Giants Uprising - Varsav Game Studios
Update 1.0.2

General:
- Slight optimization throughout the whole game (f.e. VFX and meshes complexity and skirts of Slaver-type giants)
- Fixed an issue with disappearing quest log after reloading the last checkpoint (NOTE: this patch will most probably erase all of the previous save states from ver. 1.0.1)
- Camera has been slightly zoomed
- Framerate cap has been set to 60 FPS
- Increased meat health recovery from 40% to 50%
- Display of version in the upper right corner of the screen has been added
- Health of the Player has been increased

Blood & Sand level
- Damage received from Giants AI has been reduced
- You can now destroy the doors directly, without having to walk into the waypoint in front of them first
- Space outside of the arena has been properly meshed
- Overall Lightning has been changed
- Torches pointing the way have been properly positioned near the destroyable doors
- Navigational dialogues have been added

Borderlands on Fire level
- Palisades have been erased near the end of the Level
- Decreased number of towers and soldiers near the end of the level
- Trigger areas for the first anchoring traps have been enlarged

Homecoming level:
- Disabled the objective marker in the labirynth
- Dizziness effect has been visibly reduced

Join our Discord: https://discord.gg/trAKHz7grq
Nov 16, 2021
Engine Evolution 2021 - simunekpetr98
- Improved initial info questionnaire
- Minor bug fixes
The Forgotten City - ModernStoryteller


Here's why this matters: Winning awards like this helps more people discover it, which means we can build up our studio, which means we can make bigger, better games.

If you like that sound of that, then please take a moment to go and vote for The Forgotten City at the voting portal by 8 December: http://thegameawards.com

Thanks for reading! :-)
Nov 16, 2021
Cards of Patience - kwickmafs
- Fixed wrong character selection after not clicking on the character button

Thanks to Oddy
Hunt: Showdown 1896 - Cry_Ari


Introducing the long-awaited 'Reconnect Support' feature

Hunters, as you know, we're always looking to push your Hunt: Showdown experience forwards, and today we're pleased to announce that we are rolling out the much anticipated Reconnect Support feature in Update 1.7. This has been one of the most requested features from the community for a long time. In fact, it's something that we have tracked since our Early Access days. While it might seem like a relatively simple feature, we've had to work hard to limit the chance of a reconnect feature being exploited by bad actors. However, after much toil, we are pleased to introduce our solution.

The Reconnect Support feature allows you to reconnect to a Bounty Hunt mission if you have lost your connection to the game or the game has crashed. Previously, losing your connection meant it was all over for you in the bayou. So, we wanted to make sure a feature like this would give you the ability to complete the mission as if you had never left and prevent losing Hunters when you lose your connection to the game.

The feature has also been in the works for a long time because we wanted to make it as solid as possible before introducing it to the game. Since this is a substantial addition to Hunt, we understand there may be edge cases that we were unable to encounter during our internal playtests. If you experience any unusual behavior with this feature, please be sure to reach out to the team and provide a detailed description of what happened so we can reproduce and fix any issues that you do encounter. Remember, details are key to helping us ensure we can find and solve problems quickly, so we appreciate as much detail as possible. Your help is how we get problems solved.

Here are some of the finer details about the feature and how it works:

There are two ways in which the Reconnection Support feature will attempt to restore the connection:

· "On the Fly" 60 seconds reconnect:

In instances where you lose connection to the server but the game client is still running, we will attempt to restore the connection and get you back into the mission.

· Game client crash/client restart/kick to main menu reconnect:

In instances where the game client crashes, or if you restart the game while in a mission, a prompt will appear, giving you the option to reconnect to the mission or abandon your Hunter.



A prompt will show the remaining mission time, the current state of you and your teammates as:

  • Alive.
  • Downed – can be revived.
  • Dead – Redskulled/cannot be revived.
  • Burning while downed - better hurry, you might be able to get back and put the fire out!
· When disconnected, your Hunter will stay where they are and crouch in place to ensure they are as small a target as possible. This does not apply when already down or dead.



· Teammates will receive a notification to show that you have lost connection. This will allow them to attempt to protect you while you reconnect.

· If you leave the mission (using the Leave mission button in the pause menu) or if you decline the reconnect prompt in the main menu, your Hunter will be lost, and your teammates will be informed of your decision.

· You will be able to reconnect to the current mission for up to 10 minutes after the initial disconnect. If you fail to reconnect after this time, we will consider that you are gone/won't be returning to this mission, and the Hunter will die.

· This 10-minute timer will refresh for each disconnect. So, if you have multiple disconnects in a game for any reason, you will have 10 minutes to return after each one.

· These disconnects will not modify the mission time. If you lose your connection, the mission will continue as usual, meaning the timer will also continue to count down. For example, if you disconnect and only have 3 minutes left on the timer to extract, we will not extend the timer to allow extra time to get to the extraction. We have done this in the interest of fairness and to avoid players trying to intentionally cut their connection to gain any kind of an advantage.

· If your connection drops but the game does not crash or kick you back to the main menu, we will attempt to auto-reconnect you for the next 60 seconds. If the connection has not been restored after this time, you will be sent to the main menu, where you can try again through the reconnect prompt.

· For now, the reconnect feature is only available for Bounty Hunt. Quickplay matches are much faster and don't carry the same stakes as the Bounty Hunt missions, so the chances of reconnecting to a Hunter that is still alive (and has an opportunity to get the wellspring) are a lot slimmer.

We hope this feature makes a difference for you, and once again, do let us know if you come across issues and problem cases with as much detail as possible so we can monitor and fix them.

See you in the bayou,

- Your Hunt: Showdown Community Team
Nov 16, 2021
REVN - Ambitious Games
Stat Changes
  • Carbine recoil reduced to "1.2" (was "2.6")
  • Flattened energy cost of Frag Grenade to 25 at all tiers (was 25 - 38)
  • Flamethrower - reduced max range to 60 (was 100 meters)
  • Sniper Rifle - Max Ammo increased to 8 (was 7). Headshot Bonus Damage increased to 250 (was 30)
  • Shield Recharge - AP Scaling lowered to 10% (was 20%). Percentage of Shields refilled changed to (35, 45, 55, 65, 75%) was (50, 55, 60, 65, 70%)
  • Scout Protocol - now has physical Lifesteal (1, 2, 3, 4, 5%)..
  • Reaper Clip - physical Lifesteal increased to (3, 4, 5, 6, 7) was (2, 3, 4, 5, 6)
  • Jungle Terminals - time held after capture increased to 120 seconds (was 50 seconds)
  • Jungle Minions now have 0 Armor Pen (was scaling 1 per respawn)
  • Wave basic minion baseline HP lowered to 1100 (was 1200)

Bug Fixes
  • Fixed bug with "bonus weapon energy damage" being applied to shotguns incorrectly
  • Reaper Clip - fixed bug - tier 1 had 0% Lifesteal

Map Changes
  • Added railings around the Angel arena pit
  • Fixed some holes in the map near stairs in mid lane

Quality of Life
  • Minimap markers for players now have colored border ring
Nov 16, 2021
Path of Exile - Natalia_GGG
The community never ceases to amaze us with its talents. From digital artwork and music to tattoos and cosplays - we love seeing that Path of Exile continues to inspire our players. For today's news post we've gathered several pieces of recent Fan Art, created outside our ongoing Fan Art Competition. Check them out below!

Chaos Orb Tattoo by AlexZohanLevin



Path of Exile Tattoo by AnzuJaam1



Scourge League Wallpaper by QueenNie



Scourge Pet Model by etherealSTEVE



Oshabi Cosplay by Nox_Eterna



Path of Exile Builds by Amysmadeofwax



Nov 16, 2021
Warp Frontier - brawsome
Warp Frontier has now been made avaiable on Linux and Mac Platforms, and to celebrate this re-launch to new platforms it is making the initial launch discount of 10% available again for anyone who missed picking it up the first time due to limited platform support.
2076 - Midway Multiverse - ivanovich
- Improvements and final adjustments in some bosses and immersion zones.
- More polished transitions between levels.
- We are working on a new surprise for the end of the game. Stay tuned! ;-)
Rotund Rebound - Dahku
Last update we mentioned that Rotund Rebound was in the beta testing phase, giving players the chance to try it out at 99% completion. This has gone really well! In the past 10 weeks or so we've made so many cool tweaks, added some surprising new features and content, and of course squashed plenty of pesky bugs. This game just gets better by the day!



The latest beta update finally squared away the lingering changes we'd been on the fence about, and the beta testing phase is now winding down. However, we'd like to get just a few more players on board to give the tweaked game a going over with totally fresh eyes.

What's Involved?
We can learn a lot about how the game's working for people just by watching them play. All beta testers have to do is play the game as they naturally would for as long as they care to, and record it for us to see. Accompanying audio commentary is also extremely helpful, but we understand not everyone is comfortable doing that, so a written summary of any notable thoughts works fine. And that's pretty much it!

Good help is so hard to find these days. If you're interested, please let us know here or on Discord!
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