Nov 3, 2021
Clone Drone in the Danger Zone - Doborog Games
Hello humans!

We just deployed a small update (1.1.0.56) fixing a few bugs:
  • The Emperor and zombies no longer die instantly when you separate the torso from hips!
  • Fixed issue where legs would stay attached when you damaged the connection between torso and hips from above.
  • Fixed the workshop browser crashing when updated quickly on a slower connection
  • Imperial Armor Bots can now appear in Workshop Levels!
  • Fire traps shooting fire no longer alert enemies in stealth game mode.
  • Emperor Shockwave and grenades no longer crash the game if they happen next to enemies hidden by sections
  • Added a few missing translations in Korean and Traditional Chinese
No major changes other than that.

As always, if you find bugs or experience crashes, feel free to email us at bugs@doborog.com, make a forum thread, or post about it in our discord

Cheers,
Erik
B100X - Auto Dungeon RPG - ohNussy[Jp]
Update History

Fix
  • Fix a bug where the game crashes/freezes when you start an adventure using a skill that grants an initial state, such as “Desperado”.
  • Fix a bug where the game crashed/freezes when you salvage too many items at once
Counter-Strike 2 - Dandalf

We started with 24 of the world’s best teams, and now we’re down to the final eight as we enter the Champions Stage of the 2021 Stockholm Major.

G2 and NaVi went undefeated in the Legends Stage–comfortably earning their playoff spot–while FURIA, Heroic, and Gambit recovered from day 1 losses with two straight wins. The remaining finalists were decided in dramatic fashion on the fifth day, with Vitality, Virtus.Pro and Ninjas in Pyjamas each going to the third map in their best-of-three series to earn their trip to the Champions Stage.

Watch live coverage beginning 4 November on Steam.tv, in GOTV, or on one of several other streaming platforms to see which team will become the next CS:GO Major Champions.

Don’t forget to make your playoff picks in the Pick’Em Challenge before the matches begin. And if you haven’t picked up a Viewer Pass yet, it’s not too late! You can find the Viewer Pass, along with Team Sticker Capsules and Team Patch Packs on the 2021 Stockholm Major Steam page.
Among Us - victoria
Join the Crewmates for Emergency Meeting #33: a live, 5 minute presentation on Nov 9 @ 11am PST / 19:00 UTC about the next major Among Us update!



Featuring information about Roles and [REDACTED].

This will be shown on our YouTube page, which you can find here.

See you there!
I'm Not Jelly Playtest - Blue Fox
### Added
- Death animation sequence
- New explosion VFX to Blua special attack
- "Back to Lobby" and "Quit" buttons now have long-press feature, to prevent accidental quits.
### Changed
- Input lock working during cinematics
- Drajon now tracks character during attack anticipation
-Visual color changes for each run

### Fixed
- Controller vibrations no longer stuck on pause
- Controller rumble nullcheck to prevent bugged invulnerability
- Rabani: death animation now always completes
- Rabani: modified collision detection during leap (no longer falls through the ground)
- Junkie tree's audio source added to the SFX channel (gets reduced on pause)
たたかえ!ハルモニア音楽隊 - たたハル製作委員会
Nov 3, 2021
Monster Bash HD - Emberheart Games
Another day, another patch! ːcc_explosionː

Changes & updates
  • Fish will properly damage player on touch now (after landing)
  • Episode 3 hints are readable now (open hints with 'H')
  • While riding a broom, you can destroy stone blocks & trigger switches with lightning shots
  • Various typos fixed
  • Fixed issue where you could get stuck/glitch in Difficulty, Level & Episode selection screens
  • Doors improved in E2L08 - some doors looked like you could enter them although they were designed to be one-way only (design from classic version). Doors without return were changed visually to avoid confusion
  • Doors glitches (mostly in E2L08) fixed - it could happen that you could not enter the usable doors
  • Doors input delay fixed where you had to press UP key twice before entering.
  • Rumble effect should resemble settings option now
  • "Feet Mystery" achievable now! Can you unlock it?
  • Achievement "God like!" will trigger properly now.
  • Missing Zombies added to E1L03 in right spike area.
  • Big rotating bone is now platform and not wall.

We are aware of all your reports and if your issue is not on the list, we would just like to let you know it's on our to-do list. Thank you for the reports and for helping us to identify the bugs.

See you in the Under World! ːCotcSkullː
Nov 3, 2021
Brigand: Oaxaca - brianlancaster45
Thanks to TehSnakerer for another video. Had to fix a few things in the PANAMA DLC. Also, thanks to Silver Snake on Steam for continuing to expand the Spanish translation of the NIGHTMARE DLC.

Panama Review: https://www.youtube.com/watch?v=Tru0LB3nVak

Complete list of changes:

SCRIPTS:
-Fixed huge bug where Fine Spears in PANAMA and NIGHTMARE would disappear objects (thanks to TehSnakerer).
-Using the fishing rod to catch a fish now grants 1 skill point (thanks to TehSnakerer).
-(PANAMA) Fixed bug where killing Cherub would make Kalfu pirates attack the player.
-(PANAMA) Fixed bug where player couldn't use the rowboat in Gleaming Cove in Ch. 1.
-(PANAMA) Fixed bug with Bella/Ozee final dialogue for 3/3 story points.
-(NIGHTMARE) Expanded Spanish translation, fixed some script bugs (thanks to Silver Snake).
-(NIGHTMARE) Fixed bug with fishing rod variables.
Nov 3, 2021
Was It Worth It? - Just Sauce Studio
Hey everyone we're back with a small but highly requested update.

- After getting one of the main endings(Saint, Demon, Soulless, Snake) you will notice something new at the front of each cavern that'll allow you to skip answering the questions.
- We also fixed a couple bugs and typos that we found.

Future

We're also working on more content for WIWI, but we're also working on our next game, Born Into Fear, so development will be a little slow.
Astro Colony - AstroColony
🚙 🚗 Modular Vehicles are now part of the game, where you can pick attachments, positions, sizes, layouts and colors. Each vehicle can be crafted in the Hangar by providing necessary resources.


Vehicles are useful to move on planets and to shape the terrain. Depending on the purpose you can attach more tools during a design phase.



The designer is very flexible, allowing for various shape modification, wheels placement which will result with a unique look of your vehicle!



Reddit: https://www.reddit.com/r/unrealengine/comments/qlz5lr/added_modular_vehicles_to_my_voxel_game_astro/

Let us know what type of modules would you like to see in the vehicle.
Join our Discord and start discussion now!
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