Chapter X - Ledge that could block Lead and Ewald fixed.
  • [Bugfix] Chapter X - Fixed rare case where Ewald could kill himself while trying to shoot up the machine gun nest.
  • [Bugfix] Chapter X - Fixed Ewald stuck in the area with three drinking soldiers at the table.
  • [Bugfix] Chapter XI - Ledge that could block Lead and Ewald fixed.
  • [Bugfix] Chapter XI - Fixed issues with barricades not behaving properly after loading the game.
  • [Bugfix] Chapter XI - Roof of the church now hides properly for the join in progress client.
  • [Bugfix] Chapter XI - Non-gameplay mines don’t get highlighted anymore.
  • [Bugfix] Chapter XI - You cannot pick up sniper ammo if you have max ammo.
  • [Bugfix] Chapter XII - Some navmesh fixes.
  • [Bugfix] Chapter XII - Enemies gathered near the Burning Barrels should now properly return to their places after being alarmed.
  • [Bugfix] Chapter XII - Lukas won't automatically go prone when overlaps a trigger near the prisoner wagon.
  • [Bugfix] Chapter XII - Fixed case when a join in progress client could crash when he was joining when the server carried Lead.
  • [Bugfix] Chapter XII - Fixes to navmesh near the Joachim office and storage room in the jail area.
  • [Crashfix] Fixed the game occasionally crashing when there was no one to listen to Titel.
TerraTech - Matt
Join Matt as we take a sneak peek at some of the awesome new stuff that's coming to TerraTech in the next update.
TERA - Action MMORPG - [CM]threea


The festive season is just around the corner, and we are ready for those elf ears, reindeer noses, Santa hats and snowball fights in Arborea! If you also want to join the festivities with our Fan Art contest, win great TERA prizes and have your artworks displayed ingame, keep reading!

The topic of the contest: “Christmas Time in TERA!”
Create an original TERA artwork showing us how the festive Christmas season is like in Arborea, and you might be one of our top 10 winners to win great prizes!

Here’s how it works:
  • Read and accept the Terms and Conditions.
  • Design an original piece of digital art with the following theme: “Christmas Time in TERA”.
  • Submit your piece of digital art in .PNG format with dimensions of 1920x1080 px at a maximum size of 6 MB – to the following email address: contest@tera-europe.com . In your email you will have to attach the .PSD file with all the layers of the artwork as well, to ensure that you are the original creator of the artwork.
  • Use the email address for your present TERA account and add the following information to your submission:
  • Subject: Christmas Time in TERA
  • Name of your character
  • Name of your server
  • In case you would like to be credited with a specific name instead of your character name, please let us know
  • Please note that only one submission is allowed per email account
  • All users residing within the European Union, the United States of America, Canada, Mexico, the Commonwealth of Independent States and South-East Asia are eligible to participate.
Final submission date: 28/11/2021 23:59 CET (17:59 EST)

Prizes
The TERA team will select 10 entries amongst all eligible entries by 01/12/2021 on the basis of their creativity and originality. The winners will be announced on 01/12/2021 during the day and will also be notified of their win via email.

The winners can look forward to a package of TERA merchandise and a coupon for their account:
1st-5th place prizes
  • 1x Mug
  • 1x Lanyard
  • 1x Bag
  • 1x €25 Gameforge coupon
6th-10th place prizes
  • 1x Mug
  • 1x Lanyard
  • 1x Bag
  • 1x €10 Gameforge coupon
In order for the winners to receive their prizes, they will have to reply to our email with their address information by 31/12/2021 23:59 CET (17:59 EST) at the latest.
Gameforge will send the prizes to the winners by 10/01/2022. Please note that due to the situation with the pandemic, shipping may take longer than usual (depending on the country).

The winning submissions will be shared on all our platforms (website, forum, Steam, social media, YouTube) and will be also implemented in-game as loading screens.

Have fun!
The TERA Team
Rocket League® - Psyonix Ted
Scheduled Release: 11/17/2021, 8 a.m. PST / 4 p.m. UTC

THE HEADLINES

  • Season 5 Rocket Pass, featuring the new car Nexus, has begun
  • The new ‘Starbase Arc (Aftermath)’ arena variant can be found in Online Playlists, Private Matches, and Free Play
  • Season 4 Rewards are dropping for all eligible players
  • Additional Patch Notes for our game update on November 16 can be found here

SEASON 5
Rocket Pass

  • Season 5 Rocket Pass, featuring the new car Nexus, has begun
    • Nexus uses the Breakout hitbox

Tournaments

  • Season 5 Tournaments are now available
  • Remaining Season 4 Tournament Credits have been converted into All-Star Cups
    • 0-12,000 Tournament Credits — receive 1 All-Star Cup
    • 12,001-24,000 Tournament Credits — receive 2 All-Star Cups
    • 24,001-36,000 Tournament Credits — receive 3 All-Star Cups
    • etc

Challenges

  • Stage 1 Challenges for Season 5 are now live

Competitive

  • Season 5 Competitive has started
  • Season 5 Changes
    • A soft reset has been applied to all Competitive Playlists, similar to previous seasons

NEW CONTENT

New Arena Variant

  • ‘Starbase Arc (Aftermath)’ can be found in Online Playlists

Season 4 Competitive Rewards

  • Season 4 Competitive has ended. Season Reward Items and Titles will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
  • Season 4 Rewards are custom, non-tradable Wheels
    • Bronze I or higher: ‘S4 - Bronze’
    • Silver I or higher: ‘S4 - Silver’
    • Gold I or higher: ‘S4 - Gold’
    • Platinum I or higher: ‘S4 - Platinum’
    • Diamond I or higher: ‘S4 - Diamond’
    • Champion I or higher: ‘S4 - Champion’
    • Grand Champion I or higher: ‘S4 - Grand Champion’
    • Supersonic Legend: ‘S4 - Supersonic Legend’
  • Grand Champion Titles (in Crimson text)
    • Competitive Grand Champion: "S4 GRAND CHAMPION"
    • Rumble Grand Champion: "S4 RNG CHAMP"
    • Hoops Grand Champion: "S4 DUNK MASTER"
    • Snow Day Grand Champion: "S4 BLIZZARD WIZARD"
    • Dropshot Grand Champion: "S4 FLOOR DESTROYER"
  • Supersonic Legend Titles (in Titanium White text)
    • Competitive: "S4 SUPERSONIC LEGEND"
    • Rumble: "S4 RNGENIUS"
    • Hoops: "S4 LEGENDARY BALLER"
    • Snow Day: "S4 ICE TITAN"
    • Dropshot: "S4 TILE ANNIHILATOR"

UPDATES
We are fixing the Tournament Credits conversion issue that happened with the start of Season 5.

For anyone who has logged into Rocket League since the start of Season 5, we will be adding an All-Star Cup to your inventory within the next few days.

If you haven't logged into Rocket League since the start of the new season, your Tournament Credits will convert as they should have according to the Patch Notes.

We may change how Tournament Credits convert starting with the Season 5-Season 6 changeover, and we will make sure those changes are discussed before Season 5 ends.
Lacuna – A Sci-Fi Noir Adventure - Assemble_Xer0
We have been nominated at the 'Deutscher Entwickler Preis' (German Developer Award) 2021!

Lacuna has been nominated for 'Best Sound' and 'Innovation Award'!



But this is just the beginning!
Along the nominations for Lacuna, Publisher Assemble Entertainment has been nominated 5 times in total for this year's German Developer Award (DEP):

'Best Sound' and 'Innovation Award': Our Lacuna!
'Best Publisher': Assemble Entertainment
'Best Indie Game' and 'Innovation Award': Orbital Bullet, developed by Smokestab


Mark the date:
The award ceremony will take place online on December 9, 2021, on http://www.deutscherentwicklerpreis.de and on http://www.rocketbeans.tv!

More details:
https://www.deutscherentwicklerpreis.de/deutscher-entwicklerpreis-2021-das-sind-die-nominierten/


Armored Warfare - Silentstalker
Commanders!

Update 0.38 is bringing with it a new season called Exodus. This season’s Special Operations will continue the story of Ivo Rinaldi and Igor Kopylov as they search for a new home due to a volcano explosion near their base in Košice (Slovakia). Of course, things won’t be that easy, but that’s something you’ll have to discover for yourselves.



For this mission, we have modified the Narrows map. The explosion will occur directly in the mission, which is why the terrain and the mood will change significantly during the course of the mission.



Rivers of lava and other hazards will appear, making the ground treacherous to navigate. The rules are simple – don’t fall into lava!



But visuals won’t be the only spectacular thing about the mission. Other popular elements such as an escort objective (for the first time, you’ll be escorting allied infantry) and fighting enemy snipers will naturally appear as well.

This mission will be one of the features initially available in Update 0.38, which will be likely available in early December along with other things such as the autocannon overhaul.

We hope that you’ll enjoy the mission as much as we enjoyed creating it and, as always:

See you on the battlefield!
Nov 17, 2021
Indie Pogo - Katajin
This patch fixes bugs related to the V3.1.0.0 update.

General
  • Meatboy appears in Infinite Pogo
  • Penelope & Lilac Intros fixed
  • Retro CV Rainbow Beat fixed
  • Back to Main Menu for Challenges Menu fixed
  • Character Select & Tourney Music playing over each fixed
  • Lilac Speed Change after Up Melee fixed
Orbital Bullet – The 360° Rogue-lite - Assemble_Xer0
We have been nominated at the 'Deutscher Entwickler Preis' (German Developer Award) 2021!

Orbital Bullet has been nominated for 'Best Indie Game' and 'Innovation Award'!



But this is just the beginning!
Along the nominations for Orbital Bullet, Publisher Assemble Entertainment has been nominated 5 times in total for this year's German Developer Award (DEP):

'Best Indie Game' and 'Innovation Award': Our Orbital Bullet
'Best Publisher': Assemble Entertainment
'Best Sound' and 'Innovation Award' - Lacuna, developed by DigiTales Interactive!


Mark the date:
The award ceremony will take place online on December 9, 2021, on http://www.deutscherentwicklerpreis.de and on http://www.rocketbeans.tv!

More details:
https://www.deutscherentwicklerpreis.de/deutscher-entwicklerpreis-2021-das-sind-die-nominierten/

Nov 17, 2021
Westwood Shadows: Prologue - RedSoup Studio
Hello,

We have received some messages from players that were unable to select any option at the main menu screen of the game. We apologize for that and we want to let you know that it will be fixed in the upcoming patch which will also include some major updates in the gameplay. More info about that on our next announcement.

Whoever wants to help with the issue of the main menu screen can contact us on our discord channel.



We appreciate all your feedback!



Eleftherios
RedSoup team
...