Nov 5, 2021
UnMetal - franfistro
Hello! Enjoy this small patch fixing a few issues that was brought to my attention.

That's it.. that's the patch!

General
- Ultrawide screen monitor resolutions should now properly display the gameplay and subtitles

Creator Pack DLC (PC only)
- Activation audio from entering a creator pack code are now interrupted when entering a new creator pack code

Chapter 7
- Cameras no longer alerts while Mike is in the process of being put to sleep anywhere on the screen

Grenade Guy
- Enjoys how the leaves of the trees are randomly changing color with a slightly lop-sided smile
Nov 5, 2021
Tank Mechanic Simulator - [DeGenerals]Goozy


Dear Mechanics,

Halloween is over, it's time to bring the Tank Mechanic Simulator world back to normal! We got a lot of positive messages from you regarding our spooky update, we're glad we managed to surprise you and make this week more interesting!

MacOS version will be able to play Halloween Update for a little longer (to 08.11.2021) due to early issues and later release.

We are also aware of the problem with excavation during the Halloween mission. We are currently working to fix it. Unfortunately, it turned out to be a bit more difficult than we anticipated and it may take a while. Make sure you have the Halloween mission accepted and you will be able to complete it in the future and get the coveted Maus along with the achievement once we solve this problem.

1.2.8 Update

Fixed:
  • Littlie Willie is in WW2 category. Reworked a bit list in Overview.
  • Vickers E don't have rubber wheels
  • Wrong icons for tools on Extraction
  • PzKpfw III J engine part animation bug
  • Maus incorrect exhaust position
  • M4A3E8 Sherman incorrect localization for ammo box
  • Moon error on few extraction missions (it was very small and reachable by player in some cases)
  • PzKpfw II C fix for incorrect names of few parts in fuel system
  • Extraction error that caused incorrect placement of tanks and in consequence inability to extract the tank
  • Position of props spawning on extractions should now be better and not spawn outside mission area

Thanks and have a good one!
DeGenerals


DYSMANTLE - temper


We're getting closer to the 1.0 release and leaving Early Access. The game finally has an ending, so you should now be able to finish the story and 100% of other goals you can find in the Collection. We're almost ready to launch!

Note that this doesn't mean we'll stop developing the game at the 1.0 version! We've still got plenty of things we want to add to the game after the launch. But more about that later!

Update Highlights

The Ending

You'll be able to complete the game and see the end credits scrolling. After that, for convenience, you can get back to the game and continue completing your side quests, points of interest, etc. So keep calm and march forward to the end!

The final story titbits are also revealed, but I'm guessing some of you have already pieced most of the clues together. Some of the things are still left unknown, but we're hoping to add some more details about the events and things like The Ivory Man in the upcoming updates.

Steam Trading Cards and Badges

All that stuff is now available! If you've already played the game for several hours, you should get a few cards instantly after this update. Good luck badging!



Localizations

This new update adds in German and Turkish, but, again, the full list of upcoming localizations is as follows:

  • English
  • Simplified Chinese
  • Russian
  • German
  • French
  • Spanish (Spain)
  • Japanese
  • Korean
  • Turkish
  • Portuguese (Brazil)

There are still some string shown in English, but the next update after this one should include all the remaining localizations for all languages. We'll probably keep tuning the localizations after the 1.0 release too, as going through everything takes time and we're not likely to catch all the problems right away. (We also haven't forgotten about the possibility of opening Steam Workshop for localizations.)

Leaper

There's a new monster type in town! It'll jump at you! This should provide a bit more variation to the combat. We'll be making some more balancing and AI tweaking changes in the next patch as well.



Voiceovers

The voiceovers (by real human actors) are now in. Note that the voice on the radio is supposed to be synthetic.

Obelisks

Those mystical obelisks are now accessible and completable as Points of Interest. There's also a new quest related to them. It should start automatically when you go near one of the Obelisks.



CHANGE LOG

There are lots of smaller changes this time. Many limitations such as the XP Level Cap have been removed. We've also temporarily hidden some of the locked stuff (like those buildable ??? categories) that isn't yet ready for release. Most of that stuff will be added back in later when we've got time to properly polish them.

For full list of things see below.

ADDED
- Access to the Ending at Crown Station.
- Access to the Obelisks.
- New enemy type Leaper.
- Level Cap is now practically removed (set at 300). Note that Skills will run out at some point (total 72 Skills in this version).
- Added one more Link Tower Ascension Level.
- Ark Level 2 accessible.
- Map shows POI levels (for example Link Tower ascension level).
- More sfx for certain interactions.
- New power attack gfx and sfx.
- New katana animation and sfx.
- New fish type - Zany Zander. Tied to fishing spot change below.
- New craftables (Sickle, Power Fist, Khopesh, Soldier Helmet, Soldier Uniform).
- Shadow detail levels.
- Turrets you've built are now shown on map.
- Obelisks, Tombs, Shelter, and Entryways show more info when clicked on the map.
- Myth Tablet voiceovers.
- Added Intro, Outro voiceovers.
- Added Crown Station audio log voiceovers.
- Saving user selected language setting.
- New quests to introduce the obelisks and the mana rifts.
- Loading save properly when clicking Play in MainMenu.
- Showing mini map arrow towards last player death position.
- Added German and Turkish localizations (work in progress like the others).
- Drawbridges are now Points of Interests too.
- Gamepad vibration support.

CHANGED
- Updated Chinese and Russian localizations.
- Ex humans are able to spot the player through windows now.
- Rebalanced all fishing spots, including "normal" water. Gist of it is that player is able to get all fish types from normal water with very low percentages, while fishing spots themselves are more specialised and more rewarding.
- Weapon attack animation speeds and ranges changed.
- Weapon damage ranges and modifier types have been changed across the board.
- Weapon and secondary weapon modifiers will now be unlocked and enhanced via upgrades. This is in addition to damage.
- Raised proximity mine damage (48 -> 96 ) and halved the triggering time once enemy is within radius.
- Raised throwing knife and triple throwing knife base damage (20->33) and reworked modifiers. Should scale better.
- Some tombs were remade while others have been rebalanced.
- Optimized lighting shaders.
- Reworked invention tree flow and at which levels things unlock.
- Lowered initial backstab crit multiplier (2.0 -> 1.5) with the idea that it grows better over time instead of being too good right away.
- Lowered MG turret cost and buffed rocket turret turn speed, range and projectile splash.
- Progress percentages don't round to 100% unless you've got everything completed.
- Hid the missing buildable categories for now (will be added back later).
- Mana rifts now show up as "?" before completing associated quest.
- Material refining amounts and times changed and smelter & sawmill build costs reduced. This should encourage the player to build them wide to raise production.
- Farming yields , crop growth times and amounts of material needed to plant nerfed. Farming was still too good, where the player would gain absolutely huge amounts of food materials within few hours in the game.
- Last trinket and secondary slots are now able to be opened.

FIXED
- Wishing Wells requests now limited by your max carry capacity. (Only for new requests.)
- Performance improvements.
- Some medals were uncompletable, while others were off by certain amount.
- Horde enemies do not twitch anymore while moving.
- Scroll speed with gamepad in maps is now consistent and does not depend on the map size.
- It is now easier to throw consecutive grenades especially when time has been slowed down.
- Fixes to actor 3D meshes and certain colliders.
- Tomb Guard damage was bugged and too high.
- Player can't dig through walls anymore.
- Fixed pyramid myth voiceovers.
- UI tweaks.


Up Next

We're almost ready to announce our Launch Date! The next update (#18) will be mostly about fixing and tweaking stuff. And trying not to break anything.

Even though the End is Nigh, there will be life after the end. We've got plans for both FREE update content and even some DLCs. There are features we still feel we need to expand a bit. We'll get to the specifics later, but for one the building aspect of the game definitely needs more stuff. We've also got (secret) plans for expanding the Undercrown. Aaand we want to deepen the game story, and ....

So I guess DYSMANTLE development isn't over any time soon :D

✌️
Star Trek Timelines - WRG_Shan
Greetings, Captains,

8.2.0 is now available on the following app stores: Amazon, Samsung, and Huawei.

As previously announced we’re looking at Monday, November 8, for a force update after which v8.2.0 will be mandatory to continue playing. This will occur shortly after the end of the weekly event.

If you have not already done so please:
- update now to avoid any disruption
- claim the free 8.2.0 update pack containing 500 Chronitons

On Monday November 8, after the force update, we will enable the following for all players:
- the ability to hide the interface, that option will be found in the Menu
- the Get Menu will show in which faction store the selected item is currently available

v8.2.1/Objective Events

As we continued to test and work on Objective Events we encountered some last minute bugs.
These bug fixes will be part of a new update, v8,2,1, that will be released next week - with a tentative force update on Monday, November 15.

This also means that our first Objective Event, a beta run that will consist of a more simple version, is tentatively scheduled for Tuesday, November 16. Stay tuned for more information on this at a later date.


Thank you for playing!

The STAR TREK TIMELINES Team
Nov 5, 2021
UnMetal - franfistro
Hello! This patch addresses a majority of the remaining issues that I was able to resolve, adds some options to improve the quality of life, and provides a new way to complete missions by achieving UnPerfect results.

Right now, when you complete a chapter and gain all of the default experience and find all of the secrets you get a Perfect result for the chapter. I've added some additional challenge in each chapter where you can achieve an Unperfect result. Each chapter is different and involves things such as getting the optional experience, having perfect accuracies on certain bosses, avoiding being hit, acquire some specific items or performing a chapter mechanic in a very specific way. Like secrets, you'll have to find them out, so good luck!

General
- Gameplay Options Menu now has ability to disable Gameplay & Tutorial Tips
- Keyboard shortcuts now allow for symbol and numpad keys to be used.
- There is now an option to reset a currently selected save slot
- When speedrun timers are enabled, your best times are saved for future comparison and bragging rights
- Entering codes which start or end with spaces will now work properly despite the poor grammar mistake
- Test code added: "skip pressed on" / "skip pressed off" to try out buffering keypresses to skip a cutscene instantaneously
- Jesse is human, so EMP grenades will no longer kill him

UnPerfect
- If you complete a list of hidden objectives specific to each chapter, you can now get UnPerfect results instead of Perfect.
- Medals have been added to the bottom left of the menu screens to signify Perfect and UnPerfect progress

Chapter 1
- Crafting an encrypted radio and slingshot at the same time no longer bombards you with words

Chapter 2
- Removed unintended skip delay on the chapter's final dialogue

Chapter 3
- Fixed an issue were a 2:00 minute timer could be paused into infinity

Chapter 4
- People who don't wear a suit will be more consistently questioned
- The final 3 step walk to the truck is now skippable (This was a popular request!)


Chapter 5
- Patrol guards should no longer stare at coins forever, confused by their tempting shine.
- Some sandbags have gone on a diet and will now let Jesse move between them


Chapter 6
- The submarine and water now always stay where they belong
- Leonard #4 no longer has the ability to turn invisible
- Hugeel now properly devours every single torpedo that enters his mouth
- A terrifying, floating defeated eel will no longer float across the top of the water anymore


Chapter 8
- Guards will now only look at their designated walls and no longer have wandering eyes.

Chapter 9
- Unwelcome ghosts will now always be exorcised properly by edge of screens

Chapter 10
- Removed unintended skip delay on one of the final dialogues of the game

Grenade Guy
- Is going to celebrate Halloween by dressing up as rocketman
- Just harvested some pumpkins from his garden
PowerWash Simulator - Josh FuturLab
Hey everyone,

This week is our 18th Birthday as a studio, so from everyone here at FuturLab, we invite you to celebrate with us!



In the last toilet humor-filled dev log, we covered the Washroom job that came with 0.6; take a flush and read that here: https://steamcommunity.com/games/1290000/announcements/detail/3069759028627492491

PowerWash Simulator


Birthday Gnome

We'd like to thank everyone for helping us make PowerWash Simulator such a great success, and we haven't even fully launched yet! Fantastic feedback continues to pour in and allows us to shape the game to be the best it can be. Even now, we have come a long way since the Early Access launch with many new quality of life features and content. Though it's now clear the feel-good nature of the game has really resonated with people!

Our developers are constantly delighted by checking the review score on Steam and seeing it is still soaring in the high 90s! Thank you to everyone who has taken the time to give us a review; it really is such an honor.

We don't have anything to tease just yet but don't worry, we've got some great surprises coming in 0.7!

Develop Awards

Last week we were at the Develop: Star Awards, which celebrate the best games and talent in the UK. This year, we were privileged to be nominated in 3 categories: Best Original IP with PowerWash Simulator, Best Studio as FuturLab, and Tomorrow's Star with our Community Manager.

Although we didn't come away with any prizes, it was incredible to be on the pedestal with other amazing games and studios. Congratulations to smash hit Fall Guys for winning Best Original IP and Sumo Digital for taking the studio spot. Fingers crossed that we'll be back next year!



FuturLab Bank Holiday

Sorry that there wasn't a dev log or stream last week; internally, our studio now takes the Friday off during every October half term to celebrate our Birthday! Our very own FuturLab Friday, if you will!

You can catch this week's stream here: https://www.twitch.tv/videos/1196662287

Grads In Games



As a studio, we know how important it is to foster new talent coming into the games industry, so this year we've partnered with Grads in Games to help guide new graduates and ultimately hope to take some on as FuturLab team members. We have been part of similar programs before and even have development superstars that are still with us! You can read our announcement on that here: https://gradsingames.com/news/futurlab-joins-grads-in-games-studio-partner/

One of our designers, who you may have seen regularly featured in these dev logs, Nick, has given a live Q&A to over 200 students via the program. They were surprised at how interested they were in the everyday tasks in the role but were delighted to delve into the often unspoken parts of work in games

Party Time

We celebrated our 18th Birthday in style with our Back To The Futur party; current and previous employees from over the 18 years of the studio were invited to sunny Brighton to celebrate. With PowerWash Simulator play stations, gnome cakes, and lots of fun, it was great to celebrate the studio's journey together.



We're Growing

It's also been an excellent year for growth at the studio, reaching over 40 employees. This is the most people the studio has ever employed - all of our new starters have been hired and started remotely, which has been a real challenge, but thanks to our small but excellent team, our new employees have been onboarded smoothly.

We still have roles available, and you can check to see if something relevant to you comes up here: https://futurlab.co.uk/jobs/

Thanks for reading this celebratory dev log, sorry there are no teasers in this week's log. However, don't miss our next one because we'll be revealing the addition of one of the most requested quality of life features coming in 0.7!

We'll see you there.


If you want to vote on new game ideas, talk to the community, find some tough dirt - then join our Discord community: https://discord.gg/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
Truck World: Australia - SushiRice
Greetings, everyone!

We’re excited to announce that, from now on, we’ll be developing Truck World: Australia with the support of our new publisher HypeTrain Digital!

We’ve also got a brand new game trailer prepared specifically for this announcement — watch it right now:



More information is coming soon, so stay tuned!
[Neolithic]To the End - orochi2k
Hi, everyone. Welcome to another week's developer's diary.

First, I shall declare our total victory in the stock market.
Perfect World has reached my target price of 19, thanks to the metaverse concept.
Thus, I think it's a good time to sell it out with about 30% profit from this journey lasted about 3 months.
I was just defending this industry in a country that hates games at the beginning.
Not many believed in the success when the price was 14.
https://store.steampowered.com/news/app/1519140/view/2969550118717450488
Now, it's time to harvest. It's time to reap what I sow in a good manner.
When another tragedy happens, I shall once again go back there to save the day.
But, when everyone is happy in the market like it is right now, you can rarely find me.

As a result, the financial situation of this game's development is pretty good right now.
I have the luxury to work on this project without the need to worry about money, to make it a true indie project.
The game is never about money or profit as I can easily make a lot more elsewhere. (After all, I just showed everyone how to do that. :P)
It's about those old memories. Thus, even the engine is from a past many have forgotten.

Even though, the engine may be flawed and outdated.
I still think I can make it work better.
Thus, in this week's update. We now have a window that contains the necessary settings to better control window size and a switch to turn the full-screen dark background on and off.
A tutorial that comes with a full voice-over that will also guide any new players to this window that few other old RPG Maker games had before.

Here is the result from a 1920x1080 monitor.



Meanwhile, the content development in Ardham and Site Demeter continues.
The 4th anomaly that can cause an instant game over now can be found in the research sector.
Its document is missing. It does not look like an anomaly at all. It's not in a containment cell.
However, whoever "triggers" it may face severe consequences.
The Foundation uses it as part of Site Demeter's security mechanism to dispose of any uninformed intruders and inflitrators. A counterespionage method in a paranoid paranormal world.
With such paranoia, it leads to the death of an agent whose body can be found on the second floor of this hotel.

In addition to those new stories, "programming" is now a generic prefix that may appear on different items to improve the user's programming levels. Someone told me to add a programming baseball bat, claiming they can use it to hack any computers by...literally hacking them. I think this idea is kinda legit.

That's for this week.
The game will soon be released into early access next month. Unfortunately, the developer's diary on Nov.19 may be delayed as I need to fly to another city to participate in a lawsuit to bring more justice to this country with my foolish self-righteousness.

Today's changelog:
English
#########Content#####################
There is actually a 4th anomaly in the research sector of Site Demeter. It's part of the site's defense mechanism
Its document is missing. It may lead to a bad ending. But, with the autosave feature of the game, I don't think it's going to be a big problem.
Adjusted the layout of the research sector of Site Demeter a bit.
Added a secret passage and its switch in the research sector of Site Demeter.
Added an alarm decoration in the research sector of Site Demeter.
New cheat code "We need cleaners." (Remove all non-boss hostiles on the map.)
Updated the cheat document to include this change.
#########System#####################
Added a control switch to enable/disable hotkeys
Disabled hotkeys and the hotkey bar when editing a map to avoid system conflicts. (For example, change your pocket dimension)
Handball Manager 2021 - remote
The new Handball Manager 2022 DLC gives you the latest data for your personal manager career. With the purchase of this DLC you get access to the current squad lists of the season 21/22, promotion and relegation, new player images, new sponsors and many other optimizations.

Current data of the licensed leagues, for the season 2021/2022


  • the german LIQUI MOLY HBL
  • the german 2. HBL
  • the spanish Sacyr ASOBAL League
  • and the czech Extraliga.



New content

  • New player pictures
  • New squad lists
  • New datasets
  • New team photos
  • New manager pictures
  • New ingame graphics
  • and new sponsors!

Additional improvements to Handball Manager 2021


  • optimized match schedules
  • improved images of youth players and non-licensed players
  • three different difficulty levels


The latest content of the Handball Manager 2022 will provide you many more exciting hours of fun with your favorite handball club! Face new challenges with new players and find out what it takes to prove yourself against the best with Handball Manager 2022 DLC!

Handball Manager 2021 is required to use this DLC!

Sponsored by the Federal Ministry of Transport and Digital Infrastructure.

Artillery Royale - jrmgx
Hello, dear friends of Artillery Royale.

As you may have already understood, I decided to pause on the development of the game.

I'm quite sad about it but also very proud of the work done. I did not find the resources to make it work, both in terms of motivation and finances. Because this is not my first project, I now know when it is time to stop and prevent myself to burn.

So it was a difficult decision but I have no regrets.

Artillery Royale, it is now free on steam! And I am releasing the source code as open source.

Why so? First, I think that code can help some people to learn a bit in game development.
Also, if someone has a good feeling about the game, they may continue to work on it.

Anyway it was a great experience, I met a lot of interesting people, learn so many things (see the blog here).

See the full details of the announcement here: https://jerome.gangneux.net/2021/11/01/artillery-royale-going-free-and-open-source/
...