First off, thank you all for all of the bug reports and suggestions you have been sending our way in Discord. It's been really helpful for us, so please keep sending those reports. As you join the server, please check the known-issues channel for a list of what all has been reported and is being actively worked on. Anything you find outside of that, then report in the bug-reports channel using the !bug command in the pinned messages.
Before we go through all the fixes/changes, we just want to highlight one of biggest requests we've added in this patch which is a Story Mode Tutorial toggle to the new game panel. Toggling this off will skip the introduction of the story and progress straight to the Mayor's tour of the new shelter
Tanner, Olivia and the rest of the TTR team
Major Bug Fixes/Changes
Fixed issue with game not saving the first time a scene is loaded.
Dogs should no longer spawn with the same names as dogs needed to progress tutorial in Sunny Paws (again: we're looking at you Peanut and Ringo)
Made it no longer possible for dogs to run away where you can't get them in Sunny Paws
Made dogs that spawn in Sunny Paws have much higher needs at the start to make it hopefully a bit less hectic or stressful
Fixed the visual issue in the character selection screen that occurs after having unlocked the secret character
Added Story Tutorial toggle to the new game panel. Toggling this off will skip the introduction of the story and progress straight to the Mayor's tour of the new shelter
Fixed an issue that would occasionally lock the save slots preventing a new game from being started
Adjusted font settings to address the issue with dissapearing text on Mac
Added a failsafe to check skill availability so they shouldn't become incorrectly locked
Loose dogs now return to the player if they get too far away. They also now generally prefer to stay inside
Limited the maximum rate of disease spread to make outbreaks more manageble.
Balance changes for adoption and new dog event biases: should reduce the number of times one will happen without the other
When the foster network is unlocked, it is now very likely that the first foster will appear on the next day.
Fix for bug that allows unlimited liking of a social media post with the Floofscrolling sklil.
Minor Bug Fixes/Changes
Added a catch to remove dogs from the list of current dogs that shouldn't and dont spawn into the scene
Fixed issue causing superdog traits and other recently added traits to appear as mirrors of other traits or garbage data
Fixed issue with superdogs not knowing what shelter stage they belonged in and haunting the player for all eternity
Fix for the issue with the Backer Plaque being interactable from outside the lobby. It should no longer override interactions with nearby kennels.
Fixed an issue for dogs recieving duplicate traits.
Fixed animation issues with several visitor and player designs
Fixed helpers removing dogs from show kennels to bathe them in certain circumstances
When the foster network is unlocked, it is now very likely that the first foster will appear on the next day.
Fix for bug that allows unlimited liking of a social media post with the Floofscrolling skill.
Added a failsafe to return dogs to their current kennel if they have wandered out for some reason.
Added a markerboard next to the First Aid cabinet to show the current inventory count of first aid kits.
Fixes: fixed battle crash on retaliation due to recent changes fixed battle camera mp desync fixed another 'unit_on_the_move' crash fixed frozen input bug
FIXED Sometimes enemies were spawned in the wrong biome
FIXED All traits are now available as rewards or punishments
FIXED Correct use of colour to indicate trait valence (i.e. positive / negative) in tooltips
CHANGED Redesigned fast-exit room buttons
NEW Music / volume control panel
NEW Army lineup is visible on the shop (for decision making)
NEW Units with negative ATK and DEF will die from "weakness"
This prevents lonely units running away forever
We're working on the first major content update to add a brand new biome: The Desert. No firm release date yet but I expect to make good progress this month. We'll continue to roll out bug fixes, balance tweaks and small content additions throughout the month :)
This is the BattleSteed development team. The following items have been added/fixed in this patch.
1. Sound related fixes. - The robot's footsteps and jump sounds have been modified. - The robots' weapons reload sound has been modified. - Fixed a bug where the weapon reload sound of the robots was not heard properly. - The robot's sprint sound has been modified. - Some effects have been added to show the robot's weight.