Bug fixes: Fixed Directshow support. Fixes to the desktop/VR UI that was causing issues with UI not being usable in VR. Fixes to Custom dome options. Fixed and improved Spout support.
Features: Addition of WinRT video path which allows for smoother playback. Presentation mode in Multiplayer that restricts the clients so that all controls are in the hands of the host. Good for presenting a film festival or presenting to people with less knowledge of Festoon. The first implementation of audio/mic use in multiplayer allowing people to talk to each other in the multiplayer environment. Added Super Sampling slider to improve image quality on more powerful systems. Update to latest SDK's, Unity version etc.
If you have any problems my direct email is phileday@yahoo.co.uk.
I hope you like the update and look forward to your feedback.
Next up in our Bloodshore Character Series, we have Tish!
Occupation: Streamer Followers: 40,029 Odds: 80/1
Top 100 Battle Royale game streamer. Don’t be fooled by the pretty exterior, this go-getter fancies herself for the long haul. Hailing from a rough and tumultuous family background, this is no game for Tish Tasker, this is survival and there are mouths to feed.
Hello Adepts on the next devlog! This month, we'll tell you about the changes to the title and show you the effect of these changes.
There have been a lot of changes to the combat system in the game. The mechanics have been simplified and the finisher system has been changed to one that will be easier to master. Now, to finish off your opponent, you need to deal enough damage to him so that he is weakened, which will allow you to perform an effective finisher!
Now there are many more finishing blows and they are really good! The stealth killi system has also changed, now there are more of them and they look even better!
The character animations themselves have also changed, the hero moves smoother and more reliably. We have changed virtually all of the animations related to movement such as running, walking, stealth, idle and all of these variants combined with different weapons.
We are now working on standardizing the UI (user interface) and on a better climbing system.
The game looks really great now. Take a look at some of the animations and let us know what you think!
Remember to visit our discord server, there you will get access to exclusive materials from the game's production!
The spookiest holiday event is about to fall back into a deep slumber. But there’s still enough hours of darkness to check out all the Halloween goodies. Feast your eyes, if you dare, on exclusive store items, including the Ofrenda Podium, Ray of the Dead & Demon Rider Artemis Skins, and many other frightening finds. Just follow the trail of candy corn in Mallhalla.
BCX 2021 heats up as we enter Doubles Weekend. The action kicks off on Friday, November 5th, but don’t let the competitors have all the fun! Tune in to our Twitch streams to earn exclusive Viewership Rewards. The more you watch, the more you earn!
Test your skills of stealth and strategy in Ghost Brawl, featured as Brawl of the Week.
The spooky season of tricks, treats, and frightening feats is about to fall back into its deep slumber. Catch the 14 exclusive seasonal Skins, including new Rayman and Artemis Skins, a new Ofrenda Podium, Avatars, Colors, and more before the sun rises! Just follow the trail of candy corn and you won’t lose your way.
See the list below for all the exclusive treats:
Skins:
Ray of the Dead
“RIP: Rayman is Phantasmic.”
Of course they celebrate Halloween in the Glade of Dreams! No one is more excited than Rayman with his sugar skull inspired face paint, Calaveraxe (Axe), and Saints & Souls Gauntlets.
Demon Rider Artemis
“Anybody can ride a Rocket Lance. The trouble begins when you try to land with it.”
Witness Artemis and her unmatched command of stunts and the badlands. She’s ready for any terrain with her Dirt Road Drill Rocket Lance and Adrenaline Rush Scythe.
Corpse Bride Mirage
“Here comes the bride, all dressed to fight!”
Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.
Werewolf Thatch
“It's high moon.”
Things are looking pretty hairy for this ‘ol pirate. Beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.
Dusk Till Dawn
“He vants to take your Elo!”
This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears.
Petra Reanimated
“Consult your doctor.”
SHE LIVES! Avoid the grasp of Petra’s Horror and Fright Gauntlets and the cruel sting of Von Evilstein’s Heart.
Skel-asuri
“She’s got a bone to pick!”
Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.
Werebat Ragnir
“Like a bat out of Helheim.”
This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.
Immortal Caspian
“When you’re a vampire thief, the stakes are always high.”
Caspian’s blue blood seems to be in short supply these days, so yours will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.
The Monster Gnash
Graveyard smaaaash!”
No, Gnash is the Monster, not the doctor. Though, it’s not an expression of misunderstood humanity when he swings his Headache Hammer or Hand-Saw Spear in your direction.
Punkin Spice Yumiko
“In every town, village, and city. There is no escape. Ever.”
It’s Punkin Spice season, and Yumiko isn’t taking prisoners with her ded Bow or LOL RIP Hammer.
Demonkin Diana
“Be careful what you ask for”
This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.
Horseman Lucien
“They say his spirit haunts the roadways to this very day.”
This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.
Bewitching Scarlet
“Nice night for a hex.”
She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
Bonus: Angry Magic Hat poses with Scarlet’s actions!
Podium
Ofrenda - “An offering for our KO’d Brawlers.”
The expression on the sugar skull’s face changes depending on the Podium's state! (Ready/Idle, Lock In, Victory, & Defeat)
Featuring unique sound and visual FX!
KO Effect
Jac-KO-Lantern - “Smashing pumpkins into tiny pieces of debris!”
An exclusive KO Effect for Brawlhalloween.
Colors
Haunting Colors
Give your opponents a scare with these purple, black, and orange colors.
Available for every Legend!
Avatars
Pumpkin Pyre Avatar
An animated Avatar![
“Ghostly fire makes everything better!”
RIP Avatar
“Rest In Pieces.”
Purchasable with your hard-earned Gold!
Brawlhalloween 2021 also features:
250 bonus login Gold during the event!
A new and exclusive “Spooky Brawler” Title Reward given to players that log on during the event.
New main menu music to celebrate the frightful fest!
A Brawlhalloween themed Brawl of the Week - Ghost Brawl.
In the last patch update we introduced a new Emojis system so players can communicate on all platforms! Players can use Emojis to communicate after or between matches on the Scoreboard screen and in the Lobby. There are 15 Emojis featuring different Legends with unique expressions and emotions.
Players now can express themselves on all platforms!
The default bindings to use an Emoji are: “]”on keyboard and “RB” on controller. There is a small cooldown timer after consistently using an Emoji.
Saying “GG” after a match will automatically activate the “GG” Emoji for an easy shortcut.
If a player is muted, their Emojis are hidden from the player that muted them.
Since post-game chat was a feature only available on the Steam client and did not exist between platforms, it has been replaced by the Emoji system. It is still available in character select, mid-match for spectators, custom lobbies, matchmaking lobbies, and the main menu for clans on PC and Mac.
There are now options for PC and Mac players to customize their chat visibility between all, friends+clanmates, or no chat.
Looking for your next Ranked 2v2 partner or want to spar against the last opponent you played? Players can now invite other players they just brawled with or against from matchmade games to a lobby!
This can be done from the Scoreboard screen either from the Inspect menu or the Lobby menu in the top-right hub.
Players select what type of lobby to invite other brawlers to, but the type of lobby will not change until the invited player joins.
A notification will appear if the invited player accepts the invitation. Players can accept the invitation from their notifications in the Lobby menu or Main Menu.
Players can also invite their opponent even if they are not on their friends list.
Quickly go invisible when you don't use any powers in this tense game mode. Watch out, your opponent has the same ability! Stay invisible too long or use any power (including dodge), and you're visible once more. Outsmart and outmaneuver your enemy in this 200% damage, 3 Stock match. First to 3 KOs wins!
1v1
3 Stocks
200% Damage
8 Minute Timer
(Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)
BCX month continues to heat up with the action-packed Doubles Weekend! Starting this Friday, each Brawlhalla region from around the world will be competing in their respective 2v2 matches to see which duo reigns supreme.
Earn exclusive Esports Viewership Rewards by tuning in to Brawlhalla’s Esports Twitch streams. The longer you watch, the more you earn! Rewards for Doubles Weekend include:
Looking for a certain chest? We’re rapidly rotating through chests, so check out the in-game timer to know when the next chest will rotate.
Find the new sales items!
The free-to-play Legend rotation for this week includes: Jiro, Brynn, Cross, Jaeyun, Cassidy, Thor, Artemis, Xull, and Ember.
Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well!
Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
Jaeyun - The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
Thor - Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
Ember – This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.
Hello everyone! With great pleasure, I can present you our new trailer! Check it out here:
Now, that you saw it, let's talk a bit about the new animation system for skills.
The new animation system:
One of the biggest changes is the new way we are creating our combat animations. In the old version, we animated the actual weapon the character is using like so:
While it looks okay, but there is a big practical problem with it. We plan to have around 8-10 skills with every weapon. If we want distinct animations for all of the skills, that would mean every new weapon of this type will need the same number of unique animations.
The new way of just concentrating on enlargening the action we want to present with an exaggerated animation breaks the connection between the weapon and the skill animation. Example:
So the oblivious advantage is that we only need to create every skill effect once. But there are other benefits of this approach as well.
For one, we found these exaggerated animations to be a lot more readable. It is immediately apparent for the player what weapon the enemy uses, and with a bit of experience, what is the skill type being used (as skills and effects are color-coded).
Another big benefit was that now basically, skill use is completely separate from the user and its equipment. And that means we can ditch the invisible arm, and it is feasible to do fully animated characters! Well, one other caveat is that we needed to restrict the facing of the characters to only 4 directions as well. Sadly we weren't finished with them for the deadline of the trailer, but I leave a super early prototype here for presentation purposes:
So that's it for today's devlog, and see you next time!
Hello everyone! Long time no see, but we haven't been slacking off ;)
Past few weeks, we have been working hard on the demo. We are mainly focusing on working on the lighting of the scenes, fixes of smaller and slightly bigger bugs :)
Finally, after weeks of hard work, we can show you what the new lighting in the hangar looks like! You could visit it earlier in Alpha on the second mission. As you can see, it went through huuuge glow-up!
And here's a quick comparison of what it looked like before:
From the new features, the gauges on the dashboard work (almost ;)) as they should!
Besides, we are still working on the new car. This is our progress so far:
As always, feel free to share you thoughts with us!
The most important difference is that the prologue is much longer gameplay than in the demo version, which will allow you to spend a few hours of gameplay. You will get to know many new interesting features in relation to the demo, and most of the changes can be found here. It's a great opportunity to learn how to play before the premiere of the full version!
Leave us your opinion and Steam review after playing, each of them is very important to us. 😊
HOT WHEELS UNLEASHED™ - Milestone Community Manager
A new patch is now available with several improvements to boost your races! AI behavior fixed on all difficult levels, more checkpoints on various tracks, increased number of cars available on the Limited Offers Shop with reduced refresh time, user interface improvements and much more. Check it out here: