Hey Everyone, between live and school everything is a bit hectic, But I promise in a few weeks I'll have a huge devlog for you, I'm doing a massive overhaul of the user interface (except for the onscreen hud). and a huge overhaul of the terrain.
Major: - Full VR Headset support - all headsets should now work with the game - Virtual Desktop support - Major FPS Fixes across the game - New Main Menu Environment/Music - Added hidden story around the game
Minor: - Updated the Hide and Seek with new hiding spots and adjusted ones - You can now hide behind the barrel (Thanks DannyJ1992 on twitch for finding this) - Fixed bug where you could walk off elevator in "cutscene" - Added light in first spawn room so you now know where to look for keycard
WE WILL LEAVE THIS POST HERE JUST FOR ACHIVE PURPOSES BUT THIS POST DOES NOT REFLECT THE CURRENT STATE OF THE GAME, PLEASE VISIT OTHER POSTS FOR NEW AND RELEVANT INFORMATION! NO THE GAME IS NOT DEAD!!!! :D
Hey Visitors, Taylor Here!
Today we are excited to announce that the multiplayer component to Primal Dominion; referred to as "Primal Dominion: Aftermath" is now going into early pre-alpha public technical testing. Aftermath is set post events of Primal Dominion and will feature all 3 factions from the Primal Dominion Story as seen in the single-player demo.
You can find the request access button via our store page under the release date.
If you haven't observed or been active in the Discord, we've gone ahead with the decision to dedicate our player viewing experience to First Person as we feel this makes the experience more grounded, realistic and gritty. Over the past month we have been fielding private testing to our most active community members to collect feedback, smash bugs and improve our content, and the feedback has been absolutely great! To increase the amount of hands on experience and collect even more feedback and metrics we have decided to utilize the Steam Betas feature to make our technical test more easily accessible and visible.
As a forewarning, the Technical Test is a live purely work in progress everchanging build and subject to change and as such we will consistently be updating with bug-fixes, content and features. This is a chance for all to provide feedback and get free early hands on access with our beloved project.
So with that being said let's talk about what the technical MP test currently contains.
Game Mode | Elimination
Elimination is a 3-Team competitive mode that sees Park Rangers, Mercenaries and Dinosaurs go head to head for eliminations. Keeping things simple and straightforward to allow us to build on the player experience and systems.
Inventory and Class System
Included in our technical MP preview is our base-line class system that has specific roles and equipment loadouts, like to be a tank and heavily armored? Than the commando is fit just for you, enjoy having speed and agility, then the tracker will suit your needs. We've been inspired by class Systems from games such as Battlefront, Battlefield and more while building this system. There is much more to come but for the time being a basic implementation is provided in the technical test. Included classes for this test:
Human Classes
Commando - Equipped with Heavy Armor and high powered rifle, a bit slower on the feet but suitable for encounters with multiple human enemies or larger Predators.
Point Man - The work horse of any fire-team the point-man is equipped with a well balanced and even loadout to traverse the aftermath of Primal Dominion.
Tracker - The tracker is the fastest of any fire team, having increased training in aerobatics and cardio Trackers can help track quicker animals or fireteams.
Medic - What is any team with out the doctor? The medic comes prepared for casualty starting with 4 trauma kits to heal any injured friendlies.
Dinosaur Classes
Tyrannosaurus - The classic behemoth and one of the most beloved Dinosaurs Humans have discovered the Tyrannosaurus is Primal Dominions crown Jewel. While not many are around in number these large predators do provide a peculiar challenge to humans, being able to quickly navigate the Park Areas and environments the Behemoth Rex requires a 3 consecutive kill streak to play as.
Utah Raptor - The Raptor is a tried and true foe in and out. These quick and agile creatures can get from point A to B in a jiffy as well as get vertical on any unsuspecting food.
Coelophysis - Commonly referred to as ankle biters in our playtest these guys are hard to hit, extremely quick and in numbers can quickly separate a human fire team.
Human World Items
Bandages
Trauma Kits
NVG Kits
Dinosaur World Items
Herbivore AI (When dispatched and eaten recharges health).
Fully Implemented Lobby System featuring Steam Invitation
Host your own lobby and invite your friends or join any random lobby via quick-play.
If you cant find a pre-game lobby just head back to the menu and select an active session to join.
Key Board Shortcuts:
T | Headlamp or Night Vision based on selected Faction
Delete | Suicide
Home | Show Mouse Cursor (In The Event of a UI failure, still WIP)
Tab | Show Inventory (Human Only)
X | Change Fire Mode (Human Only)
V | Local VOIP (Human Only, keep in mind this is positional so you may attract unwanted guest)
Q/E | Lean (Human Only)
Shift | Sprint
P or Escape | Pause Game
We hope that you thoroughly enjoy this play-test and provide us with much needed feedback preferably via Discord or if you don't have Discord, Steam Communities. Please understand that you absolutely WILL encounter bugs and all sorts of hiccups with this technical test but any and all feedback helps us craft a better experience.
We truly appreciate all of you who take your time to play-test and provide feedback.
"Yu-Gi-Oh!" 25th Anniversary Celebration Campaign! In celebration of the 25th anniversary of the "Yu-Gi-Oh!" manga, a special campaign has started from November 5th (JST)!
Login to get awesome items such as a UR Dream Ticket and 500 Gems! In addition, you can receive a "Skill Ticket" by completing the limited-time-only Mission, and up to 5,000 Gems will be sent to random players who have completed it.
Get these items and enjoy the world of "Yu-Gi-Oh!"!
Hey there, everyone! Producer K is in the house! As I'm sure you've all guessed from the title, our event this time is about a night club! Due to certain circumstances, you find yourself working at a night club called Club MoeNin!
It used to be a popular club long ago, but it's fallen on hard times now, with its continued future up to you! Read the story to find out if you can reclaim its former glory!
And what would a night club be without sexy Bunny Girl Outfits?! What could be better than bunny ears and fishnet stockings? Make sure to add them to your collection!
2) Connecting Time - 30 Minute : Unique Creature Capsule - 50 Minute : Fire Material Bag - 80 Minute : 1st Gacha ticket (1ea)
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : 3rd Gacha Ticket(1EA) - 19:30 : 500 R.Cash Gift certific - 20:30 : PU Stat +3
It's been a hot minute since our last update but we've been keeping an eye on the bug reports in the Steam forums, and made time to get some of those newer QOL & bug fixes in. Special shoutout to @bobjonesfu for all the fantastic in-depth bug reporting! We tried to address everything so this build has the following changes:
fixed: The Image in the gallery where Mallory is hiding in your bed, cycles to the image where she smiles at you
fixed: You can press the space button to reset the gallery cycling
fixed: You can continue dialogue with the space button even while the gallery is pulled up, the save screen is up, the load screen is up, the menu button is up, the options menu is up, etc.
fixed: Right-clicking makes a noise and makes the dialogue arrow shrink as if it was clicked but doesn't continue dialogue
fixed: Putting in a ridiculously long name doesn't look good in the history when your character says multiple things in a row as the name starts to overlap itself
fixed: If you load while in game to a save that's at a point without music (like the beginning of chapter 6) the music that is currently playing will continue there (excluding the title screen music)
Once again we thank you all for enjoying our game and helping us track down any improvements that can be made :) You're the best!!
We're still working on some special things related to Cabin Fever, so look forward to future news from us! Exciting stuff is in the works...