Time Break Chronicles - warrior.general.games
We've been hard at work for a while on the next big patch for Time Break Chronicles, which is aimed at improving some of the areas on which we've received the most feedback, criticism, and feature requests.

This update started out with a smaller scale in mind, but it's now gotten pretty big, with a lot of new features and quality of life updates as well. We're finally reaching a point where it's close to being ready for release, so we're going to show off some of the upcoming new features in this update post, with some screenshots using the various available UI styles.



Hero Quests, XP, and Skill Points
One of the most frequent things we've heard from players is that the game tends to involve too much "grinding" to find the appropriate skill books to level up, and to acquire the relics you most want to use. It would be much more fun to just play the game, using the various heroes available as best you can, and make progress as you go!

To address this, we've removed all the various skill book types except for Encyclopedia (which has a heavily reduced drop rate), and added a new system for leveling up skills. Heroes will instead earn skill points through 3 different methods:
  • Defeating bosses for the first time to earn a Boss Badge
  • Earning XP in battles like a traditional RPG
  • Completing specific Hero Quests
You can then spend the skill points to level up skills, even mid-mission. This system also serves to level out the difficulty curve from Act 1 to Act 2 much more smoothly, since you'll be steadily earning skill points instead of getting books in small dumps.

Every hero has 3 unique quests that, when completed, award them skill points and another new feature: an Infinite Relic. Claire also has several quests tailored for her various forms.



Infinite Relics
By completing the relevant quests, hero-specific relics can now become infinite. Infinite relics can be duplicated as many times as you want for free, allowing you more freedom to bind them to any hero you'd like.

Boss relics, shop relics, and relics found only via missions will still need to be either found or crafted, but this also serves to make them a bit more special, and will allow us to add a few more of them as well.




Town Progress Meter and Building Upgrade Overhaul
Another point of feedback has been that the building upgrades aren't as interesting as they could be, they cost too much, and there's too many options presented at once. Now that particles don't need to be spent primarily on acquiring skill books and relics, a larger focus will be on purchasing building upgrades.

We've reduced the cost of the building upgrades in general, and reworked many of them to provide more interesting effects that add more "flavor" to various damage types or situations. In addition, instead of purchasing the buildings, they will be unlocked via a town progress bar that increases as you rescue and level up new heroes. This also further serves to incentivize trying out new heroes and completing their quests.

The Town Progress bar also unlocks other things over time, such as Time Break techs, additional reserve and bundle slots, and Skill Points for Claire.

Endless Mode Overhaul
We don't have any screenshots to show of this at the moment, because the interface is still a bit in flux, but Endless mode has also received a facelift. It will now work similarly to Singularity mode, in that each level will present a set of specific challenges, instead of simply increasing the levels of the enemies. Defeat the final challenge, and you might even find something special!

Speaking of Singularity mode, heroes in that mode will also now earn XP like they do in Chronicle. This allows for a bit more creativity when choosing your rewards after the battle, since encyclopedias won't be quite as important to take.



Special Missions
With the overhaul to Endless mode, wanderer hero rescues have now been moved to a new Special Missions feature. At certain times, Quinn will present Special Missions aside the main story to earn special rewards. These are short custom-crafted missions with unique encounters, leading to a reward. Right now these are all rescues of a Wanderer hero, but we have some plans for other special missions in the future.




QoL Features
We've also added quite a few quality of life and other requested features, such as an Auto Battle option, a Battle Log, hover info on battle icons, party menu improvements, some improved interface features specifically for mouse users, and various other little things.

We're hoping to finish the last bits of this update and get it out the the beta branch soon™ so you can try it out. Thanks for your patience and feedback, everyone!
UNBEATABLE [white label] - 龍 Chi Xu


Hey gang!

Thank you for playing PATCH V1.0.5! We noticed some issues were happening with setting scroll speeds aside from 1.0x, so we fixed that real quick.

FULL PATCH NOTES:
  • (MENU) Fixed an issue where Scroll Speed was adjusting between songs at incorrect settings.
  • (MENU) Fixed an issue where Scroll Speed was displaying incorrectly in both settings UI and Discord Rich Presence.
  • (BEATMAPS) Updated metadata for the PROPER RHYTHM - MUST DIE REMIX (MUST DIE Difficulty) to indicate BETA status.
You can see the full patch notes and announcements we made yesterday here: https://store.steampowered.com/news/app/1290490/view/3074263883149012639
Enjoy!
<3 FROM D-CELL GAMES
Skull's Impossible Quest - Rev0Lucian
Select button and start button now work on controllers!!!!
Cross Soul - MidoriGames/Midoriko
Thanks for your help😌.
This will be the full release transition version, and early access will be closed.
(There are still some bugs in the display, etc.).

For a variety of reasons, we decided to release it as free.
This game was actually quite overwhelming, and without your help, it would have probably been abandoned at a very early stage.
Thank you very much for your help!

◇◆Updates◆◇
.-Added extra dungeons.
Two major types; one is a short one with high difficulty that can be challenged by either Aoha or Ahsamooha.
The other is a special dungeon for Aoha only.

-The fishing activity has been improved.
Previously, you could only leave it for a long time, but now you can choose between leaving it (for a shorter time) or playing a mini-game to match the timing. The catch is the same.

-New dungeon related 3 achievements have been added.

-Warehouse has been expanded. It will now hold 500 of each item type.
*There is still a bug that the possession icon is not displayed on the second page of the weapon or the possession name is displayed differently than it actually is. This does not affect the data.

-Some other improvements have been made to the display and presentation.


About the future schedule
For Cross Soul, unless there is some kind of big trigger, we will be focusing on new products rather than adding content.
However, we will continue to fix bugs and respond to feedback.

We are currently working on a major new game.
We were working on the action game [WwRA] (tentative title), however we decided to slow it down. (Economic damage to family due to covid, etc.)
To make up for this, we will move up the production of the RPG that was scheduled to start in December.

We hope you will support us in our future works...!
I've released [No Ghost in Stay Home] directly because it was a very small game.
I'm considering early access for the above two new works.

We hope you will help us again.
And if you notice anything about Cross Soul, please let us know!

Have a good day and take care of yourself 😉.
Idle Champions of the Forgotten Realms - Codename


This week brought new adventures and variants to do, and some Champions are here to help you through them! Shaka, Minsc, Jamilah, Briv, and Corazón are buffed all weekend long!

Check out the Moats & Boats Weekend Buff live in-game now!
Nongunz: Doppelganger Edition - Cow_102
We've just launched a bundle that gives you two of developer Brainwash Gang's distinctively crazy flavoured games for a discounted price. In addition to Nongunz: Doppelganger Edition, the bundle also includes Grotto, the recently released mystical, first-person narrative adventure that Vandal called "A truly unique game... impeccably designed both visually and narratively”.

Interested? Full bundle details here:

https://store.steampowered.com/bundle/23428/Grotto__Nongunz_Doppelganger_Edition/
Matt | Digerati
Grotto - Cow_102
We've just launched a bundle that gives you two of developer Brainwash Gang's distinctively crazy flavoured games for a discounted price. In addition to Grotto, the bundle also includes Nongunz: Doppelganger Edition, a nihilistic and deliberately obscure action roguelite that challenges your skills and expectations.

Interested? Full bundle details here:

https://store.steampowered.com/bundle/23428/Grotto__Nongunz_Doppelganger_Edition/
Matt | Digerati
Nov 5, 2021
FLOW - Dallen
FLOW Players,

Pending heavy consideration and feedback from the community, the team and I have decided
that, going forward, FLOW will be FREE. The average player takes fewer than 40 minutes to
complete FLOW. It plays more like a tech demo than a game, and it is not in a completed and
refined enough state justify charging players. This change will occur December first, and
Requests to refund through Steam Support are preferred: Steam's Refund Policy allows you to
refund any game you have spent less than 2 hours on. We do, however, recognize some people
may be unable to complete a request through Steam, so we are willing to work with those
individuals too. If this is your case, please contact Dallen Larson at dallen@dallenlarson.com.

Thank you all so much for the feedback leading to this decision,
- Dallen Larson and Adam Helquist
Vertical Drop Heroes HD - Cow_102
We've just launched the Nerdook Bundle – a collection that gives you four of developer Nerdook's games for a discounted price. In addition to Vertical Drop Heroes, the bundle also includes The Magister (murder mystery card-battler), Monster Slayers (roguelike deckbuilder), and Reverse Crawl (turn-based RPG). They are all crafted with that special Nerdook magic, meaning each game has its own distinct, irresistible hook. No surprise they all have positive user ratings!

Interested? More details on the games included in the Nerdook Bundle here:

https://store.steampowered.com/bundle/23400/Nerdook/
Matt | Digerati
Nov 5, 2021
Arcane Waters - burlin_gauna
Adjusted z-position on knockback effect.

- Rework for complain command

- The game server stores the support ticket main info

- Web Tools API is used to store the ticket screenshot and logs

- Fix for screen capture, in both bug reports and support tickets

Added sourceUsrName to SQL query in saveSupportTicket method

- Fix Open World Warp issue (ship spawn in the correct position)

- Added logic to prevent ships from spawning on invalid tiles after warping

...