*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hey explorers! Just dropping a short but impactful patch this week on the Experimental Branch.
Change List
Added - Custom markers now appear on compass Added - New meteor type to Proteus 2
Changed - Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon
Fixed - Objects can once again be built on Custom Piece structures Fixed - Removed nonfunctional customize screen on various objects Fixed - Zer planet is no longer blindingly bright in low orbit Fixed - Default language now properly is applied based on system language
We'll graduate these changes to the Main Branch after they've digested a bit. Please reach out to us regarding language localization to verify it's working for you.
Live by the Sword: Tactics - Ellis @ Labrador Studios
Changes & Additions
All text previously only available in English (Story, Tactician and Adventure) now fully translated into Chinese, French, German, Japanese and Spanish.
"Rest" button now says "End Turn" when the character is at full health.
The Poisoned Rest debuff now only has an effect when the character is not at full health.
A toggle for displaying the turn transition animation has been added to the pause menu.
Tutorial end questions UI updated to match menu/gameplay styling.
Intro pop-up no longer displayed at the beginning of the Story Teaser 1 cutscene.
Fixes
Fix for story menu navigation not working correctly when using keyboard or controller.
Fix for tiles being displayed as targetable when selecting the Rest button.
Fix for the feather sometimes staying on the tile during the Phoenix Rise animation.
Fix for a soft lock caused by the AI missing a Bear Hug before moving.
### Added - Death animation sequence - New explosion VFX to Blua special attack - "Back to Lobby" and "Quit" buttons now have long-press feature, to prevent accidental quits. ### Changed - Input lock working during cinematics - Drajon now tracks character during attack anticipation - Visual color changes for each run
### Fixed - Controller vibrations no longer stuck on pause - Controller rumble nullcheck to prevent bugged invulnerability - Rabani: death animation now always completes - Rabani: modified collision detection during leap (no longer falls through the ground) - Junkie tree's audio source added to the SFX channel (gets reduced on pause)
• MiG 1 to USSR. • Argonaut, Cachalot, Dolphin, Narwhal submarines to the USA. • All filter in the order of battle. Useful if you want to have a look at all your units or simply turn the auto supplies for all units in a single click instead of having to go through each category every time.
Changes
• LaGG 3 graphics. • Pravda class submarine graphics. • Veterans recruiting time is now twice as long as before (if you have the recruiting units takes time option ON). • Sea planes can now refuel at any ship that can launch sea planes. • AT units will now support friendlies like AA, meaning any tile around even if they are technically not in range (Just like AA). • Destroyers and carriers speed values (-1 for destroyers and +1 for carriers). • Rebalance of the rocket launcher units, made them more powerful.
Fixes
• Getting off a train in an empty enemy city would not capture it.
Join us on the US Sun Temple server tonight at 10:30pm EST for our weekly community meet. If you can't make it, we do another one on Sundays at 12:30pm EST which is more geared towards EU players but all are welcome to join.
This is your chance to meet the rest of the growing Helios community in-game, show off new work or help test new features. It's also a chance to talk directly with the dev team.
General Practitioner update 1.15 is out today, and it's basically a pre-patch for the release of Emergency Procedures DLC, which will be on November 15th, 2021!
Many bugs have been fixed and new music, images and improvements have been made even for the base game!
If you haven't already, please add the Emergency Procedures DLC to your Steam wishlist, as it will help us a lot!
Also, if you want to support our projects, please remind that the FULL GAME (including the DLC) will be available starting today on Patreon for our 20$ subscribers. The game is exactly the same as you can play on Steam, it's just already available as a preview.
I apologize in advance for any bugs you might find. Please inform me about them here or writing at bugs[at]brunimultimedia.com!
I hope you'll enjoy the DLC and I leave you to the changelog.
Stay safe and healthy!
GENERAL PRACTITIONER 1.15.1 RELEASE
Thank you for your support on this game!
GENERAL:
Compatibility Patch for the upcoming EMERGENCY PROCEDURES DLC
Fixed an issue preventing to return to "Exam Screen" choice by the end of some examinations, looping them indefinitely
5 new soundtracks have been added to examinations, even older ones
Removed the Christmas song from the credits
Added a new Main Menu image preparing for Emergency Procedures DLC
It is now harder to miss Sam's examination if you skipped over the day he should arrive at the clinic
Nancy's examination won't trigger if you haven't hired Eva Kaplan, as it was intended
Felicity's examination won't trigger if you haven't hired Max Poulsen, as it was intended
You can now ask Rita to marry you only if you haven't asked Erika before
Fixed a crashing issue during the pool minigame
A loading screen will now appear while loading the game