The SteamAPI was disabled on some platforms, causing achievements to only trigger locally (and accidentally showing the game of friends, which should be disabled on Steam builds). This update fixes that. Thanks for letting me know!
Adjustments: - Increase the drop rate of flying firework (permanent) from defeating Ancient Wyvern King, Aurora Butterfly King and Beach Bully. - Ranged aggressive plants raised by players in PVE mode will no longer attack other players and their tamed creatures.
Bug Fixes: - Fixed a bug where ranged aggressive plants raised by players in PVE mode will attack wild creatures even if they are set otherwise.
Run into bugs? Help us squash them by reporting any bugs or issues here: {LINK REMOVED}http://bit.ly/2YMJQ3x
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PixARK is now available on Steam, PlayStation Store, Microsoft Xbox Store, and Nintendo eShop “PlayStation Family Mark”, “PlayStation”, and “PS4 logo” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
- Due to defective operation of "broken boxes", it is not possible to move and interact with objects (bug fixed) - Tutorial screen you can pick up Trimo's body at an unjustified time (bug fixed) - A couple of blow errors in the text have been repaired
Hey Guys! v1.1.7.0 is out! The Biggest update yet, but not as incredible as we intended. We still have 1 new map to reveal on the next small updates and one new animation.
NEW MAPS
HAWK'S NEST
Snowy...
WASTELAND
First Created on Chapter Two, Wasteland is back!
MALL (REMAKE)
New Lightning and Reflections.
METRO (REMAKE)
New Lightning, Reflections Fix.
ASCENSION (REMAKE)
New Effects and Lightning!
RESIDENTIAL (REMAKE)
again...
New Lightning and Optimization.
RESOURCES
- Changed the location of the menu sound option. - Changed the muzzle flash of all weapons. - Changed the Victory HUD. - Changed The Pause Menu HUD. - Changed the Weapon Loadout Showcase UI. - Changed the Change Team HUD. - Changed the Level Up HUD. - Changed the Sniper Scope. - Cleaned the Servers. - Changed the Ascension and Industry Map Image. - Increased the Hitmarker Sound. - Added Texture Streaming Option to the Game. - Removed the Impact Grenade. - Increased the Round Limit of the gamemode Elimination [Now 16!]. - Removed the pistol inclination when aiming. - Changed the Game Chat Color.
WEAPONS
XM16 (REMAKE)
Old and rusty, this experimental M16 still does one great job!
MK18 5.56 (REMAKE)
Little Remake for the old MK18 .300
VPO 205 (REMAKE)
little remake
OTHER ANIMATION REMAKES:
- Reanimated the Fire anim of the weapons FAMAS, 1911, PM40, SPAS12, PMM. - Reanimated the AK12 - Not the Final Version!! - Changed the MP5 Run Anim.
SOUND CHANGES
- Changed the fire sound of the weapons: AS VAL, AUG, AK12, MP7, PPSH41, B23T, TMPKS, MK18 5.56, FAMAS, G18c, XM16, AK47. - Changed the silencer sound of the weapons: MP5, M4, AK47, AK12, FAMAS, PM40, PMM, PP19 and GRAU 556XI.
ATTACHMENT CHANGES
- Added 4 Sights and the silencer for the AK12. - Removed the Red dot Sight from the SPAS 12. - Added 5 new Skins for the AK47. - Removed The GRAU 556XI Sight option. - Added More Attachments for the XM16 (Supressor and Sights). - Added the Supressor to the MK18 5.56 and changed the Red Dot. - Changed the Material of the ACOG Sight. - Removed the 8x Scope from the MK18 5.56. - Changed the Red Dot Sight Size.
WEAPON BALANCES
- Changed all the .357 properties (No more SnakeShot). - Increased the .357 recoil (from 0.6 to 1.7). - Reduced the Hipfire Spread and the Range of the .357. - Increased the FireRate of the SPAS 12. - Reduced the Damage of the GRAU 5.56 (29 to 26.5). - Reduced the Damage of the AS VAL (32.5 to 27). (No more Meta!) - MK18 5.56 Damage Reduce (38 to 24.5) - Increased the RPM of the MK18 5.56 (450 to 850). - Increased the Mag size of the AX94 (5 to 10). - Increased the SCAR MK1 Recoil (1.1 to 1.9). - Increased the Damage of the XM16 (32 to 34.5). - Increased the RPM of the XM16 (600 to 700). - Increased the G18c Recoil (2.2 to 4.0). - Reduced the RPM of the S12 Serbu (400 to 220). - Increased the Damage of the TMPKS (22.4 to 28). - Increased the M4 Damage (31 to 33). - Reduced the R870 RPM (380 to 300). - Reduced the R870 Damage (42 to 40). - Increased the M40 Damage (100 to 101). (Now one shot near the enemy). - Increased the B-Super 90 Damage (38 to 39). - Reduced the MP7 ADS Speed (0.2 to 0.35). - Reduced the Speed of the MP7 (0.96 to 0.92). - Reduced the L96 HipFire Spread (0.3 to 0.8). - Increased the B23T Damage (23.5 to 29). - Increased the amount of starter lightweight grenades. - Reduced the HipFire Spread of the KAR98K (0.8 to 0.3). - Reduced the RPM of the Vector .45ACP (1500 to 1200). - Reduced the Vector .45ACP Damage (21.5 to 19.5). - Increased the Vector .45ACP Mag Size (17 to 40). - Reduced the PP19 Recoil (1.9 to 1.1). - Reduced the FAL Recoil (3.8 to 2.1).
BUG FIXES
- Fixed The Glass Collider of the map Mall. - Fixed the Sensivity when picking the knife and the grenades. - Fixed the G36c on the Training. - Fixed the Domination HUD. - Fixed the Vector Material.
A ninjafix release was just pushed for RetroArch 1.9.13. This overwrites the current 1.9.13 build. Download it here.
The main reason for this was that the overlays had been changed in 1.9.13. This would lead to many people’s existing overlay config files being broken due to the paths no longer working. So we changed it back to defaults. We apologize for the inconvenience. For example, because of this, the default overlay for Android would fail to start, and some overlays for 3DS would fail to show up.
Several Cheevos-related fixes have also been pushed.
Changes ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies CHEEVOS: Fix need-to-activate achievement logic for non-hardcore CHEEVOS: Don’t queue rewind re-init if already on main thread CHEEVOS: Ignore unofficial achievements unless setting is enabled NETPLAY: Networking – should not print country for a local lobby NETPLAY: Add Text Chat functionality OVERLAYS: Revert changes VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance. WIIU: Make wiiu_gfx_load_texture code safer
One often-requested feature was the ability to set Breeding and Fusion monsters from the box system. This offers better ease-of-use, a simpler UI experience, and combined with the new box interface it makes your breeding goals easier than ever. Also, the box in general has been sped up a little.
This is just a very small tweak but I found a way to adjust screen colors to be a little more retro-authentic and vibrant, it can be hard to notice if you didn't already play in the past day or so (or maybe it is and you just have better color perception than me!) But it's a nice little improvement.
Slumbear has been added to the Woods where you rescued Dad, and Hymeraden is now tameable! If you missed him first go-around, you can now find him in the inner sanctum as well, but his spawn is fairly rare. This monster was a fan design by Zai Wolfgang, he's one of our oldest super fans and I'm so glad he got to contribute to the game... I heard a rumor there's another similar contest on the horizon ;)
I also have begun adjusting some of the weaker sprites in the game. I compiled a full list of sprites I'll be touching up, 28 in total (so don't worry about any major revamps to your favorites) and the first two I finished up this morning. One is just some tweaks to look a bit more complete and interesting, the other is a fairly significant redesign because the old one looked very amateur to me.
There is a lot of WILD stuff in the works, and a lot more cool things in the way that are bigger in scope than these patches :)
1.0.35 ====== +Dragon Cliff Cave to Shagrun fixed +Colors slightly adjusted to be a bit more retro authentic +micro gap occasionally seen in the world/tiles fixed +Brilliants causing both monsters to appear as brilliant in NPC trades fixed +Brute Ambigu, Unstable Pursuit sprite redesign/touchups +Can now set breeding/fusion monsters from the farm box +Slumbear added to Wayward Woods +Hymeraden now tameable and added to the inner sanctum for anyone that missed it +Jack now directs you to the proper town for Leona +Rodask loading screen no longer hitches on loading steps