Greetings fellow Mayors. We'd like to submit to the planning subcommittee a rather vague roadmap about exciting new features coming to the demo and Kaiju Wars proper. We hope to meet this timeline, but like all civil planning, things always take longer than you think. Let's get to it!
ROADMAP
(stuff that's already happened) Oct 1st: Demo launched Oct 3rd: UNDO button added Nov 3rd: LOCAL VERSUS (where you play AS the kaiju), Twitch integration added
(stuff that WILL happen) January 1: Map editor! Create your own missions, and share them on the steam workshop January 15: Map making competition! Become the best city planner (and city destroyer), and win cash prizes. The best maps will be highlighted as future weekly challenges January: Controller support! February/March: PC release, demo available in all languages
BI-WEEKLY CHALLENGE MISSIONS
We've added six weekly challenge missions so far, but we can't keep up the pace of creating new content while developing the full game, and the demo already has PLENTY of content. A new challenge mission will be added every TWO weeks from now.
DEMO FEEDBACK
We received a TON of excellent feedback from our generous players. We've identified several large areas for improvement that we intend to address. This list will be updated as we improve these experiences.
QUALITY OF LIFE
Players want to be able to UNDO actions/turns, have more options about game speed, and more options. Options are good! - We've already added an UNDO button (but it's limited to unit movement/attacks only. Will update to include deployment, cards, etc.) - We've already added a RETRY MISSION button - We will add a UNDO TURN button - We will add a quick monster movement option, and improve the quick monster ability option - We will add a FAST-FORWARD button (just like your old emulators!) - We will add an option to disable blur on ZOOMING
CLARITY
Sometimes the map gets a bit cluttered. Some things aren't explained well. We're gonna give you ALL the info you want! - We've already toned down the Crisis fire animations (no more California wildfires!) - We've reduced the size of the Flying turkey kaijuTM since it took too much space (especially when flying) - Lookouts building searchlights will be toned down - Will make kaiju go transparent when mousing on tile directly behind kaiju - Better tutorials and animations showing how DARK PROJECT work when a BREACH is in effect - Better tutorials explaining mechanics of the global unit pool and deploying/repairing units in tutorial
SOUND
- Add specific 'player turn' themes and 'monster turn' themes (like Advance Wars) so music tracks don't repeat as often
ART
Art is always a bottleneck, and we'll be continuing adding and improving the in-game art. - More PROJECT card illustrations - Finish Big Donk (giant money) animations - More flying turkey kaiju animations
STORY
By the way, you can click 'skip conversation' at the bottom of each dialogue cutscene, or skip ALL between-mission story cutscenes in the options menu. - Replace low-quality cutscene backgrounds - Tighten up dialogue a bit
UNIT VARIETY & BALANCE
Unit variety is a tough one - we want the game to be easy and accessible to pick up and play, while allowing for interesting decisions and higher levels of play. Basic units can be broken down into two categories: ATTACKERS and LEGOs (EXPERIMENTAL units mix this up, but are rarer). ATTACKERS units gain value by directly attacking the monster. LEGOs gain value by dealing COUNTER damage and having SLOW abilities when stepped on (ever stepped on a LEGO brick? It REALLY hurts). We'll be adding an interesting third category of unit that we think you'll like soon. - Infantry are weak, so we've buffed their speed to 3 so they can more easily get in position to be stepped on, and have time to dig in first for that juicy +1 COUNTER if not having moved - Adding ACE INFANTRY (even better at getting stepped on!) - Balance pass on PROJECT cards - Improvements to CORE DEFENCE missions (first challenge mission, final demo mission) so they don't drag on as long, improved clarity on certain mechanics
Got MORE feedback? We'd love to hear it! Either here on the steam forum, or on our discord.
That's a lot of stuff! We'll be adding/removing from this list as we go. Thanks again to all the folks who played the demo and left feedback - ALONE we fall, but TOGETHER we can face the kaiju threat.
Characteristic optimization: The display and operation logic of pasture interface are optimized (Note:When you loaded an old save, pasture number went wrong and you can't move or divide animals , please try to demolish and rebuild the pasture. )
Optimized sorts of buildings: -Move the nursing house to “Houses - Boarding house” -Move the theater to “Services - Public” -Move the Furnace Burden Factory to “Production - Ore” -Move the Pharmaceutical Workshop to “Production - Treasure” -Move the Soap Workshop to “Production - Treasure” The names of mine and quarry buildings are adjusted to: -Mine==>Senior Mine==>Deep Mine -Quarry==>Senior Quarry==>Deep Quarry Adjusted the description of some buildings. Adjusted the display of materials required by some technologies.
Bug fixed: Fixed the problem that Halloween candy events still occur in some saves. Fixed the problem that the test key "~" is easy to be opened by mistake. Fixed a problem that weather settings could not turn off cloud effects. Fixed the problem that corral does not display grass. The problem of loading save slowly caused by digging river is optimized. Optimized the performance of lens rendering in order to improve the FPS in a certain extent.
A some new has appeared in the game. Namely: - Connected EasyAntiCheat in debug mode. - A new map has appeared in the server list. This is a small map designed for Squad battles. Enjoy the game everyone!
We are happy to announce that after a long period of developing and testing, our game “Pronty; Fishy Adventure” will finally greet the world on November 18th (PST).
In the game, you play as Protector Pronty to fight off mutant monsters with your bionic swordfish partner Bront in a mysterious underwater world. During your adventure, you will unlock mysteries buried deep in the underwater city of Royla.
The game contains 9 big regions, 41 skill props, up to 60 mutant fish monsters, and easter eggs scattering through the entire map. Many exploration elements are waiting for you to experience.
We had made tons of adjustments and modifications in the official game to allow players to experience the game’s full content and its stories. A brand new map system also helps you discover different regions and hidden objects. Players can also change game difficulties to your liking.
We hope that everyone can have a wonderful and unique underwater adventure in Pronty; Fishy Adventure.
Finally, we welcome everyone to join our official community to send feedback and suggestions. We are eager to make this game better and better.
Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 30% discount on parts for the ship Archelon! The parts can be purchased directly from the ship tree.
Weekend special offer:
30% discount on parts to the ship Archelon
+50% experience in battle
x2 experience transfer rate
Due to the combination of incredible dynamics and threat to enemies, Archelon is rightly considered a revolution in its role. This is a Federation guard frigate in a new interpretation. Stealthier due to its silhouette.Extremely dangerous to enemies thanks to a unique special module ‘Provocateur System’, increasing resistance to all damage types and active module ‘Radiation converter’ using all incoming EM damage to restore shields.And all this — without compromising performance or appearance.
According to the stats information, every day about 100 people add Clip maker into the Wish list. I am really very happy that people love my product and want to use it. And this is a reason why I decided to make the basic game completely free. I want my game to be affordable for each one of you. I really want everybody to be able to use it and realize ideas by creating clips and art. Many thanks for all existing customers who supported me.
1. Added 8 levels 2. Added a new way to collect stars 3. The ball has a new appearance 4. Added the function of selecting levels and adjusting the mouse speed
Frontline: Panzer Blitzkrieg! - Frontline Games Series
Friends, I'm very sorry, the last uploaded version was not correct, it was an older version that I've uploaded by mistake. You can now enjoy the correct 1.2.0 version. Very sorry for my blunder, Ionut
As some of you have offered some ideas of content that would be great to see in the game, I will bring in some new features in the next update. Maybe it will take some more time but we will see.
As always I want to say thank you to the people who continously posting bugs. Without you, the game would not be like it is at this moment.
Have a nice day and enjoy the weekend.
Update Notes Version 0.0.2f
Additions:
- Added ingame music - Added optical indicator for crafting blueprints. If you do not have enought resources to craft something, it will turn red - Added breath effect when in snow lands - Added missing cold effects in snow lands - Added item Glider - Added item Bandage
Changes:
- Shovels will now gather sand on beach sand surfaces - Changed: crafting Stone Bolt (5x) will need 25 Stones and 25 Wood instead of 50 - Changed: Trees will now fall instead of disappear - Changed: The treestump will not longer remain after the tree is cutted - Changed Codelock to input based (Streamer friendly to prevent from showing your door code) - Changed: Changed the loading screen images to newer ones - Changed: Craftable stuff in workstations requires to have the needed resources in the container of the workstation to be crafted - Changed: Gorothka the giant will now drop the "Ring of Illumination" at 10% drop chance
Optimizations
Fixes:
- Fixed shovel do not get dirt or sand - Fixed Iron Hatchet will not be crafted - Fixed Iron Pickaxe will not be crafted - Fixed hinkfoot studios logo is pixellated on startup - Fixed freezing bug - Fixed the quest: "How to survive Part 9" - Fixed: Blueprint indicator will staying red when items should be used from the crafting container - Fixed Selected blueprint will be reset after pressing the craft button - Fixed black interaction border do not disappear when open the inventory - Fixed missing found spots - Fixed char is in a diving loop when jump on foundations placed in water - Fixed wrong display of needed items in workstations
Take the Battlefield 2042 experience up a notch. Players who pre-ordered the Gold and Ultimate Editions of Battlefield 2042, and EA Play Pro members can play the full experience via Early Access starting November 12.