Avorion - Philipp
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay
  • Added new option to free play mode to have building knowledge limit only block materials and not processing power
  • Added more ways to acquire building knowledge
    • Building knowledge can now be bought for ores at Resource Depots
    • Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
  • Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)
Balancing
  • Increased jump range added by hyperspace blocks by 50%
UI
  • Improved highlighting in tutorial
Bugfixes
"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
  • Fixed crashes in the package mission
  • Fixed a crash when a station that is currently pulling a ship to its dock is deleted
  • [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
  • [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
  • [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
    • Pirates now also attack players when they are in an alliance ship in investigate freighters mission
  • [UBR] Added missing header and sender to insurance mail
  • [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
  • [UBR] Fixed issue where allies couldn't get organized with alliance relations
  • [UBR] Fixed repair order sometimes using armed turrets on allied targets
  • [UBR] Fixed craft's weapon overview resetting scroll position on every update
  • [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
  • [UBR] Fixed an exploit where ships without captains could mine a whole sector
  • [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
  • Fixed players getting stuck in the tutorial while building
  • Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
  • Fixed possible crash on sector change
  • Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
  • [UBR] Fixed an issue where torpedo weapon groups could not be unassigned
  • [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
  • [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
  • [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
Race Condition - Per


Hi guys,

We’re sorry to have to say this, but we have made the decision to delay the release of the game to March 2022. There are multiple reasons for this delay, some related to the game, but most are on an external/personal level.

We deeply sympathize with all of you who are eagerly awaiting the final release, and hope you’ll stay patient with us despite this setback.

Thanks for your understanding,
Per & Marcus
Infestation: Battle Royale - Silenterror


Hey Survivors!

The following events are about to start:

Twitch Drops Part III
Earn drops by just watching any Infestation stream on Twitch.

Xsolla v2 Skinbox available on our website
You can get the Xsolla v2 Skinbox by purchasing packages on our website https://playnewz.com/store

50% discount of all Halloween articles in the store
The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!

Start: 12.11.2021, 12:00 PM CET
End: 15.11.2021, 12:00 PM CET

More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway (3 days left!)

Have a nice weekend!

Infestation: The New Beginning - Silenterror


Hey Survivors!

The following events are about to start:

Twitch Drops Part III
Earn drops by just watching any Infestation stream on Twitch.

Xsolla v2 Skinbox available on our website
You can get the Xsolla v2 Skinbox by purchasing packages on our website https://playnewz.com/store

50% discount of all Halloween articles in the store
The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!

Start: 12.11.2021, 12:00 PM CET
End: 15.11.2021, 12:00 PM CET

More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway (3 days left!)

Have a nice weekend!

Nov 12, 2021
Henry's Day - CalebTheRedPanda
Hey Everyone,

People were experience 1-2 second lag times at various locations within Summer City. This lag was caused from the level streaming that I had set up in the game world. In this patch I have optimized the level streaming to remove almost all of the lag.

You'll still notice a small lag time when loading the Zoooble HQ. This time will be longer the first time you boot up the game. Because of how many objects the Zoooble HQ is made up of, I plan to address that in a future update.

I also fixed a couple of audio bugs in this patch.

Thanks for the feedback everyone and keep it coming!
Heavyarms Assemble: WWII - 吃饭就吃白米饭
这次的实机视频给大家展示了四个城市内军队训练的画面,分别是日常训练、射击训练、坦克训练和战壕训练



视频中不难看出,指挥家要锻炼出一批精英部队,没有长期的投资(组织,训练,培训、弹药食物、科技等)根本不行,可以想象《重装集结:二战》的耐玩性非常高。

”游戏在制作中最耗时间且不能忘记的一个大点就是打磨细节和处理反馈,这样才能给玩家带来沉浸式的体验感”
视频里光影的渲染,模型的细节处理以及粒子效果等方面也能直观的感受到这次演示比起上一次的要精良优化了许多。



说到士兵,每天的训练必不可少,匍匐、攀爬、平衡、射击以及备战等训练都是每日必须要完成的任务,这样才能保证充分的作战准备。

这也是我们设置每日训练的目的,指挥官们可以对自己的部队进行训练规划,有针对性的让部队进行不同训练。



“《重装集结:二战》不是一款单纯的RTS(即时策略)游戏,也不是大家所熟悉RPG或者模拟经营类游戏,而是玩家作为一个指挥官的成长历程,从一个军官的角度去看待战争,用自己的智慧和力量去改变世界局势。”

视频中还能看出其UI的优化,以前的刘海屏不见了,全部放在了左右两侧,把游玩的可视性加大了。

左上角这些数值的图标,看得出是自己城市的一些物资信息(有粮食、保暖、医疗、弹药、油量、科技点数等),不难得出为了获取更多的生活物资,与敌军战斗,争夺物资,合理分配,提高科技都是必要的。

在下方显而易见的就是城市的居民居住值,有不满,声望和动力。



挺有趣的一点是,演示中的不满值已经接近一半了,同时动力值也非常低,所以视频练习片段中有几位士兵因此出现了疲倦、不悦、厌烦训练的症状。

每个士兵为独立的个体,有自己的心情,士气不足或者太疲劳了会有懈怠、疲劳走不动等表现,这也提高了游戏的耐玩性。



这也再次给我们提了个醒,要经营好自己的城市和军队,绝不是一个轻松事。

还有很多地方是值得拿出来谈论的(比如城市人口数量),不知你们有没有找到,可以在下方评论说说或者群里聊聊。
Naval Action - Ink
Captains,

St. Kitts Event event is live until November 19th

St. Kitts Event
A weeklong loot event will run from daily maintenance on November 12th until daily maintenance on November 19th
  • St. Kitts 5 modules added to admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships
Super Robot Wars 30 - maki_takizawa
We announced the contents of the free update and the delivery date of DLC1 on Wednesday, November 17.

Please check the details below.

■Roadmap for the future

*The image above is from the other platform version.

Patch Release & Early Access to DLC1
16th [PDT] 3 PM / 16th [UTC] 11 PM / 17th [CET] 12 AM / 17th [JST] 8 AM

DLC1 Release
18th [PDT] 3 PM / 18th [UTC] 11 PM / 19th [CET] 12 AM / 19th [JST] 8 AM

■Wednesday, 17 November – Free Content Update
▽Clear Area Mission “Black Specter” to recruit Gespenst and Gilliam Jaeger!



*The images above are from the other platform version.

Rewards:
Unit: Gespenst
Pilot: Gilliam Jaeger
Power Parts: Hero Chronicle
Activates the Bravery, Fortune, and Gain Spirits. Usable once per map.

In order to challenge the missions added in the free update, the following conditions apply.
*If the starting area is "Far East Region, Ominato", you must first complete four area missions in order to be able to move to the Earth Sphere Area (i.e. you can go to Space).
*If the starting area is "L3 Colony Erion", you must complete four area missions.

▽Clear the Area Mission "Happy 30th Anniversary!" to obtain "Super Robot Wars Soul" power parts!



*The images above are from the other platform version.

Rewards:
Power parts: Super Robot Wars Soul
At 130+ Morale, +10% damage dealt and activates the Soul Spirit. Triggers once per map.

In order to challenge the missions added in the free update, the following conditions apply.
*If the starting area is "Far East Region, Ominato", you must complete four area missions.
*If the starting area is "L3 Colony Erion", you must complete four area missions.you must first complete four area missions in order to be able to move to the Earth Area (i.e. you can go to Earth).

▽The arrival of DLC 1 Area Mission Episode 1 "Visitors"!
DLC1 Area Mission Episode 1 "Visitors" will be available in a free update on Wednesday, 17 November. This is an Area Mission that can be played even by those who have not purchased DLC1.


*The images above are from the other platform version.

In order to challenge the missions added in the free update, the following conditions apply.
*If the starting area is "Far East Region, Ominato", you must complete four area missions.
*If the starting area is "L3 Colony Erion", you must complete four area missions.you must first complete four area missions in order to be able to move to the Earth Area (i.e. you can go to Earth).

*DLC1 is an Area Mission that can be played even by those who have not purchased it. However, if you have not purchased DLC1, the original songs played in the area mission will be replaced with the original songs of the game.
*At the time of clearing DLC1 Area Mission Episode 1 "Visitors", new units and pilots will not join their sortie.
*At the time of clearing DLC1 Area Mission Episode 1 "Visitors", new pilots appearing in the Area Mission will be registered in the "Encyclopedia", but the units will not be registered.


■DLC1 is set to release on 19 November!
For those who have purchased the Digital Limited Edition or Season Pass, early access to DLC1 will be open from 17 November!
▽DLC1 Contents
【Additional Missions】
Area Missions: 13
Onboard Missions: 17

【Additional Playable Units: 9】
<Additional Entries>
Mobile Suit Gundam Char's Counterattack Beltorchika’s Children
Super Electromagnetic Machine Voltes V
Sakura Wars series
Super Robot Wars OG series

★ Super Electromagnetic Machine Voltes V (Units and pilots only)
Voltes V



★ Mobile Suit Gundam Char's Counterattack Beltorchika’s Children (Units only)
Hi-Nu Gundam



★ Sakura Wars series (Units and pilots only)
Type-2 Kobu Sakura Type


Type-2 Kobu Ogami Type


Kobu F2 Erica Type


STAR V (Rodeo STAR)


STAR V (Fujiyama STAR)


★ Super Robot Wars ОG series (Units and pilots only)
RyuKoOh


KoRyuOh


*This content is scheduled to be sold separately as "DLC1" from 19 November. There is also a "Season Pass" that includes "DLC1" and "DLC2" with purchase bonuses, along with a "Deluxe Edition" and "Ultimate Edition" that includes the main game and "Season Pass."
*To use this content, the product version sold separately is required. If you need to apply the latest patch, please update it before using it.
Infestation: The New Z - Silenterror


Hey Survivors!

The following events are about to start:

Twitch Drops Part III
Earn drops by just watching any Infestation stream on Twitch.

Xsolla v2 Skinbox available on our website
You can get the Xsolla v2 Skinbox by purchasing packages on our website https://playnewz.com/store

50% discount of all Halloween articles in the store
The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!

Start: 12.11.2021, 12:00 PM CET
End: 15.11.2021, 12:00 PM CET

More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway (3 days left!)

Have a nice weekend!

Nov 12, 2021
Bounty Below - Will
Alright I'm having to make a difficult decision here. The more I work on sound effects the more I realize how insane of a task it actually is. There's tons of enemies that need hit, death, and attack sounds (especially for bosses), tons of items, props, player specific sound effects etc. The list is well into the hundreds, and I am by no means a competent sound designer. I have no idea what I'm doing really and some sounds have taken upwards of 30-40 minutes to get to the point that I'm satisfied with it. I just cannot dedicate this much time into Bounty Below.

It's gotten me thinking about that as a whole as well. While the release certainly alleviated some of dread I felt working on Bounty Below for a while, all of that energy has faded away now. It's incredibly difficult to force myself to continue working on Bounty Below when, as I've stated a few times in the past, it was never a game I was too passionate about to begin with.

I'm choosing to end things here unfortunately. I wish I could find the drive to polish it up more, but it just doesn't feel worth it anymore. Sound effects would certainly help the feel of dungeons, but there are way deeper fundamental flaws getting in the way of that goal anyways so why waste hours and weeks of development time when I could be spending it making something much better? I'm proud of myself for pushing the game to a point where I'm satisfied with its release, and hopefully you aren't too disappointed with things as they are. I'm very excited to work on some of the ideas I've had on my mind for the 5+ years I've been stuck working on Bounty Below, and I hope you'll enjoy them when they're ready!

Thank you so much for the support you've given me!

If you'd like to follow my progress for all future projects the best place to do so is my Discord!
And the second best place would be my Twitter!
...