Nov 7, 2021
Hmmsim Metro - ddc01137
Hello.
The update took too long.
We apologize again to those who have been waiting.

Many scenarios have been added and changed in this update.
We recommend that you play the game again from the beginning.

Here are some important things to note in this update.
- The Guro depot scenario is not included this time. We will add it as soon as possible.
- All scenarios and trains are open.
We decided that the unlock factor was not appropriate because the future scenario is going to have a lot of fluctuations.
- Since the temporal background of the game is 2019, the Gyeongbu Line express scenario is set to depart from Yongsan.
- As the map has been extended, the capacity has increased significantly, and the initial loading time has also increased slightly.



Update details
- The map has been extended. (Yeongdeungpo~Geumcheon-gu Office Station, about 10km)
- New scenarios have been added and most of the scenarios have been changed.
- Two old-styled trains have been added.
- KTX Sancheon (HTX 2) train has been added as a cross train.
- Some train modeling has been improved.
- The phenomenon that signal lights are not recognizable from a distance has been fixed.

Known issues
- Occasionally, trains can be seen spawning on the Yongsan depot.
- The car number displayed on the cab of the old-styled train is different.
- There is a phenomenon that parts of the outside of the train appear bright at night.

In the future, we will develop in the direction of small and frequent updates.
Thank you for waiting so long.
Battlerite - SLS_Ruth


Celebrate the anniversary of Battlerite by unlocking all champions for free! Invite an arena partner so they don't miss out!

Get your keys here: https://game.intel.com/ww/giveaways/battlerite-all-champions-pack-key-giveaway
Mik - Legacy - lightlord
Mik 0.3.5

Hey, Stefan here.
This will be not that big of a feature update but I or we now know in which direction it is going.
It originally was a FPS game but now it´s going into a parkour direction with some elements from the game Portal.

Features
Wallrunnig
Smoother Sliding
Level 3 and 4 reworked so you can use the new abilities.

Bugfixes
You can´t see trough walls in Level 4 anymore and also can´t glitch out of the map

Hope you have fun with the new update ( :
Nov 7, 2021
Roman Wars: Deck Building Game - JAs
Hi everyone. We are a small indie team and we have just recently uploaded Demo of our first game on Steam. The Demo includes first two missions of the game, two Bonus Cards, and the tutorial. Enjoy the Demo and feel free to give us feedback! Thanks in advance!
Black Forest - Tom
  • New building: Mason
  • New monster: Kobold warriors (they are really nasty critters - thankfully they only appear on normal or hard difficulty, and only on some maps - Hellhafen, Endraville, Karenfang)
  • Changed the way the game calculates resource gains internally.
  • Improved firefly visuals to indicate monsters, and added them to the monsters that didn't have them yet (harpies, rats)
  • Fixed field watering status display
  • Added attack/damage sound effects to monsters
  • Fixed monster action cam
Nov 7, 2021
封神外传 - 442357295
2.88,继续优化
Blacklist Brigade - Goat Forest Games
0.8.1 Patch Notes
New features:
  • Added electricity boxes that can be shot to take out lights. Also added more computers and control panels that can be used to turn off lights. Almost all lights can be turned off (Night only).
  • Added a new weapon, M16 M203, an assault rifle with a grenade launcher. To activate/deactivate the grenade launcher, press the weapon select number key again.
Fixes and improvements:
  • Sleeping enemies have now wake up animations instead of teleporting to standing near beds. ​
  • Fixed a bug that caused AI teammates not shoot sleeping enemies correctly.
  • AI teammates near stairs ignores now non-aggressive enemies on another floors if there is no player. Also avoids locations on stairs when following the player if no player is overlapping the stairs -> Less AI team rushing to another floors.
  • Added an additional check to prevent characters getting stuck if downed and revived in low height space like under stairs.
  • Ducking behind covers is now a lot more effective to prevent enemy firing at the player.
  • Awareness skill spots now also turrets.
  • Enemies have attack range reduced a bit when targeting the player from screen bottom direction -> the player should always able to shoot back when max "zooming" at enemy direction.
  • Characters cannot deal melee damage through doors anymore.
  • Ammo counter is now turned red when low ammo.
  • All lights are now more bright when the night vision is turned on.
  • Fixed some enemy health bar visibility issues.
  • Sleeping enemies have now high chance to wake up when a window breaks near them.
  • Fixed an issue that caused trigger become stuck sometimes and shoot the remaining magazine when pressing melee and fire buttons close together.
  • Firing with an auto-fire weapon continues now after reloading a weapon if fire btn is pressed down and hold during weapon reload.
  • A flashlight using player is now considered to not be in shadows (Night only).
  • Fixed a bug in the lobby screen that caused the screen's buttons not be interactable if the screen was opened when player had show interaction key info visible (example near door, "[E] Open Door").
​Adjusted weapon stats:
  • Adjusted some weapons reload speeds slightly (Sawed-Off Shotgun most speed boost).
Blue Barbarian Man - andMagyver
Increased time to complete levels
Trick or Treat - ltzinc
Fixed various bugs and screen resolution.
Electro Ride: The Neon Racing - Sosik_dev
Small fixes for splitscreen mode
...