Aveliana - thefrenchdev
Aveliana will be showcased at the next AGFD on the 3rd of November at 6:20 pm (CEST). I will introduce the stealth aspects of the game: how enemies react to player movement and how they scan the environment when they detect the player. For this event, a new version of the game demo has been uploaded!

The live is here: https://www.youtube.com/watch?v=AG1aD9ExbB8

Find the page of the event here:
https://store.steampowered.com/sale/agfrenchdirect2021



Feel free to try the demo and Have fun!

TheFrenchDev
Expeditions: Rome - Home
Today we will be revealing live game play of Expeditions: Rome over on Twitch in 15 minutes at 1:00 PM Eastern / 5:00 PM GMT
Crush Crush - Sad Panda Studios

Hey Panda Peeps,

Are you ready to enjoy the fruits of Babybelle’s labor? Good, because it’s time for the final installment of her three-part Phone Fling!

You might have noticed, but this is no garden-variety friendship. When Babybelle needed a little support, you rose to the occasion! And if you were to find yourself with a thorn in your side, she’d surely do her best to help you out in return. Isn’t it nice when two buds can really count on each other like that?

Anyway, the real question is: where will this flowery little chitchat lead you? Don’t just sit there, go find out! Put the petal to the metal and rush over to check out Babybelle’s new messages now.

We love you so hard, and don’t you forget it!

The Pandas
Blood And Zombies - Axe
Hello players!
We are pleased to inform you about the release of the next big update, it is already available.

New mechanics:
- Added a head rupture from a shot, weak enemies occur immediately, stronger ones have a chance of a head rupture and instant death.
- Improved lighting on the stages.
- We have finalized the search for a way on the Japan stage.
- Increased the height of the zombie attack, now you can't hide in small cars.
- Changed the balance of the game.
- Added a small mutant spider.
- Added ambient sounds to the Megapolis map.


Update content:
- Fixed a bug with turrets turning, now they shoot at enemies, even if they are below the turret.
- Turrets are no longer trying to shoot enemies through objects.
- Fixed the zombie hanging problem.
- Fixed many minor bugs.
- Fixed a bug with infinite ammo when re-installing weapons.
- Fixed a bug with the endless purchase of improvements.

Now we are simultaneously working on creating new characters for the joint game and on the mechanics of the joint game itself. We will periodically write news about the stages of work.

Thank you for being with us and we wish you a pleasant game!


Nov 3, 2021
Filcher - Johan Hjärpe
  • On the briefing screen, the mission name now shrinks to fit its container (when using a custom language pack).
  • Added two missing text items for the briefing screen: "UI.Common.Mission" and "UI.Common.Prologue". Add these to your custom language pack if you want the text above the mission name to be translated (if excluded, the text will be shown in English as in previous versions).
Wartales - JayTwoPointOh [Shiro]


#Discussions_QuoteBlock_Author
Attention Mercenaries!

Welcome to a very special Q&A with the wartales devs, where we tackle the questions that you guys want answered!

This week, we're addressing all of the questions you guys have all been leaving us since the announcement of a Wartales AMA last week, covering topics such as co-op, the size of the world, helmets, loot, Early Access and betas...

Read on to find out more!

How many professions will there be?

We can't give a definitive answer for the final release, but at the moment we have 9 professions and the plan is to add more.

Will there be some kind of battle limit like in the demo?

Once the game releases into Early Access, there will be absolutely no limits on how long you can play the game or explore the world for. The 7 battle limitiation was strictly for the demo.

Will Medieval Firearms such as Handgonnes or Arquebuses be implemented into the game? Thank your for the opportunity to ask the question, can't wait for the Beta release!

For now, we don't have medieval firearms in the game but we have powder that can be used to craft some primary explosives. It is a possibility.

Will there be some form of procedural generation like in BB?

The game is designed to make the designed content (narrative, ruins, arenas, ...) interact with a whole host of systemic content (bounty hunts, rat invasions, hideouts, ...). Almost all of the combat maps are procedurally generated.



Hello, will there be Russian?

Да.

Will you be able to use magic in combat?

In the world of Wartales, you won't find magic, strictly speaking. Nobody is able to cast fireballs or teleport. Nevertheless, you will find fantastical elements, events or enemies, such as the ghost pack, the ruin crawlers and way more to discover. Maybe they are not that fantastical when you know the truth... A crude science based on newly discovered explosive powder and pestiferous alchemical reagents will allow you to achieve certain things in the future. Magic, no. Fantasy, yes.



Are there any plans for post launch DLC?

Right now, we are focused on the core game and creating as enjoyable and rich an experience as possible for the Early Access release and ultimately the full release next year. If, there is still demand for more wartales and we can find some compelling content to develop or a good reason for DLC, it may be something we explore, but it's too early to think about anything like that just yet.

Will battles play on a visible (hex) grid, if not, why have you decided against it?

We wanted the player to feel free in their movements, without looking for pixel perfect movement which is often tedious. We believe that by adding a flexible grid, we give the player the opportunity to express themselves while maintaining control.



How much does the price of goods fluctuate between towns and difficulty levels? Does killing merchants influence these prices (reduced supply)?

Each town has its own production of trade goods and therefore, their own needs. Basically, a trade good that you bought somewhere can cost way more in a region where this trade good is rare. You will need to draw your own resource map to know what road is worth it.

Can all parties access the black market (referenced in previous Q&A) or only unlawful parties?

You will have to commit some petty theft in order to be contacted by a black market representative who will open his doors to you. But no worries, you won't have to be a king of crime. But being a king of crime can open you other doors...

How big is the world of wartales going to get?

Pretty big. At least ten times what you experienced during the demo.

When's the full release

Early Access release will be before the end of the year, full release will likely be late 2022

Does the world have a religion, or perhaps multiple religions with multiple branching sects?

A single religion dominates the world of Wartales, but some cultures have unique practices and fanatics. There are whispers that some cultists are meeting somewhere.



Will there be any helmets for your characters in the game ?

:)

Will co op be coming to Wartales at some point in the future?

This is something we have seen a number of requests for since the announcement of the game, and we'd love to look into this down the line, so while we're certainly not ruling anything out yet, don't get your hopes up on seeing anything like this too soon...

Will wartales be available for macbook with m1 chip?

The game will initially only release on Windows as part of the Early Access, we might add OSX support on final release, but it will not be M1 native (x86_64 emulation layer)

Is there going to be a Hardcore Mode?

Of course. We also love dying.

Is there going to be more interaction between the inhabitans of the world? Are bandits for example also going to attack traiders or are guards going to help you if you are being attacked?

Yes. You will see that what roams the world is capable of many things.



Will it be possible to "elect" a leader for the company (and at the same time will this character gain a trait for being the leader?)

Btw: Please keep your good work up! I´m really looking forward to play Wartales as soon as Early Access starts!

Yes, you will be able to elect a captain among your companions and to choose some lieutenants too. These ranks provide unique skills and bonuses.

Are there going to be achievements?

There will be no Steam Achievements in the alpha, but they are planned for Early Access alongside having gameplay related achievements in the game.

e.g: kill 8 wolves in one fight => awards "Wolfkiller", give attribute point for example

or "negotiations done : 100" => awards +10% chance on negotiation


Have you drawn on any real life cultures/societies? If so what effect have they had on art direction and world building?

As said in the previous Q&A the environments of Wartales are very strongly inspired by Scotland and the north of England.
To be more specific this is the inspiration for the core of the world story, the Edoran empire. Edoran is inspired by the Roman/Celtic culture, and Wales is the real life location where this civilization existed. But Wartales is not a medieval documentary so we have mixed this core inspiration with a lot of other European cultures and different eras. The world of Wartales will be composed of many specific biomes that will reflect on the various local cultures. For example The empire of Edoran is based on Wales but Harag kingdom is more based on the Scottish highland and Belerion on Iceland.
So as you travel you will see some changes in the landscape.


Will there be kingdom management?

We wanted to change the register from some of the games in the genre. We opted for the route of the mercenary band that travels the world, sets up camp in the forest and goes on an adventure. You will get a lot of camp equipment and can set up your camp as you wish. You can brew your own beer, dry your own meat or collect honey in your beehive. Think long-term for your camp. The camp is your kingdom. Small, but cosy.



Will there be "legendary" types of weapons and gear the players can get from enemies/crafting?

Yes, you will find legendary items in multiple ways.

Will there be a system of boats, navigation or something like that?

This is definitively something we have in mind...

Are there any future plans to support consoles as well?

That's definitely something we're thinking about should ther ebe enough demand, but we're focusing solely on the PC version for now.

Are there going to be unique companions?

Yes,you will find unique companions with unique skills. But be careful with them. If they die, you won't be able to find another companion like this.



Will there be different starting locations or will it always start in the same spot?

We want you to be able to choose your starting region after the first time you played. You'll also unlock new customisation choices for your party at the start of the game, including the choice of starting classes and other initial perks. It is doable because a huge part of our content scales on your party's level and power. Some content remains designed and you'll need to be strong enough to take it down.

I love the style of your games and your team is doing great work! Will you have modding capability to the game?

This is something we did with Northgard after some time, so maybe we will have it for Wartales as well in a few years, but our current focus is to be able to provide all players with the best game and we have a lot of ideas of new content that could not be acheived through moddding alone.

Are you planing any backgrounds that alter gameplay ? Like cultists or one-man-army?

Definitely something we're looking into...

Will resources respawn or will there be camps to capture to produce more?

Resources will slowly respawn but it is better for you to change region.

#Discussions_QuoteBlock_Author
Thanks everyone for your questions, we're so happy to see all of the anticipation for Wartales and all of the support we've received since release. You guys are awesome!

Don't hesitate to leave us a question on, Discord, Twitter, Facebook or on our Steam forums, we'll do what we can to get it answered in a future article!

And that's about it we guess...

Oh wait, no! Tomorrow, we're sending out the first round of invitiations to the Wartales public playtest! If you've signed up, make sure you keep an eye on the email address connected to your steam account to see if you've been invited...

- Shiro Games
Gimle: The Broken Prophecy - G-DEVS.com
The deep RPG adventure is coming!


We are pleased to present the first trailer of our new large production - Gimle: The Broken Prophecy ⚔️ Get ready for an adventure in a world full of deadly dangers, mythical creatures, interesting characters, and pure Norse climate.

Enter the post-Ragnarok 🔥 realm of Gimle and experience deep, immersive RPG story. Choose your equipment, use numerous special abilities, pick your favorite Hugr stance, collect resources, craft, solve puzzles, earn reputation among your kin, and decide about your actions and deeds.

Gimle: The Broken Prophecy is an old-school RPG with a modern, innovative twist - if you are looking for an unforgettable adventure in the Nordic world, then Gimle is the place for you! 🗺️


https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/



...and talk to the community and developers about the game!

If you have any questions, we will be happy to answer them. Stay tuned for the next announcements and hit the whishlist button!



Wishlist the game and leave a comment to have a chance for a playtest!





https://store.steampowered.com/app/1765920/?utm_source=steam&utm_campaign=gmsoc&utm_medium=web
Warhammer 40,000: Chaos Gate - Daemonhunters - Frontier Developments
Risen from the blighted victims of Nurgle's contagions, the vile Plaguebearers spread corruption in their wake.



Wishlist now and follow our social channels to stay ahead of all the latest news and updates:

Twitter: @ChaosGate
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Website: https://www.ChaosGate.com

Fossilfuel VR: Raptor Isolation - john
A patch that adds Windows Mixed Reality support.

As a reminder Vive / Index is also supported.

Please see the forums if you need help with the key manifest.

Best,
DangerousBob
[Neolithic]To the End - orochi2k
English
#########Content#####################
Randomly generated stopped clocks, combat robot modules, analysis pads, shirts, dirty coats may now have the programming prefix.
Added a new battle background for the research sector of Site Demeter.
Changed the sound effect when opening the hanger door of the containment cell of UPEX0000 in Site Demeter.
#########System#####################
New generic prefix: Programming (Increase programming life skill level)
The transition to the battle image is now randomized from a list of 5 possible transition images. (Previously, it was one fixed image)
Added functional support to force a certain type of transition image to be used for a certain specific battle.
简体中文
#########Content#####################
随机生成的“停滞的秒表”,"战斗机器人模块",“分析面板”,“衬衫”,“肮脏的外套”现在可能带有程序员前缀。
前哨基地-德米特的研究部门现在有了新的战斗背景图片。
改变了位于前哨基地-德米特的进入通往UPEX0000的收容间的门的开启音效。
#########System#####################
新的通用前缀:程序员(增加编程技能等级)
从普通状态进入战斗状态的画面渐变效果现在将会从5种可能的效果中随机选取一种。(此前是固定的一种)
在功能上加入了限定某场战斗使用特定的渐变的功能。
...