Euro Truck Simulator 2 - London
It has only been a short time since we last released an update for our truck simulator titles, however we are happy to share with you that a new testing cycle for the Open Beta branch for Euro Truck Simulator 2 has started.

This first iteration of the Open Beta only has a few of the handful of updates we wanted to bring with 1.43. Because of busy production schedule before Christmas, quite a few of the other features and/or updates did not make it in time for this first release. However, we plan on bringing these later on during the Open Beta. We will be sure to let you know when they do arrive. 



Please keep in mind that this Open Beta is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

So, without further ado, let's take a look at what the first iteration of the 1.43 Open Beta has in store!

Lyon Reskin

As previously mentioned in a dedicated blog, we are happy to share with you one of our latest reskin projects in Euro Truck Simulator 2. The city of Lyon in France will be receiving a major reskin, giving it a fresh and up-to-date look. So what exactly has been changed? Let's take a closer look! 

As you can see from these comparison shots, a lot has changed! In fact, a majority of the city layout has been reworked to make it more realistic and true to life. We have now also updated these areas to include the routes that truckers actually use to enter and exit Lyon and its surrounding industrial areas. We have also added 3 new Landmarks significant to the city. 



Many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lyon for yourself to spot them all! 

You can read the full dedicated blog on the Lyon Reskin here.

Tollgate Updates

Tollgates will also be receiving a revisit in this update. Our teams have revisited a majority of the tolls throughout Euro Truck Simulator 2 to update and apply fixes to speed limits, road signage and other minor adjustments. While this isn't a complete overhaul or redesign, we hope that this update (and future ones too) will bring a smoother experience when passing through the many tollgates that can be found across Europe. 

Unfortunately, we didn't make it round to all of the tollgates in time for this Open Beta, so expect this update to be continued in future game versions too. 

Viewpoints

As previously announced in a blogpost, we are happy to share that viewpoints arriving in Euro Truck Simulator 2! There will be a total 35 new viewpoints added across already released ETS2 locations in this update. 



From cities and ports to industrial areas, there will be a lot of reasons to revisit some of the older locations and see them from a different perspective. If you’d like to know a couple of more precise examples, you will be able to find new viewpoints focused on landmarks such as Cernavodă Bridge or Viaduct Poiana Teiului.


We can’t wait for you to take a look at these new additions to the ever-expanding world of ETS2. Once the 1.43 update will be available, you can let us know which of these viewpoints you prefer the most by tagging our social media accounts on either Twitter, Facebook, or Instagram, and be sure to attach a beautiful screenshot or a clip! 

You can read the full dedicated blog on the viewpoint addition to ETS2 here.

New Iberia Roads

From the scorching temperatures of the Tabernas Desert to the bustling city of Madrid, Iberia has been a popular destination for truckers since its release in April. Based on feedback from our community since its launch, our map team thought it'd be good to revisit the map expansion and bring some new additional content.



1.43 for ETS2 brings new country roads alongside the many highways of Iberia for you to use and explore. So where will be these new roads located? The first new addition can be found north of Madrid, linking together the A-1 and A-2 highways. The second new road can be found in the south of Portugal, starting near the city of Sines, passing by the city of Beja and ending in Spain, just above Seville.


When we first wrote about these new additions, one road was not yet finished, so we were unable to share it with you; however, it is now ready for the Open Beta! We are happy to share that a small stretch of the A-52 connecting Vigo and Leon has now been completed and is ready for you to travel on. Be sure to take a drive and take in the beautiful views of the local region.

These new roads will not only provide truckers with alternative routes whilst out on delivery, but also more beautiful scenery and areas to explore in Iberia! We hope you'll enjoy this new and free additional content that is coming to the Iberia expansion! 

You can read more about the addition of these new roads here.

New Special Transport Routes

We are happy to announce that the small team responsible for the Special Transport DLC has found the time to bring new routes across previously released map expansions in Euro Truck Simulator 2.



All in all, there will be an addition of 8 new Special Transport routes and each will feature multiple missions. The new routes are: 

  • Daugavpils to Rezekne
  • Soria to Teruel
  • Galati to Iasi
  • Cagliari to Sassari
  • Gothenburg to Helsinborg
  • Brest to Rennes
  • Bremen to Travemunde
  • Warszawa to Katowice
[/b]
[/list]These unique missions will be without a doubt a real challenge, so be sure you are ready to take on one of these large loads as they require maximum focus and skill! You can read more about these new Special Transport routes here.

Ownable Dumpers

We are happy to announce that Dumpers Trailers are now ownable and fully customizable! These trailers are used for transporting bulk materials and depending on their length are best suitable for different cargos. 



In Euro Truck Simulator 2, Dumper Trailers will have 2 customizable body types. These are aluminium and steel. Both of them are available in two different lengths (9m or 10m) and with 2 or 3 axles. Short dumpers are best for 'heavy cargoes' such as soil gravel, sand. Long dumpers are best for light cargoes such as barley, wheat, wood bark and metal scrap.


Want to customize your Dumper Trailer? You will be able to add and modify some of the accessories on them including, markers, rear bumpers, front and rear mudflaps, front and rear fenders and paintjobs.



We can't wait to see these you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram)

Interior Cabin Sound Update

In this update we have also implemented a new sound effect which simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has a different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects. 

Put simply, interior truck cab sounds have been updated to better simulate how engine, wheel and other exterior sounds are dampened when driving from a first person view.

This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck Simulator.

New SDF Fonts

Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or from any distance. 



Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user. 


In the first iteration of this update, we are bringing this new font technique to the game's UI. This also in turn improves the clarity and resolution of the Convoy name tags, GPS, License Plates, and Truck Dashboards. We hope you can clearly see the difference when you see them.

Changelog:

Map:
  • Lyon City Reskin
  • Viewpoints Addition
  • Tollgate Update
  • New Special Transport Routes
  • New Iberia Roads
  • General Bugfixes

Vehicles:
  • Ownable Dumper Trailers

Other:
  • Implemented Sound Attenuation
  • MSDF Font Implementation

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.43. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.
[International] Absented Age: Squarebound - kuroda-ar
We, Gotcha Gotcha Games, proudly announce the release for the international verision of "Absented Age" - Absented Age: Squarebound!
Listening to popular demands from oversea communities to localize this game, we took up the job and added English support, plus a brand-new Arcade Mode!
The release date is November 12, 2021, 15:00 (UTC), priced at $15.99 (excl. tax).
(Gotcha Gotcha Games is the creator of RPG Maker series and a new subsidiary of Kadokawa Group)
The launch price is 10% off for the first week.

[International] Absented Age: Squarebound
https://store.steampowered.com/app/1615930/_/

What is Absented Age?



Absented Age is a fresh mix of genres: an action RPG outside of combat that becomes a roguelike-style strategy RPG during combat.

DLsite, Japan's leading download store handling 420,000 titles in Japan, has recorded the third place ranking in the 2020 all-ages game category.

There have been strong requests from overseas users to localize this game, and it will finally be released with English support and an arcade mode.

https://youtu.be/KKEI37N8acs



If you touch a foe, get an advance attack in, or get jumped yourself, you'll transition directly to turn-based combat, with any surrounding enemies joining the fray.



With quick dungeon progression and smooth music transitions, it aims to be fast-paced, free-flowing, and stress-free. Save, of course, for the despair of finding yourself in a hopeless battle, or the emotional turmoil the story may induce.

And that is precisely what you, our protagonist, must confront. May you overcome with wisdom, bravery, and kindness, and be left with the best of memories.

・Seamless Language Switching
You can instantly swap between Japanese and English at any time during the game by pressing the @ key or L3 Button (can be changed). If you're keen to do language study by playing a game, or just find yourself wondering "how would they say this in another language?", it's yours with the press of a button.
(* Existing battle log text will not be retroactively affected by language switching.)

The English translation was provided by vgperson. From scenes packed with emotion to humorous wordplay in item descriptions, may you enjoy the intricacies of each translation.

・Bonus Playable Characters
Iris from Soaring Machinariae and Astrake from Reality Minds can played as, or made into allies, in Arcade Mode.

Iris boasts overwhelmingly powerful three-stage combos, during which adjacent foes can't act. The third hit depends on her current Core, so it's important to change it out to suit the situation. Stopping the combo early at the second hit, utilizing the fact she can strike up to 4 times before engaging combat, can also be an effective strategy.



Like in RealityMinds, Astrake can activate a variety of chain skills by combining component skills. Strong followups and a well-balanced lineup of skills makes for a highly adaptable fighter. Be sure to use both the normal and charge variations of the pre-emptive strike for maximum effectiveness.



[Product]
https://store.steampowered.com/app/1615930/AbsentedAge__SRPG/

Players: 1
Price: $15.99(excl. tax)
Release date: November 12, 2021, 15:00 (UTC)
Genre: RoguelikeActionSRPG
Developer: terunon's Lab

[Collaboration Title]
https://store.steampowered.com/app/1616030/

Store: Steam
Players: 1
Price: $10.99(excl. tax)
Genre: ActionRPG
Developer: Kensei

https://store.steampowered.com/app/1616050/

Store: Steam
Players: 1
Price: $12.99(excl. tax)
Genre: RPG
Developer: Yutaro Tsuyuki
Alpine - The Simulation Game - Dana
Alpine - The Simulation Game releases on 23 November!
Are you ready for the snowy game world in the Alps?

Watch the official trailer now and remember adding the game to your wishlist!

Hell Road VR - *****.admin2
Hello Hell Riders,

In this update, we have improved the artificial intelligence of the zombie. Now zombies can hit you if you drive too close to them. We are confident that this will make the game even more fun. We also added Korean localization.



LOCALIZATION
Following localizations have been added for menu and subtitles:
  • Korean

GENERAL CHANGES
  • Added special creepy sound effects for epilog dialogs
  • Added the ability for Zombies to hit if you drive too close

GENERAL BUG FIXES
  • Fixed endless mode terrain disappearing
  • Fixed a place in the level "Not Arizona not sunshine" where you can fall into the ground

Thanks again for your support!

Take care on the road
---
TravoLab RePlay's Team

https://store.steampowered.com/app/1389610/Hell_Road_VR/
Nov 12, 2021
ENOH - eban_truth2
・Added "Brightness" to settings.
・Added "Paused" notation in Pause, Map, and Inventory.
 (to indicate that the game is not in progress).
・Fixed the problem of the background being out of place in THE END.
・Improved some events in the west end of 2F.
・Improved the behavior of enemies and people.
Conqueror's Blade - Kaeden
As the Borderlands quake with every step the ruthless Tyrant takes towards his next conquest in Season IX: Tyranny, so too have the tectonic plates of the real world shifted when a tyrannical leader came to the fore. The world has endured the reigns of several corrupt dictators, and the people under these rules suffered at the merciless hands of these tyrants. But who were they, and what wicked deeds did they commit?
Caligula
The Roman Emperor Caligula’s reign (37 to 41 AD) began prosperously, beloved by his people and ushering in a period of public rejoicing, but those joyful times would soon become miserable. Caligula’s exhaustive efforts to gain territory and power would quickly leave the treasury empty, leading to a public famine and crippling taxes, along with the reinstitution of treason trials — where innocent people were put to death without fair trials — for Caligula’s political gain.

All in all, Caligula weakened the Roman Empire with his unpredictable acts of insanity, insatiable lust, and claims of divinity. That is, until his assassination at the hands of the Praetorian Guard.



Genghis Khan
The Mongolian ruler and founder of the Mongol Empire, Genghis Khan, ruled with an iron fist from 1206 to 1227 AD. His military prowess enabled his empire to blow through Asia and Europe like a storm, capturing and maintaining power until his domain covered a landmass the size of Africa. However, that power came at a cost to the citizens of his conquests, who were mercilessly slaughtered in his pursuit for domination of their lands.

As well as his official heirs, Genghis did more than dominate lands. He had several concubines with whom he sired hundreds of children. In fact, one in every 200 men alive today is a relative of Genghis Khan; possessing the same male Y chromosome. His extreme violence and large-scale domination make him the feared and respected leader he is now remembered to be.
Ivan the Terrible
The Tsar of Russia, Ivan IV, ruled from 1533 to 1584 AD, was devious in nature and severe in his actions. While the territory of Russia expanded to almost one billion acres, his arbitrary killing of those he considered a threat (even his wives and children) in the cruellest of manners such as impaling and boiling to death gave him his nomenclature. This brutality may have been a positive trait when securing new territories. Still, his paranoia and brutality have earned him a place in the history books as one of the most monstrous tyrants of all time.

Read up on the Tyrant terrorising the Borderlands in Conqueror’s Blade, and get ready to battle for the Conqueror’s City in Territory Wars.
Trailmakers - alexirons92
Hello builder!

Our developers are back trying to scape an alien planet. A new episode for Stranded in Space Developer Playthrough 🚀

Enjoy the fourth episode with Jamie & Rune doing their best to fix last episode mess 😇

Please send us your thoughts on the comments section, our Discord and follow us on Twitch.



Trailmakers is a game that each player, each builder, has its own way to play it. And the Stranded in Space campaign mode is the best example of this. So, we are excited about sharing with you how our dev team, the guys who designed and keep designing Trailmakers do their path to escape from the alien planet.

You will see a new developer on each episode. So expect to meet some of the guys who made Trailmakers what it is today, as well as some familiar faces 😏
The Guild 3 - Scandal
Hello Guilds fans,

This is part two of DevDiary #24, where we answer some of your frequently asked questions about interiors. Let's jump into it:

Q: In the teaser video from last week one can see a woman climb up a ladder and disappear. Can you tell us more?
A: The ladder leads to the sleeping room/attic of the residence. Characters climb up the ladder when they go to sleep or when couples want to show each other their collections of post stamps :-) In other residences, characters reach the sleeping room via a door or stairs. The sleeping room is the only room in the residences that we do not visualize - The Guild 3 is not this kind of game ;-)

Q: In the teaser video one can see characters prepare meals and eat them. Is eating an important thing in the next patch?
A: To be honest, we talked a lot about implementing 'thirst and hunger' into The Guild 3, as I and my colleagues from 4HEAD have done years before for The Guild 2. We were of the same opinion and decided not to implement this feature. The Guild is not a survival game and 'thirst and hunger' would mean too much micromanagement. On the other hand, a good representation of a family life needs cooking and having meals. So your family members cook and eat but they do not satisfy any need through that.

Q: Let's hit the nail on the head: which buildings will get interiors?
A: All residential buildings, all churches and cathedrals, the arsenal and the town hall will get an interior. We will reveal more information in the coming developer diaries.

Q: What is your main challenge when implementing interiors into The Guild 3?
A: Well, the whole thing is not trivial, to be honest. But one of the most tricky parts is implementing the actions and how they interact with characters, families, buildings and coordinates! We have more than 380 actions (including player actions and actions only for the AI) in The Guild 3. Before we implemented interiors for the residences, the game took only place in one large world plus a number of fixed cutscenes. Now, we have the large world, we got rid of the fixed cutscenes and added one specific interior for each residential house in the world - e.g. 40 houses means 40 unique interiors which technically each behaves like an own little world. So characters can be present in the large world or in one of those 40 unique interiors. In this setting, of course, characters from different “worlds” want to interact with another character. So we have to consider a) the location of the acting character, b) the location of the target character, c) the path and the waypoints the actor has to take to reach the target, d) if the actor is allowed to enter the location of the target, and e) if the access rights of the actor or the status or the location of the target have changed while the actor was under way. Pew... and now do that for all the actions in combination with all interiors :-) We are still in the process of checking and re-scripting actions.
Surviving the Aftermath - Portable Grump
Specialists are key members of your colony that are able to explore the world around you. PartyElite shows off all the actions and benefits that come from specialists. Be sure to pick the right ones for your colonies needs!

Starsand - SwordsOfTheSouth
Desert Runners,

We give you the first Starsand insider video. Learn more about this strange, desolate planet full of danger. Begin your very own mysterious journey and uncover the secrets that lie upon you.

...