UEBERNATURAL: The Video Game - Prologue - ILIKESCIFI Games
Hi everyone!

Thx to you guys I found out about an old / new bug.
The "ZERO VOLUME" bug should be eliminated now so you can enjoy the Sound of UEBERNATURAL from the very beginning :)

All the best

Jot
ILIKESCIFI Games
Armored Warfare - Silentstalker
Commanders!

Today, we’d like to tell you about the first prize that’s coming in the next Battle Path we call Wars of the Past. It is the 2S38 Derivatsiya Armored Fighting Vehicle.



As you might have guessed, the name Derivatsiya stands for “Derivation” – Russian nomenclature can be pretty strange. It is, for all intents and purposes, a modified BMP-3 chassis with an AU-220M turret featuring a powerful 57mm gun. It was developed by Kurganmash and, according to some sources the Syrian experience played a large part in the project.

The name actually refers to the whole program to develop a fire support vehicle capable of engaging both flying targets (especially helicopters) and ground targets. According to some reports, it can also intercept MLRS rockets in flight, but one should take such claims with a grain of salt.

The first such concept appeared in 2015-2016 in the form of BMP-3-57 Derivatsiya, which was a BRM-3K Rys (“Lynx”) mated with an earlier version of the AU-220M Baykal turret.



If you’re wondering what on earth is the BRM-3K – it’s basically a modified BMP-3 from the early 1990s. The designation BRM stands for “combat reconnaissance vehicle”, which already implies its purpose. It is a dedicated recon vehicle that entered service in 1995 (it would only appear in public in 1999) with its turret armed with a 30mm cannon only, but fitted with advanced sensors and optics, including a thermal imager and a surveillance radar. The hull differences between the BMP-3 and the BRM-3K are not that huge – the BRM hull doesn’t have a troop compartment, no bow machineguns, a different hatch layout and a few other smaller details. Only a small number of these vehicles have been ever built, which is why the model is quite obscure today.

Much like the American Griffin series, the Derivatsiya was not intended as a production vehicle. Instead, it was a technology demonstrator – a proof of concept, if you will.



Unlike the Dragun, which was also unveiled at the Armiya 2015 expo, the Derivatsiya did not had its internal components moved around (whereas the Dragun had its engine moved to the front). The two platforms are therefore different, even though some websites mix them up, especially since the Dragun was also offered with an unmanned turret with a 57mm gun (albeit a different one, even though the two are related).

The AU-220M module (developed by the Burevestnik bureau) has been around for a while, at least since 2015. It weighs some 3.2 tons. It was modified for ground use from a naval turret (57mm is typically a naval caliber) and is fitted with the 2A90 57mm rifled automatic cannon with the following properties:
  • Rate of fire: up to 120 rounds per minute
  • Maximum gun depression: -5 degrees
  • Maximum elevation: +75 degrees
  • Ammo carried: 148 (or up to 200 according to some sources)
  • Range (flying target): 200 to 6000 meters
  • Range (ground target): up to 3000 meters
  • Maximum flying target altitude: 4500 meters
  • Maximum flying target speed: 500 m/s
The gun uses several types of ammunition of the 57x348SR 281-series family, including:
  • 53-BR-281 APCBC-T
  • 53-OR-281 HE-T
It’s worth noting that these rounds are pretty ancient – they have been developed in the 1950s for the 57mm S-60 anti-aircraft gun. On one hand, this allows Russia (and any potential buyers) to utilize old ammunition stocks. On the other hand, the ammunition is fairly obsolete. However, more ammunition types are planned, such as programmable multi-purpose ammo as well as guided ammunition.

There’s also a 7.62mm PKT machinegun (or a 12.7mm machinegun) with 200 rounds. The turret is fitted with a variant of the Shtora soft-kill APS, only instead of the typical IR projectors it works as combination of a laser warning receiver and smoke deployment. The optics for the turret is a system called 1PN147 OES-OP – quite a modern one.



The vehicle is still powered by the UTD-29 500hp 10-cylinder diesel engine located in the back, allowing for the maximum speed of 70 km/h. It is also amphibious. It weighs 21.5 tons, has a crew of three and protection levels similar to a standard BMP-3 (that is, aluminum armor while the turret is made of steel). Frontally, the hull should be protected against 30mm ammunition. Its side armor can protect the crew from heavy machineguns and shell fragments, but that’s about it. The thick side slabs that look like ERA are in fact armored floaters, not ERA.

An unknown number of prototypes have been built between 2015 and 2020 – perhaps a dozen or so. Each one of them is slightly different since the vehicle is still going through an evolution process, so there is no one “correct” Derivatsiya – our model is based on a 2020 prototype. The vehicle is currently undergoing state trials that are supposed to last at least until 2022.



In Armored Warfare, the 2S38 Derivatsiya will be a Tier 8 Premium Armored Fighting Vehicle.

But before we tell you more about it, here’s the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

We want to set up the Derivatsiya as an AFV and TD hybrid with the potential to hunt down and destroy enemy Light Tanks. Starting with protection, there isn’t really much to look at. A poorly armored chassis (frontal protection versus 30mm autocannons) with some additional armor on the sides (we’re currently discussing how we are going to tackle that part), an unmanned turret and a rather standard soft-kill APS.



Mobility-wise, it’ll be, well, okay. We’re looking at the maximum speed of 70 km/h and the 0 to 32 km/h acceleration of 4 seconds (which will be possible to upgrade to 3.4 seconds using Battle Path’s Workshop), average agility... definitely not the highlight of this vehicle.

Where things start to get fun is the firepower. We have a very powerful 57mm 2A90 autocannon that will have two shell types (well, three, but we’ll get to that):
  • AP (500mm penetration, 88 damage)
  • HE (44mm penetration, 130 damage)
With the rate of fire being 225 rounds per minute, we’re looking at some 15700 points of damage per minute. If this doesn’t compute, it’s because the vehicle will be using the new Autocannon Overheat mechanism. You’ll be able to fire 40 rounds before the gun overheats, followed by 3 seconds of cooling.



But that’s not all. You’ll be able to use the Workshop mechanic to unlock several additional progression modules. First, you’ll be able to choose between:
  • Improved rate of fire to 350 rounds per minute at the expense of longer 5 second cooling (if you prefer burst damage playstyle)
  • Improved cooling so that you can fire 80 rounds without overheating instead of 40 and the cooling time gets shorter as well (2.4 seconds), but the rate of fire stays the same (if you prefer sustained damage playstyle)
Both these upgrades bump your damage output to roughly 18000, so it really is a matter of preference.



Additionally, there will be a very special round unlocked the same way – the UAS. This round will have the following characteristics:
  • PELE shell type (with all its corresponding mechanics)
  • 375mm of penetration, 80 damage per shot
Additionally, this shell will have limited guidance (the way the kinetic shells of Griffin 120mm do). It will be possible to use it together with the abovementioned upgrades, so you’ll effectively be trading some penetration and a bit of damage for the limited guidance ability and PELE characteristics.



There are two more things that need to be said about this vehicle’s firepower:
  • The gun will also have a rather uncomfortable maximum depression of -5 degrees. You’ll have to position yourself carefully
  • The vehicle will feature the Improved Propellant module, reducing penetration loss over distance (and thus increasing its mid-range effectiveness)
And last but not least, there’s the utility factor. The vehicle will start with 30% camouflage and 430m of viewrange. There will be two additional modules affecting this aspect. You will be able to choose between the two following upgrades:
  • Improved Thermal Optics (better spotting through foliage)
  • Improved Camouflage (lower camouflage penalty when firing the gun)
In summation, as you can see, you’ll be able to configure this vehicle in several different ways. There will be the burst damage and active “hunter” option highly suitable for PvP, or there will be the sustained fire while staying hidden option that will fit the PvE needs nicely.

In its core, however, the Derivatsiya will remain a short-to-medium range heavy AFV with a decent pool of hitpoints. Consider your options carefully.

We hope that you’ll enjoy this vehicle and, as always:

See you on the battlefield!
Nov 10, 2021
Coven - christophernaef.dev
Hello, Everyone:

10/30/2022

The development and release of Coven is on temporary hold due to unrelated circumstances, but will resume in the future. The game's Steam page will remain online, please considering wish-listing the game to receive a notification when development resumes.

Thank you for your support.

***

I made a few changes to the demo mostly minor fixes and some cosmetic enhancements.

  • Changed the name of the game back to Coven, which was the original title.
  • Updated the game's artwork to reflect the name change.
  • Updated the speech font to make it easier to read during some segments.
  • Made a number of minor edits, cosmetic re-touches, and fixed a few glitches I was made aware of.

If you come across any issues or have anything you'd like to comment on please open a new topic on the Steam Community Hub discussions, and we'll get to it as fast as we can!

Thank you for all your help and support.

- Chris
RATOMON - justalexi


Good news, everyone!

1. In this version I've fixed the ability to remap keyboard controls, including "Reset to defaults" button. At least I think I did. You're welcome to try and report anything strange or buggy.
2. From now on the enemies will show up in "waves". This makes the game a little easier, so to balance this change
3. now there are spawn points on the floor, and not exclusively in the walls.
4. a pack of fixes, including fixes for grenade shops, rat explosions and camera bounds.

Happy gaming!
Evil Seal - Leonraf
Hi,
thanks to your opinions we improved first level performance in story mode and survival mode.

Thanks for your support and continue to follow us for great news and updates!

Have a nice day,
Staff Evil Seal
Mitos.is: The Game - Freakinware
Dear Player,

The new season has begun and you are already fighting to dominate the ranks.

We are pleased to announce a limited feature that will make its way into Mitosis starting Monday, November 15.

Limited viruses will land in the arena and once eaten will give you a 1000 mass bonus but will also infect you. You have 30 seconds to find a cure, otherwise you die.

Four pills will randomly appear on the map:
- Red Pill: Cure
- Yellow Pill: Reset Timer
- Green Pill: Shoot sickening mass around
- Blue Pill: Vaccine for 30 seconds, you can eat viruses and grow without getting infected.

New Animated Skins:
There will be a set of new animated skins starting from this Monday!

We hope you like it!
This season ends on December 15th.

Have fun!
The Freakinware Team!
Star Trek Timelines - WRG_Shan


Strange stories are circulating about a starship whose crew was slaughtered, save for a single crew member, who single-handedly took down every last attacker. Even though this hero survived, he was left adrift in space, unable to return home or even establish contact. Many brave crews have gone searching for this mysterious hero - and none have returned. At the same time, information has emerged, suggesting that this mysterious drifting ship may be less cosmic lore and more insidious lure. Find the missing spaceship and learn the truth of the heroes - and villains - involved in her disappearance.

Event Name: A Measure of Valor
Event Type: Faction/Skirmish Event (shuttle missions/space battles)
Event Start: Thursday, 11/18 at noon ET (17:00 UTC)
Event Finish: Monday, 11/22 at noon ET (17:00 UTC)

Squadrons: Y
Crew Sharing: Y (phase 1 only)
Faction Winner Bonus: N
Community Rewards: N

Event Crew: Li Nalas (New) 5*, Lt. JG Sam Lavelle (New) 4*, and Time Loop Mudd (Existing 4*)

Ranked reward 5* crew: Racquetball O’Brien (New) - this crew will be featured event crew in the event starting on 11/25.

Bonus crew/ships
- high bonus: event crew
- medium bonus: variants of Mudd, and crew with the “maverick” trait
- small bonus: crew matching at least one trait of the current battle

Ships:
- Miranda Class Ship 2* (Existing)
- Generational NX-01 Enterprise 4* (Existing)
- U.S.S. Phoenix 5* (NEW)


Event Faction
Federation, Bajorans, Klingon Empire

Live long and prosper,

The STAR TREK TIMELINES Team
Nov 10, 2021
Tightrope Walking - OZNA STUDIO
Thank you for your great love.
A bonus stage has been added.
We recommend you to play this after watching the ending of the main game.
You can go directly to the bonus stage by clicking the "Bonus Stage" button on the main screen.

Thank you!
Nov 10, 2021
MagicShop3D - FireArm
-Added 18th element which has 8 new characters.
-Added Options to start screen.
-Updated breast physics, stiffness will decrease as breasts increase.
-Updated Book animations and style.

-Storm character Updated.
-Other small visual changes/fixes to some characters.
Nov 10, 2021
ELYON - CM_Yukimura
Hey everyone,

Today we’re excited to announce the beginning of an event we’ve been working on behind the scenes - the Harth Leaderboard!

Available for a limited time, all players’ points will be calculated based on a subset of tasks that they need to complete. At the end of the event period, top players will be receiving brag-worthy weapon skins while everyone above a certain point threshold will get a sweet reward.
 
Event Duration
November 10, 2021 (after maintenance) - November 24, 2021 (before maintenance)
 
Event Details
Complete the following tasks to receive points. All tasks can be completed repeatedly.


Task Title

Task Description

Points

Monster Hunter

Kill 10 monsters

1

Farmer

Forage any field resource

3

Going Red

Kill a player

5

Loremaster

Complete any quest

10

Exterminator

Kill any boss-type monster

20

GGWP

Win in 3vs3 Arena

30

Wanna be rich

Clear a dungeon

50

Extractor Master

Participate in a Clan War

100

For the Realm

Participate in a Realm War

200

Now we can finally play the game

Achieve Level 40

400
  • Check Leaderboards points here (log in to view your own points)
* [Going Red] Repeated kills of the same player do not contribute towards your point total - only one kill per enemy player is counted.
* [Now we can finally play the game] Characters at Level 40 or above are ineligible to complete this task. Points are attributed to characters that reach Level 40 within the event period.

Event Rewards
Rewards will be distributed based on your rank at the end of the event period. The point-based reward is given to all players that reach and/or exceed the threshold.


Milestone

Reward

1 - 10

Celestial Weapon Box (30 Days)
Legendary Reset Scroll Selection Box

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11 - 30

Empyrean Weapon Box (30 Days)

Legendary Reset Scroll Selection Box

31 - 100

Tuxedo Cat <s>(30 Days)</s> Permanent

10,000 Points

Luminus Selection Box (Grade 2)
7,500 Points
Epic Reset Scroll Selection Box
5,000 Points
Safe Enhancement Tool x5
2,500 Points
Level 4 Runestone Selection Chest
1,000 Points
Large Rune Powder Pouch

*Rewards will be sent to your Web Inventory once the event concludes.

Celestial Weapons


Empyrean Weapons


Event Notice

  • Point data will be updated in short intervals but may not be perfectly accurate. A perfect synchronization will be performed daily at 02:30 UTC.

  • If you participate in the event using inappropriate methods, your reward may be canceled, and/or you may be restricted from the game.

  • Kakao Games reserves the right to change or cancel the event with no prior notice. If changes are made, they will be announced on this event page.
 
Being our first shot at this kind of event for Elyon, we’re taking things slow. We’re eager to hear your thoughts and feedback! You can reach us out on Discord.
...