What this update will bring to you? We are glad that you’ve asked! Check it out:
1. We fixed the prioritization of resources for crafting. Now they will be taken directly from Keeper’s inventory instead of bags or trunks or shelves, etc. 2. Snake and Garry are back on track and ready to talk to you. Sleep safely, the game shouldn’t freeze anymore. 3. Fixed some issues that occurred after extracting souls. 4. Updated interface for Remote Craft Control. Everything should look and run smoothly now. 5. Your inventory won’t scroll down if you open it while walking upwards. 6. Polished the display of some icons and text in the Technology Tree and crafts. 7. Updated interface for skullbars of graves, bodies, and zombies. No more skulls out of borders, everything is in place. 8. Added some changes in localization. 9. Even more minor fixes.
For DLC Better Save Soul:
1. We added new Grave Markers and Grave Fences! Bury bodies with even more style. And don't blink! Just joking, you're a Keeper, you're safe.
Besides the new Inquisitorial Season coming later this year, we're happy to announce that an entire new playable class, an INQUISITOR with an ADEPTA SORORITAS background, is coming soon as a DLC.
Fans of the Warhammer 40,000 universe are surely familiar with the Adepta Sororitas. The Sisters of Battle are devout followers of the Emperor, and a bastion against corruption and heresy across the Imperium. They lay waste to the heretics with a wide array of weaponry ranging from Flamers to Blessed Blades and Neural Whips, however, this faith is said to be a weapon stronger than any steel. Through this zealous faith they invoke powers beyond measure to perform Saintly Deeds, silencing every last heretic's final cries.
The Sisters of Battle background will bring new class mechanics and artifact types to Warhammer 40,000: Inquisitor - Martyr as well.
Players will be able to access various Acts of Faith to empower their characters and allies or smite enemies, as well as further customize their playstyle through the Sacred Rite passive skills. With strong enough Faith, the Sister of Battle will be able to transform into Embodied Saint form gain access to a wide array of unique abilities, feared across the entire Caligari Sector.
The new playable class DLC is arriving in 2022, first on PC, and later on consoles.
We apologize for the sudden Marketplace access restriction made on November 10th around 2:20 PST. The action had to be made as the server issue was expected to occur due to the internal error of Marketplace.
We have found the cause of the instability in the Marketplace and fixed it. However, as maintenance is required to apply the fixes, it will be back to normal after the [November 10th Patch] we mentioned.
For the listing fee of those items that were listed but not sold due to the temporary closure of Marketplace, it will be returned early next week via Mail after investigation.
We once again apologize for the inconvenience due to the sudden Marketplace restriction.
Hey guys, we've been working hard on our game and we made a trailer to show you some of the new fantastical changes and updates. So, without further ado:
🌟 New trailer alert! 🌟 Make any THING you like in Mini Maker: Make a Thing! Experience total creative freedom with: 🎨 No rules ☀️ No limits 😈 No undo button
Now, in order to make this game even AWESOMER, we're going to need beta testers to make the game the best it can be before release!
It's time for our next update! We don't really want to spoil everything, but as we're getting the next Early Access patch (and the full release as well) ready, we can still talk about a bunch of new additions and changes.
First and foremost, after talking to many of you about curses and injuries, we've decided to redesign the Enchanted Tower. Instead of dealing with various curses, this building will now be focusing on Artifacts with some cool and exciting upgrades. This means curses might be fully removed too, or have their roles reduced significantly - not that they played a big part in the game at this stage anyway. We're still in Early Access, so things can change of course.
The eagle-eyed of you might already have noticed in our latest dev diary video that a new item type appeared. We're adding Essences: these powerful, rare, not sellable items will grant your Heroes permanent bonuses. Essences can only be used once, and the maximum amount a character can receive is five. You'll be able to get your hands on them through tough hidden challenges, so make sure to keep an eye out for the most mysterious corners of Avalon. These challenges will be added to secret locations across story missions and during the Endgame. The Journal will also be extended with a new section to keep tracking the number of Essences you have gathered (also shown in the previous video).
Based on your feedback, we're tweaking Very Hard mode right now, and it will most likely be nerfed a bit. If you're a hardcore player, don't worry: it will still remain pretty challenging, but as things stand now, Campfires will heal 50% of your Heroes' HP and Armour instead of 25%.
IVORY DEFENDER COSMETIC SKIN AND A NEW WEBSITE
We've also redesigned our website, and launched a newsletter with it too. Those who sign up to it, will receive an exclusive IVORY DEFENDER skin for Sir Mordred upon the full release.
We'll be back soon with more info on the next Early Access patch, and don't forget, the full release is coming out on Steam on February 15, 2022!
During this time, we have focused on fixes and the visual part of our game, as well as the balance of previously written mechanics, which have already been tested on our own.
Have a great weekend, ROG’oms up!
Change list 0.68.857 from 10/11/2021
Game mechanics
General: 1.1 | EPIC:
(Seamless) Support for teleportation (using tokens) and forced player transition (e. g. on character death);
(Seamless и ServerManager) “Zone” system. It gives every zone one or more allocated servers and the ability to distribute players between those;
1.2 | Added:
(1.5) Character progression system;
Character “noise” system - character makes noise depending on the weight of their equipment;
1.3 | Changed:
Refactored the way character’s hot bar is being saved: it will be stored in a database now;
Castle Filling System (1.0): 1.1 | Any player can fill a castle (start its white phase) with an elixir:
there are 2 types of elixir: regular and royal, each subdivided into 12 levels;
elixirs have requirements;
1.2 | The player chooses the time when the white phase ends; 1.3 | Then they choose an elixir that suits the time, castle type and some other factors; 1.14| These parameters depend on the elixir the player chose:
How big is the deviation of the time when the white phase ends from the time planned;
The length of the next red phase and its end-time deviation;
The rate of the land tax - the longer the white phase, the smaller the tax;
Food System (1.0): 1.1 | Added:
Overeating (without visualisation);
1.2 | Fixed:
You couldn’t heal satiety HP bonus;
Combat System (2.9) 1.1 | Added:
New logic for checking hits at a shield that uses Physical Assets instead of simple collision;
System for interrupting the attacks with different types of shields including magic shields from obelisks;
Sound and camera shake system;
1.2 | Changed:
PvE will use a simplified version of block logic;
Deleted unused logic from weapon classes;
Distance calculation for 2H alternative attack;
Significantly reconsidered weapon attack speed;
1.3 | Fixed:
2H alternative attach was visually interrupted regardless of the type of obstruction it hit;
Tutorial(0.8) 1.1 | Changed:
Stages with powders (minimized the number of necessary powders and actions to complete these stages)
Added mantras as an unnecessary for completion part of the tutorial;
Tutorial dummies will have shorter intervals between rotations;
1.2 | Fixed:
Mobs couldn’t deal damage to the player in the tutorial level;
Incorrect date;
Incorrect sun rotation;
Deleted the “tutorial system is not completed” banner
Typos;
Unfinishable powder stage;
AI Component (1.0) 1.1 | AI Component is a new logic that controls the behavior of AIs:
Optimized the inherited elements and deleted the unused ones;
Added smart state transition. It changes states depending on previous states. For instance: Ai will make a transition from Defend to Attack if before Defend state it was in the Attack state;
New reaction system. We can add any number of conditions, when they all are met, the AI reacts to it. E. g.: we can set that if the AI receives over 300 damage and its health drops below 10% it will deal 2 times more damage with its next attacks;
AI now works directly with our faction system to detect enemies;
Refactored the agro system;
Refactored turn logic. Now turn speed will be static;
Reactions and triggers will have changeable presets;
Game World
Daerkunn County 2.1 | Added:
4 ancient ruins;
Abandoned camp;
Camp;
2.2 | Changes:
A considerable rearrangement of Harbur village (starting village):
The blacksmith, the weaponsmith, and the tavern are placed just outside the isle where players are first spawned in the world: now new players will more easily find them and buy whatever gear they need to hit the road;
Added buildings and places for NPC and objects that present new gameplay mechanics (library, bank, crafting pot, etc.);
Added the blank buildings for future mechanics and necessary NPCs (the houses of the skinner, jeweller, auction houses, alchemical shop);
2.3 | Fixed:
Visual and technical issues;
UI/UX
3.1 | Added:
Temporary placeholder for castle filling window;
3.2 | Changed:
The player interface was rendered over the main menu;
Couldn’t interact with quest interface to take a quest or close the window;
Position of some interface elements;
Visuals
4.1 | Added:
New landscape and procedural grass material;
New character sound system (footsteps, hits, etc.);
4.2 | Changed:
Turned off unnecessary post-process effects;
The sun will rise in the east and set in the west;
Decreased the brightness and size of the moon;
The speed of clouds;
The sun and the moon will move smoother across the sky;
The brightness of lamp posts;
The intensity of fire particles glow;
FXAA removed from graphics settings;
The system of 1st person camera shake;
Over 400 new sounds for the player character;
4.3 | Fixed:
Errors in materials;
Errors in particle systems;
The positions of item descriptions: it will render over other windows;
Absence of some materials;
Sky flickering at some camera angles;
Absence of leg animation when casting spells on self;
Incorrect position of mantra VFX;
Wrong color of blood;
Character materials in the appearance editor;
Incorrect rendering of decals spawned by hits on character’s arms;
Incorrect rendering of decals on animal and human models;
Errors of appearance editor: camera rapidly changing its position, absence of sound effects when clicking on buttons, absence of music, etc.;
Fixes
Herbs (the resource) spawned upside down;
Melee weapon dealt no damage to mobs;
Many widgets didn’t work correctly: buttons were not clickable, couldn't scroll down texts, etc.;
Chat window was rendered over the main menu;
Players could get stuck between the arena pit and environment collisions;
Equipping and unequipping weapons didn’t sync up well with the animation;
Experience for magic attacks didn’t work correctly;
Clouds jittering;
Artefacts of shadows on grass;
The logic for icons and character abilities;
Shadows from magic effects in character’s hands;
In the arena, a character could get the criminal buff for hitting other players (despite both being inside the arena pit);
Spell VFX didn’t rotate after casting the respecting spell;
Incorrect hitreacts when using shield;
Rendering of the crosshair when using mantras and obelisks;
When teleporting, the player’s screen will fade until the environment around them loads completely;
Couldn’t equip the bag with a double click;
Dying in an arena pit characters dropped items that anyone could pick up afterwards;
Shields didn’t deflect the damage dealt by mobs;
The camera replayed the camera shake when the hit animation played backwards;
Shields and obelisks didn’t work correctly;
Spell VFX didn’t fade out in the distance;
When changing equipment in 3rd person mode, character 1st person model appeared, whereas the right one disappeared;
If the player didn’t have enough stamina for the 2H alternative attack, the stamina would still deplete but the attach wouldn’t play;
Character flew up when teleporting to a place where another character was standing;
Hello, and welcome back to another Dev Diary for Hearts of Iron 4. As we close in on wrapping up this major operation, code-named Barbarossa, before winter falls (the first snow fell in Stockholm this weekend, I am sure it’ll be fine), today we will talk about the new achievements that will be added with the release of No Step Back.
As far as the process is concerned, we usually have an open list of achievement suggestions during the whole DLC development cycle. Near the end of the cycle, we take a vote on what achievements we want to see in the game (after eliminating any that would be technically impossible) and start the process of implementing them and ordering art.
For No Step Back, we started with a list of 49 suggestions, and whittled it down to 20 Achievements:
At least they run on time!: As fascist Italy, have max level railways in all your core states
Not much fun in Stalingrad: As Germany, capitulate the Soviet Union without taking Stalingrad
No more Partitions: As Poland, be independent and ensure that both Germany and the USSR are either in your faction or don’t exist
Habsburgs. Habsburgs everywhere: As Poland, install a Habsburg monarch and be in a faction with another Habsburg monarch.
The Pope? How many Divisions does he have?: As the USSR, take Rome.
This is going to be LIT: As Lithuania, hold the capitals of all of your neighbours
It has my name on it: As any Baltic State, conquer the entire shoreline of the Baltic Sea
This Achievement is Cheesy: As Latvia, form Ostland and occupy Vasterbotten. (n.b.: Vasterbotten is located in Lappland State)
Esti is Scandi: As Estonia, secure Scandinavia (n.b.: Every state in Scandinavia needs to be controlled by Estonia or a Subject of Estonia)
Not a step back!: As the Soviet Union never lose 1 core territory to anyone before 1945
one_step_forward.png One Step Forward: As the Soviet Union, declare war on Poland and Germany before Germany attacks Poland.
The Soviet Onion: As the Soviet Union, have only puppets as neighbors
Crusader Kings III: As Poland, crown a Monarch and capture Jerusalem
The Romanovs laugh last: Restore the Romanovs to the throne and conquer Germany, Hungary, Austria, Czechoslovakia,Turkey, and Bulgaria.
We don’t really like statistics: As the Soviet Union under Stalin, conquer Germany while suffering less than 1 million casualties total
Race for Germany: As the Soviet Union, capitulate Germany after the Fall of France but before the Allies control one German core state
Siberian Tiger: As Tannu Tuva, form Siberia
Just proper gander: As the Soviet Union, activate 30 propaganda campaigns before 1945.
Around Eurasia in 80 days: Have a railroad from Gibraltar to Singapore
Poland Peasant Revolution: As Poland, have the Peasant’s Strike overthrow the government.
That's all from us today! Next week, you will get the Patchnotes for 1.11 Barbarossa (unless we are thrown out of position by a sudden enemy counter-attack).
We are happy to announce that Ship Graveyard Simulator and pre-recorded stream of the game will be available today from 7 AM PST! (maybe a little earlier) and at this time you will be able to buy Ship Graveyard Simulator and enjoy gameplay for several hours! 🥳
⌚ Watch our pre-recorded stream showing gameplay of first stages of the game!
Please remember to leave us your opinion and Steam review after playing, each of them is very important to us. 😊
We are really excited and can't wait for your feedback! All suggestions and reports are extremely important to us, and we are counting on every opinion!
The patch for the "Origins" seasonal update has been installed on the Warface server. The latest game version features improved specs of the guns from the seasonal Battle Pass shop, a new secondary weapon the Makarov Pistol that can be upgraded with modifications as well as a special contract to get it and a pack of bug fixes.
New Content
Makarov Pistol
We are glad to present to you the first weapon model designed specifically for the modificaitions system. The basic version of this secondary weapon offers good specs and has no significant advantages or disadvantages.
There are three mods which can be installed on the pistol and which can raise the basic performance characteristics of the weapon to competitive values in comparison with the best in-game models of secondary arms. So, it will be up to you to determine what specs are most important to upgrade.
The Makarov Pistol is also available in the golden version, which boasts sleek looks, features a more spacious magazine, takes more ammo, and yields a unique achievement for eliminating opponents.
You can get the "Banshee" version of the pistol in a special contract - it is already available in the game. We'll tell you more about the ways of getting the regular and the golden versions in the future. Please bear in mind that the current weapon specs are not final. We plan to tweak them in one of the next patches.
AKS-74U
The AKS-74U is a new weapon for the Engineer. This is a shortened version of the AKS-74 assault rifle manufactured by the Kalashnikov concern. The key in-game advantages of the new gun are high basic and minimum damage indicators. The arm favourably compares to its counterparts in terms of increased effective range and head damage multiplier, which allows its owner to kill opponents with a headshot at medium range. These perks are offset by a moderate rate of fire (700 points) and reduced ammunition. In addition, the weapon supports the installation of mods. With their help, you can improve the basic version of the model to adapt it to your gameplay style.
Please note: the current weapon specs are not final. We plan to tweak them in one of the next patches. So, the weapon will not be available prior to these changes.
Mauser Kar98k
The new bolt-action sniper rifle sports excellent damage indicators and a high aiming speed. The weapon comes equipped with three unique attachments: a silencer, a bipod and a sight.
The load-one-round-and-resume-fire system makes the Mauser Kar98k absolutely lethal. Moreover, the rifle can be upgraded via mods to adapt the weapon to your individual gameplay style. For example, one of the unique upgrades will increase the speed of movement, and the other - the speed of weapon change.
Please note: the current weapon specs are not final. We plan to tweak them in one of the next patches. So, the weapon will not be available prior to these changes.
"Alligator" Series
The legendary Ultramarine Knife has got a new camouflage. This is not a melee arm to gather dust and rust in your inventories. Equip your fighter with the cool skinned version and feel nostalgia for exciting moments in battles! With such a camo, you will not only remember the "good old times", but will definitely get more memorable moments in combat.
The series also includes a styled charm, which you can use to decorate your weapon.
We will tell you more about the ways of getting the weapon and the charm later.
Other
Added a set of eSports team achievements and charms.
Added achievements for eliminating enemies with Halloween models: Crow Karambit, Zombie S&W M&P R8 and X-Ray TEC-9.
Added achievements for the "Hidden War" and "Pyrite" weapon series.
Content Changes
Weapon Tweaks
The weapons available in the "Apostate" Battle Pass seasonal shop have been boosted. Read on to learn details.
Surefire MGX:
increased rate of fire (from 620 to 660)
Cobray Striker Special:
increased damage (from 680 to 700)
increased rate of fire (from 220 to 240)
increased minimum damage
reduced reload time
recoil and spread have been softened
Quarter Circle 10 SMG Custom:
increased mag capacity (from 29 to 32)
increased ammunition (from 174 to 210)
increased leg damage multiplier
Alpine Special
increased damage (from 350 to 360)
increased minimum damage
reduced reload time
increased ammunition (from 30 to 70)
increased damage multiplier to the body
Other
Changed the distribution of the Battle Pass experience points for completing the stages of the Special Operation "Swarm". The total number of points has not changed.
The display of the mods block in the modifications system interface has been updated.
The Halloween contracts have been prolonged.
Bug Fixes
Important
Fixed visual artifacts of the themed Safe House, due to which some textures in the background flickered.
Fixed a bug due to which kills made with the weapons of the "Apostate" season did not count for the previously existing achievements.
Fixed a bug due to which camouflages from the Halloween 2021 series could not be installed on the golden versions of the guns from the series.
PvP
Bridges: fixed a bug due to which in "Point 2" the textures of the barrel near the wall disappeared although, in fact, the object continued to be part of the environment.
Factory: fixed a bug due to which it was possible to shoot through the green containers in "Point 2", "Base Loader", "Defenders Base", and the enemy received damage.
District 2.0: fixed an unintended shoot-through spot that became available when shooting through a building near the rail.
Dock: fixed a bug due to which the player could gain an unintended advantage by climbing on a beam. Hangar: fixed a bug due to which the player could gain an unintended advantage by climbing under the roof.
Other
Fixed an in-game vulnerability that allowed players to join the match even after being kicked out of the match via voting.
Fixed a bug due to which the achievement "Red Soldier" was classified as a badge rather than a
mark.
Fixed a bug due to which a player could click on the buy button for early completion of a locked stage in contracts, and after that the service was activated and the current stage ended.
Fixed display of the contract completion timer.
Fixed a bug due to which the achievement "Scar MSBS Radon" was missing a title and description.
Fixed a bug due to which some new weapons did not count towards the progress of old achievements.
Known Issues
In the current version of the game, the terms of contracts have not been changed due to an error that arose after the simplification of their conditions: the stages of the contracts did not finish on their own when the progress was excessive (for example, 10/5). We plan to fix this and apply changes later, that's why we have prolonged the contracts (and you will be able to complete them later with new terms). Now, when doing them, please be guided by the values indicated in the contract counter, not in the description, since the localization has been updated separately.
The specs of the new weapons (Makarov Pistol, AKS-74U and Mauser Kar98k) are not final. We will improve them in one of the next patches.
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