Car Detailing Simulator - Games Incubator_Team
Car Detailing Simulator: Prologue is COMING on Steam! 🚘

We are pleased to inform you that on November 15, 2021, you will be able to play the free prologue of Car Detailing Simulator! The team has been working extremely hard over the past weeks to bring you several hours of gameplay in Car Detailing Simulator: Prologue! Are you ready for that!? If you haven't seen the trailer yet, check it out now! 👇

That's not all, we are going to have something really special for you in the coming days. 🤭

https://store.steampowered.com/app/1661270/Car_Detailing_Simulator_Prologue/
We have one more small request for you:
If you'd like to support us, consider adding the game to your wishlist and inviting your friends to do so. The larger the number of wishlists, the more people see this game recommended. Wishlisting does wonders for indie studios like ours, and you can make a wonder happen. Thank you in advance. 😊

🚙 So stay tuned and add the prologue to your wishlist!

🚗 Make sure to leave us a comment if you are also excited!




Regards,
Car Detailing Simulator Team
Approaching Infinity - IBOL17
I've been hard at work on the shipwreck overhaul for a long time now, and it's really coming together. But there's no public release yet, I haven't even streamed it.


The first place you can see it in action will be
The Space Game Junkie Podcast
streaming to multiple platforms on Wednesday Nov. 10th at 10am PST / 1pm EST:


I've been talking for weeks about "rooms" and "furniture", so here's what it's looking like in my build:



All these changes really make shipwrecks feel more alive, more interesting and purposeful, and I'm excited to show it off. I believe this can make it into beta soon. For now, though, join us on the SGJ podcast!


A truly observant player might notice something in that image... "The most important device in the universe". It will be a key component in shipwreck repair...
Sword of the Stars: The Pit 2 - castewar
Hi! How'd your week go? We had a tornado. In Vancouver. Our city motto is "Ha ha! We don't get tornadoes and you do!" So, suffice to say it was a strange week for us.

Besides the usual fixes and tweaks, we've also added some more variety to rooms and levels. The biggest change we made, to go along with the room work and new tile art we've done, we also made some big changes to how floors are dynamically created - if you got used to floors the way they were, don't get too complacent, we've made it so you can get some unique, dynamic, floor layouts! So pay attention to your mini-map!

Oh, and we added a few crawly surprises for you. Because at the end of the day, we're trying to kill you in the game AS WELL as giving you more tools to try and survive. You all know what you signed up for!

Here is this week's changelog. As is usual, post your feedback and bugs and questions and so forth!

For this coming week we are making it a Fleshing-It-Out week.

We have a number of additions we want to make to expand existing systems, like adding a new floor and tile art set, as well as more feedback from the game, including your... uh... OK, look, a small aside; Airplanes have long had alert systems using a woman's voice and way back when, pilots nicknamed that system a Bitching Betty. Not only is that straight up offensive, it's unfair! The nice lady voice is just trying to keep you from flying into a mountain! Don't be a jerk about it! Anyhow, we are adding a similar system, and we'll call her... Informative Ira? Gretchen Gotyourback? The point is, she's coming soon and she wants to help keep you alive.

And we'll likely toss in a couple more bitey things. We'll ALWAYS be tossing in more bitey things.


Update 1.0.3

Added
  • New floor generation algorithm!
  • Also, more lighting adjustments made and tile set content added.
  • Two more monsters add, the Stinger and the Ghost Maker Psider.
  • New pause and alert cues for when a floor trap is detected.
  • Improved feedback when your inventory is full.
  • Additional weapon abilities for enemies enabled.
  • Unlocked recipe reward in searchable areas such as desks.
  • You can now unload ammo from weapons.
  • Grav boots enabled.

Changed
  • Pathfinding optimizations made.
  • Grenade target code updated.
  • Option for expanded action list.
  • Door health modified by floor.
  • Device list limited to one of each type.

Fixed
  • No more invisible enemies. (Not accidental ones, at least. Bwah-ah-aaaah. Just kidding. There are no deliberate ones either. Yet.)
  • Breaching charge enabled.
  • Hinge spike enabled.
  • Door spike enabled.
  • Glitch that allowed walking through walls.
  • Potential fix for flicker glitch some players encountered.
  • Charge Hub now works as intended.
  • You can no longer zoom the recipe list in a crafting window. (Because why would you want to?)
  • Envirosuit is now immune to radiation.
  • Single-charge devices (i.e. improvised lockpick) use case fixed, additional devices in stack should no longer disappear.
Crafting Dead - Ferullo Gaming
Crafting Dead has been rebuilt from the ground up.

Version 0.2.0 is developed in a newer version of Unity with the networking framework Photon Bolt.

For the time being, content is missing. This build is to work out the core mechanics before packing on the content and properly balancing items, drop rates, and zombies.

Furthermore, servers will not be publicly available. Ferullo Gaming will host servers from time to time and notify "Lab Rats" in the discord to help test and look for bugs at a multiplayer scope.

Cheers all!
Stay Out - NIKKO888
Friends, we see all your comments and working on the project, thank you for writing them, even very negative ones)
HyperFleet - sexy remy
TOURNAMENT
Players with top 3 times on any 'Hard' difficulty levels by November 19th will get rewards!*

1st Place: Monkey ship + 1500 Clout Coins
2nd Place: 'Apollo' ship + 1000 Clout Coins
3rd Place: 'Nomad' ship + 750 Clout Coins

KEY GIVEAWAY:
To enter for one of 5 FREE keys, follow @summetgames on instagram by November 12th!

The Greatest Penguin Heist of All Time - That Fish
Welcome to part 2 of the Halloween Update! It has been a bit delayed, as we wanted to polish up the level and create more traps. We're currently in the process of revamping all maps, and we wanted to use some of the new features in this latest map.

Additions
  • New Halloween-themed heist! Check out Pumpkin Harvest, and unveil the mysteries of the acid-filled graveyard.
  • Added more Halloween-themed items.
  • Added spike traps.
  • Added rolling rocks/logs traps.

Fixes
  • Fixed some memory leaks due to corpses screaming.
  • Removed the introductory text as it will be replaced by a dedicated loading screen for each level.

The list is a bit short for this one, but soon we'll be out with another heist and a lot of new obstacles. We're also reworking the weapon system so that Constructions won't be necessary, but rather part of a village builder system later on. Instead, you will find Blueprints scattered across the maps. Some will be easy to find, and the more special weapons and items will be hidden very well, requiring skill to aquire. This system will probably come into place within the next few updates, which is why the Constructions tab in the shop is still rather ugly and complicated.

We hope to get rid of Constructions by the next update, and gradually introduce the new and more clear systems to aquire weapons and new levels.

Stay safe and keep nootin'!
Nov 9, 2021
Mirror Layers - Tiz
- Added "Sort By Date"/"Sort By Enigma" option to Propaganda
- Fixed Propaganda Dates
- Fixed Monster hitting you through the wall when hiding into the bathroom
- Fixed Black screen when using the binoculars
- Fixed Mirror reflection through the camera
Nov 9, 2021
Monster Bash HD - Emberheart Games
New day, new patch! ːCotcShovelː

  • E1L05 - Small stalactites hanging from the air removed and big stalactite with big collision fixed
  • E3L04 - "Skull Watcher" challenge removed
  • E3L08 - "Collect All Johnnies" challenge removed
  • E3L09 - Fixed checkpoint position
  • "4 Cages 1 Stone" achievement fixed
  • "Dungeon Master" achievement fixed
  • Increased idle animation interval
  • Fixed text typos in level ending
  • Growing plant won't play the "Grow" sound more than once now
  • Snakes damage collision improved and they will keep attacking Johnny if he'll be standing on top of them
  • Some tiles improved
  • Achievements counters issue fixed - counters shouldn't reset anymore after quitting the game.

Thank you again for your patience and for all the reports! ːCotcHeartː
Nov 9, 2021
DIG - Deep In Galaxies - Friend
Bug fixes:
  • Playing in Challenge mode before doing the tutorial in Story mode would prevent the player from dying
  • Hard Skin skill didn't work with damage between 9.1 and 9.9
  • Taking a hit at a specific time sometimes made the player intangible until the end of the level

Additions:
  • Discord server button in main menu

Thank you all for your feedback!
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