Time Bandit – Part 1: Appendages of the Machine - pumbertop
Time Bandit received an honorable mention at the PLAY 2021 festival! You can check out all the games in the PLAY 2021 festival's virtual space and vote Time Bandit for the audience award from within!
Nov 10, 2021
Graveyard Keeper - Lazy Bear
What this update will bring to you? We are glad that you’ve asked! Check it out:

1. We fixed the prioritization of resources for crafting. Now they will be taken directly from Keeper’s inventory instead of bags or trunks or shelves, etc.
2. Snake and Garry are back on track and ready to talk to you. Sleep safely, the game shouldn’t freeze anymore.
3. Fixed some issues that occurred after extracting souls.
4. Updated interface for Remote Craft Control. Everything should look and run smoothly now.
5. Your inventory won’t scroll down if you open it while walking upwards.
6. Polished the display of some icons and text in the Technology Tree and crafts.
7. Updated interface for skullbars of graves, bodies, and zombies. No more skulls out of borders, everything is in place.
8. Added some changes in localization.
9. Even more minor fixes.

For DLC Better Save Soul:

1. We added new Grave Markers and Grave Fences! Bury bodies with even more style. And don't blink! Just joking, you're a Keeper, you're safe.


Thank you for your constant support and feedback!

Lazy Bear Games.



Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Inquisitors,

we have some really good news for you all!

Besides the new Inquisitorial Season coming later this year, we're happy to announce that an entire new playable class, an INQUISITOR with an ADEPTA SORORITAS background, is coming soon as a DLC.



Fans of the Warhammer 40,000 universe are surely familiar with the Adepta Sororitas. The Sisters of Battle are devout followers of the Emperor, and a bastion against corruption and heresy across the Imperium. They lay waste to the heretics with a wide array of weaponry ranging from Flamers to Blessed Blades and Neural Whips, however, this faith is said to be a weapon stronger than any steel. Through this zealous faith they invoke powers beyond measure to perform Saintly Deeds, silencing every last heretic's final cries.

The Sisters of Battle background will bring new class mechanics and artifact types to Warhammer 40,000: Inquisitor - Martyr as well.

Players will be able to access various Acts of Faith to empower their characters and allies or smite enemies, as well as further customize their playstyle through the Sacred Rite passive skills. With strong enough Faith, the Sister of Battle will be able to transform into Embodied Saint form gain access to a wide array of unique abilities, feared across the entire Caligari Sector.

The new playable class DLC is arriving in 2022, first on PC, and later on consoles.

The Emperor Protects.
Bless Unleashed - Joodabin
Greetings Adventurers,

We apologize for the sudden Marketplace access restriction made on November 10th around 2:20 PST.
The action had to be made as the server issue was expected to occur due to the internal error of Marketplace.

We have found the cause of the instability in the Marketplace and fixed it.
However, as maintenance is required to apply the fixes, it will be back to normal after the [November 10th Patch] we mentioned.

For the listing fee of those items that were listed but not sold due to the temporary closure of Marketplace, it will be returned early next week via Mail after investigation.

We once again apologize for the inconvenience due to the sudden Marketplace restriction.

We will make efforts to provide a stable service.

Thank you.

Mini Maker: Make A Thing - casarara_dev
Hey guys, we've been working hard on our game and we made a trailer to show you some of the new fantastical changes and updates. So, without further ado:

🌟 New trailer alert! 🌟 Make any THING you like in Mini Maker: Make a Thing! Experience total creative freedom with:
🎨 No rules
☀️ No limits
😈 No undo button



Now, in order to make this game even AWESOMER, we're going to need beta testers to make the game the best it can be before release!

Join our discord to have a chance to be part of our beta here: https://discord.gg/casarara

Much love,

Casa Rara Studio
King Arthur: Knight's Tale - proba 1 2 3
Knights,

It's time for our next update! We don't really want to spoil everything, but as we're getting the next Early Access patch (and the full release as well) ready, we can still talk about a bunch of new additions and changes.

First and foremost, after talking to many of you about curses and injuries, we've decided to redesign the Enchanted Tower. Instead of dealing with various curses, this building will now be focusing on Artifacts with some cool and exciting upgrades. This means curses might be fully removed too, or have their roles reduced significantly - not that they played a big part in the game at this stage anyway. We're still in Early Access, so things can change of course.

The eagle-eyed of you might already have noticed in our latest dev diary video that a new item type appeared. We're adding Essences: these powerful, rare, not sellable items will grant your Heroes permanent bonuses. Essences can only be used once, and the maximum amount a character can receive is five. You'll be able to get your hands on them through tough hidden challenges, so make sure to keep an eye out for the most mysterious corners of Avalon. These challenges will be added to secret locations across story missions and during the Endgame. The Journal will also be extended with a new section to keep tracking the number of Essences you have gathered (also shown in the previous video).

Based on your feedback, we're tweaking Very Hard mode right now, and it will most likely be nerfed a bit. If you're a hardcore player, don't worry: it will still remain pretty challenging, but as things stand now, Campfires will heal 50% of your Heroes' HP and Armour instead of 25%.

IVORY DEFENDER COSMETIC SKIN AND A NEW WEBSITE

We've also redesigned our website, and launched a newsletter with it too. Those who sign up to it, will receive an exclusive IVORY DEFENDER skin for Sir Mordred upon the full release.



We'll be back soon with more info on the next Early Access patch, and don't forget, the full release is coming out on Steam on February 15, 2022!

Avalon awaits!
Nov 10, 2021
Reign of Guilds - Vatslav Verzhbitsky
Hi everyone!

During this time, we have focused on fixes and the visual part of our game, as well as the balance of previously written mechanics, which have already been tested on our own.

Have a great weekend, ROG’oms up!

Change list 0.68.857 from 10/11/2021
Game mechanics
General:
1.1 | EPIC:
  • (Seamless) Support for teleportation (using tokens) and forced player transition (e. g. on character death);
  • (Seamless и ServerManager) “Zone” system. It gives every zone one or more allocated servers and the ability to distribute players between those;
1.2 | Added:
  • (1.5) Character progression system;
  • Character “noise” system - character makes noise depending on the weight of their equipment;
1.3 | Changed:
  • Refactored the way character’s hot bar is being saved: it will be stored in a database now;
Castle Filling System (1.0):
1.1 | Any player can fill a castle (start its white phase) with an elixir:
  • there are 2 types of elixir: regular and royal, each subdivided into 12 levels;
  • elixirs have requirements;
1.2 | The player chooses the time when the white phase ends;
1.3 | Then they choose an elixir that suits the time, castle type and some other factors;
1.14| These parameters depend on the elixir the player chose:
  • How big is the deviation of the time when the white phase ends from the time planned;
  • The length of the next red phase and its end-time deviation;
  • The rate of the land tax - the longer the white phase, the smaller the tax;
Food System (1.0):
1.1 | Added:
  • Overeating (without visualisation);
1.2 | Fixed:
  • You couldn’t heal satiety HP bonus;
Combat System (2.9)
1.1 | Added:
  • New logic for checking hits at a shield that uses Physical Assets instead of simple collision;
  • System for interrupting the attacks with different types of shields including magic shields from obelisks;
  • Sound and camera shake system;
1.2 | Changed:
  • PvE will use a simplified version of block logic;
  • Deleted unused logic from weapon classes;
  • Distance calculation for 2H alternative attack;
  • Significantly reconsidered weapon attack speed;
1.3 | Fixed:
  • 2H alternative attach was visually interrupted regardless of the type of obstruction it hit;
Tutorial(0.8)
1.1 | Changed:
  • Stages with powders (minimized the number of necessary powders and actions to complete these stages)
  • Added mantras as an unnecessary for completion part of the tutorial;
  • Tutorial dummies will have shorter intervals between rotations;
1.2 | Fixed:
  • Mobs couldn’t deal damage to the player in the tutorial level;
  • Incorrect date;
  • Incorrect sun rotation;
  • Deleted the “tutorial system is not completed” banner
  • Typos;
  • Unfinishable powder stage;
AI Component (1.0)
1.1 | AI Component is a new logic that controls the behavior of AIs:
  • Optimized the inherited elements and deleted the unused ones;
  • Added smart state transition. It changes states depending on previous states. For instance: Ai will make a transition from Defend to Attack if before Defend state it was in the Attack state;
  • New reaction system. We can add any number of conditions, when they all are met, the AI reacts to it. E. g.: we can set that if the AI receives over 300 damage and its health drops below 10% it will deal 2 times more damage with its next attacks;
  • AI now works directly with our faction system to detect enemies;
  • Refactored the agro system;
  • Refactored turn logic. Now turn speed will be static;
  • Reactions and triggers will have changeable presets;

Game World
Daerkunn County
2.1 | Added:
  • 4 ancient ruins;
  • Abandoned camp;
  • Camp;
2.2 | Changes:
  • A considerable rearrangement of Harbur village (starting village):
    1. The blacksmith, the weaponsmith, and the tavern are placed just outside the isle where players are first spawned in the world: now new players will more easily find them and buy whatever gear they need to hit the road;
    2. Added buildings and places for NPC and objects that present new gameplay mechanics (library, bank, crafting pot, etc.);
    3. Added the blank buildings for future mechanics and necessary NPCs (the houses of the skinner, jeweller, auction houses, alchemical shop);
2.3 | Fixed:
  • Visual and technical issues;

UI/UX
3.1 | Added:
  • Temporary placeholder for castle filling window;
3.2 | Changed:
  • The player interface was rendered over the main menu;
  • Couldn’t interact with quest interface to take a quest or close the window;
  • Position of some interface elements;

Visuals
4.1 | Added:
  • New landscape and procedural grass material;
  • New character sound system (footsteps, hits, etc.);
4.2 | Changed:
  • Turned off unnecessary post-process effects;
  • The sun will rise in the east and set in the west;
  • Decreased the brightness and size of the moon;
  • The speed of clouds;
  • The sun and the moon will move smoother across the sky;
  • The brightness of lamp posts;
  • The intensity of fire particles glow;
  • FXAA removed from graphics settings;
  • The system of 1st person camera shake;
  • Over 400 new sounds for the player character;
4.3 | Fixed:
  • Errors in materials;
  • Errors in particle systems;
  • The positions of item descriptions: it will render over other windows;
  • Absence of some materials;
  • Sky flickering at some camera angles;
  • Absence of leg animation when casting spells on self;
  • Incorrect position of mantra VFX;
  • Wrong color of blood;
  • Character materials in the appearance editor;
  • Incorrect rendering of decals spawned by hits on character’s arms;
  • Incorrect rendering of decals on animal and human models;
  • Errors of appearance editor: camera rapidly changing its position, absence of sound effects when clicking on buttons, absence of music, etc.;


Fixes
  1. Herbs (the resource) spawned upside down;
  2. Melee weapon dealt no damage to mobs;
  3. Many widgets didn’t work correctly: buttons were not clickable, couldn't scroll down texts, etc.;
  4. Chat window was rendered over the main menu;
  5. Players could get stuck between the arena pit and environment collisions;
  6. Equipping and unequipping weapons didn’t sync up well with the animation;
  7. Experience for magic attacks didn’t work correctly;
  8. Clouds jittering;
  9. Artefacts of shadows on grass;
  10. The logic for icons and character abilities;
  11. Shadows from magic effects in character’s hands;
  12. In the arena, a character could get the criminal buff for hitting other players (despite both being inside the arena pit);
  13. Spell VFX didn’t rotate after casting the respecting spell;
  14. Incorrect hitreacts when using shield;
  15. Rendering of the crosshair when using mantras and obelisks;
  16. When teleporting, the player’s screen will fade until the environment around them loads completely;
  17. Couldn’t equip the bag with a double click;
  18. Dying in an arena pit characters dropped items that anyone could pick up afterwards;
  19. Shields didn’t deflect the damage dealt by mobs;
  20. The camera replayed the camera shake when the hit animation played backwards;
  21. Shields and obelisks didn’t work correctly;
  22. Spell VFX didn’t fade out in the distance;
  23. When changing equipment in 3rd person mode, character 1st person model appeared, whereas the right one disappeared;
  24. If the player didn’t have enough stamina for the 2H alternative attack, the stamina would still deplete but the attach wouldn’t play;
  25. Character flew up when teleporting to a place where another character was standing;
Hearts of Iron IV - PDXMidgeman

Hello, and welcome back to another Dev Diary for Hearts of Iron 4. As we close in on wrapping up this major operation, code-named Barbarossa, before winter falls (the first snow fell in Stockholm this weekend, I am sure it’ll be fine), today we will talk about the new achievements that will be added with the release of No Step Back.

As far as the process is concerned, we usually have an open list of achievement suggestions during the whole DLC development cycle. Near the end of the cycle, we take a vote on what achievements we want to see in the game (after eliminating any that would be technically impossible) and start the process of implementing them and ordering art.

For No Step Back, we started with a list of 49 suggestions, and whittled it down to 20 Achievements:


At least they run on time!: As fascist Italy, have max level railways in all your core states


Not much fun in Stalingrad: As Germany, capitulate the Soviet Union without taking Stalingrad


No more Partitions: As Poland, be independent and ensure that both Germany and the USSR are either in your faction or don’t exist


Habsburgs. Habsburgs everywhere: As Poland, install a Habsburg monarch and be in a faction with another Habsburg monarch.


The Pope? How many Divisions does he have?: As the USSR, take Rome.


This is going to be LIT: As Lithuania, hold the capitals of all of your neighbours


It has my name on it: As any Baltic State, conquer the entire shoreline of the Baltic Sea


This Achievement is Cheesy: As Latvia, form Ostland and occupy Vasterbotten. (n.b.: Vasterbotten is located in Lappland State)


Esti is Scandi: As Estonia, secure Scandinavia (n.b.: Every state in Scandinavia needs to be controlled by Estonia or a Subject of Estonia)



Not a step back!: As the Soviet Union never lose 1 core territory to anyone before 1945



one_step_forward.png
One Step Forward: As the Soviet Union, declare war on Poland and Germany before Germany attacks Poland.


The Soviet Onion: As the Soviet Union, have only puppets as neighbors


Crusader Kings III: As Poland, crown a Monarch and capture Jerusalem



The Romanovs laugh last: Restore the Romanovs to the throne and conquer Germany, Hungary, Austria, Czechoslovakia,Turkey, and Bulgaria.


We don’t really like statistics: As the Soviet Union under Stalin, conquer Germany while suffering less than 1 million casualties total


Race for Germany: As the Soviet Union, capitulate Germany after the Fall of France but before the Allies control one German core state


Siberian Tiger: As Tannu Tuva, form Siberia


Just proper gander: As the Soviet Union, activate 30 propaganda campaigns before 1945.


Around Eurasia in 80 days: Have a railroad from Gibraltar to Singapore


Poland Peasant Revolution: As Poland, have the Peasant’s Strike overthrow the government.

That's all from us today! Next week, you will get the Patchnotes for 1.11 Barbarossa (unless we are thrown out of position by a sudden enemy counter-attack).
Total War: WARHAMMER III - SimoneCA
Zhao Ming's incredible audacity brought him into Tzeentch's domain...

Will his fire and metal wizards be enough to challenge the Oracle of Tzeentch?

Find out if Kairos' machinations and schemes made him victorious:

Ship Graveyard Simulator - Games Incubator_Team
Hello Fans!
Finally!

We are happy to announce that Ship Graveyard Simulator and pre-recorded stream of the game will be available today from 7 AM PST! (maybe a little earlier) and at this time you will be able to buy Ship Graveyard Simulator and enjoy gameplay for several hours! 🥳

⌚ Watch our pre-recorded stream showing gameplay of first stages of the game!

https://store.steampowered.com/app/1286880/Ship_Graveyard_Simulator/
Please remember to leave us your opinion and Steam review after playing, each of them is very important to us. 😊

We are really excited and can't wait for your feedback! All suggestions and reports are extremely important to us, and we are counting on every opinion!

⚓ | SUGGESTIONS & FEEDBACK

⚓ | BUGS & PROBLEMS



Join us on Discord!




Regards,
Ship Graveyard Simulator Team
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