Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
Added new option to free play mode to have building knowledge limit only block materials and not processing power
Added more ways to acquire building knowledge
Building knowledge can now be bought for ores at Resource Depots
Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)
Balancing
Increased jump range added by hyperspace blocks by 50%
UI
Improved highlighting in tutorial
Bugfixes
"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
Fixed crashes in the package mission
Fixed a crash when a station that is currently pulling a ship to its dock is deleted
[UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
[UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
[UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
Pirates now also attack players when they are in an alliance ship in investigate freighters mission
[UBR] Added missing header and sender to insurance mail
[UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
[UBR] Fixed issue where allies couldn't get organized with alliance relations
[UBR] Fixed repair order sometimes using armed turrets on allied targets
[UBR] Fixed craft's weapon overview resetting scroll position on every update
[UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
[UBR] Fixed an exploit where ships without captains could mine a whole sector
[UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
Fixed players getting stuck in the tutorial while building
Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
Fixed possible crash on sector change
Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
[UBR] Fixed an issue where torpedo weapon groups could not be unassigned
[UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
[UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
[UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
We’re sorry to have to say this, but we have made the decision to delay the release of the game to March 2022. There are multiple reasons for this delay, some related to the game, but most are on an external/personal level.
We deeply sympathize with all of you who are eagerly awaiting the final release, and hope you’ll stay patient with us despite this setback.
Twitch Drops Part III Earn drops by just watching any Infestation stream on Twitch.
Xsolla v2 Skinbox available on our website You can get the Xsolla v2 Skinbox by purchasing packages on our websitehttps://playnewz.com/store
50% discount of all Halloween articles in the store The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!
Start: 12.11.2021, 12:00 PM CET End: 15.11.2021, 12:00 PM CET
Twitch Drops Part III Earn drops by just watching any Infestation stream on Twitch.
Xsolla v2 Skinbox available on our website You can get the Xsolla v2 Skinbox by purchasing packages on our websitehttps://playnewz.com/store
50% discount of all Halloween articles in the store The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!
Start: 12.11.2021, 12:00 PM CET End: 15.11.2021, 12:00 PM CET
People were experience 1-2 second lag times at various locations within Summer City. This lag was caused from the level streaming that I had set up in the game world. In this patch I have optimized the level streaming to remove almost all of the lag.
You'll still notice a small lag time when loading the Zoooble HQ. This time will be longer the first time you boot up the game. Because of how many objects the Zoooble HQ is made up of, I plan to address that in a future update.
I also fixed a couple of audio bugs in this patch.
Thanks for the feedback everyone and keep it coming!
▽Clear Area Mission “Black Specter” to recruit Gespenst and Gilliam Jaeger!
*The images above are from the other platform version.
Rewards: Unit: Gespenst Pilot: Gilliam Jaeger Power Parts: Hero Chronicle Activates the Bravery, Fortune, and Gain Spirits. Usable once per map.
In order to challenge the missions added in the free update, the following conditions apply. *If the starting area is "Far East Region, Ominato", you must first complete four area missions in order to be able to move to the Earth Sphere Area (i.e. you can go to Space). *If the starting area is "L3 Colony Erion", you must complete four area missions.
▽Clear the Area Mission "Happy 30th Anniversary!" to obtain "Super Robot Wars Soul" power parts!
*The images above are from the other platform version.
Rewards: Power parts: Super Robot Wars Soul At 130+ Morale, +10% damage dealt and activates the Soul Spirit. Triggers once per map.
In order to challenge the missions added in the free update, the following conditions apply. *If the starting area is "Far East Region, Ominato", you must complete four area missions. *If the starting area is "L3 Colony Erion", you must complete four area missions.you must first complete four area missions in order to be able to move to the Earth Area (i.e. you can go to Earth).
▽The arrival of DLC 1 Area Mission Episode 1 "Visitors"!
DLC1 Area Mission Episode 1 "Visitors" will be available in a free update on Wednesday, 17 November. This is an Area Mission that can be played even by those who have not purchased DLC1. *The images above are from the other platform version.
In order to challenge the missions added in the free update, the following conditions apply. *If the starting area is "Far East Region, Ominato", you must complete four area missions. *If the starting area is "L3 Colony Erion", you must complete four area missions.you must first complete four area missions in order to be able to move to the Earth Area (i.e. you can go to Earth).
*DLC1 is an Area Mission that can be played even by those who have not purchased it. However, if you have not purchased DLC1, the original songs played in the area mission will be replaced with the original songs of the game. *At the time of clearing DLC1 Area Mission Episode 1 "Visitors", new units and pilots will not join their sortie. *At the time of clearing DLC1 Area Mission Episode 1 "Visitors", new pilots appearing in the Area Mission will be registered in the "Encyclopedia", but the units will not be registered.
■DLC1 is set to release on 19 November!
For those who have purchased the Digital Limited Edition or Season Pass, early access to DLC1 will be open from 17 November!
▽DLC1 Contents
【Additional Missions】 Area Missions: 13 Onboard Missions: 17
【Additional Playable Units: 9】 <Additional Entries> Mobile Suit Gundam Char's Counterattack Beltorchika’s Children Super Electromagnetic Machine Voltes V Sakura Wars series Super Robot Wars OG series
★ Super Electromagnetic Machine Voltes V (Units and pilots only) Voltes V
★ Mobile Suit Gundam Char's Counterattack Beltorchika’s Children (Units only) Hi-Nu Gundam
★ Sakura Wars series (Units and pilots only) Type-2 Kobu Sakura Type
Type-2 Kobu Ogami Type
Kobu F2 Erica Type
STAR V (Rodeo STAR)
STAR V (Fujiyama STAR)
★ Super Robot Wars ОG series (Units and pilots only) RyuKoOh
KoRyuOh
*This content is scheduled to be sold separately as "DLC1" from 19 November. There is also a "Season Pass" that includes "DLC1" and "DLC2" with purchase bonuses, along with a "Deluxe Edition" and "Ultimate Edition" that includes the main game and "Season Pass." *To use this content, the product version sold separately is required. If you need to apply the latest patch, please update it before using it.
Twitch Drops Part III Earn drops by just watching any Infestation stream on Twitch.
Xsolla v2 Skinbox available on our website You can get the Xsolla v2 Skinbox by purchasing packages on our websitehttps://playnewz.com/store
50% discount of all Halloween articles in the store The event is about to end on the 15th, now you have time to purchase everything related to the event with having a discount of 50%!
Start: 12.11.2021, 12:00 PM CET End: 15.11.2021, 12:00 PM CET
Alright I'm having to make a difficult decision here. The more I work on sound effects the more I realize how insane of a task it actually is. There's tons of enemies that need hit, death, and attack sounds (especially for bosses), tons of items, props, player specific sound effects etc. The list is well into the hundreds, and I am by no means a competent sound designer. I have no idea what I'm doing really and some sounds have taken upwards of 30-40 minutes to get to the point that I'm satisfied with it. I just cannot dedicate this much time into Bounty Below.
It's gotten me thinking about that as a whole as well. While the release certainly alleviated some of dread I felt working on Bounty Below for a while, all of that energy has faded away now. It's incredibly difficult to force myself to continue working on Bounty Below when, as I've stated a few times in the past, it was never a game I was too passionate about to begin with.
I'm choosing to end things here unfortunately. I wish I could find the drive to polish it up more, but it just doesn't feel worth it anymore. Sound effects would certainly help the feel of dungeons, but there are way deeper fundamental flaws getting in the way of that goal anyways so why waste hours and weeks of development time when I could be spending it making something much better? I'm proud of myself for pushing the game to a point where I'm satisfied with its release, and hopefully you aren't too disappointed with things as they are. I'm very excited to work on some of the ideas I've had on my mind for the 5+ years I've been stuck working on Bounty Below, and I hope you'll enjoy them when they're ready!
Thank you so much for the support you've given me!
If you'd like to follow my progress for all future projects the best place to do so is my Discord! And the second best place would be my Twitter!