We started with 24 of the world’s best teams, and now we’re down to the final eight as we enter the Champions Stage of the 2021 Stockholm Major.
G2 and NaVi went undefeated in the Legends Stage–comfortably earning their playoff spot–while FURIA, Heroic, and Gambit recovered from day 1 losses with two straight wins. The remaining finalists were decided in dramatic fashion on the fifth day, with Vitality, Virtus.Pro and Ninjas in Pyjamas each going to the third map in their best-of-three series to earn their trip to the Champions Stage.
Watch live coverage beginning 4 November on Steam.tv, in GOTV, or on one of several other streaming platforms to see which team will become the next CS:GO Major Champions.
Don’t forget to make your playoff picks in the Pick’Em Challenge before the matches begin. And if you haven’t picked up a Viewer Pass yet, it’s not too late! You can find the Viewer Pass, along with Team Sticker Capsules and Team Patch Packs on the 2021 Stockholm Major Steam page.
### Added - Death animation sequence - New explosion VFX to Blua special attack - "Back to Lobby" and "Quit" buttons now have long-press feature, to prevent accidental quits. ### Changed - Input lock working during cinematics - Drajon now tracks character during attack anticipation -Visual color changes for each run
### Fixed - Controller vibrations no longer stuck on pause - Controller rumble nullcheck to prevent bugged invulnerability - Rabani: death animation now always completes - Rabani: modified collision detection during leap (no longer falls through the ground) - Junkie tree's audio source added to the SFX channel (gets reduced on pause)
Fish will properly damage player on touch now (after landing)
Episode 3 hints are readable now (open hints with 'H')
While riding a broom, you can destroy stone blocks & trigger switches with lightning shots
Various typos fixed
Fixed issue where you could get stuck/glitch in Difficulty, Level & Episode selection screens
Doors improved in E2L08 - some doors looked like you could enter them although they were designed to be one-way only (design from classic version). Doors without return were changed visually to avoid confusion
Doors glitches (mostly in E2L08) fixed - it could happen that you could not enter the usable doors
Doors input delay fixed where you had to press UP key twice before entering.
Rumble effect should resemble settings option now
"Feet Mystery" achievable now! Can you unlock it?
Achievement "God like!" will trigger properly now.
Missing Zombies added to E1L03 in right spike area.
Big rotating bone is now platform and not wall.
We are aware of all your reports and if your issue is not on the list, we would just like to let you know it's on our to-do list. Thank you for the reports and for helping us to identify the bugs.
Thanks to TehSnakerer for another video. Had to fix a few things in the PANAMA DLC. Also, thanks to Silver Snake on Steam for continuing to expand the Spanish translation of the NIGHTMARE DLC.
SCRIPTS: -Fixed huge bug where Fine Spears in PANAMA and NIGHTMARE would disappear objects (thanks to TehSnakerer). -Using the fishing rod to catch a fish now grants 1 skill point (thanks to TehSnakerer). -(PANAMA) Fixed bug where killing Cherub would make Kalfu pirates attack the player. -(PANAMA) Fixed bug where player couldn't use the rowboat in Gleaming Cove in Ch. 1. -(PANAMA) Fixed bug with Bella/Ozee final dialogue for 3/3 story points. -(NIGHTMARE) Expanded Spanish translation, fixed some script bugs (thanks to Silver Snake). -(NIGHTMARE) Fixed bug with fishing rod variables.
Hey everyone we're back with a small but highly requested update.
- After getting one of the main endings(Saint, Demon, Soulless, Snake) you will notice something new at the front of each cavern that'll allow you to skip answering the questions. - We also fixed a couple bugs and typos that we found.
Future
We're also working on more content for WIWI, but we're also working on our next game, Born Into Fear, so development will be a little slow.
🚙 🚗 Modular Vehicles are now part of the game, where you can pick attachments, positions, sizes, layouts and colors. Each vehicle can be crafted in the Hangar by providing necessary resources.
Vehicles are useful to move on planets and to shape the terrain. Depending on the purpose you can attach more tools during a design phase.
The designer is very flexible, allowing for various shape modification, wheels placement which will result with a unique look of your vehicle!
Health-per-tick calculations have been adjusted; regen amounts are now based on a creature's regular max health value.
The following factors no longer amplify health regen amounts:
Tanky Monsters room modifier
Elite health multiplier
Total number of players
In short, rooms with the Healthy Monsters modifier should feel more reasonable now.
OTHER FIXES & IMPROVEMENTS
Online Co-op
Deployed a new server in Mexico City, Mexico.
Fixed an error after a party had died in a corridor, where clients would ask the server to generate and load a new room rather than resetting to the home room.
Party deaths and room-generation messages are now more robust.
Internal
Structural changes have been made for upcoming Rulesets. Internally, v0.2 has been converted to a Ruleset with over 200 gameplay properties tweakable. Testing for v0.3 is underway.
Demon Statues
Fixed an issue where pending unique Mystery Rewards could be rolled more than once.
Elites
Canisters no longer drop. Canisters will drop again later when implemented fully.
Improved healthbar positions.
Journal
Fixed an issue where the "Souls Collected" value was incorrect.
Kangaroo Broth
Fixed an issue with incorrect flavour text.
Simplified Chinese
Updated publisher logo on intro sequence.
Updated game logo on pause menu.
Speedy Kitten
Fixed an issue where the kitten would not waddle.
PERSONAL NOTE
The past 40 days has been a weird blur of mobile work, Nintendo Switch work, and editing many calculations and properties for converting the game into Rulesets. I'm saving the infamous Liquid Gold potion issue for version 0.3.
It's been 10 weeks of pandemic lockdown here in Auckland, New Zealand. Some days I take my laptop and code in my car in different places, just to get out of the house. I'm fully vaccinated, so not super fearful, but try to minimise going into grocery stores. Other days, just coding at home... Hoping to visit a cafe or library again in the coming weeks.
Fatigue and brain fog still dominate me with this psoriatic arthritis. I am most productive in the mornings after a night's sleep, but the afternoons usually require naps. If I do nap (usually 30 minutes), my immune system attacks my nerves, rendering me into a lethargic vegetable for about 6 hours afterwards, which isn't helpful. And by the time my nerves fix themselves, it's pretty much time for bed.
Or if I don't nap, I remain so tired that I'm not productive either. And not just for work; even the ability to relax and enjoy something is a mushed experience. Brain fog is like feeling spaced out, involuntarily drunk... can't think straight, can't concentrate, can't line up code nor thoughts properly. So I am forced to wait for the next day to resume doing anything significant. Many hours each day are lost to this 1% chance autoimmune disease.
My nervous system is getting weaker... Walking is slow, and using upper body strength saps my energy very quickly. Hands and fingers go numb and tingly a lot. I am having to pick and choose my battles when it comes to household chores.
Still, progress on the game continues a few hours every morning. Thank you for playing.