Nov 7, 2021
Furry Shades of Gay - shanesmith
Hey, friends!

Shane here with more news about stories in Furry Shades Of Gay 2. This time, we’re going to hang out in the gym and find out who’s the boss of the gym.

Meet Billy and Vance!

Once the lockers start to become your best friends, there’s always someone who decides to show you who is born to serve. That’s how Billy and Vance meet, and maybe that’s not what they expect from each other - to fight for the right to be the boss. Quickly, their fight turns into a night of hot stinky sloppy sex to fulfill their DEEP DARK FANTASIES.



Rock-hard muscles, sweat and heavy thrusts is what Billy and Vance need. They test out each other’s endurance on the ring, lift the weights and show off to one another to finally decide who’s the main buff boy of this gym.



It’s a challenge worthy of THREE HUNDRED BUCKS - go sweat and suck some dick, take care of your DUNGEON MASTER, put this bubble ass to the test, it’s all you want - right here, in our newly presented story.



Let’s spice things up with more sketches of the boys, no doubts they’re one of our favorites so far, we hope you’ll love them, too!







We’re racing towards the release date like crazy, so don’t worry and don’t panic - soon we’ll be able to tell you when the game is going to be released. Thank you for your support, I’m glad we’re building such a strong and responsive community.

Subscribe to our Twitter to get a hold of more exclusive materials, sketches and shots from the future games, join our Discord server, make friends and have fun with us! We’re always glad to hear your feedback, it helps us improve our future games, so don’t hesitate to comment once in a while.

Don’t forget to add Furry Shades Of Gay 2 to your wishlist, it’s here, waiting for you, and, besides, it really helps the devs do their job on the daily basis.

https://store.steampowered.com/app/1724050/Furry_Shades_of_Gay_2_A_Shade_Gayer__Love_Stories_Episodes/


That’s all for now. See you next week!

With love,
Shane

Follow our Twitter: @furlough_games
Join our Discord server: https://discord.com/invite/PZJfRpRRqR
Progressbar95 - icoeye
Update KP008800: Improvements and fixes.

This update includes various improvements. Key changes include:

- Provides a new special system: Progressbar Nepbar
- Provides a new game mode: Progressolitaire (solitaire)
- Provides Calendar to plan your weekly activities

Nov 7, 2021
Marmoset - luamargames
Fixes an error that again gave rewards for already completed missions
Workers & Resources: Soviet Republic - LovelyPL


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-38
Survivalist: Invisible Strain - Bob the P.R. Bot
So it turned out the last experiment with the HUD was kind of controversial, about half the people who replied liked it and the other half didn't - particularly those who were used to the old UI. In this patch I'm making it an option in the Graphics menu so you can choose the old one or the new one if you prefer, and I've also added options to turn the grass and tree quality up and down. Grass and trees are big contributors to the frame time.

Previously these grass and tree options were available in the F8 debug menu (and they still are), but they weren't saved when you changed them - now they will be. You can also now turn the grass and trees up higher than you could before, so that the grass looks lush and thick like a proper post apocalypse.

Here's the default grass setting, with the old sidebar back:


Here it as at the highest grass setting, and with the new HUD:


Here it is with grass turned off, and the tree quality turned down:


I've made the PiP background and the sidebar layout independent settings. (The thing that's expensive is the PiP background. The sidebar layout is more a matter of taste)


I've also made some changes to the action menu - in general you won't have to equip things like the axe or wood in order to see options like "Chop Tree" or "Add Wood to Fire".




Here's the full change list:
  • Options in Graphics Settings menu for Sidebar, PiP Background, Grass Density, and Tree Quality
  • For options in action menu that require equipment, such as using an axe to chop a tree, show them whenever the equipment is in your inventory, even if it's not currently equipped
  • Korean Update
  • Fixed some crashes

EDIT - released a patch to fix a crash, v133. Here's the changelist for that:
  • Added tooltips to Graphics Settings menu
  • Fix for crash when holding a sealed container in snow

EDIT - another one, v134, to fix a crash and to fix the ordering of the grass and tree quality tooltips.

What's this publicbeta thing?
v134 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Nov 7, 2021
ΔV: Rings of Saturn - Koder
New hardware simulation provider
Electro Ride Systems won their bid for the deployment of spaceflight simulation software to Enceladian Shipyards, replacing the well-known Nakamura Dynamics spaceflight simulators. Spokespeople for ERS assured us that their 3.0 simulation software is as accurate as their competitor’s, and features a comparative simulation mode. Nakamura has challenged the validity of the bid, citing insufficient resolution to meet the contract parameters.


Subcontractor records leaked
An anonymous hacker leaked all Enceladus Corp subcontractor records, including estimated excavation yields, financial status and other private documents. Local ATLAS operatives launched a full-scale investigation hinting at possible AI connection. Enceladus representatives refused to comment.


Updated salvage policy
An investigation into the reckless endangerment of crew health and safety found a surprising resolution, as an Enceladus Corp Board of Inquiry exonerated a captain who permitted a crewman to perform EVA repairs on a derelict to prepare it for intralunar transit. While experts from Enceladus shipyard regard such operations as near-suicidal, this new precedent opens up new opportunities - and new risks - for unlicensed salvage operations.


Maintenance Records
  • Added Steam Leaderboards support.
  • New upgrade simulations showcase the difference in the handling of ships before and after installing an upgrade.
  • Most of the hardware you install now has its mass.
  • The processing sound of various mineral processing units is quieter now.
  • You cannot hire people who just died anymore.
  • The gravimetric drone display scale was slightly different from your LIDAR scale on K37, Eagle Prospector and Cothon HUDs.
  • The “missing child” quest could lock up in certain circumstances preventing progress.
  • Internal cargo bay floodlight of Elon Interstellar Model-E will not illuminate exhaust gas that passes above the cargo bay.
  • Augmented Reality overlay on EIME HUD is now darker, making the ship easier to see.
  • You can now send your crew over to derelict ships to attempt salvage.
  • The hardware activation button in the upgrade menu is now more prominent.
  • NPC ships will use drone systems only when actively excavating.
  • Purchases, sales and insurance gained while performing a ring dive are now listed in your ship logs.
  • Added “reset do default” button to the gamma slider in settings.
  • Updated translations, including numerous typo fixes.
Dino Hazard: Chronos Blackout - Bone Collectors
  • Several improvements in DinoDex and Battle HUD
  • Tutorials
  • Bug fixes
Dextram - LingonStudios
The release is soon here! Tomorrow at around 7pm CET the game will be available for purchase. So make sure you are ready and get your name in the top of the leaderboards. I have added some graphics options to the game since the demo and made some optimizations, so even if the demo did not run as well on your machine, it might do so now. I have updated the system requirements on the store page accordingly.
Hope to see your names on the leaderboards tomorrow!
Nov 7, 2021
AChat - rbskft
New stockings for women and shemales

Nov 7, 2021
Fantasy Town Regional Manager - J-Mo
Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far!

This patch update resolves a number of bugs and addresses a few QoL issues:

Bugfixes
  • Bakery UVs on door being roof colour
  • Broken state from guild hall destroyed during active quest with no other buildings
    This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file.
  • Guild hall being destructible during tutorial
    Big oversight, because you'd have to start the tutorial again, but with no way to ensure you'd be able to progress - also if you did this, you'll may have to reset your save file.
  • Guild hall destruction not playing sound
  • Terrain regeneration on end-game causing loud "pop"
    Basically EVERY tree playing its pop sound at once can be deafening.
  • Click playing during loading screen
  • "librarys" not pluralised correctly in guild requests
  • Controller input fighting with keyboard
    People with a controller device plugged in may have found they had sluggish mouse or keyboard controls.
  • Book canvas disabled on start
  • Broken game state from multiple input sources
  • Diviner request events missing copy
Improvements
  • Escape key now deselects selected buildings and cards
  • Some updates ahead of controller support for UI navigation

Again, thanks everyone so much for your patience and we're so fortunate to have players that take the time to report bugs and give us feedback.

If you see something, say something, and we'll get to fixing it as so as we can, so join us on Discord where you can chat with us directly! Keen to hear any of your feedback!

Cheers,
The Caps Collective Team

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