Long overdue patch for stats not registering properly for achievements and leaderboards, also a few smaller issues like falling larvae collision and angry worker VFX not showing up sometimes.
----------------------------------------------------------------------------------------------------------------------------------- Tested them to the best of my ability, there could still be some issues so please let me know on the discussion board.
To prepare all Milletians for the upcoming abyss, Boost Joe has created a special training program for everyone! Boost Joe will run weekly boost events that include Stardust, Techniques, Echostones, Spirit Weapons, Renown, and Erg! Additionally, you will be able to create a Black Combo Card. Check out the details below.
Event Dates: Thursday, November 18th, After Maintenance - Thursday, December 9th, Before Maintenance
Event Details
During the event, you will receive the guide quest, [Guide] Milletian Full Boost!
Talk to Boost Joe in the Dunbarton Town Square.
Register a main character with Boost Joe.
You can only register one character per account.
You will receive the following rewards after completing [Guide] Milletian Full Boost:
12,000 EXP
Incomplete Black Combo Card
The event resets daily at 7:00 AM PST.
Boost Joe's Special Training
You will receive the daily quest, [Daily] Boost Joe's Special Training.
You will also receive one Boost Joe's Special Training Mission Pass.
Use the Boost Joe's Special Training Mission Pass and complete the mission. To enter the mission, right-click "Use" on the pass.
You are able to choose the difficulty level for the mission.
Beginner is about the same as the Hard difficulty Shadow Missions.
Intermediate is about the same as the Elite difficulty Shadow Missions.
Hard is as hard as Tech Duinn Missions.
You can complete this mission with a party of up to 4 people.
When completing this mission, you will receive EXP, Gold, and a Mission Reward Box depending on the difficulty level.
The Mission Reward Box will grant a random Skill Combo Card Fragment of a Talent.
The higher the difficulty of the mission, the more Skill Combo Card Fragments you will receive.
Combine 10 Skill Combo Card Fragments of the same Talent to receive a Skill Black Combo Card Exchange Coupon of that Talent.
By completing Boost Joe's Special Training Missions, you can receive 30 Combo points, up to 90 Combo points per day.
Combo points can be used to modify the Incomplete Black Combo Card.
Right-click "Use" on the Incomplete Black Combo Card in your inventory, then click Customize Combo Card.
Select a Slot Number of the Incomplete Black Combo Card and choose to change the skill, or unlock the slot.
You can use 40 Combo points and a Skill Black Combo Card Exchange Coupon to change one skill of the Incomplete Black Combo Card to a skill of the Talent.
You can use 60 Combo points to unlock a new skill on the selected Slot Number.
Note: Slots must be unlocked in order from Slot Number 4 to Slot Number 6.
You can click on Bonus Reset for Slots 2 through 6, and reset the bonus value of the Slot using 35 Combo points.
When you are satisfied with the Black Combo Card, click onComplete Combo Card to receive the Black Combo Card in your Combo Card menu.
Do not complete the card until you are 100% confident that the skills are finalized.
Completing the Combo Card is NOT reversible. Even if you complete the card by mistake, you will be unable to reverse that decision.
The Black Combo Card will expire in 30 days, but can be extended or made permanent using the Permanent Combo Card Coupon item.
Once you have completed the card, you can no longer edit it.
Similar to normal Combo Cards, you can customize it using Advancement Badges.
Weekly Boost Events
Week 1 (November 18th, After Maintenance - November 25th, 7:00 AM PST)Stardust Boost Event
During the event period, you will receive double of the following materials received from completing Melwyn's Society Sponsorship quests:
Stardust Core Binding Agent
Stardust Core Fragment (All Types)
Stardust Regulator Frame Connector
Stardust Regulator Frame (All Types)
Royal Society Sponsorship Badges are not doubled during the event.
The bonus from the Royal Academy Crystal will stack with the event bonus.
Technique Growth Boost Event
During the event period, you will obtain double Briogh. The maximum Briogh that can be earned per week will also be increased.
Briogh of Achievement
Each time your character levels up, 20 Briogh is obtained.
Briogh of Challenge
Each time you complete a Dungeon or Mission, 100 Briogh is obtained.
Briogh of Discipline
Each time you complete a repeatable quest, 100 Briogh is obtained.
Note: Using 1 AP to exchange for 10 Briogh will not be doubled, however the System message will state "Obtain 2x Briogh" as other methods to gain Briogh during the event is doubled.
The maximum amount of Briogh that can be earned per week is increased by 2x.
The weekly Briogh limit is increased to 3,000 during the event.
The weekly Briogh limit resets on Saturday at 12:00 AM PST.
If you reach the 1,500 Briogh limit before the event, you can still acquire the additional 1,500 Briogh up to the event cap of 3,000 Briogh until the weekly reset.
When the event ends, the weekly gain is reduced back to 1,500. If you are over this weekly limit, you can no longer acquire Briogh, but the UI will show the excess experience gained during the event until the weekly reset.
Note: The maximum amount of Briogh you can store at a given time is still 5,000 per Briogh type and it does not change during the event.
Week 2 (November 25th, 7:00 AM PST - December 2nd, Before Maintenance)Echostone Boost Event
During the event period, the Echostone Advancement success rate is increased by 10%.
Spirit Growth Boost Event
During the event period, your Spirit Weapons will earn double EXP, and the weekly Spirit EXP limit will be increased.
The Spirit Growth menu will show EXP 2x when selecting items to feed the Spirit Weapon.
The weekly Spirit EXP limit increased to 800,000 EXP during the event period.
This weekly Spirit EXP limit resets on Saturday at 7:00 AM PST.
If you reached the 400,000 EXP limit before event starts, you can still acquire the additional 400,000 EXP up to the event cap of 800,000 until the weekly reset.
When the event ends, the weekly gain is limited to 400,000 again. If you are over this weekly limit, you can no longer acquire EXP, but the UI will show the excess experience gained during the event period until the weekly reset.
Week 3 (December 2nd, After Maintenance - December 9th, Before Maintenance)Renown Growth Boost Event
During the event period, you will receive double Renown EXP when completing a requirement for accumulating Renown. The daily Renown EXP limit will also be increased.
Note: Using Music or Life Renown Training Seals will not be doubled.
The maximum amount of Renown that can be earned per day will be increased by 2x.
You can receive up to 4,000 Renown EXP for Nele, Yvona, and Briana.
You can receive up to 20,000 Renown EXP for Endelyon, Edern, and Eluned.
This daily Renown EXP limit resets at 7:00 AM PST.
If you reached the daily Renown limit before the event starts, you can still acquire the additional Renown up to the event cap for the Music and/or the Life Renown NPCs until the daily reset.
When the event ends, the daily gain is limited once again. If you are over this daily limit, you can no longer acquire Renown, but the UI will show the excess experience gained during the event until the reset.
Erg Boost Event
When you log in during the event period, you will receive different items to help you with Erg.
On the first log-in during the event you will receive:
Lv. 10 Erg Infusion Catalyst
This item can only be used after the event ends on December 9th, After Maintenance.
Known Issue: If you try to use this item while the event is in progress, the message that appears is untranslated.
Erg Infusion Catalyst Booster Coupon
On subsequent log-ins during the event, up to 4 times:
Erg Infusion Catalyst Booster Coupon
Note: The Erg Infusion Catalyst Booster Coupon can only be used during the event. If you use the coupon outside of the event, you will receive an AP 5 Potion instead.
The daily event reset time is 12:00 AM PST.
Use the Booster Coupon to upgrade the Erg Infusion Catalyst by 2 levels each time.
Use up to 5 coupons to increase the Erg Infusion Catalyst to level 20.
The upgraded Erg Infusion Catalyst will expire in 15 days.
Note: Only the main character registered for the event can receive the rewards.
We will be undergoing maintenance to improve service quality. Please refer to the details below, and we apologize for the inconvenience.
■ Emergency Server Maintenance
▶ NA region / EU region
- Schedule :
November 16th 5:30 PM - 6:30 PM (PST)
November 17th: 2:30 AM - 3:30 AM (CET)
- Details: Server stability
※ Notes - Connections to the game will be terminated as soon as maintenance begins, and players will not be able to connect to the game during maintenance. - Maintenance may change, be extended or end early according to the situation.
■ Reward Period - After November 16th 6:30PM ~ November 17th 7PM (PST) / November 17th 3:30AM ~ November 18th 4AM (CET)
* Items will be given at the game access stage through Mail.
■ Rewards Item - Elixir of Haste x 2 - Recovery Scroll x 2 - Bless Lucky Chest x 2
※ Notes - Maintenance Reward Items will be given once per account. - Maintenance Reward Items will be given to the Mailbox of the first character to access the game during the reward period. - Maintenance Reward items can only be received if you access the game during the reward period.
In our continued effort to make Atlas the best game possible, we’ll be deploying another maintenance patch to tackle many of the latest issues you’ve reported regarding the last major update.
The servers will be going down to deploy the update tonight, 11/16 at around 7:00 PM Pacific Time.
We are still working on getting the playatlas.com website up and running again. We apologize for any inconvenience and thank you for your patience on this manner.
While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
Bug Fixes:
Fixed instances where NPC portals were usable from unintended ranges
The carrack is now buildable in the Advanced shipyard by default
Fixed instances where players using a controller could sometimes not select beds
Fixed instances where ship modules could be incorrectly destroyed
Fixed instances where the collision of the Cog ship was extended farther than it's visual representation
Fixed instances where the Grave Digger harvested Cursed Bone Chips at an incorrect rate
Fixed instances where Static Power Nodes were able to be destroyed by the player+
Fixed instances where General tile module was not craftable +
Fixed instances where the particle effect of the totem monument would activate on render
Fixed instances where the Sextant buff would not show treasure correctly after transitioning grids
Fixed instances where the Sextant buff would show incorrect map images on the mini map+
Fixed instances where multiple Altars would spawn on the same location
Fixed instances where sailing points for blueprint crafted modular ships would not transfer correct values
Fixed Instances where resources in the Damned Altar were not producing after server restart.
Fixed instances where water temperature was not correct to the climate+
Misc:
Portal Names have been adjusted
Damaged portals will now show what resources are needed to activate
Removed duplicate item entries from some skills
Added mean whale spawns to some areas in the Antarctica and North Pole regions
Altars no longer require claiming to access, they are available to any Pathfinder
Removed stone farmhouse from the skill tree
Known Issues:
Cog Scaffolding is currently incorrect length
Emergency Ladder on Cog, Carrack, Harrier, Kraken is not working as intended
Ship blueprints cannot be removed from a shipyard's inventory
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
In the past, whenever I've talked about the efficiency of pathfinding, I've universally been speaking about CPU usage or "number of paths calculated per second" or something along those lines. This time, I'm talking about RAM efficiency -- how much RAM is used, how it gets reused, and so on. We do a lot of pathfinding on a lot of threads for a lot of reasons, and that data can be absolutely enormous if we're caching it for too long. Similarly, in the past, we've had major CPU load caused by not caching it enough.
What I've done at this point is kept the caching to the level of "this current slice of time for this thread," whatever that means. Sometimes it means "this frame" when we're talking about the UI. A lot more frequently, it means "this simulation step," when it's something for the simulation itself (aka, for 100ms). Even vastly more frequently, it means "this run of long-range-planning operation," which is something that happens intermittently for each faction every few seconds and lasting for usually part of a second, but up to several seconds if need be.
The TLDR is that the amount of CPU computation should be roughly the same as before, but the RAM usage is reduced by around 300ish MB on midsize games with a fair number of factions in a slightly larger than average galaxy. It may also be a fix to yet another memory leak, but I can't be certain. It is a solution to an annoying thread-contention issue that I still don't understand the full nature of, but have decided to work around in this particular case by just making everything so much more efficient in the first place.
This build sees a number of other bugfixes, and more of SirLimbo's AMU settings being implemented into the base game as options.
QUILLS FEST 2021 is a 2-day immersive digital festival at the intersection of live theatre and extended reality. Presented by Oregon Shakespeare Festival in partnership with Artizen and Museum of Other Realities, Quills is a first-of-its-kind convening of theatremakers, transmedia storytellers, and creative technologists.
You can experience Quills Fest in one of two ways: in Virtual Reality, wearing a compatible VR headset, or through the interactive Quills website, using any web browser on your computer! Both methods will offer you the full, exciting experience of Quills Fest!
Program Line-Up
World-Premier VR Commissions
Anakwad, an Anishinaabe tale retold in an Indigiqueer dreamscape. - Ty Defoe, Dov Heichemer, alpha_rats
Ordinary Gesture, a Virtual Reality Theatrical experience that surrealizes the experience of empathy. - Raja Feather Kelly, Illya Szilak, Cyril Tsiboulski, Christoph Mateka
Guardian of the Night, a virtual reality experience that immerses the viewer in a forest where they are guided by spiritual guardians from West African mythology. - Dede Ayite, Michael Joseph McQuilken, Joel ‘Kachi Benson
O-DOGG: An Angeleno Take on Othello, an immersive volumetric VR experience performed by Black Thought (Tariq Trotter) of The Roots. - Shariffa Ali, Brisa Areli Muñoz, Alex Alpharaoh, Sagar Patel
Behind-the-Scenes Exhibitions
Laila, an interactive work that invites the audiences to shape reality and future of an extraordinary new opera diva together with artificial intelligence. - Esa-Pekka Salonen, Paula Vesala, Tuomas Norvio and the Ekho Collective for the Finnish National Opera
Dazzle, a multisensory live performance & exhibition that re-imagines the 1919 Dazzle Ball. - Gibson/Martelli + Peut Porter
Pandora X, an immersive theatrical VR experience where the audience plays the Greek Chorus. - Double Eye Studios
POV: Points of View, a hyper-digital sci-fi virtual reality series immersed in a near future Los Angeles. - GRX Immersive Labs
Cosmos Within Us, a story-telling experiment exploring the connection between memory and the senses, in which an interactor wearing a headset drives the show. - Sartore Studio
-Tutorial added -Shooting mechanics changed (bullets no longer follow enemies, they have a fixed trajectory) -Crafting added -Hordes mode adjustment -Change for future updates