We want to invite you to play a free ver. Of There is No light, There is No Light 616 featuring the core gameplay, 3 locations, a boss-fight, and an exclusive arena mode!
Leave a review!
We’ll be happy to see your reviews! Everyone who leaves the most helpful reviews will be invited for Alpha testing of the full game! Alpha testing starts in a few weeks.
If you got access to the demo earlier, please also let us know your thoughts in the Steam reviews section, it is very important to us.
The game is available in English, German, Korean, Russian and Ukrainian language, more languages are coming soon!
Another important news is that There is No Light 616 will be available for a limited time! However, if you want to access it forever, just add the game to your Steam library.
Release of There is No Light
Because the Alpha will be ready (hopefully) this November, it is essential to move the release for a few months in order to gather all the feedback about There is No Light 616 & Alpha ver. and to fix and polish the final game according to it.
Hello, dreamers! Today’s update replaces the Daily Present mechanic with something more fun and makes further improvements to the user interface! I want you feeling comfy as you play!
Feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH
Changes and bug fixes can be found below:
NEW Daily Pull
Replaces the Daily Present
Once every 24h, using the party organizer will grant you x5 Daily Pull Tickets
Daily Pull Tickets can be used to choose randomized items from fields on a board -The board will only be usable if at least one Daily Pull Ticket is in the player’s possession -The board refreshes when exited
Adjusted lineup of items -Removed: Healer II, Pickaxe || Healer III, Good Pickaxe -Added: Tier 1 Mineral (any kind), Tier 2 Mineral (any kind) || Tier 3 Mineral (any kind), Tier 4 Mineral (any kind)
System
Improved general menu screen -Current equipment of all actors now is displayed -Inactive party members now retain the same hue for their image bust as active party members
Improved party menu screen -Improved overall aesthetic
Weapons, armor and spirit icons have been updated to indicate their rarity -Affected items below the 9-star rarity obtained prior to this change will retain their old icons
Improved image loading in the menu screen and related processes
Bug Fixes
Made additional adjustments to loading of the roulette wheel to avoid loading issues
Hextech Mayhem: A League of Legends Story™ - RiotBean
What type of game is Hextech Mayhem: A League of Legends story? The game is a rhythm autorunner set in Piltover, featuring Ziggs and Heimerdinger.
Where does this game take place? Hextech Mayhem: A League of Legends Story is set in Piltover.
How long will Hextech Mayhem: A League of Legends Story be? We expect the game to be around 5-6 hours for players that simply want to clear every level. For players reaching for completionist status, however, the limit does not exist.
What platforms will the game be on? Hextech Mayhem: A League of Legends Story will be coming to Nintendo Switch and PC via Steam, Epic, and GOG.
Will there be multiplayer? Can I play with my friends? Hextech Mayhem: A League of Legends Story is a single player rhythm runner and won’t be available with multiplayer.
What regions will the game be available in? We are aiming to release the game worldwide.
What champions are in the game? Players will be able to play as Ziggs in the game, with Heimerdinger making an appearance in the game as well.
Why is this a Riot Forge game? Riot Forge is a publishing label within Riot Games that compliments Riot’s internally developed games. Our focus is to work with experienced studios outside of Riot Games to create bespoke “completable” games set in the League of Legends universe. Hextech Mayhem: A League of Legends Story is a new rhythm runner set in the League of Legends universe.
How much will the game cost? Is it Free to Play? Hextech Mayhem is priced at $9.99 on Nintendo Switch and PC. Pricing may differ per region.
Will the game be available for Mac OS? Hextech Mayhem: A League of Legends Story is not available on Mac OS.
Is Hextech Mayhem available to play on Xbox or Playstation? Hextech Mayhem: A League of Legends Story is not available on Xbox or Playstation.
Will there be a Thai language version of Hextech Mayhem? Yes, there will be a Thai language version of Hextech Mayhem. It is currently delayed but we will announce when we know more soon.
Is Hextech Mayhem available to play in Swedish? Hextech Mayhem is available to play in Swedish only via the Netflix mobile app (coming soon).
How much storage will Hextech Mayhem take up on my Console? For Switch it will take up 3.3 GB.
What are the difficulty settings in the game? The base game has no difficulty settings. There is the option for Players to unlock different versions of each level throughout to provide more of a challenge!
Is Hextech Mayhem available on mobile devices? Yes, it will be available on all Netflix (coming soon) Games enabled devices.
What skins are available in Hextech Mayhem? The skins available in Hextech Mayhem are: Bombe Artiste Ziggs, Teemo Ziggs, Battleboss Ziggs, Bilgewater Ziggs, Jinx Ziggs, Sugarrush Ziggs, Pool Party Ziggs, Master Arcanist Ziggs, CommanderVideo.
Are Riot Forge games available on the Riot Games Client? No, as of right now Riot Forge games are not available via the Riot Games Client, they will be available digitally in platform stores including: Nintendo eShop, Xbox Store, Playstation Network, Steam, Epic, GOG and eventually mobile stores.
Who is Choice Provisions? Choice Provisions was founded by Mike Roush and Alex Neuse in 2007 and has since been bringing their unique vibrations to gamers worldwide on as many platforms as possible. Based in Santa Cruz, the team is best known for the BIT.TRIP series of games, including 2018's Runner3 which was released on Nintendo Switch, PS4 and PC.
Why are you working with Choice Provisions? The Choice Provisions team is known for their zany and fun music games, and we wanted them to bring their characteristic DNA to the League of Legends universe. Choice has paved the way in the rhythm runner genre, and we knew that mixing Ziggs’ bombastic personality with Choice’s unique talent just made sense. For players looking for a deep dive into lore, Riot Forge has a game for you and for players that just want to take a break and take an explosive run through Piltover, we have something for you too!
How do we know that these partners will treat the IP correctly? One of Riot's strengths is the depth we have created within the League of Legends Universe and the Riot Forge team is here to support our developers and ensure they understand all aspects of the world. Our feedback ensures we create authentic League of Legends games together.
What is it like working with Choice Provisions? We have had a lot of fun working with Choice Provisions! We worked very closely with them to ensure our game represents the League of Legends Universe in an imaginative way that we know players of all types will enjoy, whether you are familiar with League of Legends or not!
What other games have Choice Provisions shipped? Choice Provisions' is known for their BIT.TRIP series, and their most recent game releases include The.Bit.Trip, Runner2, and Runner3.
UEBERNATURAL: The Video Game - Prologue - ILIKESCIFI Games
Hi everyone!
Thx to you guys I found out about an old / new bug. The "ZERO VOLUME" bug should be eliminated now so you can enjoy the Sound of UEBERNATURAL from the very beginning :)
Today, we’d like to tell you about the first prize that’s coming in the next Battle Path we call Wars of the Past. It is the 2S38 Derivatsiya Armored Fighting Vehicle.
As you might have guessed, the name Derivatsiya stands for “Derivation” – Russian nomenclature can be pretty strange. It is, for all intents and purposes, a modified BMP-3 chassis with an AU-220M turret featuring a powerful 57mm gun. It was developed by Kurganmash and, according to some sources the Syrian experience played a large part in the project.
The name actually refers to the whole program to develop a fire support vehicle capable of engaging both flying targets (especially helicopters) and ground targets. According to some reports, it can also intercept MLRS rockets in flight, but one should take such claims with a grain of salt.
The first such concept appeared in 2015-2016 in the form of BMP-3-57 Derivatsiya, which was a BRM-3K Rys (“Lynx”) mated with an earlier version of the AU-220M Baykal turret.
If you’re wondering what on earth is the BRM-3K – it’s basically a modified BMP-3 from the early 1990s. The designation BRM stands for “combat reconnaissance vehicle”, which already implies its purpose. It is a dedicated recon vehicle that entered service in 1995 (it would only appear in public in 1999) with its turret armed with a 30mm cannon only, but fitted with advanced sensors and optics, including a thermal imager and a surveillance radar. The hull differences between the BMP-3 and the BRM-3K are not that huge – the BRM hull doesn’t have a troop compartment, no bow machineguns, a different hatch layout and a few other smaller details. Only a small number of these vehicles have been ever built, which is why the model is quite obscure today.
Much like the American Griffin series, the Derivatsiya was not intended as a production vehicle. Instead, it was a technology demonstrator – a proof of concept, if you will.
Unlike the Dragun, which was also unveiled at the Armiya 2015 expo, the Derivatsiya did not had its internal components moved around (whereas the Dragun had its engine moved to the front). The two platforms are therefore different, even though some websites mix them up, especially since the Dragun was also offered with an unmanned turret with a 57mm gun (albeit a different one, even though the two are related).
The AU-220M module (developed by the Burevestnik bureau) has been around for a while, at least since 2015. It weighs some 3.2 tons. It was modified for ground use from a naval turret (57mm is typically a naval caliber) and is fitted with the 2A90 57mm rifled automatic cannon with the following properties:
Rate of fire: up to 120 rounds per minute
Maximum gun depression: -5 degrees
Maximum elevation: +75 degrees
Ammo carried: 148 (or up to 200 according to some sources)
Range (flying target): 200 to 6000 meters
Range (ground target): up to 3000 meters
Maximum flying target altitude: 4500 meters
Maximum flying target speed: 500 m/s
The gun uses several types of ammunition of the 57x348SR 281-series family, including:
53-BR-281 APCBC-T
53-OR-281 HE-T
It’s worth noting that these rounds are pretty ancient – they have been developed in the 1950s for the 57mm S-60 anti-aircraft gun. On one hand, this allows Russia (and any potential buyers) to utilize old ammunition stocks. On the other hand, the ammunition is fairly obsolete. However, more ammunition types are planned, such as programmable multi-purpose ammo as well as guided ammunition.
There’s also a 7.62mm PKT machinegun (or a 12.7mm machinegun) with 200 rounds. The turret is fitted with a variant of the Shtora soft-kill APS, only instead of the typical IR projectors it works as combination of a laser warning receiver and smoke deployment. The optics for the turret is a system called 1PN147 OES-OP – quite a modern one.
The vehicle is still powered by the UTD-29 500hp 10-cylinder diesel engine located in the back, allowing for the maximum speed of 70 km/h. It is also amphibious. It weighs 21.5 tons, has a crew of three and protection levels similar to a standard BMP-3 (that is, aluminum armor while the turret is made of steel). Frontally, the hull should be protected against 30mm ammunition. Its side armor can protect the crew from heavy machineguns and shell fragments, but that’s about it. The thick side slabs that look like ERA are in fact armored floaters, not ERA.
An unknown number of prototypes have been built between 2015 and 2020 – perhaps a dozen or so. Each one of them is slightly different since the vehicle is still going through an evolution process, so there is no one “correct” Derivatsiya – our model is based on a 2020 prototype. The vehicle is currently undergoing state trials that are supposed to last at least until 2022.
In Armored Warfare, the 2S38 Derivatsiya will be a Tier 8 Premium Armored Fighting Vehicle.
But before we tell you more about it, here’s the usual disclaimer:
The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.
With that being said:
We want to set up the Derivatsiya as an AFV and TD hybrid with the potential to hunt down and destroy enemy Light Tanks. Starting with protection, there isn’t really much to look at. A poorly armored chassis (frontal protection versus 30mm autocannons) with some additional armor on the sides (we’re currently discussing how we are going to tackle that part), an unmanned turret and a rather standard soft-kill APS.
Mobility-wise, it’ll be, well, okay. We’re looking at the maximum speed of 70 km/h and the 0 to 32 km/h acceleration of 4 seconds (which will be possible to upgrade to 3.4 seconds using Battle Path’s Workshop), average agility... definitely not the highlight of this vehicle.
Where things start to get fun is the firepower. We have a very powerful 57mm 2A90 autocannon that will have two shell types (well, three, but we’ll get to that):
AP (500mm penetration, 88 damage)
HE (44mm penetration, 130 damage)
With the rate of fire being 225 rounds per minute, we’re looking at some 15700 points of damage per minute. If this doesn’t compute, it’s because the vehicle will be using the new Autocannon Overheat mechanism. You’ll be able to fire 40 rounds before the gun overheats, followed by 3 seconds of cooling.
But that’s not all. You’ll be able to use the Workshop mechanic to unlock several additional progression modules. First, you’ll be able to choose between:
Improved rate of fire to 350 rounds per minute at the expense of longer 5 second cooling (if you prefer burst damage playstyle)
Improved cooling so that you can fire 80 rounds without overheating instead of 40 and the cooling time gets shorter as well (2.4 seconds), but the rate of fire stays the same (if you prefer sustained damage playstyle)
Both these upgrades bump your damage output to roughly 18000, so it really is a matter of preference.
Additionally, there will be a very special round unlocked the same way – the UAS. This round will have the following characteristics:
PELE shell type (with all its corresponding mechanics)
375mm of penetration, 80 damage per shot
Additionally, this shell will have limited guidance (the way the kinetic shells of Griffin 120mm do). It will be possible to use it together with the abovementioned upgrades, so you’ll effectively be trading some penetration and a bit of damage for the limited guidance ability and PELE characteristics.
There are two more things that need to be said about this vehicle’s firepower:
The gun will also have a rather uncomfortable maximum depression of -5 degrees. You’ll have to position yourself carefully
The vehicle will feature the Improved Propellant module, reducing penetration loss over distance (and thus increasing its mid-range effectiveness)
And last but not least, there’s the utility factor. The vehicle will start with 30% camouflage and 430m of viewrange. There will be two additional modules affecting this aspect. You will be able to choose between the two following upgrades:
Improved Thermal Optics (better spotting through foliage)
Improved Camouflage (lower camouflage penalty when firing the gun)
In summation, as you can see, you’ll be able to configure this vehicle in several different ways. There will be the burst damage and active “hunter” option highly suitable for PvP, or there will be the sustained fire while staying hidden option that will fit the PvE needs nicely.
In its core, however, the Derivatsiya will remain a short-to-medium range heavy AFV with a decent pool of hitpoints. Consider your options carefully.
We hope that you’ll enjoy this vehicle and, as always: