Faraday Protocol - HerrDekay
Good Day Archaeologists!

It is time to present you our first major update for Faraday Protocol! The QoL-Update focuses on bringing our level designs to the next level by addressing one of the major issues our players had with some of the puzzles: the platforming segments!

Many puzzle rooms have been redesigned and tweaked by either reducing the amount of platforming you have to do or even by removing full platforming segments and replacing them with new and exciting puzzles!

Take a quick look at the changes right here!



In addition to those major changes, we also fixed and tweaked some minor issues and potential softlocks to give you a hopefully smooth ride through the space station OPIS!

Please let us know what you think of the changes - we can't wait to hear your opinions! Either on Steam or on our game's Discord and Twitter!

Thank you so much!
MythBusters: The Game - Crazy Experiments Simulator - Argetaie
Hello, Mythbusters!

Ready for a new dose of recent scientific discoveries? Here we go!

The newly discovered frog species in Australia carry tadpoles in their pockets. The hip-pocket frog, also known as the marsupial frog, is a critically endangered species living in the Australian rainforests. They lay eggs on the forest floor, rather than in the water, and after they liquify, tadpoles climb into small pouches near the top of their father’s legs.


[[i]Source: Hexasoft / Wikipedia CC BY-SA 3.0[/i]]

The world’s most advanced lab-grown meat facility opens in California. As people become more aware of the devastating environmental cost of animal agriculture, there’s been a boom of vegan alternatives. One company, Upside Foods, offers something different: real meat but grown artificially in a lab. Would you try a lab-grown burger?


[[i]Source: Missvain / Wikipedia CC BY 4.0[/i]]

Roman slave quarters were unearthed at Pompeii. Like everything discovered so far in this ancient Roman city, they are incredibly well-preserved and archaeologists speculate that it belonged to a family of three (parents and a child) who took care of nearby stables.


[[i]Image by Anemone123 from Pixabay[/i]]

35 new black hole collisions were spotted. The international LIGO-Virgo-KAGRA collaboration observed 35 new cosmic collisions that released gravitational waves (tiny vibrations in the fabric of space-time). 32 of them likely involved two colliding black holes. Another two were most likely a result of a much rarer collision of a black hole and neutron star. As to the final event, scientists are uncertain which objects were the cause.


[[i]Image by David Mark from Pixabay[/i]]

Fascinating, right?

Are you following science news yourself? Let us know in the comments below!

Follow us and add our game to the wishlist. MythBusters: The Game is perfect for anyone interested in science and experiments!
The Companion - Rav
New: Relaxation Mode


https://www.youtube.com/watch?v=kaNu52r-MpQ
https://www.youtube.com/watch?v=0o67oc9Kqo4

Relaxation Mode Details


  • Listen to the extraordinarily beautiful soundtrack by composer Hew Wagner as you follow a Wisp through the stunning levels of The Companion.

  • Includes all original 20 tracks as well as a bonus track only previously available by purchasing the official soundtrack.

  • A great experience to have playing while you study, do chores, workout, entertain guests, or just looking to relax.

  • Over 1 hour of music.

  • Set to loop automatically.

  • Features a dynamic "directed camera", providing imagery from a brand new perspective.

  • Wisp & Camera pathing are randomly generated, providing a unique visual experience on each playthrough.

  • Optionally: Mute the music and increase the ambience volume to create a Zen-like experience.

Game Improvements

  • Music has been reimported into the game to use the final soundtrack quality version and is also less compressed within the game.

  • Final event in the game has been tuned to be slightly easier.

  • Main Menu screen has been updated to accommodate the new Relaxation Mode.

  • Loading Splash screens have been visually updated.

  • Implemented a small adjustment to the localization credits to mitigate some hitching when loading them.

  • Fixed an issue with the Audio settings where setting volume levels to 0 would stop playing the audio track and the tracks would not resume when raised above 0. This applied to all types of audio: Music, dialogue, ambience, Sound FX. Now audio resumes where it would naturally be.

  • In conjunction with the above fix, the Master Volume slider will not completely mute the sound when at 0, to mute sounds, set the individual sliders to 0, or Pause the game to stop all sound.

  • Fixed an issue with some music in some Visions that would not pause if the game is paused.

  • Increased starting resources when revisiting levels.

  • Some Highlights have been added to buttons on the Main Menu when using the Gamepad.
Total War: WARHAMMER III - SimoneCA
Lootin', feastin' and warrin' — Welcome to the world of Ogre Kingdoms!

Get ready to unleash the power of Greasus and Skrag along with their colossal warriors. And don't forget to feed 'em...

THE GREAT MAW'S HUNGRY 🍖

Aquarium Designer - nathalie.ross
Dear Designers,

We're glad you had fun with our Halloween event! Here's a surprise - we've deleted pumpkins and scary decorations and... provided you with a here-to-stay night mode! You can activate or deactivate it in the main menu :)
We're working on adding some new lighting options as well. Do you have any suggestions?

What's changed since the last update?
Here's a quick changelog with some fixes:
  • Steam achievements that weren't working properly, are now available to get (Something's Fishy, Cold Fish, A Fish Out of Water, Hit Rock Bottom, That's a Bait).
  • The "Continue" campaign button shouldn't get blocked anymore.
  • We've managed to fix a memory leak that was sometimes occurring after loading the next scenes.
  • We've also solved the problem with changing the resolution (for other aspect ratios than 16:9 or 16:10).
  • Making screenshots was never so easy! Just turn on the observation mode (the little eye icon in the upper left corner) to turn off the UI and click Print Screen or F12 on your keyboard. It shouldn't turn the UI back on now.
  • And finally... the French translation is there, guys! And hopefully, it's good! :)



What are you working on right now, devs?
Well, everything. Literally! We're working on writing and designing a few new quests for you. We're doing more research on fishes and plants. We're discussing what kind of light we should add to the game and setting a roadmap for developing any new functionalities. And, what's most important to us, we try to keep in touch with you, our dearest community! Thank you for all the feedback you've been providing us with! It's fish-tastic!

Find us on Discord!
Remember to join our Discord server if you're not with us yet!


Sincerely
Aquarium Designer team
Warhammer Age of Sigmar: Tempestfall - CarbonStudio
Greetings, Warriors of Sigmar!

We hereby announce that the last Tempestfall pre-release contest has just started! This is the final chance to win cool prizes before the Warhammer Age of Sigmar: Tempestfall launch (Nov 17th on PC VR), so you better do your best :)


Let your imagination run wild

All right, let's get to the point. This time, we want to invite you to a creative, yet simple game of coming up with epic names straight from the Warhammer universe. How does it work?

Imagine that you are a companion of characters from Tempestfall. You stand in line with Lord Arcanum Castor Stormscryer, Nathaniel Ebonsoul, Balta Sun-Sight, Pantareia Mithras… and you are?



The contest takes place on our Discord server

We are waiting for your names ideas on our Discord server. The list of winners will be announced on November 15th. Be sure to come by! We can't wait to see your creativity once again.


https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall/

[h4]Stay up to date[/h4]

WeeRPG - Narfox Studios
WeeRPG private alpha v0.11 is live on Steam now! You can sign up for the WeeRPG private alpha here, we are issuing keys as we expand the alpha program. We released v0.10 in early October but forgot to publish release notes so these notes include all updates from v0.10 and v0.11... oops!

Our recent effort has focused on playtesting feedback. We made a lot of quality-of-life improvements to UI to make it easier and more convenient to manage your cash and loot. We made some huge improvements to our core UI management tech that fixed a lot of general bugs and issues with menu management. Longtime players will see tons of improvements to all UI over earlier versions of the game!

We also invested a lot of time into improving our map tech. We added some tools to help us generate and decorate a level layout more quickly and then used the new tech to create all new dungeon maps. The result is more playable Venture maps and fewer map bugs. We will continue to add map variety and unique features to Venture maps in future updates!


New Features
  • Joining a game on the title screen is clearer and now has buttons that work for mouse or controller
  • Listviews now show item level next to the title
  • Overhaul to menu style to make them cleaner with more consistent color palette
  • Merchant menu now compares selected item to current-equipped item
  • Removed button hints from abilities in HUD as they weren't accurate for keyboard play
  • Delete menu now sorts characters alphabetically
  • Removed alpha notice and ability to create uber character - was causing perf problems
  • Overhauled menu system to have a central managing service. This eliminated a ton of bugs and made adding new UI much easier in the future!
  • Redesigned inventory to be much more clear and improved item info cards
  • Redesigned all vendor menus, which now have personality and dialogs
  • Armor movement speed effect is now clearer
  • Chests now have collision so you can't walk through them
  • Improved Venture rewards and cost communication, shows after finishing a dungeon run
  • Merchant menu now shows how much gold you have
  • It's now more obvious when you don't have the funds for a merchant product/service
  • Pressing Esc now closes most UI when playing with mouse/keyboard
  • Completing a Venture now shows more stats
  • Players can now exit a Venture (at a penalty) from the pause menu
  • Created tech to create new maps and created 8 totally new dungeon maps
  • Merchant shop now has an inventory chest so you can quick-swap gear after purchase

Bugfixes
  • Occsionally game crashes on merchant menu SHOULD be fixed (fingers crossed)
  • Fixed some armor types that had no sprite
  • Can no longer set desired dungeon level to 0
  • Same dungeon map can no longer occur twice in a row
  • Fixed minibosses not animating properly in some cases
  • Fixed issue with not being able to unequip starting shirt
  • Fixed unwalkable tile in town graveyard
  • Fixed some maps with bad exit messages
  • Fixed characters having the same highlight circle color in coop
  • Users can no longer accidentally move during screen transition
  • Fixed game crashing when exiting to menu and then starting a new game
  • Fixed exiting to title causing no selectable characters
  • Fixed Venture NPC click radius being too small

Known Issues
  • It's possible to dash through corners and end up outside level geometry in rare circumstances
  • Spear and staff combos have awkward animation transitions

As always, thanks for playing. If you encounter bugs, please report them on the Discussion board!

Justin, Narfox Studios
Nov 9, 2021
Shapelab - Leopoly
Dear Shapelab community,

We have just released a small fix to solve an issue with Valve Index controllers detected incorrectly. Thank you for those who reported it & don’t hesitate to reach out to us in case you encounter any bugs!

Best,
Leopoly Team
Train Life: A Railway Simulator - Nacon


We are happy to announce the date for our first MAJOR UPDATE

It will be live on November 18th!

Stay tuned for more info in the coming days!
The Shattering - HermitStudios


This year’s SGDA Swiss Game Awards have been announced and we are so excited to find The Shattering among the nominees in the field of entertainment games!

We will happily show up at the Swiss Game Awards 2021, that will take place at 5PM CET on Friday, November 12 2021 at the NEP studios in Volketswil, Switzerland.

The show will be broadcast as a live stream – you can register to view the stream from home.


This year the Swiss Game Awards Show is organized by the Swiss Game Developers Association (SGDA) with the new partner Zurich Game Show and takes place as part of the current “Gamesweek Zurich” – the new game festival in Zurich, which celebrates the breadth of the medium of games.
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