I (FridolinSlehacka), developer of Knightczech: The beginning videogame, prepaired a livestream for people that might be interested in this game. This event was scheduled specially for Czech and Slovak Games week 2021 event.
Start of the stream is scheduled to November 16th, 17:00 (UTC+1)
If you have any questions that are related to the game or just want to chat with me about my work you can do it during this event.
If you do not have any questions and you are interested in gameplay only, you are at the right place too.
During this livestream I will show you some interesting game mechanics and levels, including latest updates of the game.
We’re very hard at work making content for our upcoming games, but we were able to carve out some time to do some special holiday-themed bonus content!
Expect a free update in December, featuring girls from the game in the season-appropriate outfits! You’ll have to beat a couple of match-3 challenges to unwrap them, but we promise, it’ll be worth it! We won’t spoil everything just yet, but here’s a little teaser.
And the missing bonus pic for Home Alone will finally make it into the game!
Sex and the Furry Titty 2 is coming along nicely!
At this moment our main focus is on getting Shades of Gay 2 out in time, but the art is being drawn for Titty 2, we are locking in all the story outlines and there’s even some progress on writing!
The as-of-yet-unnamed POV College Party story is the furthest along in the development, so we can tease you some more with a few pics from it:
Once the Shades of Gay 2 is out, we’ll start doing dev logs with more in-depth info on Titty 2!
Speaking of Shades, we just announced the release date for it.
Furry Shades of Gay 2: A Shade Gayer is coming out December 9!
If you like furry boys as much as you like furry girls, make sure to wishlist and follow so you won’t miss the release! And even if you’re not into boys, maybe wishlist the game anyway? Wishlist numbers are super important at the time of the release, and it’ll help us out in a big way. Oh, and there might be a raffle coming in the Shades 2 news feed, with maybe some Steam gift cards, so following the game might be a good idea!
Shane is here to lighten up your day, because, right, winter season is almost here and it’s chilling our butts.
So we’ve decided that it would be awesome to warm up with some short holiday stories. Yep, that’s right, you’ve heard it, old friends are coming back to celebrate Christmas with you this December!
A big present!
As Christmas comes, some of our boys decide to party. Riley decides to surprise Maximus in a very special way, isn’t it cute?
Wolfgang and Robbie are ready to celebrate, too, and who knows which way their Christmas mini-gig can lead to…
Cameron and Cunningham are spending this Christmas together, too, look how romantic they seem!
And seems like Alvin and Marcus are going to have a nice Christmas eve as well. What can be better than decorating a tree with your beloved one? Only decorating it with your attorney!
Jake is going to have a good time, too. This Santa looks familiar, why would he miss this opportunity to wish for something special for him, right?
We’re excited, are you? Yes, awesome, we can’t wait either, but you know what? There’s more we want to tell you.
As you might have noticed, we’re launching a new game this winter, and for us December is a big month, because you’re not only going to get free stories, but you’ll also get a release of Furry Shades Of Gay 2: A Shade Gayer! Isn’t it cool, right?
Don’t forget to add the game to your wishlist and subscribe to the community page, because there’s something else that we want to share with you, but what is it - you can find out in Furry Shades Of Gay 2 community page.
It’s Shane again, and today is the day when I’m finally going to tell you a huge secret. I simply can’t keep it to myself anymore, so be good friends to me and don’t tell anyone, okay? Just kidding, tell everyone, because Furry Shades Of Gay 2: a Shade Gayer is coming to your Steam libraries December, 9th!
Lots of new stories with different ways to end them, body fluids, adventures and even a nice gym training will arrive to your PCs this December.
New situations, new heroes and widely loved puzzles, what else can anyone wish for Christmas? We’re in love with our new characters and can’t wait to share more stuff about them with you before you see the game on December, 9th!
We make all of our games with huge love to our community, so we’ve decided that we should make a present to you - so we’re going to launch a lottery with nice presents and gifts. So be sure to subscribe to the community page and all of our social media to keep up with updates and news about our games and the lottery.
Honorable mention! Our other games are getting a Christmas update, so make sure to check out Furry Shades Of Gay and Sex And The Furry Titty and see what we’re going to gift you this holiday season!
* Fixed an issue where during online multiplayer, if you select the same stage as the current stage on the stage selection screen when the game is over or after the game is cleared, the other players will not be displayed.
# The game will not match players with different versions.
Life in the Aftermath is full of unique stories just waiting to be discovered. In today's tutorial, PartyElite will take a closer look at quests which offer you a chance to send your specialists on interesting and sometimes dangerous paths. Your choices will decide if they turn out to be worthwhile adventures.
The good news: We've been busy working on loads of new content! The bad news: You're being hunted.
This update introduces several new features, including epic new Challenges and dozens of new scenarios and cards - read below for more!
The Hunters!
Introducing, The Hunters Castor, Scourge and Fenra. These bounty hunters are looking to pick up a high price for you Blackfoot infiltrators! After you beat the Warden, one of these three new mini-boss enemies will now spawn in the second street. They each offer a unique weapon card matching their skillsets, but can output some high damage if given the chance.
8 new scenarios!
These will start popping up from Level 3 and Level 5 (global XP) onwards, and offer a variety of new outcomes. Spend your gold to hire a character with a specific set of cards, view specific categories of weapons, or enter some tough fights for big rewards.
8 new Weapon Cards!
(+3 Hunter weapons!)
A fresh delivery! Now you have lots of new tools at your disposal, and extra scenarios to find them in - among these are 4 new Shields, each offering different defensive abilities.
A total of 15 new Skills and Talents!
These do a whole host of different things, with card-draw being a common theme, and many are introduced in...
Epic Challenges!
Along with Oaths and Hunters, these are unlocked after beating the Warden for the first time. When you start a new campaign, you'll be able to select any one of 10 different challenges. These are specific goals you must achieve over the course of a run, paired with different Oaths, that unlock a new card when completed. Lots of the new Skills, Weapons and Talents are up for grabs here! Let us know if these are too easy or too tough!
Thanks to everyone who's been enjoying and supporting the game! We really hope you enjoy this update!
[h4]Unfortunately the content of this update is not yet available in Portuguese (Brazilian) - we are hoping to make this available soon![/h4]
Feedback / Bugs
With each update, we encourage you to discuss new features alongside your fellow players, either here on the steam forums, or in our discord: https://discord.gg/HXdVQHb. The discord has dedicated channels for submitting feedback and bugs, as well as a very helpful and active community. If you're a Supporter, there's also a private channel you can check out to find out how to access the private Supporter beta.
I've been asked by a few different people about how our animation process for Big Boy Boxing is like, and although I don't think we are doing anything very different I'll still share how our current process generally looks like!
ːcoindlcː First, we make a design for the character. There is a lot of back and forth here, and we never stress completing a design. Instead, we let ideas grow naturally into designs.
ːcoindlcː Then we make animatics for the character, that convey their motion very broadly. Already in this stage, we put these assets into the Game Engine and start doing internal testing for the game feel.
ːcoindlcː After that, we will make keyframes at roughly 6FPS. Sometimes we actually remove details in the design to make it more "animation friendly", however in this particular case with Freezy Boy, we did not need to remove anything.
Example below of "animation friendly" implementation, buttons and certain lines are removed when animating.
ːcoindlcː Finally, we will manually extend the animations into 24FPS, this is the point of no return, so any alteration to the design needs to be done before this step!
ːcoindlcː That is about it! In the future, I could make another devlog that goes a bit more in-depth into our process, and also show off some of our custom development tools!
Extra: Here are some other 24FPS Idle animations for you to see!
The best way to support us is by Wishlisting Big Boy Boxing! ːsteamhappyː (And follow for more news!)