Nov 12, 2021
江湖行 - 青灯独酌
1、 分解成功率调整为100%,获得材料比例不变。
2、 增加道具【赦免令】,让判门之人改过自新,重返门派,可在兵器谱商店兑换。
3、 苏州、洛阳、燕京、成都的医师增加疗伤功能,可消耗银两治愈重伤。
4、 调整白天的亮度。
5、 苏州吴婆婆剧情被喷的太狠了,稍微调整下对话,让大家能接受点。
House of Sin - anca.b
Calling all Sinners!

Welcome to Forema’s hotter than Hades Sex Marathon!



During the event period you’ll be able to show off her kinky talents in exchange for limited rewards and exclusive Hscenes!

Don’t miss out!

https://store.steampowered.com/app/1697400/House_of_Sin/

The House of Sin team
Nov 12, 2021
Arcane Waters - burlin_gauna
Fix for bug reports submit endpoint

updated playership cannon cast to include status duration override as part of the parameters

Nov 12, 2021
Ricky Recharge - John Buise
Added:
• Added effects when buying Item. (Beams / Particles / CameraShake)
• Garage light now animates when buying an item in the shop.
• Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced).
• New SFX when Mount is depleted.
• New "Detonate" UI animation when holding button to self-destruct mount.
• Added Pitching SFX when holding Self-Destruct button.
• "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color.

Fixed Issues:
• Fixed a bug where player would be unable to move for a moment when buying an item.
• Mount walking sound will no longer double trigger when transitioning between walk and attack.
• Fixed a bug where an idle mount would start animating when you exit the shop.
• Light on the livingRoom Ceiling fan should no longer glitch out.
• When destroying robots while mounted, environment will now react correctly.
• Patched several holes in the garden where you could see through the level.
• Fixed some sounds that did not correctly adjusted their volume to the SFX volume level.
• Fixed a bug that prevented bots from spawning when exited previous game from within the shop.
• Power-ups are now rendered separately on top of everything else (no glow) to benefit clarity.
• Locked achievements are semi transparant and no longer popup when selecting.

Changes:
• Reworked all ShopItem Artwork.
• Highlight on Character and extra effects when buying item now corresponds with the bought item Tier.
• Reduces Bloom effect when changing Polarity. (completely removed the effect when using extra cams)

Performance:
• Optimised Scoring Functions.
• All Achievement checks are now event based, no more Checks in update loops.
• Disabling Blast/Mount UI when not visible.

Dev:
• When DevMode on all items can be bought.
• Cleanup up DevCheats.
• Using Extra Cameras (dev only) now completely hides all UI. screen-space and world-space.
Nov 12, 2021
My Singing Monsters - MPMHammond


Promotion: A RARE FLAIR - Rare Gobbleygourd Available
The festive Rare Gobbleygourd is back for a limited time to buy or breed on Fire Haven, Fire Oasis, and available for the first time on Seasonal Shanty! You never know when it's going to appear next, so add it to your collections while you can!

And of course don't forget Feast-Ember itself is among us!

Miss out on what's available as part of the seasonal festivities? Check out yesterday's Community Post below! https://steamcommunity.com/games/1419170/announcements/detail/3076516318015910074
A Winter Story -- Original Edition and Highly Difficult - ltaoist
After some consulting, a new name "A Winter Story" will be used to this game for a better sales and branding. And the name "Finding You Before Spring Coming" will be save as "initial name". And some interface will be fit with.

...and few update in interface.

It is awesome as ever !





Nov 12, 2021
ROBO OH - Foxy Boxy Games


Feature: New Endless Mode
    ● Fight random foes on the selected difficulty until you are defeated!Player and foes are defeated on a single energy bar. After a foe is defeated, a random bonus is awarded that may include a partial energy bar refill, or a powerful temporary stat boost
Feature: New Scoring system
    ● Points are now earned while fighting!Attacks and projectiles that connect and are not blocked will earn points, and bonus points are awarded to the victor of the round for energy remaining and time remaining. Extra points are awarded for a Perfect round. All points earned increase with difficulty setting. If the player loses the match to the opponent in Story Mode and uses Continue, those points must be re-earned. Scoring is not active in Training Mode
General Changes
    ● Additional Steam Achievements added to the game● Upgrade Points in Story Mode are now based on Score earned in the previous match, making it possible to earn more than 2 points between matches!● Difficulty setting is now displayed in the upper information area of the fight screen in modes other than Training Mode● Victory icons are updated to express Perfect victories and reveal the blocking status of the opponent. New Gold stars indicate a Perfect victory, and new Hollow stars of Gold or White indicate that the opponent blocked the last attack or projectile● Training Mode no longer refills Overdrive meter or energy on refill setting when a combo chain is active for either character
CPU Opponents
    ● CPU Opponents prefer slightly more to Dash backwards on wake up and slightly less to perform an attack
Character Changes
    ● DRAGONOH: Light Dragon Punch reduced full invincibility from 5 to 3 frames, added extended upper hurtbox, removed knockdown property and added hitstun value of 20● MEGASTAR: Light Jet Upper reduced full invincibility from 5 to 3 frames, added extended upper hurtbox, removed knockdown property, added hitstun value of 25, and ability to cancel into Hyperdrive● GRANDSKY: Light and Heavy Airframe added small extended upper hurtbox● AUTOFIVE: Light and Heavy Retracting Drive and Retracting Flight added Overdrive meter gain if the projectile connects successfully back to AUTOFIVE; 4 points are gained for Light versions and 8 points for Heavy versions
Bug Fixes
    ● Corrected issue where if the player queued an attack during wake up frames, and if the opponent switched sides after knockdown, the direction for the wake up attack did not update. The attack should now always be directed at the opponent● Corrected issue where target combos performed by the CPU resulted in a minor animation and frame error. The CPU should be able to perform them properly again● Corrected issue where Power and Armor stats in Story Mode did not factor into Throw or Tornado damage● [1.9b] Corrected issue where extended hurtboxes of cancelled attacks were active for longer than intended● [1.9b] Corrected build issue that made it possible for Dash, Special, Super to be inputted during some Normal attacks that would normally be ineligible, causing various properties of the Normal attack to be modified● [1.9c] Corrected issue in Endless Mode where if the game was reset via the Program Menu while anew opponent was loading, the opponent would resume loading if Endless mode was started again. The mode should now initialize properly on reset● [1.9c] Corrected issue where a single held press could activate Dash on wake up. Dash should now always require two presses, and is queued during wake up in a similar method as a Special or Super attack
World of Warships - Lisa 莉莎 WOWS

Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!
Fighting Fiends - Cute Dog IRL
Keyboard and mouse controls have been added!

I was a bit afraid of adding keyboard and mouse controls, since the game was really designed around the 2 sticks on the controller. It works surprisingly well though, try it out! It's still a work in progress so there may be some issues, if you have any problems or suggestions drop them in the Discord. https://discord.gg/JQdSGug
Conqueror's Blade - Kaeden
Prove your mettle on the most prominent battlefield there is when Conqueror's Blade League: Winter War 2021 Tournament begins on December 6! Become part of the action as 16 teams of 15 players duke it out for prizes, pride, and the reverent title of Conqueror’s Blade Champions.

Registration is open now until November 22, so gather your allies and prepare to fight! For the pacifists among us, you can still catch all the action on Twitch where we'll be hosting critical matches like the Finals ⁠— so don’t miss out!

Signing up via the registration form does not guarantee entry to the CBL: Winter War 2021 Tournament. Participation in the tournament must be earned during the play-in period (November 12-22). During this time, matchmaking wins from Siege and Ranked Battles by all registered teams will be tracked, and the teams with the most victories will secure entry to the tournament. Regardless of when you sign up during the registration period, your wins will be checked for the entire play-in duration.

The top four teams from the CBL: Fall Fight 2021 Tournament will receive automatic invitations to compete without needing to participate in the play-in process.

Only one team can be the victor and claim exclusive prizes, as well as the opportunity to battle on a global scale against the winners of a Tournament hosted by Booming Tech in January (more details coming soon)!
CBL: WINTER WAR 2021 TOURNAMENT DETAILS
  • REGISTER: Click here to sign up for the CBL: Winter War 2021 Tournament
  • RULES: Check out the full tournament rules here
  • SERVER: GAMES Tournament Server
  • TEAMS: 16 teams of 15 players each (+ five substitutes)
  • REGIONS: All regions supported by MY.GAMES are eligible to enter
  • GAMEPLAY: Siege Battle, Field Battle
SCHEDULE
  • November 12: Tournament registration opens
  • November 12: Play-in period begins (00:01 UTC)
  • November 22: Tournament registration closes
  • November 22: Play-in period ends (23:59 UTC). The qualifying teams will be verified and announced on November 23 via Discord and Twitter.
  • December 6, 7, 8, 10: Round 1 (eight matches)
  • December 13-14: Round 2 (four matches)
  • December 15: Round 3 (two matches)
  • December 17: Round 4 (3rd Place Match + Finals)
  • December 22: Tournament round-up and winners announced
WHERE TO WATCH
Tune in to Conqueror’s Blade on Twitch for match coverage and commentary across the entire tournament!
CBL TWITCH DROPS
Tune in to the CBL: Winter War 2021 Tournament on Twitch to receive exclusive CBL Twitch Drops! Stay tuned for more info.
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