Tunguska: The Visitation - Enhanced Edition - Rotorist
- Added 1280x960 resolution
- Added a game option for windowed mode
- Added a game option for background music volume
- Fixed a bug that keeps bloom effect off all the time
- Fixed a script bug that prevents portal to Station 11 from being unlocked by Sidor
- Adjusted the rifle aim-down-sight animation so the character holds the rifle higher, which helps with situations where the cover is too high
Underlight - DiscoWay
Underlight will be undergoing a re-tooling process for two weeks. What does this mean? Between November 20th, and December 1st, the Underlight game server will be inaccessible. The website, forums, and wiki will still be available.

The GMs will take this time to put together new role-plays and story lines, as part of our internal reset (no, not a character wipe, calm down!). Moreover, December 1st will be UL v3.1.15's release date. We will drop the release notes a day before re-tooling concludes. We realize this will be a long time-frame to have UL offline, which is why we will have our Steam store page's "Play / Install" button removed during the duration.

If you have any concerns or questions, you know where to find us:

http://discord.underlight.com/

-Koi Team
XANDO: Xtreme & Over the Top - astralarkade
We are happy to announce that XANDO: Xtreme & Over the Top will be entering full release next Sunday, 11/21/2021, in the evening. At release, the price of the game will increase from $1.99 to $3.99 for those who have not yet purchased it. New features coming to the full release version are a story mode, achievements, and an unlockable character with their own deck. We hope you are as excited as we are!
My Cousin the Rogue - patrickriordan177
I originally set the steam release date to Dec. 2021. This was pretty early in development and truly I had no idea how long the game would take. Since I'm working on this game part time while doing a full time job I realized I needed more time and it wouldn't be ready on Dec. 2021. So I'm setting to "Early 2022" for now.

I want this game to be fun and live up to it's promise to players! Send good vibes!

And join the discord if you wanna talk about the game or playtest early builds! https://discord.gg/9rmR99qaGu (I just added switches!)
Nov 14, 2021
Across the Obelisk - Dreamsite Games
Hey everybody! With the last patch (0.7.1) we changed some of the multiplayer procedures trying to reduce the unexpected user disconnects in coop games. Some users have reported disconnects when changing scenes that take too long to load, this hotfix is focused on removing this unexpected behaviour. If you have been suffering this kind of issues and this patch helped with it, please tell us, on the other hand if you are still suffering unexpected disconnections, don't forget to report it to us too!

As usual, thank you so much for your help, reports and suggestions!
Empires Mod - Smithy
We're happy to announce version 2.33.3 which is live on Steam right now. Changelog below and also on our website:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, https://www.empiresmod.com

Changelog:
Bug fixes
  • Fixed a bug on Linux servers which caused vehicles to be able to aim beyond the intended cannon pitch angle restrictions. (You could aim down inside your own tank and self-damage the tank)
  • Fixed a bug involving tank cannon shells getting stuck floating in the air when colliding with the tank that fired it. Although this doesn't happen often the issue was brought up recently with the above issue on Linux servers.
  • Fixed a problem involving map-edge grid textures not displaying correctly on lower texture settings.
  • Fixed a bug where unbuilt buildings would flash as the team color instead of it's intended yellow color when damaged.
  • Fixed an issue where the emp_resource_point entity was no longer firing it's outputs when intended. (Used by level designers
  • OnNFBuilt/OnImpBuilt OnEnable/OnDisable are now working as intended)
    • These are often used to control when smoke should appear, so fixing this may help improve FPS in some situations.
  • Fixed an bug causing vehicle steering values to change when recustomizing on a repair station.
  • Fixed a few issues where Salvo Missiles would not fire their full volley and fixed another issue where they could fire unexpectedly. (For example: When the wrong attack key was pressed.)
Miscellaneous changes
  • Projectiles are now excluded from explosion damage hit detection. This is simply to ensure that explosion damage doesn't get lowered/blocked by shells/missiles/grenades.
  • Missiles no longer have health; previously missiles could be exploded by taking damage from explosions. Although this might seem like an interesting feature, it has never been the same for cannon shells and it causes some balancing issues.
Script/Game Balance
Vehicle Weapons
  • Cannons
    • Reduced Recoil a little bit for High-Explosive and Plasma.
    • Reduced Recoil a lot for Railgun
Vehicle Armors
  • Absorbant
    • Increased Health from 67 to 70
  • Reactive
    • Increased Health from 130 to 135
Path of Exile - CommunityTeam_GGG
As a follow up to the Deepwater Concept Art we published last week, today we'd like to share pieces of the Siren concept art. Check them out if you enjoy seeing our artists' work.

The following artworks were created by Seung Gue Lee, Ryan McQuarters and Timothy Albano.






















Nov 14, 2021
Hentai Aim Trainer - seitoentertainment
Update on Hentai Aim Trainer

After your feedback we fixed some bugs.

We add new levels:

  • Short Distance
  • Sniper
  • Long Range

We add cursor options.

We add remove/add nudity for streamers or for other conditions.

We remove the last level which get bad reviews.





Sundermead - Goosefizz
Read the blog on the Sundermead website here:
https://www.sundermead.co.uk/Forum/Thread/40/1

Additions and New Features
Added rain request to the summoning stone
Added more achievements
Added brussel sprouts crop
Added carrot crop
Added grass seeds
Added vendor system to Draupnir
Added game version authentication (players can now only join servers that are on the same game version as them)
Added gfx settings for clouds and aurora
Added Aurora to the sky in winter (synchronised over the network)
Added volumetric clouds to the sky (synchronised over the network)
Added new scythe model
Added new watering can model
Added new shovel model
Added new pickaxe model
Added new axe model
Added item placement sounds
Added ambient sounds to mines
Added sounds for tools
Added clothing system
Added single-use sleeping bag
Added Milkyway projection to the night sky

Fixes
Fixed blue light when jumping in mines

Updates and other changes
Updated atmospheric scattering solution (https://github.com/Fewes/MinimalAtmosphere)
Updated footstep sounds
Updated footsteps to be networked
Updated menu background
Updated give command to take stack size to give
Updated all items (except for torches) to be unable to be placed in the mines

Wardens - Codearcs
- Added support to test experimental content in private online matches
...