Thank you for the amazing reaction to us announcing AFTERLIFE: Dying to Get Back! the other day! Unfortunately, we didn’t realize there were sooooooo many games with the name Afterlife, which has made it difficult for people to find our game.
To make life easier for everyone (you’re still in the land of the living right?), we’re renaming AFTERLIFE: Dying to Get Back! to RESTLESS SOUL!
Here’s a new video of our protagonist telling the townspeople about the change.
Join the official Restless SoulDiscord and follow Restless Soul on Twitter to keep tabs on development.
Get ready to explore the mountains of Mara because Hammerting is OUT NOW! Grab your pickaxe and (more importantly) a mug of your finest ale, and get digging!
Get a look at our shiny new launch trailer here:
Hammerting is available NOW for £13.39/€16.74/$16.74.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With a conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.
Key Features
Build the greatest Dwarf colony in history: Use each Dwarf’s skills to create a sprawling mining colony in your mountain.
Play together:Grab your friends and dig deep to find untold riches...
Farming and fishing: They say an army marches on its stomach and an army of hungry Dwarves is not something you want to see… keep them fed!
Unique Dwarves: Each Dwarf has their own unique skills and personality that can help (or hinder) your efforts.
Not only that, but we also have a whopping great patch for you! check out the patch notes:
Release Update - Version 1.0.12.0
Features:
⦿ Multiplayer Co-op Mode!
A co-op mode can now be played.
Multiplayer should work across all different stores where Hammerting can be bought seamlessly.
There's now a new button in the start menu, called 'Multiplayer'.
If you go there, you'll be able to name and create a lobby. Be sure to name it something unique.
Let your friends and enemies know the lobby name, and they'll be able to join you as you delve deeper into the caverns.
You'll all control the dwarves at the same time, and the dwarves will decide which ethereal being (player) they will choose to follow for the time being.
⦿ Hammerting!
Hammertings can now be held in the Great Hall!
Holding a Hammerting will grant bonuses to the Mountain Home.
When holding a Hammerting, all dwarves will meet in the Great Hall to discuss the matter.
Hammertings can only be held once every two in-game hours.
⦿ Overworld War!
Factions on the Overworld will now declare war against each other!
When at war, the factions will send armies toward their enemies if they have high enough Manpower and Might.
When two armies meet, they will engage in combat until one of them is victorious!
When an army reaches an enemy location, that location defends itself against the attacker, but its Fortification will take damage.
If a location reaches 0 Fortification, it will fall and the items it holds will be destroyed.
A location will prioritize re-building its Fortification over producing new goods to sell.
When armies have torn down all Fortifications, they will march toward the enemy capital.
Dwarves can help factions and locations by selling them goods, for example:
Things that restore building health will increase Fortification.
Weapons and Armor increases Might.
Items restoring hunger and morale will increase Manpower.
Factions wait to declare war until their holdings have full Fortification.
Hexes on the Overworld will now be conquered by factions if an army reach an enemy capital and that faction has 0 Fortification on all locations.
⦿ Overworld Victory Condition!
When your relation level with another faction reaches the Esteemed level, you will unlock the Dwarven Subversion mission, in that Faction's capital. Completing this mission will make the faction a permanent ally.
There is now a victory condition called World Conquest. This is achieved by having your Overworld allies control all overworld locations. Completing this mission will win the game.
⦿ Thought Bubbles!
Dwarfs will now show thought bubbles over their heads whenever they start a new task showing what they are going to do.
This can be disabled in the options menu.
⦿ More Materials, Items & Recipes!
The following crops can now be planted: Sulphur Sprouts, Citadel Mushroom, Sugar Beets, Rime Beets, Grapes, Tomb Lilac, Hops, and Troll Tails.
Added Troll Cloth, Dwarven Licorice, and Mountain Barley.
A lot of recipes for fish-based dishes has been added
Two new wall materials have been added: Ornamental and Runic
⦿ Book of Tings Updated!
Book of Tings, or Dwarfelopedia as we devs lovingly call it, has been updated with new text and images.
Increased size of Main Menu and Dwarfelopedia buttons on the top bar.
The window now changes size after changing the game's resolution.
Topics are now categorized
Added Help buttons to various interfaces. These open the corresponding entry in the Dwarfelopedia.
Performance:
⦿ Significant speedup when dwarves and creatures look for enemies.
Tweaks:
⦿ AI
Adjusted Dwelling spots.
Adjusted Tavern conversation spots.
Dwarfs will no longer engage in combat or listen to attack orders if their health is so low that they will retreat once they're close to the enemy.
Dwarves that have picked something up for hauling will never engage in conversation until the haul job is complete.
Dwarves that want to talk will prefer going to a nearby Tavern if possible.
Dwarves who finish a job will now consider going to eat/sleep etc. a bit more before starting the next job.
Dwarves who have the Militia profession set to Unallowed will not engage in combat.
Dwarves will no longer replace minecarts at hauling jobs.
Dwarves will now drop off cliff edges if they get stuck. Wooooooo!
Enabling a job type for a dwarf now immediately recalculates job assignments.
Haul jobs that have been started are now less likely to get unassigned.
Haulers will now clean their inventory before and after a haul job. This prevents items from previous haul jobs to be spread around the base.
⦿ UI
Added a glow to input buttons in the Crafting UI to draw attention to them.
Added a popup warning when applying settings in the options menu.
Added better tooltips to buy/sell-offers.
Added double-click support for Assign Dwarf in the Dwelling UI.
Added dwelling upgrade icons, cloth and fiber icons and overworld location icons.
Added missing tooltips and finishing touches to the Job Broker UI.
Added storage filters for Seeds, Fish, and Fibers.
Clicking a build menu that is already opened will now close the menu instead of reopening it.
Greyed out allowed icons in auto equip menu if auto-equip is not set to custom.
Knowledges now consistently show Mountain Lore cost first, then Trade Lore cost.
Log book now has pages.
Notifications have been changed to show a generic title, to avoid text overflow issues.
Reworked Dwelling UI.
Talents are now highlighted if the match one of the dwarf's Favorited profession.
Tweaked the Ledger filter dropdown menu so it scales after screen height.
⦿ Gameplay
Dwelling upgrades now have a graphical representation
Slightly reduced enemy armor
Bug fixes:
⦿ AI
Dwarves will now fall after dying, instead of becoming stranded in the air.
Farmers are now responsible for Harvest interactions. Explorers got better things to do!
Fixed a bug making mano a mano conversations longer than intended.
Fixed a bug with storages that had Take From Overworld but not Take From Inventories causing dwarfs to juggle items indefinitely.
Fixed several issues with digging that caused dig dwarves to pause dig jobs after each tile.
Hauled items now count towards the global inventory. This fixes an issue where dwarfs would get stuck switching between different haul jobs.
Refill Statusbar-desire now only uses the high-rank utility action for the health bar.
⦿ UI
Continue button no longer enabled on Game Over screen.
Dwelling upgrade orders can no longer be set to Maintain mode.
Fix for Brazilizan-Portugese localization.
Fixed a bug where the auto-equip button couldn't be toggled.
Fixed a bug where the dark background would persist after saving a game manually (for real this time)..
Fixed biome region record on load, so it now shows in tooltips.
Fixed modifier tooltips in the Job Broker UI.
Job broker now shows tooltip for favorite profession and favorite profession tooltip now correctly states that it does have some effect on job assignment.
Player can no longer press the delete button while no save is selected in the load game menu.
Sacks should now properly show their rarity in text.
⦿ Gameplay
Available recruits are now kept when saving and loading the game.
Drain Sink and Drills can now be deactivated.
Drills no longer work if they have 0 health.
Hauling from the Overworld to the mountain home chest is now a normal-priority job instead of a low-priority job, as originally intended.
Stability improvements:
• Build configuration and version are now logged at startup. • Fixed dedicated fullscreen mode crash when starting the game minimized. • Fixed a bug which could lead to unstable state when joining a conversation. • Fixed a Vulkan write-after-write hazard when updating the map. • Fixed crash when opening log book with a large number of entries. • Fixed an assert that could occur from canceling orders. • Fixed an assert that could occur from leaving the game on for a long time. • Fixed an assert when sorting inventory of Overworld location when no items were available. • Rarity particle FX is now despawned properly.
In a world flooded by a trash tsunami, you are trapped in the middle of the ocean with a small raft. Trash is your primary resource and the most valuable thing in this world. You can recycle it into fuel, raft spare parts, and even weapons. Brace yourself for swamp crocodiles, toxic sharks, arctic pirates, and much, much more!
Main Features:
- Online and local 4-player coop
Band together with up to three other shipmates via online and local multiplayer to thread the filthy waters.
- Hand-drawn Trash Piracy
From the smelly swamps and sunken cities to arctic pirates and gruesome marine creatures, everything is depicted with delicate hand-drawn arts in this world!
- Dozens of seas for treasure hunting and monster feeding!
Sail to the hottest jungles or the iciest waters in Trash Sailors! Work your way up to enjoy different seascapes while casting a wide net to fish discarded items and treasure chests filled with golden screws!
- Uncivilized battles for the last piece of trash
Now the most valuable currency in the world, rubbish works as fuel and materials to repair not-so-perfect parts of the vessel. Fight pirates, tribe members, robosharks, a Trashkraken, and other mucky monsters while keeping the raft together and surviving till the end of each level.
- Literally an ocean of trash to sail on with your friends!
Survive maelstroms by assigning mariners different jobs: every ship needs a captain, just like it also needs fuel. Create the trashiest sailing team in history, fight with monsters and trash your friendship!
We are excited to welcome pirates everywhere into our waggish world! As usual, please don’t forget to WISHLIST!
Salutations, Victorians, and welcome to another Monthly Update video from the Victoria 3 team! In this month’s video, we are delving deep into Diplomacy.
Thanks for joining us here to see what’s new in Operation: Warlord, the latest major update for Insurgency: Sandstorm! Please note: while these are being written and published in time for the PC release of this update, all of this content (along with some additional fixes) will arrive on consoles as well. We will share more about that when we have more information available.
Without further ado, read on for what’s new and what’s changed with Operation: Warlord!
-NWI
New Map: Gap
Two worlds collide in Gap. A luxurious hotel and the neighbouring slums are a close-quarters battleground offering intense gameplay where any step could be your last. Tight alleyways, exposed rooftops, opulent hallways, and a gold-plated lobby are only a few of the spaces where confrontation will take place.
Gap was created with the new game mode Ambush in mind. In Gap, players will extract the VIP, winding through the tight alleyways and small interiors. Beyond Ambush, Gap supports the following game modes:
Co-op
Checkpoint Security
Checkpoint Insurgents
Outpost
Survival
Versus
Push Security
Push Insurgents
Frontline
Domination
Firefight
Ambush
New Game Mode: Ambush
We have added a new Versus Mode called Ambush, a single-elimination scenario that was originally introduced in Insurgency (2014). Escort the VIP to the objective as the extracting team (Security), or hunt down and eliminate them as the ambushing team (Insurgents). Check out the Ambush preview video!
This mode is available on the maps below:
Power Plant
Summit
Refinery
Ministry
Gap
Precinct
Hillside
Farmhouse
Citadel
Crossing
Tell
Hideout
A new option to enable or disable VIP selection was added to the Settings Menu under “Allow VIP”. If you do not wish to be selected as the VIP then remember to uncheck this box!
Your first successful extraction in this game mode will grant you both of the new unlockable cosmetic sets: Sporty and Big Spender. Details on these cosmetics can be found below.
New Weapons: P90 and Vector
Operation: Warlord brings two new SMGs to the game: the P90 for Insurgents (5 supply points) and the Vector for Security (6 supply points). Both weapons support Optic, Barrel, and other upgrades, and offer unique iron sights. These specialist weapons are exclusive to the Advisor Class, and offer new and lethal ways to approach combat.
P90
Vector
New Upgrade: Point Shooting Grip
The new Point Shooting Grip is here, adding precision, and changing how close quarters combat is fought out. This new attachment improves hip-firing at close range while including a laser-sight. The Point Shooting Grip is available to both factions on co-op modes only.
New Cosmetics: Unlockable
Operation: Warlord is all about Insurgents going into battle wearing their flashiest gear. They are confident, and they want the enemy to know it. Meanwhile, Security is made up of private contractors each sporting personalised equipment and looking to not be too conspicuous. They’re here to do their jobs.
The Sporty and Big Spender sets are unlocked for the player after their first successful extraction in the new game mode, Ambush.
Sporty - Gaudy and brash, this fighter chooses style over substance.
Sporty (Hairstyle)
Half Wrap Mask (Facewear slot)
Gaudy Sunglasses (Eyewear slot)
Sport Shirt Top (Torso slot)
Big Spender - Privately-contracted, this soldier equips personalized tactical gear.
Elastic Band Goggles (Eyewear slot)
Overdesigned Tac Gloves (Hands slot)
Combat Hoodie with Hood Down (Torso slot)
New Cosmetics: Insurgent Hairstyles
Two new hairstyles have been added to the Insurgents faction:
Sporty
Sweptback
New Cosmetics: Gray Man, PMC, Chrome, and Two-Tone DLCs
New DLC cosmetics are now available for purchase, they are included in the Year 2 pass for those of you who have that either standalone or via the Gold Edition. These cosmetic items can be combined with the others in-game.
Buying these helps us to continue work on Insurgency: Sandstorm post-launch, and we greatly appreciate the support! Here is a breakdown of each cosmetic.
“Gray Man” Gear Set for Insurgents
Gray Man Mask (Facewear slot)
Gray Man Top (Torso slot)
Gray Man Top Camo
Gray Man Bottom (Legs slot)
Gray Man Bottom Camo
Gray Man Gloves (Hands slot)
“Chrome” Weapon Skin Set for Insurgents
Desert Eagle
TOZ-194
AKM
FAL
P90
MP5A2
“PMC” Gear Set for Security
PMC Headset (Headgear slot)
PMC Headset Backwards
PMC Headset Britain
PMC Headset Canada
PMC Headset Germany
PMC Headset Turkey
PMC Headset USA
PMC Glasses (Eyewear slot)
PMC Top (Torso slot)
PMC Bottom (Legs slot)
PMC Gloves (Hands slot)
PMC Boots (Feet slot)
PMC (Left Arm Tattoo slot)
“Two-Tone” Weapon Skin Set for Security
Vector
PF940
M870
VHS-2
M4A1
MP7
To pick up all four Operation: Warlord DLC sets at a reduced individual price on Steam, here.
Additional Cosmetics: Peacemaker and Warlord DLCs
“Peacemaker” Gear Set for Security
Peacemaker Helmet (Headgear slot)
Peacemaker Top (Torso slot)
Peacemaker Gloves (Hands slot)
Peacemaker (Weapon skin)
“Warlord” Gear Set for Insurgents
Warlord Shemagh (Facewear slot)
Warlord Top (Torso slot)
Warlord Bottom (Legs slot)
Warlord Gloves (Hands slot)
Warlord (Weapon skin)
New Feature: In-Game Store
A new in-game store was added for players to find all available DLC from past and current operations in addition to limited time discounts.
Survival Mode Improvements
Increased enemy AI difficulty by decreasing reaction time and increasing accuracy.
Gameplay Improvements
Flashlight brightness levels have been adjusted for consistency for all primary and secondary weapons,
Direct hits from molotov cocktails will no longer cause instant death.
The Fragger class is now broken down into five classes: Assaulter, Advisor, Breacher, Gunner, and Marksman Fraggers.
Night Vision Goggles can now be worn and taken off using one hand. This allows players to keep their weapon on screen and have the ability to fire while toggling.
New 1P and 3P animations added for the toggling of NVGs.
The interact and reload actions are now mapped to the same “X” button when using a gamepad in the Modern controller layout.
Players will no longer sit in spectate mode while a server populates and will now be able to play while waiting for the server to populate.
Voiceover Improvements
Implemented new voiceover triggers for the following events:
Explosive Drone detonates
Bomber Drones finish their run
Insurgents station does not hear entire request
Security station does not hear entire request
Support helicopter fires and misses target
Support helicopter searches for targets
Support helicopter confirms kills
Voiceover lines played in-game are now synced so all players hear the same line.
Static plays when a character is killed while speaking through the radio.
Different reloading voiceover lines play depending on whether the equipped weapon is magazine fed or not.
AI will now always respond back to 'intimidate' voice lines from any player within the vicinity and continue to respond when provoked.
Enemy AI that are blinded by flashbangs will now play a voiceover line.
Fixed an issue where characters would play the Wounded or Suppressed voice lines upon death.
User Experience Improvements
Added two new controller layout schemes called Classic and Modern in the Controls Menu.
Improved readability of teammate indicator icons:
Increased the thickness and opacity of the friendly teammate indicator icon
The icon now flashes when friendly teammates are nearby
Teammate icons now appear around the edges of the screen similar to objective icons
The default colour of party members is now green and more visible by default, this can be adjusted in the Settings Menu if desired.
Updated the Appearance Selection Screen with a gradient and vertically centered the UI elements to be consistent with other screens.
Added audio and visual feedback when collecting ammo from supply crates, performing a full resupply, or scavenging for ammo from weapons on the ground.
Added the scavenge animation when resupplying ammo from a supply crate.
Improved melee attack responsiveness by increasing animation speed and decreasing delay between attacks.
Added icons for each section in the Appearance Screen.
The selected scenario in Local Play will persist after changing maps or lighting scenario.
The last focused position will now be kept when returning to the Main Menu when using controller or keyboard navigation.
Increased the contrast of UI elements in the Appearance Menu to improve readability.
The cursor will remain on the screen while scrolling through menus using a controller.
The “Reset to Default” button in the Settings Menu will no longer move the focus to the first item in the list instead it will remain at the same position.
Added audio feedback when hovering, clicking, and navigating through menus.
Improved the overall layout of the Appearance Screen.
Network service icons are now smaller and more subtle on the Main Menu.
Smoother new Click and Hover sounds used as audio feedback across all interface elements.
Scrollbars now use smooth animation when scrolling with the mouse wheel.
The invite friends pop-up will appear automatically after creating a party.
The weapon held by the character on the Main Menu now features its respective upgrades.
The weapon held by the character on the Main Menu is now the primary weapon equipped in the Loadout Menu.
Added a Fragger and Survivor class in the Loadout Menu so players can build loadout presets for Domination and Survival respectively.
Players who are banned from a community server will receive a message to inform them of the ban duration and reason.
The tactical map will now display faction-specific icons to indicate spawn locations.
Updated the Steam and NWI connection status icons in the Main Menu to be more subtle and reduce visual clutter.
The order of the maps are now displayed in alphabetical order in the Local Play Menu.
Added visual feedback when hovering over the center of the In-game Radial Menu.
Improved navigation between elements in the In-game Radial Menu.
Disabled the ‘setname’ command.
Loadout System Revamp
We have revamped the look and usability of the loadout system. Below are some of the main changes that have been made:
Weapon upgrades and attachments appear in slots surrounding the weapon preview similar to in Insurgency (2014).
The weapon model now occupies more space on screen and can be seen in greater detail.
Improved audio feedback in the Loadout screens.
Added a back button in the Appearance and Loadout screens to reduce mouse travel time when customising characters.
Weapons now point to the left by default.
1.5x optics now appear between the 1x and 2x optics in the Optics list.
The In-game Menu, Class Selection and Customisation, and Loadout Menu layouts have been adjusted to better fit ultrawide monitors.
Attachments will now be previewed on weapons when hovering over their name in the list.
Added an arrow to preview changes on the weight bar to improve visual feedback.
The equipped weapon skin will now be saved until the player decides to remove it.
Enemy AI Improvements
The snap shooting fixes have made gameplay against enemy AI less challenging, to balance this we have increased the reaction speed and accuracy of enemy AI.
Enemies are more coordinated and can use smoke as cover to advance through the level in order to capture objectives more effectively.
Improved enemy navigation towards objective areas.
Enemies now take a longer time to react and fire upon players who are hidden in the shadows.
Reduced occurrences of hip-firing from long ranges.
Enemies will react to live C4 by retreating.
Enemies will not immediately retreat off a lost objective when engaged in combat.
Gunner enemies will search for more effective cover locations to set up.
Scavenged magazines dropped by enemies are now always full.
General improvements to the pathfinding behaviour.
Mod Editor is updated with the 1.11 Operation: Warlord content.
A new Ambush Mode Setup guide will be coming soon on mod.io.
Added navigation buttons to allow users to easily scroll through pictures in the Mods Detailed view.
For community server admins, the Hardcore Checkpoint respawn weapon config can be modified in Game.ini through the RespawnLoadoutsDataAssetPath setting.
Server admins may now use friendly AI without being forced into the solo mode ruleset.
Sharing a mod will no longer initiate the mod being downloaded.
Added new Mutator Events
OnRoundReset
OnGameOver
OnSwapSides
OnCaptureObjectiveChangeOwnership
OnCaptureObjectiveStartCapture
OnCaptureObjectiveProgressReset
OnCaptureObjectiveProgressTick
OnObjectiveDestroyed
OnObjectiveBeginRig
OnObjectiveRigged
Level Design Improvements
Bab
Fixed a wall that was incorrectly blocking bullets.
Citadel
Fixed an exploit on Citadel Push on Objective A giving the Security team an unfair advantage.
Fixed an issue where two blocks on the ground would block players from advancing as intended.
Fixed an issue where players could get stuck on an overhang while walking up the stairs.
Fixed an issue where players were able to climb rocks to reach an exploitable area.
Fixed an issue where certain textures were displaying incorrectly.
Fixed an issue where it was possible for players to crawl underneath a portion of the level.
Crossing
Fixed an exploit on the Checkpoint Insurgents layout where players were able to enter and hide in a minivan.
Fixed an exploit where players could partially hide inside rocks.
Farmhouse
Fixed an exploit on Farmhouse Push on Objective A where a player could stop the objective from being captured.
Hideout
Fixed an issue where a cabinet would disappear and reappear as the player moves around it.
Fixed an issue where players could access an area outside the playable boundaries.
Ministry
Fixed an issue where players were blocked by unbreakable glass.
Outskirts
Fixed an issue where players were able to access an exploitable area on a rooftop.
Precinct
Fixed an exploit location where players were unintentionally able to hide in certain areas.
Fixed an issue where a wall did not connect all the way to a column revealing an empty area.
Range
Fixed a visual issue with the lockers (z-fighting).
Fixed an issue where a piece of sheet metal was clipping through a sandbag.
Refinery
Fixed an issue where an oil derrick was unintentionally blocking bullets.
Tell
Fixed an issue where enemy AI would get stuck after successfully capturing Objective E.
Fixed an issue where the AI would occasionally get stuck upon spawn.
Fixed an issue where an invisible collision obstructed player movement.
Fixed an exploitable area that allowed players to spawn camp the Security team and block the capture of Objective C on Push Insurgents.
Fixed multiple locations where enemy AI would get stuck on the map.
Tideway
Fixed multiple exploit locations where players were able to hide inside a rock.
Fixed and blocked the path to an exploitable area to a rooftop.
Resolved Issues
Fixed a crash when joining a disbanded party.
Fixed an issue where a party invite during a match could cause invitees to return to the Main Menu after accepting the party invite.
Fixed an issue where frame rates would drop when swapping or scavenging weapons.
Fixed an issue where certain weapons from Survival crates could not be properly reloaded.
Fixed an issue where the Ammo display HUD element would show a Drum Magazine instead of a Smoke Grenade when performing an ammo check while using the AK-74 equipped with the smoke launcher active.
Fixed an issue where the 2x and 1x optics would automatically toggle when sprinting in hardcore checkpoint.
Fixed an issue where the “Enter Replay ID” button in the Stats Menu could not always be selected when using a gamepad.
Fixed an issue where the text would overflow inside a drop down menu in the Stats section that affected the Spanish and Brazilian Portuguese languages.
Fixed an issue where part of the UI did not display the correct team colour.
Fixed an issue where dead players would gain objective points after an objective capture in Survival mode.
Fixed an animation issue that could occur when picking up thrown mines by disabling the ability to throw mines. Mines can now only be planted.
Fixed an issue where there was a chance that Checkpoint could unintentionally end in a Draw.
Fixed an issue where the Heavy Breathing audio would not stop when entering a vehicle.
Fixed a localisation issue in the Network Widget where the text was only partially translated.
Fixed an issue where an accessory was not highlighted when exiting its selection screen in the Loadout Menu using a gamepad.
Fixed an issue where certain head and facial hair combinations would be misaligned
Rob and Imperial
Soran and Imperial
Soran and Garibaldi
Fixed an issue where the opacity of the Objective Status Indicator would not appear consistent every time.
Fixed an issue where the Universal Digital weapon skin would not apply on the extended magazine on the MK 17 Mod 0.
Fixed an exploit that allowed players to shoot within restricted areas.
Fixed an issue where the C4 would remain suspended in the air even after the glass panels are shattered.
Fixed text overrun in the Credits Screen in the Turkish language.
Fixed an issue where Replays of maps played in the Night scenario would be replayed with the Day scenario lighting.
Fixed an issue where a random item would be displayed and highlighted when nothing was selected in the Inventory Menu.
Fixed an issue where water bodies would block bullets and not damage the player’s body parts that were submerged.
Fixed an issue where the fire support global and specific cooldown bars were not appearing on the HUD and radial menu.
Fixed an issue where Nvidia highlights are shown in the Settings Menu even when the user does not have an Nvidia GPU.
Fixed an issue where the QTS-11 weapon description found in the Loadout Menu did not have the correct keybinds hooked up.
Fixed an issue where the cosmetics on the character would not update when hovering over the appearance presets until a class was selected.
Fixed an issue where the Desert Hex weapon skin did not apply onto the compensator, flash hider, flashlight and laser attachments on the M45.
Fixed an issue where the Resupply Cooldown UI element does not always appear after the player had walked away from the resupply crate.
Fixed an infinite reload animation issue when spectating a player that was using a shotgun or MR 73.
Fixed an issue where classes that were completely occupied did not appear grey to indicate that all slots have been taken.
Fixed an issue where the order of the explosive slots in-game did not match the Loadout Menu.
Fixed an issue where the autocannon strafe fire support coordinates and orientation were not taken at the time of the callout.
Fixed an issue where the version number text could block players from clicking on elements covered by it.
Fixed the idle animation for the Desert Eagle.
Fixed an issue where players were able to prone in the water.
Fixed an issue where a comma would appear before the spectators list when viewing the scoreboard in Replays.
Fixed an issue where the fingers would appear broken during the ready animation when the player has the AKM or AK-74 equipped with any grip and drum magazine.
Fixed an issue where players could shoot a shotgun without using any ammunition.
Fixed an issue where the locked Achievements Icons were displaying the unlocked icon and vice versa in the Stats Menu.
Fixed an issue where the “Movement” and “Changing Loadout” lessons windows did not close after completion.
Fixed a display issue with the MR 73 in the Loadout Menu that occurred after removing the primary weapon.
Fixed an issue where the Supply Points indicator appeared at the bottom center of the Loadout Screen.
Fixed a visual issue that would cause the screen to flicker when swapping between the Loadouts and Inventory screens in the Customisation Menu.
Fixed an issue where the game type would default to the first option (Versus) when swapping between the factions in the Customise Menu
Known Issues
There is an issue where the Warlord and Peacemaker gearsets do not unlock in-game after purchase and they will be hidden until a fix is made
There is an issue where the Two-Tone Green weapon skins from the Assault Pack are incorrectly named
There is a chance that two VIPs can spawn at the start of an Ambush round.
There is a chance that the VIP can spawn without the correct cosmetics.
When playing your first round of Ambush (After freshly launching the game) there may be a considerable hitch when the VIP player spawns in.
There is an issue where the graphical differences are minimal when changing between Very High and Low Video Quality presets in the Settings Menu.
There is an issue that the weapon preview in the Loadout Menu can disappear after selecting the weapon multiple times.
There is an issue where the character does not appear to be holding a primary or secondary weapon in the Customisation Menu.
There is an issue where the Point Shooting Grip text is not localised.
There is an issue where the new Sport Shirt Top is incorrectly named as Short Shirt Top in the new Sporty cosmetic set.
There is a chance the game will crash upon entering the Main Menu.
There is an issue where Night Vision Goggles remain stuck in the player’s hand if they were killed while toggling.
The ban message notification when attempting to rejoin a server that a player is banned from may have improper localisations and lack of units of time.
There is an animation issue that causes fingers to clip into the MR 73 when performing an Ammo Check with the bipod attachment equipped.
There is an issue where the magazines dropped from a Speed Reload may float in the air when equipping a weapon with the Peacemaker weapon skin.
There is a visual issue that can occur when the player dies while equipped with the Gray Man Mask.
There are clipping issues with the Sporty and Sweptback hairstyles and Insurgent facewear.
Thanks for taking the time to read all this over. We’re looking forward to seeing what you think about Operation: Warlord!
Hi guys! This patch is a smaller one, want to get that out of the way first- HOWEVER, we've got some major content updates coming later this winter! Later in November, our other game, Overgrown: Genesis, will be receiving a free update with some new content and fixes! Meanwhile, sometime in December, we will be introducing our first big update for Claire's Quest!
In the meantime, here are some general quality of life fixes to hold you over. We're alive, we're working on the game, and we'll have a bunch of cool stuff to show soon!
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0.22.5 - Patch Notes • The opening quest of the Showgirls Questline, “The Tenants”, can now be completed after meeting Farrow and Travers.
• “The Good Doctor” minor quest can now be fully completed, along with the option to turn in Genevieve to the Revilliers instead of siding with her. This will additionally lead onto the “The Breeding Game” quest, a placeholder for future content revolving around Genevieve creating more chimeras; this is contingent upon Claire owning the Chemont Breeding Ranch however. Comes with the new Genevieve x Jillian x Chimera scene.
• Added a new scene/quest, the Manticore Tail Experiment, in Aiyana's Lab as part of the Alchemist Questline.
• Upon popular request, added the WASD movement system which works to move the character alongside arrow keys and mouse clicks.
• Added a Stash system to complement the new weighted inventory system! Stashes can be found at any inn, as well as at any home or building that Claire owns. They have global effect, and allow players to drop off items so they don’t walk around over-encumbered or get forced to throw away items to reduce weight.
• Fixed a bug with the Sisters of Fertility “Harvest Festival” quest, where the quest-starter would remain behind at the Bullpen in Chemont, allowing the event to re-fire pointlessly.
• FINALLY fixed the bug porting Claire into the sea out of the Salty Slattern, FOR GOOD this time, fingers crossed.
• Fixed Jillian and Albe’s sprites remaining in the Valos Garrison building even if you side with Genevieve in “The Good Doctor”.
• Minor typos and text consistency issues fixed, too many minor ones to list individually.
Just over four years since launch we’re happy to introduce a huge new update to Hellblade: Senua’s Sacrifice. Starting with visuals, we’ve integrated the enhancements we made to the recent Xbox Series X|S release of Hellblade, including updated materials, particles, level of detail and Ray Tracing.
This new build includes Ray Tracing presets (Low, Medium, High), with Ray Traced reflections, plus Ray Traced shadows exclusive to the High preset. We think this brings a new depth to Helheim never seen before, so we’re excited for people to retread Senua’s steps in an even more immersive environment. Hellblade on PC now also supports both DirectX 11 and 12, with support for NVIDIA DLSS and AMD FSR upscaling for an optimised experience.
We have also used this opportunity to add some key accessibility features to make Hellblade available to more people. These include full controller and keyboard remapping, subtitle customisation, and colour blindness presets for Deuteranopia, Protanopia and Tritanopia.
For returning players and those who have yet to experience Senua’s journey into Helheim, we’re excited to provide this free update, making it the best looking and most accessible version to date.
Mastery Update with its expanded character customisation launched nearly two months ago, while version 0.9.46 marked the end of our usual post-patch rapid hotfix period.
So, what are we working on right now?
Both Mastery and Blood Bonds followed a pattern of marrying new content with mechanical expansion, essentially merging two large updates into one. It took considerable development time, but based on your feedback, we knew that deepening character systems was a top priority. And yeah -- it totally was! Bonfire feels much more complete with its current build & party comp diversity and all the ways you can setup your heroes.
Now that the depth is taken care of (more or less), it's time to work on width and simply catch up on content! As such, the next major update won't introduce any significant mechanical changes. Just a lot of... stuff! The main focus is providing you with additional tactical tools: new runes, new skills for each character, new powerful items. Of course on top of the usual slew of new enemies, story segments, endgame quests & other activities, as we continue our march crawl towards the 1.0 target!
Expect more details soon! And as always -- feel free to follow me on Twitter or join our Discord server for more frequent updates (or if you just wanna chat).