ANONYMOUS || AGONY - Vendal
Anonymous Agony is a story based game and it's plot is it's core focus and the Final Episodes were planned since conception, extreme spoilers are present, most of all in the game's design document. As it mentions the series future and open explanation to in-game mysteries. Both documents are updated for all people with access in real time, and all parts can be commented on. We are paying attention.

"As I update the Design Document and Story Script, everyone will be notified, so others know progress is being made. " -Jake


"Keep in mind big chunks of the last two Files are missing and most of File 10 & 11. These two files are where the initial themes of the main game come to a head and they are very important, the final two files are the overall mystery coming into the light so it was easy to write first since it was always in my head. As for the FreeFlow chats. I am trying to make them relevant to the actual happenings in the real world, so I am trying to only write them a few episodes ahead of release. And don't ask me questions about Absolute Echo. I don't have any idea what you're talking about!" -Jake


Full In-progress Script.


Design Document
RoboCo - nremily
Hello RoboEngineers!

Last week was the start of November, and one of the most popular month-long activities people participate in is No-Shave November!

At RoboCo HQ, every month is No-Shave November, though, and we have a ton of staff that sport majestic facial hair year-round! Some of these personnel's appearances are inspired by real-life Filament Games employees, while others are entirely their own design. Either way, the names are entirely fictional.

To introduce a little bit of world-building to the RoboCo universe, here are some of our favorite unshaven employees and what they do at RoboCo HQ!



Steve

Steve is usually the last person to be served at Bistro Robo. He doesn’t particularly love sandwiches, but wouldn’t say no to a slice of cake!



Alex

Alex likes to sit in the back of Bistro Robo! He spends as much time talking about video games as he does about work.



Ibrahim

Ibrahim stops at RoboCoffee every morning for a fresh cup of joe.



Ron

Ron isn’t the biggest people-person, so he likes to take his coffee upstairs at RoboCoffee! This makes it hard for robots to find him though.



Dalton

Dalton keeps dancing robots in check. He also is the RoboCo club’s bouncer.



Ian

Ian is RoboCo’s oldest employee! He’s been managing the RoboCo warehouse since 1982.



Paul

Paul mans the Lumberjack Office at RoboCo. He’s in love with red flannel shirts.



Sameer

Sameer operates one of the loggers for the Lumberjack Office. He’s often frustrated though because cones are often in his way.



Emil

Emil didn’t want to be the one dunked during the piñata party, but his supervisor said he had to. He’s wearing goggles because he doesn’t want to get water in his eyes.



Bill

Bill is the floor manager for RoboCo. He likes to spend his days spying on watching over his team and robots via the Observation Deck. Who knows what secrets may be lying in his office?



John

John is the laziest person at RoboCo. He can’t even leave the game room to grab a soda!

And that’s it for this week’s DevBlog! Are you participating in No Shave November? Let us know how your beard is coming along and tune in next week to learn more about the RoboCo Development Team!

Also, make sure to check out https://www.fgrc21.roboco.co/ to learn more about the First Global RoboCo Challenge that we talked about last week!

For the latest news on RoboCo, follow us on Twitter, YouTube, Facebook, Instagram and Tik Tok! You can also connect with other community members and us by joining our official Discord and Reddit!

Don’t forget to add RoboCo to your Steam Wishlist!
Nov 12, 2021
REVN - Ambitious Games
Bug Fixes
  • Fixed collision bug in training modules
  • Fixed bug - riot shield tiers 2-5 didn't refund any energy if you re-cast to end the shield with max HP

Quality of Life
  • Login UI has new button to launch web page for signing up
  • Lowered muzzle flash intensity by 50%
Trigon: Space Story - Sernur.tech
Greetings, Captains!

We’re back with Progress Report 5 and we are excited to announce that the new update coming next week for Closed Beta Test program.

One thing we pride ourselves on at Sernur.tech is our relationship with our players. Today, we continue to be amazed that the enduring passion for Trigon: Space Story continues and that the community continues to respond positively to our work.

Thank you for your support and here is the good news we prepared just for you!


Black Market at the pirate Space Station

How to play the Beta?

So, if you want to play through the changes, and become a part of the Closed Beta Test program let us know about it this weekend.

We are ready to start the third wave of the Closed Beta Test. And ready to share 50 new keys for that.

If you want to participate in testing - hurry up to do it.

🎯 Playtest goals

🔹 Play the game.
🔹 Identify bugs that the development team missed.
🔹 Fill feedback form.
🔹 Help developers improve the game.

How can I take a part in the Closed Beta Test?
🔹 You need to fill out a simple form for a key request - here https://docs.google.com/forms/d/e/1FAIpQLSdCaMP6hhlAaRKYJSbbItV6dtBCHDQGTQkvei_koEDzO4HtAA/viewform.

🔹 We collect 50 questionnaires from our Discord and Steam Community and will contact you.

🔹 You will need to activate the key that you will receive by mail in Steam.

🔹 Сomplete all 4 Chapters in the game. Or play enough to answer our questions.

How to activate beta key?
🔹 Activating a Product on Steam https://support.steampowered.com/kb_article.php?ref=5414-tfbn-1352#:~:text=Launch%20the%20Steam%20client%20software,instructions%20to%20complete%20the%20process

How to provide feedback?
Please fill out the feedback form in the game or via the link. https://docs.google.com/forms/d/e/1FAIpQLScGhz4DMSyKCcjmDt2uQoOov5EAWsJ4hDirwSGVOyBtByXgkA/viewform It is very important to us and helps to make the game better.

🐞 Bug reports
Please leave error messages in a special thread on the discord channel.

⚡⚡⚡ Disclaimer ⚡⚡⚡

⚡ WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves. We are sorry. We are trying to make the game better and more interesting.

⚡ We are aware of the performance issue. We are still in development progress. We will optimize performance once we finish working on every game mechanic.

⚡ And we broke translations. Now it is machine translation but don't be afraid we will make it right in the end.

🔹Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions, or just straight-up crash the game.


What's coming


This is for history. Short gameplay video how it looks and feels November 2021.


UI History of changes

The last update is more dedicated to the reworking of the UI. We carefully analyzed the feedback from the players, divided it into categories, and the largest of them turned out to be somehow related to the UI.

We are not professionals and this is our debut project. We learn a lot on the go and as it turns out, UI is the hardest task of all for us.

Let's plunge into history and see how we have come from the beginning to the present day.


This is the first version we have. A lot of things missing. It was more about how the game could be in 2,5D and how we can place UI elements on the scene.


We start looking for some style and try to make it small as possible to clear the game scene cause we have a lot to show.


After lots of attempts we get to this round minimalistic style.


And this was our Alfa version we have had for a long time


Almost a year of work and we have the Beta with this polished picture and new UI. Now everything that we need works well. But we have issues with understanding what is the current state of Systems HP, Enemy System HP, Shields, and a lot of reports about all this by beta test players.


We are still in the process of working on the UI and this is still not the end of the work on it. We've reworked absolutely everything. Read on for more details.

UI Key changes:

🔹 On the game scene in the interior of the ship, we no longer show the Doors HP until they start breaking. This made it possible to set accents and focus the player on the indication of the state of the Systems.

🔹 Added outlines to all interactive objects in the scene. Doors, Units, Systems are now highlighted on hover. This reduced the number of misclicks.

🔹 Added a blinking effect when taking damage. It is now easy to see which Unit or Door is receiving damage in the game scene.

🔹 We've reworked all health bars. If earlier all of them were white. We have introduced color indications green, yellow, red. That made it much easier to understand the situation even with a cursory glance.

🔹 Changed the work of the scale showing the state of the Shields. Finally, it is clear what happened to them. Level, overload, overcharge, etc.

🔹 The state of the enemy ship. Previously, it was only two bars of HP and Shields and it was impossible to understand whether you broke the weapon System or not. Now, this is not a problem.

🔹 Many other changes to make the game easier to control. From a more visual state of the player's weapons to the reworking of all pop-ups.

We still have a lot of work to do to improve the UI and we really hope to get your feedback on this. In addition to the main screen for release, we will rework the Ship Management and Space Station screens.


Features

🚀 Units new game mechanic



We have begun work on reworking Units. Units now gain Experience and Level Up. Experience is awarded for actions on the scene (repair, extinguishing a fire, fighting with another unit), quests, and battles with enemy ships. The maximum Unit Level is 4. Two passive perks are given to choose from when Leveling Up. You can choose one of them. Passive perks have racial restrictions, some abilities are available to some races and not available to others. On the 4 Lvl Unit get Active Abilities to choose from.

🚀 Complete Story Mod



We have completed work on all Сhapters of the game's Story Mode. There will be 4 Campaigns available in the game. You will be able to learn the history of one Galaxy through the eyes of the captains of each race.

🔹 Added 43 Side Quests

🔹 Enemies surrender
During surrender, the dialogue now shows what the player will receive if he accepts the enemy's surrender.

🔹 Game Auto Pause when battles begin
The game is now automatically paused at the start of a battle. It is optional and you can turn it off as you want.

Localization:

🚀 Added new languages ​​(German, French, Polish, Portuguese, Spanish, Mexican Spanish).
Added new localization for all languages ​​(so far only machine translation).

Visual:



🔹 Added projectile lighting to the scene - a passing projectile now illuminates the outer part of ships.

🔹 Added Rakkhs Space Station.

🔹 Added a cool effect when the game is paused.



Balance:

🔹 The Venators have become a bigger threat. With an increase in the wanted list, their number in one battle can increase.

🔹 Now there is a chance that enemy will escape from the battle. For ships with a crew only. Drones don't escape.

🔹 As always, a bunch of minor edits in ship configs, stations, a set of random ships for quests, etc.



More details on our discord channel and the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.



Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!

Exciting times ahead, Commanders.
Stay tuned for more news soon! =)


Join Trigon: Space Story Discord:
https://discord.gg/Sx3ZypU2VU
Discuss Trigon: Space Story here:
https://steamcommunity.com/app/1226510/discussions/
Nov 12, 2021
Aron's Adventure - TiMer Games
Hi everyone,

Something had gone wrong with our German localization causing a lot of the translations to be in the wrong location. Hopefully this patch solves most of those issues.

Thanks for making us aware of this issue.

- Tim van Kan
Nov 12, 2021
Arcane Waters - burlin_gauna
updated playership cannon cast to include status duration override as part of the parameters

Paladins® - HiRezRomanova
Champions of the Realm!

We love to see all of the incredible fan art tons of our community members create (especially with all of this extra free time this year), and we wanted to give you another chance at getting your art into the game! As we gear up for Hi-Rez Showcase, we wanted to open up submissions for you to enter your own fan art in hopes of your art pieces being turned into Avatars for everyone to earn for free during our first update of 2022.

Starting now, you can submit your fan art for our Evil Mojo team to review and select to be a part of our Paladins update that falls in line with Valentine’s Day! Submissions close on November 30th, 2021, so make sure to get your art in before the submission form closes! Bring out the big guns and show us what you’ve got! We simply can’t wait to see what you come up with!

The chosen submissions will receive our newly unveiled “Community Creator” spray and title as well as 10 codes for their in-game Avatar!

Make your submissions here, and become familiar with all the rules listed below.

Best of luck to all our community artists!

PROGRAM DETAILS
The official rules for this program consist of both this Program Page and the Paladins® Community Submission Program General Rules, Terms and Conditions (“General Rules”) available here!

PROGRAM:
2022 Paladins® Community Submission Program

THEME:
Valentine’s Day

AGE REQUIREMENT:
You must be at least 13 years of age in order to participate. Additionally, if you are a minor in your jurisdiction of residence, you must have your parent or legal guardian’s permission to participate.

SUBMISSION PERIOD:
Submissions will be accepted beginning November 12th, 2021 at 10:00am Eastern Time and ending on November 30th, 2021 at 6:00pm Eastern Time. You can submit your submission here. You may submit as many submissions as you like during the submission period.

SUBMISSION SELECTION:
The Evil Mojo Team will review submissions based on the following factors: originality, technical feasibility, player appeal, overall theme, and quality. The team will select up to 10 submissions after review for potential implementation in the game, subject to verification of eligibility and compliance with these Program Rules, including without limitation completion of a declaration of eligibility and acknowledgment of Hi-Rez’s rights in the submission. Hi-Rez reserves the right to increase/decrease the number of submissions to implement in-game based on the overall quality of the Submissions.

PROGRAM CONTENT:
Implementation of the selected submission in-game; the in-game title “Community Creator”; the “Community Creator” spray; and 10 codes for in-game downloads of the avatar created using your Submission. Hi-Rez will not be obligated to award this title or spray to you again if you have already unlocked it.

Please also note the following reminders on program rules:

  • Submissions must be consistent with the Theme for the program (in this case, Paladins).
  • Submissions must be submitted in PNG format with a 128×128 pixel size.
  • Submissions that are animated must be submitted with a 128×128 pixel size in GIF format.
  • Submissions that are animated should be NO MORE than 12 unique keyframes or it may not be accepted.
  • Your submission must not have been submitted in any other Paladins community submission program.
  • Your submission must be your original work. This means the submission must be conceived, designed, and drawn solely by you.
  • Submissions submitted by Google Drive (preferred) must have access permissions or it may not be accepted.
  • If any submissions other than final selected submission(s) in this Program stand out to us, we may choose to implement such submissions at some point in the future.
  • In the event your submission is selected for potential implementation, you will be notified via email with additional instructions by Hi-Rez Studios, which may include requests to provide additional information or documents. Failure to respond to such notification or follow such instructions by the deadline (or if no deadline is provided, then within a reasonable time) may result in disqualification.
  • Submissions must be appropriate for the Paladins universe. Entries will be disqualified if deemed inappropriate for implementation in the game. As an initial matter, entries that are obscene, offensive, vulgar, or discriminatory will be removed from the program. We reserve the right to disqualify submissions, including, without limitation, submissions that (a) are incomplete or unclear; (b) violate any applicable laws, including without limitation, infringement of intellectual property or publicity rights; (c) contain fraudulent, false, or misleading information; or (d) are otherwise detrimental or damaging to Hi-Rez Studios and its affiliates. We reserve the right to disqualify submissions that do not comply with program rules.
  • In exchange for the license set forth in the General Rules for use of our materials in your submission, submissions are the sole and exclusive property of Hi-Rez as set forth in the General Rules.
  • Any opportunity to have a Submission implemented in-game has no cash value, and no award of any kind is offered beyond the honor of having the top Submission(s) considered for implementation in-game by Hi-Rez Studios.
Tempo - laxdman45
- Quality of Life Patch -
- Custom key rebinds
- Buffered input to aid in speedrunning
- Display both your new BPM and Personal Record in Leaderboard UI
- Improved visibility
- Improved trap tile colors
- Improved contrast in Floating Atlantis and Heaven's Door
- Camera angle
- Improved HUD position
- Twin Stick support for Controllers
- Music Playlist for MainMenu
- Removed Discord noises from MainMenu Theme
- Increased Credits scroll speed
- Updated 'Next' to say 'Menu' when it will bring you to the MainMenu
- Improved SettingsMenu readability

- Bug Fixes -
- Fixed audio slider resetting on reload
- Fixed In-Game Menu spelling errors
- Disabled linewrapping in LeaderBoard UI
- Fixed Histogram plots on displaying top 100 scores instead of uniform distribution
- Fixed game crash on loading invalid files through AudioPlayer
- Removed ability to open a level dozens of times through spam clicking
Seventh Angel - rabassa
Several improvements:

* Better AI
* Exposure compenstation settings
* Hint system
* minor bug fixes

Thank you for play Seventh Angel !
Cooking Simulator - tommy


Hi Chefs!

Shelter - the upcoming post-apocalyptic DLC for Cooking Simulator will be available next week on November 18th with a nice -15% launch discount for a limited time!

Although Shelter introduces a variety of new mechanics and a pretty unexpected setting, we just want to emphasise that it is first and foremost a Cooking Simulator game. That means that you'll spend the most time cooking tasty food and improving your culinary skills. There's a bunch of interesting post-nuclear ingredients to choose from and a few dozens of completely new recipes to unlock and master.

Below are a few of the latest in-game screenshots. Check out the store page to see all of the new screenshots and add Shelter if you haven't already to get notified upon release!

https://store.steampowered.com/app/1575660/Cooking_Simulator__Shelter/



A huge BBQ grill will be the used for preparing various new skewer dishes.




The notebook replaces the smartphone you might know from the previous expansions.




An underground farm used for growing vegetables and mushrooms.




The shed above our shelter serves as a hunting range.




Some of the new products available in the DLC.


Add Shelter to your wishlist and get notified on the release!
https://store.steampowered.com/app/1575660/Cooking_Simulator__Shelter/

Master the art of post-apocalyptic cooking in an underground shelter. Gather scarce resources, trade with other settlements, and become the best food provider in the wasteland!

Key features:
  • A career mode with an immersive story. Make use of your resourcefulness and uncommon cooking skills to contact your long-lost family.
  • Sandbox mode.
  • An underground shelter in the middle of a barren wasteland.
  • Post-apocalyptic recipes based on previously-unknown ingredients.
  • Hunt for mutant meat and grow glowing mushrooms and vegetables.
☢️ Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!








Add Cooking Simulator - Shelter to your wishlist! Get notified about the release!☢️✅

https://store.steampowered.com/app/1575660/Cooking_Simulator__Shelter/
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